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Angry Sheep
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Posted - 2005.11.27 18:23:00 -
[1]
Question: I ECM jam some one: If successful - , is just me they cannot target or is it every body for the duration of the module Jam?
Ta in advance
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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Xrak
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Posted - 2005.11.27 18:24:00 -
[2]
Originally by: Angry Sheep Question: I ECM jam some one: If successful - , is just me they cannot target or is it every body for the duration of the module Jam?
Ta in advance
Unable to target anything.
Stolen, lovingly, from Tekka.
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Filan
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Posted - 2005.11.28 16:37:00 -
[3]
if you ECM them after they lock can it break their lock though?
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Avon
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Posted - 2005.11.28 16:38:00 -
[4]
Originally by: Filan if you ECM them after they lock can it break their lock though?
Yes ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Filan
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Posted - 2005.11.28 20:16:00 -
[5]
hahaha yep works like a charm, had some Guristas locked on(more then i like at once), ECM'd two of them and they lost lock. i think i might take a liking to this Electronic Warfare thing.
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Guardian Alpha
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Posted - 2005.11.28 20:25:00 -
[6]
Here is the ECM/ECCM success formula since that is where you are heading for future fun and enjoyment.
X / (Y+A) = Z 100Z = E
X = ECM jamming strength Y = Ship sensor strength A = ECCM additional sensor strength, if it exists Z = Non-finalized percentage in decimal form of ECM jamming success E = Finalized percentage of ECM Jamming success against target ship.
*Note that 100Z is the shorthand algebraic form for 100 multiplied by the Z variable.
Example A racial white-noise ECM jammer of 6 against an amarrian apoc battleship, without ECCMs, would be:
6 / (20+0) = .3 100 * .3 = 30
30% chance to jam the Apoc
6 = ECM jamming strength 20 = Ship sensor strength 0 = ECCM additional sensor strength, if it exists .3 = Non-finalized percentage in decimal form of ECM jamming success 30 = Finalized percentage of ECM Jamming success against target ship. ------------------------------------- "It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change." - Charles Darwin |

Galldar
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Posted - 2005.11.28 20:33:00 -
[7]
Originally by: Guardian Alpha Here is the ECM/ECCM success formula since that is where you are heading for future fun and enjoyment.
X / (Y+A) = Z 100Z = E
X = ECM jamming strength Y = Ship sensor strength A = ECCM additional sensor strength, if it exists Z = Non-finalized percentage in decimal form of ECM jamming success E = Finalized percentage of ECM Jamming success against target ship.
*Note that 100Z is the shorthand algebraic form for 100 multiplied by the Z variable.
Example A racial white-noise ECM jammer of 6 against an amarrian apoc battleship, without ECCMs, would be:
6 / (20+0) = .3 100 * .3 = 30
30% chance to jam the Apoc
6 = ECM jamming strength 20 = Ship sensor strength 0 = ECCM additional sensor strength, if it exists .3 = Non-finalized percentage in decimal form of ECM jamming success 30 = Finalized percentage of ECM Jamming success against target ship.
(x/(y+a))*100=e
Not that I'm picking on you,lol. One equation works better. 
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Guardian Alpha
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Posted - 2005.11.28 21:18:00 -
[8]
No worries Never even thought of simplifying it into a singular equation, but it certainly helps. ------------------------------------- "It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change." - Charles Darwin |

Filan
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Posted - 2005.11.28 21:39:00 -
[9]
do they stack? ie can i throw multiple ECMs at one target to raise my chances.
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Guardian Alpha
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Posted - 2005.11.28 21:57:00 -
[10]
Nope. As far as my testing has shown, each new ECM jammer is just a new dice roll attempt. The ECM's themselves do not stack. ------------------------------------- "It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change." - Charles Darwin |

sonofollo
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Posted - 2005.11.28 22:02:00 -
[11]
yes RMR will bring some changes and maybe stacking bonuses up to 3 but then after 4 it becomes very ineffective
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Stratosfear
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Posted - 2005.11.28 22:06:00 -
[12]
Originally by: sonofollo yes RMR will bring some changes and maybe stacking bonuses up to 3 but then after 4 it becomes very ineffective
Stacking does not apply, each module is an independent roll.
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Deathhawk
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Posted - 2005.11.28 23:36:00 -
[13]
the more ecm modules you use brings up the strenght e.g...1x multi is 4 strenght, use 2 and its 8 etc..etc... or thats how it used to be...
Yours is not to wonder why?... yours is just to DO or DIE!... |

Dark Shikari
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Posted - 2005.11.28 23:38:00 -
[14]
Originally by: Deathhawk the more ecm modules you use brings up the strenght e.g...1x multi is 4 strenght, use 2 and its 8 etc..etc... or thats how it used to be...
Hasn't been that way for ages. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Avon
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Posted - 2005.11.28 23:39:00 -
[15]
Originally by: Deathhawk the more ecm modules you use brings up the strenght e.g...1x multi is 4 strenght, use 2 and its 8 etc..etc... or thats how it used to be...
Not since the ECM changes aaaaaages ago. now, if 1 module gives you a 30% chance to jam, 4 modules give you 4 seperate 30% chances. The odds are heavily in your favour, but lady luck is a fickle mistress. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Deathhawk
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Posted - 2005.11.28 23:40:00 -
[16]
lol ok ive been away for aaaaaaaages haha ill be quiet now 
Yours is not to wonder why?... yours is just to DO or DIE!... |

