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Dark Shikari
Posted - 2005.11.29 22:37:00 -
[1 ]
Edited by: Dark Shikari on 29/11/2005 22:37:40 Countless ideas have been thrown around the forums about this. But they all have the same weakness--most don't actually stop macro miners. Some require CCP to spend more money and hire more employees, and others require game-breaking changes. Others risk banning innocents. I believe the root of the problem is simple: mining is far too repetitive. If mining was made so that it was impossible to run 10 accounts at once effectively, it would strike the problem at its root. Now here's my question to the miners out there: How would you feel if mining required you to be attentive at the computer, rather than watching a movie? Would you not have a problem, or do you mine because you can earn money while doing something else?- Proud member of the [23]. Don't get the reference in my sig? Click it.
lofty29
Posted - 2005.11.29 22:39:00 -
[2 ]
Most of them are very bad ideas, resulting in more loss than gain for CCP. IMO, people should just not buy ISK from ebay and other sites, as this would stop the macroers due to having no point in playing. They should all go back to everquest
Sarmaul
Posted - 2005.11.29 22:51:00 -
[3 ]
Edited by: Sarmaul on 29/11/2005 22:52:02 I always wished there was a little mini-game that you played while mining - a box comes up with the asteroid you are currently working on and you need to rotate it to extract the ore - hit the wrong spot and you don't get much ore for that cycle. The logic would need to be very simple so newer players could pick it up withoEVE Online | EVE Insider | Forums
Sarmaul
Posted - 2005.11.29 22:51:00 -
[4 ]
Edited by: Sarmaul on 29/11/2005 22:52:02 I always wished there was a little mini-game that you played while mining - a box comes up with the asteroid you are currently working on and you need to rotate it to extract the ore - hit the wrong spot and you don't get much ore for that cycle. The logic would need to be very simple so newer players could pick it up without too much hassle, but a macroer would have to resort to trying to write a script that randomly rotate the asteroid - giving a very poor yeild. EDIT: hell, I would probably mine more if it didn't involve staring blankly at the screen for 60 seconds before dragging the ore over to the can. Originally by: Chowdown We camp a lot
Cryten Jones
Posted - 2005.11.29 23:20:00 -
[5 ]
Best idea I have seen in nealy two weeks of constant mm /farm threads. Get's my vote -CJ--------------------Living is an advantage over the dead------------------
Snake Jankins
Posted - 2005.11.29 23:25:00 -
[6 ]
Originally by: Sarmaul Edited by: Sarmaul on 29/11/2005 22:52:02 I always wished there was a little mini-game that you played while mining - a box comes up with the asteroid you are currently working on and you need to rotate it to extract the ore - hit the wrong spot and you don't get much ore for that cycle. Like it. Imho a really good idea. ___________ 'Wanna-not-be forum warrior. <3'
Dakath
Posted - 2005.11.29 23:31:00 -
[7 ]
Enhanced boredom? No thanks. I don't mine as much as I used to but if this went into place I wouldn't mine at all. I think a lot of others would quit mining as well. That may be funny to some folks but the people who buy mining products would face inflation due to lower supply. Then the price of their products would go up. Think about it. Originally by: Dark Shikari Edited by: Dark Shikari on 29/11/2005 22:37:40 Now here's my question to the miners out there: How would you feel if mining required you to be attentive at the computer, rather than watching a movie? Would you not have a problem, or do you mine because you can earn money while doing something else?1000 baby bunnies were slow-roasted alive to create this signature line. We Hate Bunny
Dark Shikari
Posted - 2005.11.29 23:31:00 -
[8 ]
I see the responses are positive. Personally, I think the most effective measures against macroing and farming will be the simplest ones. If a mini-game is added though, it cannot break the immersion. It has to be interesting, at least somewhat, while not seeming silly.- Proud member of the [23]. Don't get the reference in my sig? Click it.
Cmdr Sy
Posted - 2005.11.29 23:32:00 -
[9 ]
Dark Shikari, we all know that a macro-proff mining mechanic overhaul is the ideal solution, and beats the hell out of half a dozen different environmental changes. But it is so difficult, and to be honest, only CCP would have any idea how to go about doing it. I doubt the player community can help.
Dark Shikari
Posted - 2005.11.29 23:36:00 -
[10 ]
Originally by: Dakath Enhanced boredom? No thanks. I don't mine as much as I used to but if this went into place I wouldn't mine at all. I think a lot of others would quit mining as well. That may be funny to some folks but the people who buy mining products would face inflation due to lower supply. Then the price of their products would go up. Think about it. Wait, the idea is that it would be less boring, rather than mindlessly staring at a screen for hours on end. Why would people quit mining if it became less boring?- Proud member of the [23]. Don't get the reference in my sig? Click it.
