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Tsion Judah
Tsion Judah

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Posted - 2003.08.12 04:40:00 - [1]

After playing Eve for a month, I am at a standstill. I noticed other posts, pointed towards boredom.

I was thinking about other games, and what kept me coming back.. And some of it was secrecy.

Why not have the ability to fly cloaked? Maybe it is a special drop, fits in a mid slot, works for an hour of logged on time, and is a one-use item. Think of the ability to follow someone.. How about a communication eaves-dropper? Wouldn't it be nice to listen in on an internal game comunication?

Why not have secret codes for corps hangars? You get the code.. You can break in. Maybe the code-break only works to steal one item. Who knows. Maybe we just want to look around, and leave something behind about ourselves in another corps hangar.

Hmm.. There could be several ways to introduce stuff to Eve with limited use items, Hell, A dev could design a new limited use item, send it out, and watch and see what happens. If it goes well, send more out. How about a camo item that makes you look like another player temporarily?

Alot of people may think these are ways for someone to exploit another. I hate to say it, but that is the most fun in these games. Sure, I would hate to get screwed over and over, but there is a unique line of balance the developers have to strike. Too much carnage and exploitation, people start leaving. Not enough, people leave.

The market, in so far as making items, seems bogus at the moment. Players just aren't enough to provide full content for this game. We need the help of you devs, make more interactive npcs. Why have pirate spawns only in belts? Why not have marauding BS s going into Empire space from the Guristas? Give them a goal.. like to destroy a certain station. Us players would look on in strange awe..

The current game is monotone, to some degree. For an effective economy, right now only getting higher tech blueprints matter. A good economy needs something better, like sideways momentum. Maybe current cruiser designs get stale, new weapon types, that do a 'different' type of damage come out.

Now, onto the people themselves. How about new ships that require multiple players to fly at a time? Interesting. Maybe not practicle, but I would definitly try it out.

This game only seems to have linear progression, but no sideways movement. What happens after 2 years? The players on now, if they still play, should have 3-4 levels up from a titan by then. And then, what do they go for? Noobs still start in an Ibis.

My learning curve is over. I find things, but then they no longer exist, because the devs changed it.. too fast. Wow! found the spawn point for Cu Vapors. next week, WHACK. No more. Thats fine, but couldn't the change have been more gradual? Sometimes things went wrong in the original design, I understand the need to change it. But I think people would like something more gradual.

I also have found a new means of travel.. Clone podding. I buy a clone, set the clone to a station far away.. Buy a shuttle. Find a pirate, ask him in local to pod me. You know what happened? He refused to pod me. He figured out what I was up to and I think he was disgusted.. Not at me, but at the actual realization of the truth to the statement... It was easier and faster to Pod myself to get where I wanted to go instead of traveling there.

Anyways, I am still in Eve, but I am taking a break. I am waiting for my Level 2 Cloaking device.. Send me an email when it comes out..

Tsion.
Tsion Judah
Tsion Judah

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Posted - 2003.08.12 04:40:00 - [2]

After playing Eve for a month, I am at a standstill. I noticed other posts, pointed towards boredom.

I was thinking about other games, and what kept me coming back.. And some of it was secrecy.

Why not have the ability to fly cloaked? Maybe it is a special drop, fits in a mid slot, works for an hour of logged on time, and is a one-use item. Think of the ability to follow someone.. How about a communication eaves-dropper? Wouldn't it be nice to listen in on an internal game comunication?

Why not have secret codes for corps hangars? You get the code.. You can break in. Maybe the code-break only works to steal one item. Who knows. Maybe we just want to look around, and leave something behind about ourselves in another corps hangar.

Hmm.. There could be several ways to introduce stuff to Eve with limited use items, Hell, A dev could design a new limited use item, send it out, and watch and see what happens. If it goes well, send more out. How about a camo item that makes you look like another player temporarily?

