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gubble flob
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Posted - 2005.12.01 15:16:00 -
[1]
Does anyone know if passive hardners are still being made better with the patch?
Will my 44.5% passive hardeners turn into 59.5% hardeners with max skills?
Will the 28% adaptive nanos turn into 43% hardeners with max skills?
Does anyone know how they are being changed.
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keepiru
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Posted - 2005.12.01 15:18:00 -
[2]
No, its a 5*skill level multipier to the base passive amount
So, for a 20% adaptive with skils @ 5 its 20*1.25=25% ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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IT Yassir
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Posted - 2005.12.01 15:20:00 -
[3]
Sorry, wrong topic.
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Spartan III
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Posted - 2005.12.01 15:48:00 -
[4]
Originally by: keepiru No, its a 5*skill level multipier to the base passive amount
So, for a 20% adaptive with skils @ 5 its 20*1.25=25%
Actually the skill is like adding a second hardener to the first passive so with the max skills a 32.5% membrane plus the skill would give 42.625% hardening after the stacking penalty, and would not give 32.5%*1.15%=37.5% as you said it would. As this blog states...
Originally by: oveur The same 8 skills mentioned above increase resistances on Passive Hardeners by 3% per level, increasing the total resist to 32,5% maxing out at 42,625% at level 5.
Use the thread in my sig to calculate resistances with hardeners and the stacking penalty.
One big thing to consider though. They will most likely give better than Oveur stated as in the same blog he says they are changing the stacking penalty so that the first few stacked will give better results, and since this skill uses the stacking penalty passive hardeners will be 4TW .
Oh and gobble, I will calculate what your hardeners will give with the current stacking penaltys and repost, but they will most likely give better when the patch comes out(only works with passives though remember). -------------------------------------------------- - Jamie (Aka) Spartan III Hardener Stacking Penalty Explained |

Spartan III
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Posted - 2005.12.01 15:50:00 -
[5]
Originally by: keepiru No, its a 5*skill level multipier to the base passive amount
So, for a 20% adaptive with skils @ 5 its 20*1.25=25%
Oh one more thing, its 3% per level not 5% per level. -------------------------------------------------- - Jamie (Aka) Spartan III Hardener Stacking Penalty Explained |

keepiru
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Posted - 2005.12.01 15:52:00 -
[6]
It used to be that way, but it was 5% multiplier when i checked last week.
Maybe they changed it back, but i cant log into SISI to check. ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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j0sephine
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Posted - 2005.12.01 16:05:00 -
[7]
"It used to be that way, but it was 5% multiplier when i checked last week.
Maybe they changed it back, but i cant log into SISI to check."
Think the actual value depends on the type of hardener.
e.g. on tech.2 invulnerability field it's 3% per level, last i checked... on the adaptive nanos it'd be 1.25-1.75% depending on the nano version. On single resistance hardeners it's likely more than that o.O;
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Spartan III
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Posted - 2005.12.01 16:13:00 -
[8]
Originally by: gubble flob Does anyone know if passive hardners are still being made better with the patch?
Will my 44.5% passive hardeners turn into 59.5% hardeners with max skills?
Will the 28% adaptive nanos turn into 43% hardeners with max skills?
Does anyone know how they are being changed.
I just did the Calculations and your 44.5% passive hardeners will give 52.825% and your 28% adaptive nanos will be 38.8%. And I think that they will be the same with new or old stacking penaltys. -------------------------------------------------- - Jamie (Aka) Spartan III Hardener Stacking Penalty Explained |