Avon
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Posted - 2005.11.28 23:46:00 -
[17]
Originally by: Deathhawk lol ok ive been away for aaaaaaaages haha ill be quiet now 
Actually it is a very common misconception. Don't feel bad, if anything you have helped educate the community. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Krane Albright
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Posted - 2005.12.01 08:39:00 -
[18]
Edited by: Krane Albright on 01/12/2005 08:39:29 A few corp mates and myself did a little bit of research on probability math, to see how you could calculate the probability that you would suceed in jamming a target with multiple modules. The result is as follows - extending on from the formula posted above ...
X = ECM jamming strength Y = Ship sensor strength A = ECCM additional sensor strength, if it exists E = Chance of single module successfully jamming N = Number of jammers used P = Marginal Probability defined here - http://en.wikipedia.org/wiki/Joint_probability
(X/(Y+A))*100=E 1-(1-E)^N=P
Assume you are using a Scorpion (EW strength bonus), T2 Jammers, with signal dispersion 4, Caldari BS 4 - Each of your individual modules has a strength of 10.368. Pretty good, against an Apoc - sensor strength of 20 - you get 52% chance to jam with one module. The old stacking wisdom would say 2 modules gives you a 100% jam, whereas the probability of the jam is 77%. 3 modules 89%, 4 modules 95% ... 6 modules gives 99%
Pilot 1
1 - 52% 2 - 77% 3 - 89% 4 - 95% 5 - 97% 6 - 99%
So this is a pretty good scorp pilot, with t2 modules - you still need 6 modules to get close to a 100% probability of jamming. In practice you would probably be fine with 3 or 4 modules - this is for a good scorp pilot.
Heres a pilot with Caldari Battleship 3, using t1 jammers (6.0 strength). Each module has a 35% chance to jam, giving the following
Pilot 2
1 - 35% 2 - 57% 3 - 72% 4 - 82% 5 - 88% 6 - 92%
So to compare - to get the same acceptable probability of ~90% - you need 3 race specific jammers with the first pilot and 5 or more with the second pilot.
Now I feel like a true geek for posting this, but I hope it helps :)
Cheers Krane
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Willo Vasquez
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Posted - 2005.12.01 10:22:00 -
[19]
Another question on ECM for you....
If I'm already locked up by a player / rat, will an ECM jammer break that lock and make them unable to target, or do I need to use another module in addition to the jammer?
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Nyphur
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Posted - 2005.12.01 10:24:00 -
[20]
Originally by: Avon
Originally by: Deathhawk lol ok ive been away for aaaaaaaages haha ill be quiet now 
Actually it is a very common misconception. Don't feel bad, if anything you have helped educate the community.
Don't say that, he'll want paid! :p
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Stratosfear
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Posted - 2005.12.01 10:38:00 -
[21]
Originally by: Willo Vasquez Another question on ECM for you....
If I'm already locked up by a player / rat, will an ECM jammer break that lock and make them unable to target, or do I need to use another module in addition to the jammer?
Yes, it will break any locks. |

KIATolon
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Posted - 2005.12.01 10:52:00 -
[22]
How does accuracy and falloff affect this equation?
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Theradus
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Posted - 2005.12.01 11:05:00 -
[23]
Originally by: KIATolon How does accuracy and falloff affect this equation?
i would like to know as well. and also for other modules that have the same effect. such as target painters. how does falloff effect that as well?
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Krane Albright
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Posted - 2005.12.01 11:34:00 -
[24]
Originally by: Theradus
Originally by: KIATolon How does accuracy and falloff affect this equation?
i would like to know as well. and also for other modules that have the same effect. such as target painters. how does falloff effect that as well?
I dont know a thing about target painters, dampners or tracking disruptors from a math point of view.
As for jamming, my understanding from the post by TomB - http://oldforums.eveonline.com/?a=topic&threadID=152054&page=1 - you are getting 100% of those numbers from the equation above within your optimal, with a sliding drop between your optimal and falloff.
Without doing a lot of calculations on this, its late here, if you have an optimal of 100km, falloff of 50km, with a marginal probability, within optimal, of 80%,
100km you'd be 80% 110km you'd have a 64% probability (80%*80%) 125km you'd get 40% (80%*50%) 150km would be ~0%
Note, this hasn't been tested so feel free to dispute this. Any test results would be cool.
Cheers Krane
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KIATolon
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Posted - 2005.12.01 11:41:00 -
[25]
I jammed a geddon at 200km in a scorp with a phase inverter.
Twice in a row.
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