Alot of people may think these are ways for someone to exploit another. I hate to say it, but that is the most fun in these games. Sure, I would hate to get screwed over and over, but there is a unique line of balance the developers have to strike. Too much carnage and exploitation, people start leaving. Not enough, people leave.

The market, in so far as making items, seems bogus at the moment. Players just aren't enough to provide full content for this game. We need the help of you devs, make more interactive npcs. Why have pirate spawns only in belts? Why not have marauding BS s going into Empire space from the Guristas? Give them a goal.. like to destroy a certain station. Us players would look on in strange awe..

The current game is monotone, to some degree. For an effective economy, right now only getting higher tech blueprints matter. A good economy needs something better, like sideways momentum. Maybe current cruiser designs get stale, new weapon types, that do a 'different' type of damage come out.

Now, onto the people themselves. How about new ships that require multiple players to fly at a time? Interesting. Maybe not practicle, but I would definitly try it out.

This game only seems to have linear progression, but no sideways movement. What happens after 2 years? The players on now, if they still play, should have 3-4 levels up from a titan by then. And then, what do they go for? Noobs still start in an Ibis.

My learning curve is over. I find things, but then they no longer exist, because the devs changed it.. too fast. Wow! found the spawn point for Cu Vapors. next week, WHACK. No more. Thats fine, but couldn't the change have been more gradual? Sometimes things went wrong in the original design, I understand the need to change it. But I think people would like something more gradual.

I also have found a new means of travel.. Clone podding. I buy a clone, set the clone to a station far away.. Buy a shuttle. Find a pirate, ask him in local to pod me. You know what happened? He refused to pod me. He figured out what I was up to and I think he was disgusted.. Not at me, but at the actual realization of the truth to the statement... It was easier and faster to Pod myself to get where I wanted to go instead of traveling there.

Anyways, I am still in Eve, but I am taking a break. I am waiting for my Level 2 Cloaking device.. Send me an email when it comes out..

Tsion.
Adept Hunter
Adept Hunter
Caldari

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Posted - 2007.05.17 11:35:00 - [3]

Nice. I believe that it would be real fun for us players to be able to design at least one unique ship blueprint and evolve that ship the way we evolve our clone.
Willow Whisp
Willow Whisp

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Posted - 2007.05.17 11:49:00 - [4]

Originally by: Tsion Judah
After playing Eve for a month, I am at a standstill. I noticed other posts, pointed towards boredom.

I was thinking about other games, and what kept me coming back.. And some of it was secrecy.

Why not have the ability to fly cloaked? Maybe it is a special drop, fits in a mid slot, works for an hour of logged on time, and is a one-use item. Think of the ability to follow someone.. How about a communication eaves-dropper? Wouldn't it be nice to listen in on an internal game comunication?

Linky

Quote:
Why not have secret codes for corps hangars? You get the code.. You can break in. Maybe the code-break only works to steal one item. Who knows. Maybe we just want to look around, and leave something behind about ourselves in another corps hangar.

Look at the many corp-theft threads in Crime and Punishment. You can infiltrate a corp and leave with everything. It just takes time, patience, and braaaains.

Quote:
Hmm.. There could be several ways to introduce stuff to Eve with limited use items, Hell, A dev could design a new limited use item, send it out, and watch and see what happens. If it goes well, send more out. How about a camo item that makes you look like another player temporarily

Like invention?

Quote:
The market, in so far as making items, seems bogus at the moment. Players just aren't enough to provide full content for this game.

There are plenty of market opportunities, you just haven't looked hard enough.

Quote:
We need the help of you devs, make more interactive npcs. Why have pirate spawns only in belts? Why not have marauding BS s going into Empire space from the Guristas? Give them a goal.. like to destroy a certain station. Us players would look on in strange awe..

Eve does not feed you content, you make it. Look beyond "What NPCs and Devs can do for me" and look at "What can I do for myself, or for others".

