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Thread Statistics | Show CCP posts - 0 post(s) |
Liu Ellens
Blame The Bunny The Dark Nation
87
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Posted - 2013.06.27 16:05:00 -
[1] - Quote
At Fanfest 2013, CCP showed their new WebGL library, capable of rendering their own assets - an improved version of the WebGL ship viewer "released" just the year before.
My idea: write an application to create animations using all this stuff - eve-kino was born!
Contrary to my previous project, upro, I wanted to get stuff out as soon as possible and try to align to user needs. So, after a few days/weeks of programming, I have the very basic function running: record some movement and replay at will. Video or it didn't happen: tech-demo here (youtube, 17sec)
As you can see, very basic and not in any user-friendly state (the staging of the movements was done before the recording - I didn't even turn on the boosters ;) ). But with this very basic proof-of-concept, the next question is:
Is there any demand for such an application?
upro - an online browser application to support navigation in New Eden and beyond. |
Cyaron wars
SkREW CREW Local Down
28
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Posted - 2013.06.28 06:42:00 -
[2] - Quote
That is very nice work. |
Karbowiak
4M-CORP Insidious Empire
115
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Posted - 2013.06.28 14:00:00 -
[3] - Quote
I totally dig it, and can already foresee usecases for it. (Banners that are fully animated? Battle reports that shows a mock battle with said ships involved, etc.)
Keep on rocking! |
Aldap
Club Bear
230
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Posted - 2013.06.28 17:30:00 -
[4] - Quote
Quality stuff! My latest solo PvP videos |
Nova Satar
Rekall Incorporated Sinewave Alliance
140
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Posted - 2013.06.30 08:34:00 -
[5] - Quote
Really cool bit of kit, i can see this being used well in some short cinematic eve vids |
Julius Rigel
108
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Posted - 2013.07.03 08:23:00 -
[6] - Quote
So your idea is to render ships and celestial objects against a skybox in a way that emulates an in-game render?
Why? Do YOU like to undock? |
Liu Ellens
Blame The Bunny The Dark Nation
93
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Posted - 2013.07.03 19:24:00 -
[7] - Quote
The app is now hosted on a public server. It is still in tech-demo stage, but I intend to do continuous delivery along my progress. I have updated the first post with the main details.
You'll notice the option to switch the focus to existing props now, something I added today. For the first video that I recorded I had to be sure that the take is right before I switched to the next prop :)
As for the core design idea of the recording process: I want to avoid having an interface similar to 3D-modelling tools where I have to provide some 2D-controls over 3D objects frame-by-frame. Or modifying curves specifying coordinates over time. As a hobby-sound recorder for film I'm more used to the actual film-recording process. I want to record the movement in real-time. If a movement was wrong you record it in another take.
Julius Rigel wrote:So your idea is to render ships and celestial objects against a skybox in a way that emulates an in-game render?
Why? The idea for the renderer is not exactly mine, I'm reusing the one from CCP. My idea is to use it for creating animations - machinimas - where the props of the scene follow a recorded script. In the current tech-demo you can already add props to the scene, record their movement and then play it back. Since we have full control here, meaning all 6 degrees of freedom for everything, we can create cool choreography that is not possible using in-game recordings. Not to mention that you only need one person to stage a huge fleet - instead of getting a bunch of people do at your command.
To my knowledge, for the public this is currently only possible by exporting the models and textures from the client, reimport them in some 3D-modelling tool and animate them there. As far as I understood, this is a tedious process - not to mention, that it's not very easy for everyone. Notable example: Future Proof.
upro - an online browser application to support navigation in New Eden and beyond. |
Julius Rigel
108
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Posted - 2013.07.04 04:09:00 -
[8] - Quote
Sounds reasonable. Personally I like the in-game tools. Do YOU like to undock? |
Jack bubu
GK inc. Pandemic Legion
455
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Posted - 2013.07.06 11:18:00 -
[9] - Quote
You should absolutly do this, movie makers will love you for this |
Liu Ellens
Blame The Bunny The Dark Nation
94
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Posted - 2013.07.06 19:31:00 -
[10] - Quote
I have just pushed v.0.0.2 to the server. The visible changes: - Session creation dialog at start - If the session can't be created, an error dialog is displayed, locking you out from any controls - You can now create a chroma keyed set as well (also known as green-screen, but you can set any colour you like) - Better layout of the application - scales now with the window size *)
*) except the scene view - That'll be a dedicated attempt, planned as one of the next things.
upro - an online browser application to support navigation in New Eden and beyond. |
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Liu Ellens
Blame The Bunny The Dark Nation
94
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Posted - 2013.07.13 15:16:00 -
[11] - Quote
v.0.0.4 is live on the server.
