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Gierling
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Posted - 2005.12.01 16:56:00 -
[1]
The dev blog says that Motherships and titans are "special" and will always be in space.
Just wondering if that means they will be persistant, making them constant targets just like a station is.
*snip* That's not very appropriate. - Teblin |

without
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Posted - 2005.12.01 17:13:00 -
[2]
hopefully so
but im sure who ever has a titan will make sure there are people he trust with his account details at all times just incase of an attack
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Tharbad
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Posted - 2005.12.01 17:23:00 -
[3]
Originally by: without hopefully so
but im sure who ever has a titan will make sure there are people he trust with his account details at all times just incase of an attack
CCP dont allow account sharing, so they would never implement this. They will be able to log off, just never dock.
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Xachiriah
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Posted - 2005.12.01 17:25:00 -
[4]
Im guessing that they would be dockable at a starbase shipyard, or at the very least, left inside a starbase forcefield when not in use.
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Dalekplunger Slick
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Posted - 2005.12.01 17:27:00 -
[5]
Originally by: Tharbad
Originally by: without hopefully so
but im sure who ever has a titan will make sure there are people he trust with his account details at all times just incase of an attack
CCP dont allow account sharing, so they would never implement this. They will be able to log off, just never dock.
I thought if you logged off in space your ship auto warped to a "safespot". Your ship still existed in the game, however, and could be located with probes and hunted down. Is this not the case? Does auto-warp out actually cause your ship to disappear from the game?
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Harry Voyager
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Posted - 2005.12.01 17:42:00 -
[6]
Under current game mechanics, when you log off, your ship attempts to warp to a random coordinate in that solar system, within (I think) about 15 AU of your starting position. Additionally after about 5-10 minutes (depending on how the devs have set the timer), you ship will completely vanish from space, until you next log on.
If you aren't srambled or jammed, you should have finished warping to a safe-spot before the ship disapears, but it does disapear out of space after a given time.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |
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Ulynidd

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Posted - 2005.12.01 18:05:00 -
[7]
Originally by: Dalekplunger Slick
Originally by: Tharbad
Originally by: without hopefully so
but im sure who ever has a titan will make sure there are people he trust with his account details at all times just incase of an attack
CCP dont allow account sharing, so they would never implement this. They will be able to log off, just never dock.
I thought if you logged off in space your ship auto warped to a "safespot". Your ship still existed in the game, however, and could be located with probes and hunted down. Is this not the case? Does auto-warp out actually cause your ship to disappear from the game?
When you log off, you ship is warped to a random position ~1,000,000 km away. Depending on your pvp flagging status, your ship will disappear anywhere between ~1 minute - ~15 minutes.
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Rodsauro
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Posted - 2005.12.01 19:53:00 -
[8]
Originally by: Gierling The dev blog says that Motherships and titans are "special" and will always be in space.
Just wondering if that means they will be persistant, making them constant targets just like a station is.
To answer your question, I read the comments section of the same dev blog:
Originally by: TomB George Petsch "TomB, can we get a quick comment on the leaving ship/savespot/loggin issue?"
You can log out in a Titan, if you want to fly another ship then the only place to park it is inside a POS(starbase) force field.
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TotensBurntCorpse
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Posted - 2005.12.01 21:01:00 -
[9]
Everything can logg (timers subject to warp scrambled status).
Titan left in shield is fun tho. Beware moles in your corps. If they PUSH the ship outside the shield its gone! Same is true of any ship left inside a POS shield tho.
Also expect any POS that is known to harbour a Titan to be attacked. IF the enemy flaggs who can fly the thing from good intel then all they need to know is when that person is online. I would assume an abandoned ship inside a POS shield that is worth litterally 20+billion would be a very tempting target to kill. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Glarion Garnier
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Posted - 2005.12.01 21:10:00 -
[10]
there should be somekind of capital anchoring structure for POS wich in effect locks the capital ship in place. . Then the next step is to fix the POS*ses them selves. Like make turrets working (continously etc.)
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Knerf
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Posted - 2005.12.01 21:27:00 -
[11]
ccp needs to impliment better countermeasures against spys before they do this IMHO, there are FAR too many people with multiple accts and alts with no way of linking the 2 in game.
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Renox
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Posted - 2005.12.01 22:34:00 -
[12]
fly to a well protected POS, eject from the ship, log off. Simple as that. Oh, and of course make sure only very trusted friends have access.
" While Celestial Apoc is filled with smack talking, safespot hugging, gate cudling, empire war exploiting |

Hellspawn666
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Posted - 2005.12.02 01:26:00 -
[13]
Originally by: Knerf ccp needs to impliment better countermeasures against spys before they do this IMHO, there are FAR too many people with multiple accts and alts with no way of linking the 2 in game.
Makes the game more interesting, theres plenty of thinks to make spying harder, faking a good login account is hard.
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