keepiru
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Posted - 2005.12.01 16:16:00 -
[9]
Originally by: j0sephine "It used to be that way, but it was 5% multiplier when i checked last week.
Maybe they changed it back, but i cant log into SISI to check."
Think the actual value depends on the type of hardener.
e.g. on tech.2 invulnerability field it's 3% per level, last i checked... on the adaptive nanos it'd be 1.25-1.75% depending on the nano version. On single resistance hardeners it's likely more than that o.O;
I was getting .75%/level on t2 adaptive, which confirms my (base resists)*(1.05*level) hypothesis. ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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j0sephine
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Posted - 2005.12.01 16:23:00 -
[10]
"I was getting .75%/level on t2 adaptive, which confirms my (base resists)*(1.05*level) hypothesis."
Ahh, this way. Hmm not sure then, since it seems you get 3% increase per level to tech.2 invul.field, which would mean 10% of base rather than 5... i might be remembering it wrong though, and SiSi proxy is on lunch break again. :/
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Spartan III
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Posted - 2005.12.01 16:23:00 -
[11]
Originally by: keepiru I was getting .75%/level on t2 adaptive, which confirms my (base resists)*(1.05*level) hypothesis.
It is probably a bug then, or else it will be changed because that would give gobbles faction hardeners 58% resists highest in the game AFAIK -------------------------------------------------- - Jamie (Aka) Spartan III Hardener Stacking Penalty Explained |

Simon Illian
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Posted - 2005.12.01 16:31:00 -
[12]
i've passe the skill for shield from 1 to 5.
On an active hardeneur i've a 15% base resist (when not activated) 0% on an invulneraibility
for passive module : 37.5% => tech II EM normal (0skill) 42% after skill @ 5
so i tend to not see the real advantage except fitting maybe ... [Eve Tool for the mass]
Maximum signature image filesize is 24000 bytes - Udat |

Naughty Boy
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Posted - 2005.12.01 16:32:00 -
[13]
Edited by: Naughty Boy on 01/12/2005 16:35:02
Originally by: Spartan III Actually the skill is like adding a second hardener to the first passive so with the max skills a 32.5% membrane plus the skill would give 42.625% hardening after the stacking penalty, and would not give 32.5%*1.15%=37.5% as you said it would. As this blog states...
I can't understand why, for the first time ever, a skill would suffer stacking penatly... because technically you are not stacking anything. I'm clueless on the topic, but really wonder...
Edit: Uh, ok, got it. It's not the stacking penatly, it's the standard way to compute resistances. Resistances are always applied that way: on the unresisted part. It's nothing related to the stacking penatly per se.
Sincerly Yours, The Naughty Boy. --- Spreadsheet - Damage @ range. |

Anjerrai Meloanis
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Posted - 2005.12.01 16:40:00 -
[14]
do invuln fields get the skill bonuses apply to them? so at lvl 5 they would give around 35% to all? or are they stuck with 30%.. with energized adaptives giving 25% to all i wonder.. uh.
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Parallax Error
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Posted - 2005.12.01 16:48:00 -
[15]
I'd love to know which Energized Adaptive's people are using... my tech 2 ones only give +20%
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j0sephine
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Posted - 2005.12.01 16:49:00 -
[16]
"do invuln fields get the skill bonuses apply to them? so at lvl 5 they would give around 35% to all? or are they stuck with 30%.. with energized adaptives giving 25% to all i wonder.."
These are passive resistance skills, so they only increase resistance of active hardener when it's turned off. So tech.2 invul field with these skills maxed gives something like 15% resistance when off, and still 30% resistance when on.
(kind of odd, yes... but oh well --;
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keepiru
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Posted - 2005.12.01 16:54:00 -
[17]
Yeah, as soon as sisi is back up im gonna see what figues im getting.
/me prods the SISI hamsters with a foot ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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without
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Posted - 2005.12.01 16:57:00 -
[18]
can anyone test what a energized adaptive nano t2 gives with max skill
hope its close to the invol fields or that a new armor invol field that uses similar cap and give 30% is added to game
greatfull to anyone who can give meh a definite answer
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keepiru
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Posted - 2005.12.01 17:21:00 -
[19]
Ok. As far as i can see:
For passive hardeners, the final resist is (base resist)*(1.05*level)
For actives, the passive resistance is 3*level ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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