
Red Flag
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Posted - 2006.01.23 09:49:00 -
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Edited by: Red Flag on 23/01/2006 09:54:05 A agree. Defender missiles are supposed to be specially design missles made to take out other missiles and should do their job properly. The missile launcher they are in should once activated, remain activated until turned off. While active the missiles should auto-launch at an incoming missile. Perhaps all of them would launch if more then one is used, or perhaps only one is launched if all are used... If the missile they are after is destroyed they should search for a new missile as a target... and the defender missile should always (being designed to) hit the other missle head-on... and in the event that it has to turn to chase after a missile (say it's target was destroyed and now it changed targets) it should be fast enough to out-pace other missiles minum two to one.
Think of it this way... a regular missile is carrying a payload to damage a ship, a defender only has to breach a missile... missiles are designed to explode, so it shouldn't take much to cause an armed missile to do so. Thus, a defender needs less payload to achieve it's goal and can use that room for extra fuel and speed.
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Another useful device might be flares. A flare and/or Foil, I could see taking up a medium slot (defender missiles shouldn't!) Flares and Foils are used to try and fool a missile into thinking that the Flare (usually for heat seakers) or Foil (other types of tracking missiles) is actually the target. Each Flare or Foil (I'll say Decoy) would give a % chance the missile would chase the decoy and thus not the target, but there is no guarentee they will. Also, things like a target painter would practically completely nulify a decoy making the decoy completely useless against a painter which any missile boat would have. Decoys though might shine against F.o.F. missiles, if the Decoy gave out radio signals and the like to completely make a F.o.F. think it's the target... and there's an idea for Rock/Paper/Scissors.
I also like the idea of a Defender working to protect gangmates.
And I also like the idea of Anti-Missile systems that I've seen elsewhere.
Lastely though, if these features are going to be brought in to totally make missiles hard to use against a properly equipped target, I belive missiles abroad should pack more punch. A Missile boat launching 5 missiles at once might get 2 knocked down by defenders and 1 distracted by a decoy, but the remaining two that hit should really fricken hurt.
It's one thing I was surprised about in this game when I begain playing it, is how weak missiles are. I have played many space based games from Wing Commander I to Wing Commander: Privateer (3) The Darkening, Freelancer, Homeworld, and others... and one and missiles usually rule on those games. Heck, in Freelancer I usually shot the shields off my targets and launched a missile or two and watched them go bye, bye.
Shields should be the ultimate protection against missiles, and missiles should be the ultimate devistation against armor IMO.
Red Flag
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