Deovina
Posted - 2005.11.29 23:38:00 -
[11 ]
I'd like to see NPC Corpmembers playtime reduced to a max. 4-5 hours per day (well the number ain't really important but less than 8 hours). So dedicated macrominers need to join player corps. Let the players handle the rest.
Dakath
Posted - 2005.11.29 23:39:00 -
[12 ]
OK. But if you make it too interesting everyone will quit pvp for mining, with disastrous results! Originally by: Dark Shikari Wait, the idea is that it would be less boring, rather than mindlessly staring at a screen for hours on end. Why would people quit mining if it became less boring?1000 baby bunnies were slow-roasted alive to create this signature line. We Hate Bunny
Cmdr Sy
Posted - 2005.11.29 23:42:00 -
[13 ]
Originally by: Dakath OK. But if you make it too interesting everyone will quit pvp for mining, with disastrous results! What like the Bubbles game?
Dinilysia
Posted - 2005.11.29 23:43:00 -
[14 ]
Originally by: Sarmaul Edited by: Sarmaul on 29/11/2005 22:52:02 I always wished there was a little mini-game that you played while mining - a box comes up with the asteroid you are currently working on and you need to rotate it to extract the ore - hit the wrong spot and you don't get much ore for that cycle. The logic would need to be very simple so newer players could pick it up without too much hassle, but a macroer would have to resort to trying to write a script that randomly rotate the asteroid - giving a very poor yeild. EDIT: hell, I would probably mine more if it didn't involve staring blankly at the screen for 60 seconds before dragging the ore over to the can. well yes, in lack of other ideas, but please! Make the mining process more involved alltogether and do a complete overhaul to how ore/rock/asteroids are presented to the miners. Make the asteroids anonymous lumps of rock which you 1st need to perform some kind of involved prospecting on, ore sampel analysis or whatever you want to call it. There should be large amounts of duds, containg nothing, or only trace amounts of sought after minerals up the whole range to mineral bonanza ones That should have your average macroer mine makadam most of the time!
DJTheBaron
Posted - 2005.11.29 23:43:00 -
[15 ]
there are only a few choices to sort the problem, install some kind of program punkbuster style that checks for install variations (model changes some ppl cheat in fleet fights) that detects the kind of software used to run a macro and other exploits in game mechanics, if it becomes a resource issue make it only run during macro viable tasks such as mining & whatever else so ti doesnt lagg combat give mining a random element rather than lock click drag & drop from the exact same places or hire some staff and setup a petition exploit that has staff visit them in the form of concord or faction police pay them a visit and gank/ban them if guilty and warn players who petition incorectly more than a few times __________________________________________________ Scum, your all scum.
Dakath
Posted - 2005.11.29 23:45:00 -
[16 ]
1. Not everyone in an NPC corp is a noob. I did the corp thing, didn't like it and I'm still playing. Been in the game over a year. There are many like me. 2. Make things bad for solo players and CCP loses money. CCP is not as stupid as all that. 3. Solo playing is a valid play style. Or at least CCP thinks the money they get is valid. 4. Replies about it being a MULTIPLAYER game will be sneered at. Corp life in real life stinks. I refuse to replicate it in game life. If you don't like that, too bad for you. Originally by: Deovina I'd like to see NPC Corpmembers playtime reduced to a max. 4-5 hours per day (well the number ain't really important but less than 8 hours). So dedicated macrominers need to join player corps. Let the players handle the rest.1000 baby bunnies were slow-roasted alive to create this signature line. We Hate Bunny
Dark Shikari
Posted - 2005.11.29 23:46:00 -
[17 ]
I don't think EVE needs any restrictions to stop macroing. I think mining simply needs to be more interesting and more involved. Instead of fancy mining implants, we need a more interesting mining process.- Proud member of the [23]. Don't get the reference in my sig? Click it.