Quote:
This game only seems to have linear progression, but no sideways movement. What happens after 2 years? The players on now, if they still play, should have 3-4 levels up from a titan by then. And then, what do they go for? Noobs still start in an Ibis.
This game has been out for 4 years. Many 4-year veterans still find things to do.

Quote:
My learning curve is over.

Your learning curve has hardly begun.

Quote:
I find things, but then they no longer exist, because the devs changed it.. too fast. Wow! found the spawn point for Cu Vapors. next week, WHACK. No more. Thats fine, but couldn't the change have been more gradual?

That's exploration for ya. The point is that the spawn points change, sometimes daily.

Quote:
Sometimes things went wrong in the original design, I understand the need to change it. But I think people would like something more gradual.

This is the 1st time i've ever heard someone whine about CCP changing Too Fast

Quote:
I also have found a new means of travel.. Clone podding. I buy a clone, set the clone to a station far away.. Buy a shuttle. Find a pirate, ask him in local to pod me. You know what happened? He refused to pod me. He figured out what I was up to and I think he was disgusted.. Not at me, but at the actual realization of the truth to the statement... It was easier and faster to Pod myself to get where I wanted to go instead of traveling there.

right-click -> self destruct.

Quote:
Anyways, I am still in Eve, but I am taking a break. I am waiting for my Level 2 Cloaking device..

Linky

I'm the alt of the main that the forums picked, and i can't be arsed to go through the "settings" page to change it back, k?
Jmanis Catharg
Jmanis Catharg
Caldari
Dusk Blade

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Posted - 2007.05.17 11:51:00 - [5]

Let me have my pink raven with fluffy dice dammit Shocked
Krulla
Krulla
Minmatar
Queens of the Stone Age
Anarchy Empire

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Posted - 2007.05.17 11:52:00 - [6]

Originally by: Adept Hunter
Nice. I believe that it would be real fun for us players to be able to design at least one unique ship blueprint and evolve that ship the way we evolve our clone.


Necromancy!
-------------------------
Sigs are for noobs.
Monique Dunquerque
Monique Dunquerque

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Posted - 2007.05.17 12:04:00 - [7]

BRAAAIIINNNNSSSSS!!
max bygraves
max bygraves

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Posted - 2007.05.17 12:06:00 - [8]

if your bored after a month, id just leave now.
There is no way your learning curve is over after that small amount of time.
prsr
prsr
Gallente
JuBa Corp
Vigilance Infinitas

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Posted - 2007.05.17 12:22:00 - [9]

Originally by: Tsion Judah
Anyways, I am still in Eve, but I am taking a break. I am waiting for my Level 2 Cloaking device.. Send me an email when it comes out..


So... did anyone remember to send him an evemail?
--
.sig apathy ftw
ArchenTheGreat
ArchenTheGreat
Caldari
D00M.
Triumvirate.

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Posted - 2007.05.17 12:24:00 - [10]

Originally by: Jmanis Catharg
Let me have my pink raven with fluffy dice dammit Shocked


Isn't pink Kestrel enough?
Roy Batty68
Roy Batty68
Caldari
Immortal Dead

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Posted - 2007.05.17 12:29:00 - [11]

Originally by: ArchenTheGreat
Originally by: Jmanis Catharg
Let me have my pink raven with fluffy dice dammit Shocked


Isn't pink Kestrel enough?


Shocked
-------------------
Say What?
DarkFenix
DarkFenix
Caldari
Pilots Of Honour

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Posted - 2007.05.17 12:30:00 - [12]

Necro = bad mkay? IBTL
Ryan Scouse'UK
Ryan Scouse'UK

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Posted - 2007.05.17 13:07:00 - [13]

Originally by: Tsion Judah
After playing Eve for a month, I am at a standstill. I noticed other posts, pointed towards boredom.

I was thinking about other games, and what kept me coming back.. And some of it was secrecy.

Why not have the ability to fly cloaked? Maybe it is a special drop, fits in a mid slot, works for an hour of logged on time, and is a one-use item. Think of the ability to follow someone.. How about a communication eaves-dropper? Wouldn't it be nice to listen in on an internal game comunication?

