
Juju Mojo
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Posted - 2003.08.15 19:20:00 -
[1]
A lot of people are focusing on ships and weapons, but personally, I would like to see a lot more "other" module balancing.
For example, the devices that transfer shield or energy to another ship really need help. Playing the "healer" or repairer should not only be a valid tactic in a battle, it should be able to turn it. I don't know anyone who uses these types of modules in a fleet battle, but I feel they should be good enough that people would want to.
Also, some modules that repair not only your own, but someone else's armor/hull would be a great addition. This way, you could set up a ship at some remote moon that ships could fly to during the battle and get patched up and return. If the enemy figures out what is going on, then they can fly over there take the repair ship out. Perhaps make them high slot modules so the repair ship is dedicated in it's function.
Another module that needs help are the shield extenders. Universally these things use way too much powergrid and provide way too small of a increase in the size of your shield to even consider using them.
Cap Boosters, has anyone ever used one of these things?
Cargo Scanners. These should be usable without targetting. The reason why, is someone may simply be policing the area looking for contraband. In order to scan cargo, they need to lock. If I am in an indy, and I am locked, I'm not waiting around to ask why, I'm gone. Sure the person scanning could use a passive targetter, but shouldn't really need to. The scanner should work by activating it, then clicking your target, then the target gets a message that he has been scanned. Scanning cargo shouldn't appear so agressive as it does now.
Asteroid Surveyers could be a lot more effective. Showing which asteroid contains what ore and how much in the little "Elite" style radar in the bottom right of the screen would be one way to do this. Increasing the range would be helpful too. Additionally, after scanning, miners should get some bonus to their mining yeild to make them WANT to keep these type of modules equiped all the time. If after scanning an asteroid you got 50% more ore out of it per minute, you would see a lot more miners using this type of equipment.
To sum up, there are a lot of modules in this game that are not weapons, shield hardeners, shield boosters, or EW modules, and they generally are going to waste. I'd love to see battles be more than just slugfests, with ships designed for even more roles, and those roles playing an important function in the outcome of the battle. And as for the modules that have no role in combat, I'd like to see those become more essential to the people would would consider using them. |