Snake Jankins
Posted - 2005.11.29 23:49:00 -
[18 ]
Well, if the solution works and this mini-game has proven that people are not able to do it with a macro, then CCP could increase the mining-yield. Good for dedicated miners and new players, who like to try out mining. If people prefer afk mining or want to be able to handle 5 mining barges at once, then there is something wrong with the system anyway. ___________ 'Wanna-not-be forum warrior. <3'
FFGR
Posted - 2005.11.30 00:48:00 -
[19 ]
Edited by: FFGR on 30/11/2005 00:48:19 Tbh most of the time I mine, I tend to "spam" the corp channel Yes, mining could need a small rehaul, I think the best thing is a simple mini-game. Something atleast that you will have to pay attention more often to the screen than to the book you are reading at the time. Atleast with normal miners you had to move the ore all the time from the cargo to the can (mining in Thorax with 5 t2 Miners anyone?). The barges, even though they did increase the mining yields for low end (you can only use it for some small ninja mining or with ops in 0.4 and lower), they maxxed out the boring factor, because now instead of me having to look every 1 minute at the cargohold of my ship, I can look every 4-5 minutes. Yes, that sorted out one of the problems that existed with normal miners when you had to deal with RL for a small ammount of time (opening door, answering phone ect), but barges made me also be able to read and finish 2 novels when I was mining at high sec for tritanium/pyerite for some small building. So, hell yea, I am REALLY up for changing and giving the mining profession a whole new look. In the end it might attract more people to this profession too and not be a "semi-afk making money" thing. P.S. Don't put TomB to make the changes, I don't trust him that much after doing the missile overhaul Insanity
MOOstradamus
Posted - 2005.11.30 01:04:00 -
[20 ]
Originally by: Dark Shikari I don't think EVE needs any restrictions to stop macroing. I think mining simply needs to be more interesting and more involved. Instead of fancy mining implants, we need a more interesting mining process. Nothing can make mining more interesting. Oh wait maybe if the roids ran away and tried to hide or perhaps if they shot back .. MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
Cmdr Sy
Posted - 2005.11.30 01:23:00 -
[21 ]
Mining will always by its very nature be repetitive and lacking a tactical element. Thus it is easily automated. Perhaps the trick is introducing a tactical element. How about when a roid pops, it detonates with a 15km radius 4000 hp multispectral smartbomb blast, with 1000 hp of each damage type? The Survey skill will finally become useful, and newbies will quickly become good at it. As for macros...sure they can adapt, introduce some code to scan roids and respond to scanner readings. But imagine their losses in the first week post-patch. Of course, the possibilities for griefing are endless. I'm off to bed. Someone improve on the roid tanking/avoidance idea.
jbob2000
Posted - 2005.11.30 01:24:00 -
[22 ]
Well instead of rotating an asteriod, why dont you have a little window that pops up and gives you a 2d image. The 2D image is basically the asteroid and to mine the ore, you must click on the parts with the most ore. I'm going to demonstrate it with a few pictures, so bare with me while i work...
Raindrop
Posted - 2005.11.30 01:32:00 -
[23 ]
Edited by: Raindrop on 30/11/2005 01:33:05 Maybe we can play roid pong (Rong). As you move the slider and the ball bounces off the roid that's the area that's being mined. We will also need to keep score ofcourse on a "Rongboard" Or tetris! Roidtris! Raindrop 100% Carebear and loving it. Collector of junk and leftovers. NPC and low end minerals trader. Hauler.
Wee Dave
Posted - 2005.11.30 01:34:00 -
[24 ]
Originally by: Dark Shikari Edited by: Dark Shikari on 29/11/2005 22:37:40 Countless ideas have been thrown around the forums about this. But they all have the same weakness--most don't actually stop macro miners. Some require CCP to spend more money and hire more employees, and others require game-breaking changes. Others risk banning innocents. I believe the root of the problem is simple: mining is far too repetitive. If mining was made so that it was impossible to run 10 accounts at once effectively, it would strike the problem at its root. Now here's my question to the miners out there: How would you feel if mining required you to be attentive at the computer, rather than watching a movie? Would you not have a problem, or do you mine because you can earn money while doing something else? The reason a lot of these solutions are bad stem from the fact that Eve is not a closed system. That's why CCP can't introduce them. Mining is already terrifically boring; require constant attention and people will stop playing the game. It's often crucial for your first few weeks to be able to mine in great quantities to fund yourself since your production and npc hunting capabilities are often low. If mining was made very complex, I could see it adversely affecting the playerbase. In what respect would mining in this system require "constant attention"? Because that in itself does not make it immune to macro-mining.
Dark Shikari
Posted - 2005.11.30 01:36:00 -
[25 ]
Originally by: Wee Dave Originally by: Dark Shikari Edited by: Dark Shikari on 29/11/2005 22:37:40 Countless ideas have been thrown around the forums about this. But they all have the same weakness--most don't actually stop macro miners. Some require CCP to spend more money and hire more employees, and others require game-breaking changes. Others risk banning innocents. I believe the root of the problem is simple: mining is far too repetitive. If mining was made so that it was impossible to run 10 accounts at once effectively, it would strike the problem at its root. Now here's my question to the miners out there: How would you feel if mining required you to be attentive at the computer, rather than watching a movie? Would you not have a problem, or do you mine because you can earn money while doing something else? The reason a lot of these solutions are bad stem from the fact that Eve is not a closed system. That's why CCP can't introduce them. Mining is already terrifically boring; require constant attention and people will stop playing the game. It's often crucial for your first few weeks to be able to mine in great quantities to fund yourself since your production and npc hunting capabilities are often low. If mining was made very complex, I could see it adversely affecting the playerbase. In what respect would mining in this system require "constant attention"? Because that in itself does not make it immune to macro-mining. Macro mining is not as much as a problem as farming is. The fact that one person can run 10 covetors and an indy is itself a major problem.- Proud member of the [23]. Don't get the reference in my sig? Click it.