Why not have secret codes for corps hangars? You get the code.. You can break in. Maybe the code-break only works to steal one item. Who knows. Maybe we just want to look around, and leave something behind about ourselves in another corps hangar.

Hmm.. There could be several ways to introduce stuff to Eve with limited use items, Hell, A dev could design a new limited use item, send it out, and watch and see what happens. If it goes well, send more out. How about a camo item that makes you look like another player temporarily?

Alot of people may think these are ways for someone to exploit another. I hate to say it, but that is the most fun in these games. Sure, I would hate to get screwed over and over, but there is a unique line of balance the developers have to strike. Too much carnage and exploitation, people start leaving. Not enough, people leave.

The market, in so far as making items, seems bogus at the moment. Players just aren't enough to provide full content for this game. We need the help of you devs, make more interactive npcs. Why have pirate spawns only in belts? Why not have marauding BS s going into Empire space from the Guristas? Give them a goal.. like to destroy a certain station. Us players would look on in strange awe..

The current game is monotone, to some degree. For an effective economy, right now only getting higher tech blueprints matter. A good economy needs something better, like sideways momentum. Maybe current cruiser designs get stale, new weapon types, that do a 'different' type of damage come out.

Now, onto the people themselves. How about new ships that require multiple players to fly at a time? Interesting. Maybe not practicle, but I would definitly try it out.

This game only seems to have linear progression, but no sideways movement. What happens after 2 years? The players on now, if they still play, should have 3-4 levels up from a titan by then. And then, what do they go for? Noobs still start in an Ibis.

My learning curve is over. I find things, but then they no longer exist, because the devs changed it.. too fast. Wow! found the spawn point for Cu Vapors. next week, WHACK. No more. Thats fine, but couldn't the change have been more gradual? Sometimes things went wrong in the original design, I understand the need to change it. But I think people would like something more gradual.

I also have found a new means of travel.. Clone podding. I buy a clone, set the clone to a station far away.. Buy a shuttle. Find a pirate, ask him in local to pod me. You know what happened? He refused to pod me. He figured out what I was up to and I think he was disgusted.. Not at me, but at the actual realization of the truth to the statement... It was easier and faster to Pod myself to get where I wanted to go instead of traveling there.

Anyways, I am still in Eve, but I am taking a break. I am waiting for my Level 2 Cloaking device.. Send me an email when it comes out..

Tsion.


posting in a erm.. well posting in a necro thread be4 lock z\o/
ry ry
ry ry
StateCorp

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Posted - 2007.05.17 13:10:00 - [14]

all the OMFG NECRO!"! posts are actually more irritating than people replying to incredibly old threads.

go figure.
CrestoftheStars
CrestoftheStars
Perkone

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Posted - 2007.05.17 13:19:00 - [15]

Originally by: Tsion Judah

Alot of people may think these are ways for someone to exploit another. I hate to say it, but that is the most fun in these games.
Tsion.


emm.... i think your kind of on the wrong track here.. you don't think there is enough ways to scam people?! you want tools to do this now?!
ARE YOU ..... won't finish that sentence...

well *point at him and reach for the BAN bottom*

(yer lets destroy the fun and be the constant irritation of a few houndred players just so one idiot can have a smile for 1day.. that sounds fair...) sarcasm.
___________________________________________
When i was a child i thought like a child i acted like a child and i spoke like a child.
But when I became an adult I laid away childish things.
CrestoftheStars
CrestoftheStars
Perkone

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.05.17 13:21:00 - [16]

Originally by: ArchenTheGreat
Originally by: Jmanis Catharg
Let me have my pink raven with fluffy dice dammit Shocked


Isn't pink Kestrel enough?


hehehehe
i can see the fun in this:P
but would overload the server
___________________________________________
When i was a child i thought like a child i acted like a child and i spoke like a child.
But when I became an adult I laid away childish things.
   
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