
Aidan Brooder
Dynasphere Ltd.
317
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Posted - 2013.07.06 18:14:00 -
[1] - Quote
Quote:1. Altism. The CCP forces players to create alts. I don't talk here about off-grid boosting alt or tengu dual-boxing to run 10/10, but rather the fact that CCP does not allow to train more than 1 char. Why the heck I can't train 1 mission runner 1 pirate and 1 indy toon at the same time? That way I would be able to explore different careers and play depending on my mood the char I want. But no! CCP wants additional 15$ for every new char. Under no circumstances would I pay more than 15$/month. So that restriction simply annoyed me.
When I first joined EVE I found that weird myself. Then I realized what others already pointed out: You can't do it in most other MMOs either. The second thing I realized was that I don't really need a true Alt. If I want to try how it is to mission run, pirate and do some Indy stuff, the required time for the basic skills to try it out are quite low. You can then specialize into whatever it is you enjoyed most, as there is no class system. Looking at Fantasy MMORPGs I usually have one character that is very high level and a few others that were "tests".
Quote:2. SP training. As I learned at some point there were no T2 items and so training worked as intended. So, the vet that spent 24 days to get level V would be only 2% more effective than someone who trained that skill till IV spending only 4 days. It allowed 'catching' up (not true but effective) with older players. However with introduction of T2 items/ships level V for very many skills became essential. Want armor tanking? Make sure you get hull upgrades til V. What T2 medium guns? Spend 20+ days to get them. Furthermore, to compensate CCP introduced faction modules (a bit better or equal to t2 items {i don't mean ammo here}). They are much more expensive than t2 but require less sp to use. I always saw it as a way to milk newer players (to sell plex) who are forced to equip them to be as effective as their higher sp counter-partners.
Others have written the same already. In short: I think this whole 2%/5% envy is stupid. Even though skills are important in the beginning, after a relatively short while, your own experience as a player is more important than having maxxed skills and top gear.
Quote:3. No secrets. When I started playing the first time I loaded the map I thought that there are remote regions where noone went yet and I can spend days looking for hidden treasures. How wrong I was. All space is colonized (even wormholes). Everything is known. Even how many ships can pass through this or that wormhole before it collapses and what enemies will spawn in this or that sleeper site.
This I partly agree to. I'm a big fan of space exploration. And I find EVE lacking in that department, although, if you open your eyes, there is a lot to find. I'm at a loss at how they could fix it. Simply adding more systems? Probably doesn't do it. Create random systems that collapse after a set amount of time? As said, I don't know. But exploration should be more than just loot-hunting.
Quote:4. Corps/recruitment. Since to be effective one needs t2 fits most corporations have solid 15-20 mil sp requirement. That number is not arbitrary. It simply reflects the amount of sp needed to fly T2 fitted T1/T2 frigates, T1/T2 cruisers, T3 battlecruisers and maybe battleships. And the process of recruitment is quite humiliating. "Make sure you fill our forms and don't forget to let us about yourself as well. If we like you, we will let you know within 2 weeks and schedule an inverview with you via teamspeak." Or some crap like that. Thank god, they don't ask for urine analysis. I feel some people take this game too seriously.
That depends on the corp. At times we did that. It is in no way foolproof. I can create a spy on an otherwise empty account. I can lie in TS. Forms I can also fake. And even people who actually joined with the intention to find a corp can turn bitter or the corp is not what they wanted. You can never be sure. All I ask for is a chat in TS, to discuss what the new player is looking for, tell him honestly if he can find that with us or not. And if I like him & think he fits us, he can join.
There is nothing much to actually steal, all profits are divided up. And there usually are no good reasons to betray us. I don't tell a new player everything. But I certainly care for him.
Now, we are a small corp, close-knit, but I think you can find the same hiring practices in many corps up to 150 or so members... and sometimes beyond. In short, I think you just got unlucky and I think you applied to rather large corporations. Or the dummies who emulate them to feel more important.
Anyway, good luck & have fun whatever you plan to play next or do next... Its a beautiful summer after all... Time for a cool beer! Blog: http://aidanbrooder.wordpress.com My EVE YouTube Vids (most recent): http://www.youtube.com/watch?v=T2alSWxXQbI http://www.youtube.com/watch?v=1SEzNNYSlDE |