Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mr R4nd0m
Retribution. Brethren.
107
|
Posted - 2013.07.04 17:22:00 -
[1] - Quote
I find it a little pointless having a covert ship in null sec when it can be easiy decloaked when caught in a bubble. (dont get me started on static bubbles)
Allow a new mod like the T3 nullifer to be able to be added to covert ships
ta
|
Lykouleon
GoonWaffe Goonswarm Federation
847
|
Posted - 2013.07.04 19:44:00 -
[2] - Quote
Dear god no. Toshiro Ozuwara > GOon cowards come fight Toshiro Ozuwara > Oh wait, you only camp when you got numberssss
I would fully support account bans by ccp for meta type stuff like this. |
Jint Hikaru
OffWorld Exploration Inc
671
|
Posted - 2013.07.05 08:18:00 -
[3] - Quote
Can you imagine the forum rage from the null-bear contingent....
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Scatim Helicon
GoonWaffe Goonswarm Federation
2004
|
Posted - 2013.07.08 22:09:00 -
[4] - Quote
Sorry that you're bad at evading decloakers.
Maybe you could try not sucking? Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Ned Black
Driders
63
|
Posted - 2013.07.09 10:32:00 -
[5] - Quote
The one and only way to make covert ops be truely covert would be to remove it from local...
But that will never happen because it would bring actual risk to 0.0 which would be completely unacceptable of course. |
Akrasjel Lanate
Naquatech Conglomerate
1170
|
Posted - 2013.07.12 05:05:00 -
[6] - Quote
T3 have those thats enough |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2103
|
Posted - 2013.07.18 16:57:00 -
[7] - Quote
Ned Black wrote:The one and only way to make covert ops be truely covert would be to remove it from local...
But that will never happen because it would bring actual risk to 0.0 which would be completely unacceptable of course. That's the hilarious part, actually. It only has the potential to create risk because ANY risk would be an increase over what many have right now, regardless of how unlikely such risk would actually be.
Local helps the hunter far more than the PvE pilot working out of friendly sov systems in null.
Here is something that seems difficult for many to grasp, but is an important detail that those hunting will not have an advantage because of local being missing.
The advantage will always belong to whoever has sov, simply because the intel channels and patrols supplying them will be a huge advantage.
Those hunting in hostile territory will be on their own, and with no local to artificially tell them where everyone is, chances are they will have no idea. They can, of course, guess, or do research to learn where people usually hang out, but unless someone spies for them and tips them where to look, they will be effectively blind.
Local is never the friend of PvE. PvE has a far more obvious advantage trading it in for an intel channel while the hunters are blind. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
17
|
Posted - 2013.07.19 12:26:00 -
[8] - Quote
Sorry, no ... |
Sylphy
TSOE Po1ice TSOE Consortium
6
|
Posted - 2013.08.20 12:47:00 -
[9] - Quote
Nikk Narrel wrote:Ned Black wrote:The one and only way to make covert ops be truely covert would be to remove it from local...
But that will never happen because it would bring actual risk to 0.0 which would be completely unacceptable of course. That's the hilarious part, actually. It only has the potential to create risk because ANY risk would be an increase over what many have right now, regardless of how unlikely such risk would actually be. Local helps the hunter far more than the PvE pilot working out of friendly sov systems in null. Here is something that seems difficult for many to grasp, but is an important detail that those hunting will not have an advantage because of local being missing. The advantage will always belong to whoever has sov, simply because the intel channels and patrols supplying them will be a huge advantage. Those hunting in hostile territory will be on their own, and with no local to artificially tell them where everyone is, chances are they will have no idea. They can, of course, guess, or do research to learn where people usually hang out, but unless someone spies for them and tips them where to look, they will be effectively blind. Local is never the friend of PvE. PvE has a far more obvious advantage trading it in for an intel channel while the hunters are blind.
I almost thought you were defending the existence of local in favour of PvP pilots. Inspite of all your "valid points" in the "add a delay to local" thread. Because your point in that thread keeps punching the punchline that nullsec has no risk due to local existing. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2566
|
Posted - 2013.08.20 14:36:00 -
[10] - Quote
Sylphy wrote:Nikk Narrel wrote:Ned Black wrote:The one and only way to make covert ops be truely covert would be to remove it from local...
But that will never happen because it would bring actual risk to 0.0 which would be completely unacceptable of course. That's the hilarious part, actually. It only has the potential to create risk because ANY risk would be an increase over what many have right now, regardless of how unlikely such risk would actually be. Local helps the hunter far more than the PvE pilot working out of friendly sov systems in null. Here is something that seems difficult for many to grasp, but is an important detail that those hunting will not have an advantage because of local being missing. The advantage will always belong to whoever has sov, simply because the intel channels and patrols supplying them will be a huge advantage. Those hunting in hostile territory will be on their own, and with no local to artificially tell them where everyone is, chances are they will have no idea. They can, of course, guess, or do research to learn where people usually hang out, but unless someone spies for them and tips them where to look, they will be effectively blind. Local is never the friend of PvE. PvE has a far more obvious advantage trading it in for an intel channel while the hunters are blind. I almost thought you were defending the existence of local in favour of PvP pilots. Inspite of all your "valid points" in the "add a delay to local" thread. Because your point in that thread keeps punching the punchline that nullsec has no risk due to local existing. Oh, that is a fair statement.
Barring pilot error, you cannot catch a pilot in sov null who is in a friendly system with a POS or outpost.
Hostiles are reduced to being "annoying", because we are told to stay docked up. If we undock and let them get a kill, they will come back like ducks after you fed them once.
And we can get docked up the moment they appear in local, because by the time they finish loading system we are in warp to that safe.
So, unless annoyance can be considered a risk, a pretty fair statement. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |