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Crissolo
State War Academy Caldari State
0
|
Posted - 2013.07.07 16:31:00 -
[1] - Quote
Hello guys, i'm training for T2 cruise missile launcher but i don't know if is better to use faction cruise missile or t2 cruise missile on a raven with rigor rigs.... Let me know Thanks Bye |

Chessur
Life of lively full life thx to shield battery
110
|
Posted - 2013.07.07 16:47:00 -
[2] - Quote
Use precision for cruisr and down, cn for bc and fury for bs |

Whitehound
1509
|
Posted - 2013.07.07 17:06:00 -
[3] - Quote
Your question makes no sense when you can use all.
You switch missiles to a matching damage type and the range and the target's hull size. For example, when you are shooting at a shield-tanked frigate might you want to use Inferno Precision, when the target is big and uses an armor tank might you want to use Nova Rage. If you are uncertain and have a bonus to Kinetic damage then CN Scourge might be best. When you want to use Precision, but the target is out of range for Precision do you use Faction missiles. ...
Only when you cannot get T2 ammo or not all types are available on the market, or just do not want to switch, do you go with faction ammo as the all-round type. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

RavenPaine
RaVeN Alliance
450
|
Posted - 2013.07.07 17:12:00 -
[4] - Quote
For missions, I have always used T1 ammo. My drones kill the small stuff and my missiles do the rest.
Rigors or Target Painter (or both) help close the gap with 'applied' damage. |

Crissolo
State War Academy Caldari State
0
|
Posted - 2013.07.07 17:15:00 -
[5] - Quote
i use a raven with target painter, rigors and i do belt ratting in 0.0. Now i use the t1 cruise missile but in some days i can finally use the t2 launcher and i want more firepower |

Whitehound
1509
|
Posted - 2013.07.07 17:24:00 -
[6] - Quote
RavenPaine wrote:For missions, I have always used T1 ammo. My drones kill the small stuff and my missiles do the rest.
Rigors or Target Painter (or both) help close the gap with 'applied' damage. Wait until you can fly a Marauder. You will have a 100% damage bonus with only 4 weapon high-slots. It cuts the ammo consumption in half and once you tasted T2 can you not stop. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Caleidascope
Republic Military School Minmatar Republic
310
|
Posted - 2013.07.07 17:44:00 -
[7] - Quote
t1 works just fine. Life is short and dinner time is chancy Eat dessert first! |

Derath Ellecon
Washburne Holdings Situation: Normal
1504
|
Posted - 2013.07.07 17:50:00 -
[8] - Quote
Whitehound wrote:Your question makes no sense when you can use all.
Sure it does. Depending on the situation it can add up in reload time. Sure you can load specific ammo for each enemy you are shooting at (assuming PVE here, PVP can be a different can of worms, although the same principle applies) but each reload costs time. Sometimes precision may work better against frigs. But if a mission only has a handful you might be better off letting your drones plink away at them saving you several reloads.
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1185
|
Posted - 2013.07.07 17:55:00 -
[9] - Quote
Fury cruise has exp radius larger than torps, you will not apply full dmg even to BS rat without painters. If you fit painters, feel free. If not, just use faction missiles, switch to precision as situation arise. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Whitehound
1509
|
Posted - 2013.07.07 17:56:00 -
[10] - Quote
Derath Ellecon wrote:Depending on the situation it can add up in reload time. It is not what I said. There is a difference between "can" and "have to". You are wrong when you say it "can add up". Switching ammo "does add up".
Tip of the Day: Get your grammar right and with it will your reading comprehension improve. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Malcanis
Vanishing Point. The Initiative.
10588
|
Posted - 2013.07.07 18:05:00 -
[11] - Quote
Crissolo wrote:Hello guys, i'm training for T2 cruise missile launcher but i don't know if is better to use faction cruise missile or t2 cruise missile on a raven with rigor rigs.... Let me know Thanks Bye
Once you're using a CNR, it's T1 for everything up to the BCs, T2 Fury for the BS.
1 Kings 12:11
|

marVLs
307
|
Posted - 2013.07.07 18:28:00 -
[12] - Quote
Malcanis wrote:Crissolo wrote:Hello guys, i'm training for T2 cruise missile launcher but i don't know if is better to use faction cruise missile or t2 cruise missile on a raven with rigor rigs.... Let me know Thanks Bye Once you're using a CNR, it's T1 for everything up to the BCs, T2 Fury for the BS.
This^ |

