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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
919
|
Posted - 2013.07.02 10:20:00 -
[1] - Quote
Infinity Ziona wrote:Johan Toralen wrote:Everytime i see a thread of "old, faithful" player rage quitting over some noob mistake my gut feeling tells me: ebay char. Its a noob mistake to undock a jump freighter? Are they just for spinning in station. Players killing ships in high for no other reason but other than padding their terribly fragile egos is not good for EvE. Killing people is fine, even if its just to **** them off but when it gets to the point they can kill any ship without loss or with negligible loss it becomes a problem of balance that needs addressing.
Killing in game characters is fine, killing "people" is not fine at all.
Now about main concern, Freighters are awesome tools and of course they need some tweaks, we're not any longer at that previous period of escorting carriers etc because :jump freighter: then you have high sec mechanics not really helping fleet cooperation to counter these ganks without adding exponential costs for something that shouldn't be an issue in the first place.
And how can this not be an issue in the first place?
Easy, already posted some easy choices players can do to avoid ganks, whenever someone chooses to put him self in danger he must assume the consequences for that choice and not get all butt hurt on others for his own silliness.
A simple Orca can align/warp in about 10sec without much effort or implants/webs, gets easily over 250kEHP without links or simple fleet booster skilled, implants and whatnot. Why do people feel just because a freighter can haul 1M M3 of stuff they should not account value of that cargo and take all required precautions to avoid ganks or at least make it so it's not profitable? *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
919
|
Posted - 2013.07.02 10:51:00 -
[2] - Quote
baltec1 wrote:Debora Tsung wrote:Gallowmere Rorschach wrote:Jesus Christ....how often does this come up? That's twice in one day. I need call MiniLuv and have them fill my swimming pool with some of these tears. lol, true. That thread has something almost philosophical. There's one side that always claims that Jump freightors or cloaky haulers can never be caught (or that dastardly cloaky Tengu and it's interdiction nullifier) and should be removed or nerved so much they could as well be removed and then there's the other side that claims all freighters are to easy to gank and therefore PVP should be removed entirely. It's hilarious, really.  Well to be fair a blockade runner is damn near impossible to catch in high sec if you do it right.
High sec doesn't matter anyway therefore no problem or issue to solve.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
921
|
Posted - 2013.07.02 17:27:00 -
[3] - Quote
Infinity Ziona wrote:baltec1 wrote:Logical Chaos wrote:
EVERYONE can shoot that freighter? Didn't it use to be only the corp of the first (dead) freighter pilot which was basically useless? Kind of evens the risk-free-PvP thingie!
Swipe from a can and everyone can shoot you for 15 min. Except it can be aligned and ready to instawarp the moment it scoops. By the time it turns red its in warp.
And why is that a problem?
The mechanic works, it's a player behavior vs environment/rules = player content, no problem here, working as intended. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
923
|
Posted - 2013.07.03 09:30:00 -
[4] - Quote
Callyuk wrote:Zane Lowe wrote:Phish wrote:Honestly it is a very stupid mechanic. To let a bunch of ships that total less then 30M kill a freighter. There needs to be a way to fight back on the freighters side, so if your AFK your dead but if your active and there you can so something with at least a chance of saving your ship. (a chance, doesn't have to be 100%, but at least 50% would be nice) Man, you really know nothing if you think you can kill a freighter with 30m worth of ships. lets be generous here and say 70m
Wut wut, you can kill a freighter with a Velator if the freighter pilot is dumb enough, undock while in WD and let the Velator pilot achieve this.
Now for regular ganks you need at least 7/8 Talos and 2/3 Brutix all T2 fitted with top skilled pilots.
Knowing a single Talos hull is already far more expensive than 70M do your own calculations. Yes some gangs need less dudes because he freighter pilot was an idiot and did something wrong. And no you can't gant random freighter at the gate full of nice stuff with a 70M fitted ship, not even in gankers dreams. *removed inappropriate ASCII art signature* - CCP Eterne |
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