- viewport is properly resized - fullscreen mode added - Save/Load functionality added. Start-dialog has a "By file" option with which a previous session can be loaded - made a nice favicon instead of the debug one :)
eve-kino - create machinimas with EVE assets in the browser eve-upro - an online browser application to support navigation in New Eden and beyond. |
Alphae
FISHERS INC
1
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Posted - 2013.07.16 11:51:00 -
[12] - Quote
Very promising I'd gladly use this tool however, I dont' understand how to control anything (cam, ship..) what do you mean by gamepad ? |
Liu Ellens
Blame The Bunny The Dark Nation
94
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Posted - 2013.07.16 12:44:00 -
[13] - Quote
Control is done via the GamepadAPI of the (supporting) browser - This means joysticks or gamepad controller; I'm testing with both a PS3 controller and a Logitech gamepad. XBOX 360 controller will also work.
I'm not convinced to use mouse for rotation during recording, both because I haven't figured out a practical way to make this usable during recording and also because a gamepad gives you control over more axes at the same time.
eve-kino - create machinimas with EVE assets in the browser eve-upro - an online browser application to support navigation in New Eden and beyond. |
Liu Ellens
Blame The Bunny The Dark Nation
95
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Posted - 2013.07.27 11:58:00 -
[14] - Quote
v.0.0.5 is live
I had been quite busy the past two weeks, so all there is new are basic light controls: - Change star light color (a fresh set now defaults to black - i.e., no light) - Add a star (currently only one star available)
The light color can be changed regardless of the existence of a star. eve-kino - create machinimas with EVE assets in the browser eve-upro - an online browser application to support navigation in New Eden and beyond. |
Alphae
Raven's Flight Nulli Secunda
1
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Posted - 2013.08.05 07:36:00 -
[15] - Quote
Looks great, can't wait to test it out back home |
Liu Ellens
Blame The Bunny The Dark Nation
96
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Posted - 2013.08.06 20:36:00 -
[16] - Quote
v.0.0.6 is live
This release was mainly driven by the (for me sudden) "release" of several resources from CCP, apparently in the wake of AT XI. Meaning: - Way more stuff to select from and to add to the scene! Note that various stuff is still not available. For example, the wormhole backgrounds are not available and various props that I yet couldn't filter. Rule of thumb: If it doesn't show up in the scene after a few seconds, then it's most likely not available. This is a little bit tedious, but as far as I can tell, most (if not all) regular ships are available. Planets are also not yet more since those need some structural rework first. I simply wanted to get it out so that you can play with a little more than just one background and three ships ;)
Furthermore: - Quality settings for the renderer can be modified at session creation (third tab); Not much, but the library offered it.
I also set up a public Trello list where you can monitor what I have planned for the tool. If you have an account there, you can even vote on stuff in the backlog, which might influence what I do next. This also means I'm now more open to feature requests & discussion in this thread, but keep in mind that it's still quite early :) . eve-kino - create machinimas with EVE assets in the browser eve-upro - an online browser application to support navigation in New Eden and beyond. |
Liu Ellens
Blame The Bunny The Dark Nation
98
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Posted - 2013.08.11 20:47:00 -
[17] - Quote
v.0.0.7 is live
New features: - Film-based time/force simulation. Input controls now have a certain drag to them and movement isn't so much 'binary' anymore. The current drag parameters are static, modifying them is planned for a later release (so, still all ships have the same speed right now ;)
- Added a dedicated "Add prop" dialog, separating prop types and sporting a search-as-you-type input.
- More stars to choose from; The last upload already contained them, but I didn't spot them before.
- The mouse cursor will be hidden when over the film view. For your viewing pleasure :)
- Also a first bugfix: when the browser was already in presentation mode (F11), entering full-screen mode didn't resize the film view. It will now. eve-kino - create machinimas with EVE assets in the browser eve-upro - an online browser application to support navigation in New Eden and beyond. |
Andrew Articuli
Astra Corva Explorations The Empire of Byzantium
4
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Posted - 2013.08.13 16:34:00 -
[18] - Quote
Using valves source filmmaker, I was able to create some animations using an Eve ship pack, but a lack of laser beam particles made this option undesired. Your application seems like a much better choice, good work! |
Liu Ellens
Blame The Bunny The Dark Nation
99
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Posted - 2013.08.15 15:31:00 -
[19] - Quote
I have recorded a VLog to show the basic workflow for controlling and recording. The video is here. I also updated my first post and rearranged the important information.
Andrew Articuli wrote:Using valves source filmmaker, I was able to create some animations using an Eve ship pack, but a lack of laser beam particles made this option undesired. Your application seems like a much better choice, good work! Thank you, but to be fair, CCP's library that I am using for this doesn't support laser beams *) either. Regarding all the 3D-rendering stuff I'm pretty much dependent on what CCP provides. We'll see if and when such things will be added.
*) nor explosions, ship trails or shadows eve-kino - create machinimas with EVE assets in the browser eve-upro - an online browser application to support navigation in New Eden and beyond. |
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