Mercade
Posted - 2005.11.30 01:46:00 -
[26 ]
Are we talking something simply interactive like. Small power bar that you have to keep next to a moving light or your laser overloads and turns off or shuts off and which moves constantly. Are we talking something more graphical like. You have to rotate a 3d target and engage specific parts of the ore or you could cause the rock to go instable from drilling to hard and exploding prematurely Or are we talking like literally interactive and graphical and adaptive like EQ2 crafting like. You lock an asteroid and turn on your laser. As the laser warms up during it's first cycle you have to slowly increase the power in increments. A suddenly explosion of gas occurs. You drop the laser power to prevent accidental ignition of the gas destroying 10% of the asteroid's content. Suddenly you reach an intense portion of ore and power the lasers up to accomodate and receive a 10% increase to your yield. A drastic structure loss seems imminent and you have to shut off your laser in 10 seconds or the asteroid will explode entirely. A sudden mirror like surface is exposed reflecting the beam back up stream, if you don't shut off your laser it will overload and take damage (module damage). I can just see it now. Dark Shikari: Alright guys I'll pull with a lower yield mining laser pulse, you be ready with a full strip blast. Veldspar00245: joo Suxx0r ****ari! Omber40512: I am Extreeeeeeeeeeeeeeeme! Asteroid smack talk, the next generation in mining. Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
Dark Shikari
Posted - 2005.11.30 01:47:00 -
[27 ]
Originally by: Mercade You have to rotate a 3d target and engage specific parts of the ore or you could cause the rock to go instable from drilling to hard and exploding prematurely Or are we talking like literally interactive and graphical and adaptive like EQ2 crafting like. You lock an asteroid and turn on your laser. As the laser warms up during it's first cycle you have to slowly increase the power in increments. A suddenly explosion of gas occurs. You drop the laser power to prevent accidental ignition of the gas destroying 10% of the asteroid's content. Suddenly you reach an intense portion of ore and power the lasers up to accomodate and receive a 10% increase to your yield. A drastic structure loss seems imminent and you have to shut off your laser in 10 seconds or the asteroid will explode entirely. A sudden mirror like surface is exposed reflecting the beam back up stream, if you don't shut off your laser it will overload and take damage (module damage). I'd say either of these is fine.- Proud member of the [23]. Don't get the reference in my sig? Click it.
Kin Hanyerec
Posted - 2005.11.30 01:59:00 -
[28 ]
mining high ends is a *bit* more challenging. You wont have macrominers has competitors since its the quantity available not the time spent that limit your mining.
Bawldeux IV
Posted - 2005.11.30 02:17:00 -
[29 ]
If something simple was added like a pop up that has a set of buttons on it, and you had to read the buttons name so you don't click the ones that log you out, would work (like winzips trial popup, the 'ok' button changes position). BUT above all else, it can't cripple or hinder us loyal Eve-addicts. While I do not like to mine, I understand it has to be done so we can build things (to go and blow-up/get blown-up). Ooooops, had a nice siggy, but its 14k over the size limit....<sniff, tears>
M3ta7h3ad
Posted - 2005.11.30 02:24:00 -
[30 ]
To be honest im against a "mini-game" I'd prefer rats in 1.0 to 0.9 systems. Why am I against it? because unless im hauling for a corp op. Mining solo is a way for me to kick back and relax, I dont need to think about a game, or have to worry about cycles. I set my lasers going, throw on a good tune. Read a book, and keep a look on what my cargohold is like. I am actually training barges not for the higher yield (I run an osprey at cruiser 4 with astrometrics 3 and mining 5... thats plenty yield enough at the moment), but for the 3 minute cycle times... it'll allow me to read a full page of a book before needing to attend to the ship. If you made it so you had to constantly play a mini-game whilst mining. It would drive people insane. How long do you tend to play minesweeper? or tuxracer?.. a few minutes... imagine having to do something like that throughout a 3 hour mining operation? You certainly wouldnt be attracted to mining. I like mining mainly because it gives carebears a low risk way of earning money, and it has the risks involved if you prefer higher end ores. Minigames are not a way to stop macro miners. The ideas are already in place to stop macrominers, dedicate a few GM's to dealing with macromining reports, and then we dont need to send petitions here there and everywhere about them. If there were a team of say 3 GM's who dealt with other queries.. but their primary focus was the macrominers in the game... it would be the same as a dedicated task force.
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