Derath Ellecon
Washburne Holdings Situation: Normal
1504
|
Posted - 2013.07.07 18:33:00 -
[13] - Quote
Whitehound wrote:Derath Ellecon wrote:Depending on the situation it can add up in reload time. It is not what I said. There is a difference between "can" and "have to". You are wrong when you say it "can add up". Switching ammo "does add up". Tip of the Day: Get your grammar right and with it will your reading comprehension improve.
Whitehound wrote:You switch missiles to a matching damage type and the range and the target's hull size. For example, when you are shooting at a shield-tanked frigate might you want to use Inferno Precision, when the target is big and uses an armor tank might you want to use Nova Rage. If you are uncertain and have a bonus to Kinetic damage then CN Scourge might be best. When you want to use Precision, but the target is out of range for Precision do you use Faction missiles. ...
That is what you said. You didn't say "you can switch missiles to a matching damage type and the range of the targets hull size"
Reading that paragraph seems to advocate lots of ammo switching for each target you shoot at, rather than illustrating that you "can".
For example, I lob lots of missiles at Sleepers to make my isk. While I CAN switch to precision for the frigates, in many cases there aren't enough of them to justify 2 ammo changes to do so.
And I said the time "Can" add up because while ammo changes do take time, in some cases it can make sense if that ammo change will lower the number of volleys to kill a particular set of targets, which could lower the overall completion time. So it "can" add up if you change ammo when it doesn't make sense. But it "can" also save you time if you do it wisely.
Tip of the day: be less of an ******* and people might not jump all over you so much.
|

Whitehound
1509
|
Posted - 2013.07.07 19:10:00 -
[14] - Quote
Derath Ellecon wrote:Whitehound wrote:You switch missiles to a matching damage type and the range and the target's hull size. For example, when you are shooting at a shield-tanked frigate might you want to use Inferno Precision, when the target is big and uses an armor tank might you want to use Nova Rage. If you are uncertain and have a bonus to Kinetic damage then CN Scourge might be best. When you want to use Precision, but the target is out of range for Precision do you use Faction missiles. ... That is what you said. And there is nothing wrong with it. It is a good advise.
Anything you want to ask me before I move on again? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Derath Ellecon
Washburne Holdings Situation: Normal
1504
|
Posted - 2013.07.07 20:47:00 -
[15] - Quote
Whitehound wrote:Derath Ellecon wrote:Whitehound wrote:You switch missiles to a matching damage type and the range and the target's hull size. For example, when you are shooting at a shield-tanked frigate might you want to use Inferno Precision, when the target is big and uses an armor tank might you want to use Nova Rage. If you are uncertain and have a bonus to Kinetic damage then CN Scourge might be best. When you want to use Precision, but the target is out of range for Precision do you use Faction missiles. ... That is what you said. And there is nothing wrong with it. It is a good advise. Anything you want to ask me before I move on again?
I never asked anything but thanks. And I was not "correcting" your statement, I was clarifying it. Someone who is very new might take it literally to think they need to OMG change ammo for every type of rat they shoot, and it is important to understand all of the variables when deciding which ammo to load when.
|

Whitehound
1509
|
Posted - 2013.07.07 21:56:00 -
[16] - Quote
Derath Ellecon wrote:I never asked anything but thanks. And I was not "correcting" your statement, I was clarifying it. Someone who is very new might take it literally to think they need to OMG change ammo for every type of rat they shoot, and it is important to understand all of the variables when deciding which ammo to load when. Someone very new will not be thinking about T2 ammo, but I do get your point. Good catch. Someone with OCD might try and relapse. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Derath Ellecon
Washburne Holdings Situation: Normal
1504
|
Posted - 2013.07.07 22:23:00 -
[17] - Quote
Whitehound wrote:Derath Ellecon wrote:I never asked anything but thanks. And I was not "correcting" your statement, I was clarifying it. Someone who is very new might take it literally to think they need to OMG change ammo for every type of rat they shoot, and it is important to understand all of the variables when deciding which ammo to load when. Someone very new will not be thinking about T2 ammo, but I do get your point. Good catch. Someone with OCD might try and relapse.
The OP said he is training for T2. And he is 8 days old... I had been trying to make my replies with that context in mind. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 00:15:00 -
[18] - Quote
Crissolo wrote:Hello guys, i'm training for T2 cruise missile launcher but i don't know if is better to use faction cruise missile or t2 cruise missile on a raven with rigor rigs.... Let me know Thanks Bye Cruise Missiles were 'buffed' with Odyssey: so before you take advise from anyone find out if they have used them since those changes.
With good skills, a painter and T2 rigs... (against NPCs)
All type of Cruise Missiles will apply full damage to Battleships and Battle Cruisers. This makes the choice easy Fury as their damage is +20% greater than any other choice. Destroyers are very weak and are destroyed in one shot with Fury missiles.
For Frigates Precision will apply the most damage as both Fury and Faction missiles have significantly worse Explosion velocity and radius.
That leaves Cruisers which are mixed bag: some are slow and big while other are small and fast. Which missiles is best is really based on the individual type of ship and not the class.
So... Battleships, Battle Cruisers, and Destroyer... use Fury. Frigate... use Precision Cruisers.... it depends.
Note: if you obtain a Raven Navy Issue then Fury Missiles are used for all ship classes accept Frigates. It is now that good. |

