
Deornoth Drake
Black Hole Squadron
32
|
Posted - 2013.07.03 15:52:00 -
[1] - Quote
RENAMING SKILLS ... my suggestions
- Targeting: for the same reasons as above, this skill has been renamed "Basic Targeting".
- Multitasking: has been renamed "Advanced Targeting" for the same reasons as above.
SKILL GROUP CHANGES ... my 2 cents
- Armor: Mechanics is a bit strange in there, regarding the name only
- Ship Modifications: I would split rig skills and sub-system skills into two different groups. They have nothing to do which each other
- Scanning: I would recommend to keep the PI group as it is right now and only move the scanning to into this group.
- Spaceship Piloting: no, please stick to Spaceship Command ... and rename the skill to Basic Spaceship Command
And ... when changing primary & secondary attributes be sure to grant skillpoints or bonus remappings (non-exclusive, feel free to grant both). |

Deornoth Drake
Black Hole Squadron
36
|
Posted - 2013.07.04 20:21:00 -
[2] - Quote
CCP Ytterbium wrote: snip Primary and secondary attribute concerns:
- Relax, we thought this over, and this is less of an issue than you think it is
 - Armor: only consists of Intelligence / Memory skills
- Electronic Systems: same, Intelligence / Memory
- Engineering: mainly has Intelligence / Memory skills, except for Weapons Upgrades and Advanced Weapons Upgrades, requiring either Perception / Memory or Perception / Willpower.
- Neural Enhancement: mainly has Intelligence / Memory, except for the Informorph Phsychology skill that has Charisma / Willpower.
- Production: skills only require Memory / Intelligence or Intelligence / Memory, which is not a problem.
- Resource Processing: mainly has Memory / Intelligence skills, except for Interplanetary Consolidation, Command Center Upgrades requiring Charisma / Intelligence, and Astrogeology, requiring Intelligence / Memory.
- Scanning: only has Intelligence / Memory skills.
- Science: skills all are Intelligence / Memory, except for Research Project Management, which is Memory / Charisma.
- Shields: have Intelligence / Memory attributes.
- Ship Modification: skills are either Intelligence / Memory, or Perception / Willpower for Offensive and Propulsion Subsystems, but this will exist no matter in which group Tech3 subsystem skills are.
- Targeting: are Intelligence / Memory based.
snip
Still no mention about if you're really intending to change them or not! Due to attribute remapping we do plan ahead about a year (more or less) so it would be great if you could let us know in advance (as in several months) before you change the primary and secondary attributes. Or you could just grant additional remaps or skill points. |