Caleidascope
Republic Military School Minmatar Republic
310
|
Posted - 2013.07.08 05:44:00 -
[19] - Quote
Bi-Mi Lansatha wrote:Crissolo wrote:Hello guys, i'm training for T2 cruise missile launcher but i don't know if is better to use faction cruise missile or t2 cruise missile on a raven with rigor rigs.... Let me know Thanks Bye Cruise Missiles were 'buffed' with Odyssey: so before you take advise from anyone find out if they have used them since those changes. With good skills, a painter and T2 rigs... (against NPCs) All type of Cruise Missiles will apply full damage to Battleships and Battle Cruisers. This makes the choice easy Fury as their damage is +20% greater than any other choice. Destroyers are very weak and are destroyed in one shot with Fury missiles. For Frigates Precision will apply the most damage as both Fury and Faction missiles have significantly worse Explosion velocity and radius. That leaves Cruisers which are mixed bag: some are slow and big while other are small and fast. Which missiles is best is really based on the individual type of ship and not the class. So... Battleships, Battle Cruisers, and Destroyer... use Fury. Frigate... use Precision Cruisers.... it depends. Note: if you obtain a Raven Navy Issue then Fury Missiles are used for all ship classes accept Frigates. It is now that good. Waste of isk.
Life is short and dinner time is chancy Eat dessert first! |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 07:22:00 -
[20] - Quote
Caleidascope wrote: Waste of isk.
Why is that?
|

Caleidascope
Republic Military School Minmatar Republic
310
|
Posted - 2013.07.08 16:47:00 -
[21] - Quote
Bi-Mi Lansatha wrote:Caleidascope wrote: Waste of isk.
Why is that? You will find out when you check your wallet. Life is short and dinner time is chancy Eat dessert first! |

Crissolo
State War Academy Caldari State
0
|
Posted - 2013.07.08 16:53:00 -
[22] - Quote
ok thanks for all the advice, but: if you can choose only 1 type of ammo for belt ratting in 0.0 what would you use at the end? i have understand that 2 are better then faction right? And about the price ? ar t2 more expensive then faction? Thanks again o7 |

Freighdee Katt
Center for Advanced Studies Gallente Federation
251
|
Posted - 2013.07.08 17:00:00 -
[23] - Quote
If "there can be only one" then faction is the obvious choice. With the CNR bonus, rigor rigs, a painter, or all three, you can still do ok damage to small targets and full damage on large ones. Fury is ideal for big targets, but faction still does fine. Fury will do zip against anything other than battleships, and Precision will do poor damage with suck range against everything but small targets. Since the other two choices are great in only one situation and poor in all others, it's better to stick with the middle ground that does reasonably well in all cases. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 17:01:00 -
[24] - Quote
Caleidascope wrote:Bi-Mi Lansatha wrote:Caleidascope wrote: Waste of isk.
Why is that? You will find out when you check your wallet. You concern is the cost of the missiles? What about the speed of completion?
|

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 17:02:00 -
[25] - Quote
Freighdee Katt wrote:... Fury will do zip against anything other than battleships.... That really isn't true.
|

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 17:21:00 -
[26] - Quote
Crissolo wrote:ok thanks for all the advice, but: if you can choose only 1 type of ammo for belt ratting in 0.0 what would you use at the end? i have understand that 2 are better then faction right? And about the price ? ar t2 more expensive then faction? Thanks again o7 Belt ratting in 0.0 where I am at is kind of a waste for a Raven... Anomalies can pull in more ISK.
Belt rat Battleships come in many sizes but lets take one worth 1M ISK and it takes you four volleys of Fury missiles to kill it: 4 x 6 = 24 missiles @ 1.5K each. It cost you 36,000 IKS to make 1M ISK... not counting loot and/or salvage. Most 0.0 Battleships carry at least 1M ISK in loot.
So,... 36K ISK to make 2M ISK. The cost of the missile isn't an issue. Use the ones that are most effective. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1185
|
Posted - 2013.07.08 17:25:00 -
[27] - Quote
Bi-Mi Lansatha wrote:Freighdee Katt wrote:... Fury will do zip against anything other than battleships.... That really isn't true. My Navy Raven is setting right now with Fury that do 521.72 Damage per missile with an Explosion Radius of 108 m and a Explosion Velocity of 156.87 m/sec. I still have a painter that can target the NPCs Dire Guristas Inferno (Cruiser) Orbit velocity: 160 m/s Signature radius: 145 m
Hate to say this, but you... lied.
CNR with lvl5 BS for the full -25% exp radius bonus, plus 3x rigors (2 of them t2, as much as calibration allows), all missile skills at lvl5, your Fury cruises have:
exp radius: 173.5 m exp velocity: 87 m/s
Guristas have the largest sig and slowest speed among all rats. How well do you think Furies will hit 100m sig 450 m/s speed Angel cruisers? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 17:43:00 -
[28] - Quote
sabre906 wrote:Hate to say this, but you... lied.   Did you count implants?  |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 17:45:00 -
[29] - Quote
sabre906 wrote:[ How well do you think Furies will hit 100m sig 450 m/s speed Angel cruisers?  I run Angel Extravaganza including the bonus room with no issues. Are you having problems? |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1185
|
Posted - 2013.07.08 17:51:00 -
[30] - Quote
Bi-Mi Lansatha wrote:sabre906 wrote:Bi-Mi Lansatha wrote:That really isn't true.
My Navy Raven is setting right now with Fury that do 521.72 Damage per missile with an Explosion Radius of 108 m and a Explosion Velocity of 156.87 m/sec.
I still have a painter that can target the NPCs
Dire Guristas Inferno (Cruiser) Orbit velocity: 160 m/s Signature radius: 145 m Hate to say this, but you... lied.  CNR with lvl5 BS for the full -25% exp radius bonus, plus 3x rigors (2 of them t2, as much as calibration allows), all missile skills at lvl5, your Fury cruises have: exp radius: 173.5 m exp velocity: 87 m/s Guristas have the largest sig and slowest speed among all rats. How well do you think Furies will hit 100m sig 450 m/s speed Angel cruisers?  Btw, your CNR gets 827 Fury missile dps, and that's with 4 faction BCS. What do you think CNR lost in exchange for its exp radius bonus?  Did you count implants? 
Which super implant reduces 173.5 m exp radius to 108, and where can I get some?
Bi-Mi Lansatha wrote:sabre906 wrote:[ How well do you think Furies will hit 100m sig 450 m/s speed Angel cruisers?  I run Angel Extravaganza including the bonus room with no issues. Are you having problems?
Most of us don't hit cruisers with Furies. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 17:57:00 -
[31] - Quote
sabre906 wrote:Which super implant reduces 173.5 m exp radius to 108, and where can I get some?  ] My apologies... you are absolutely correct. I made a mistake.
Explosion Vel. 109.62 Explosion Radius 206 Damage 730 |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 17:58:00 -
[32] - Quote
sabre906 wrote:Most of us don't hit cruisers with Furies.  Why not if it is the best choice?
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1185
|
Posted - 2013.07.08 18:02:00 -
[33] - Quote
Bi-Mi Lansatha wrote:sabre906 wrote:Most of us don't hit cruisers with Furies.  Why not if it is the best choice?
How is hitting 100 m sig cruisers with 200 m exp radius Furies the best choice? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Tsukino Stareine
The Red Circle Inc.
461
|
Posted - 2013.07.08 18:07:00 -
[34] - Quote
Bi-Mi Lansatha wrote:sabre906 wrote:Most of us don't hit cruisers with Furies.  Why not if it is the best choice?
it's not the best choice for cruisers. Even with +6% implants for GMP and TNP fury cruise with 2x rigor2 and 1x rigor 1 gets explosion radius down to 163m and explosion velocity is at 92m/s
I'm not even sure how you got your numbers for velocity and explosion radius but it sure as hell was not from fury missiles. Judging from your quoted damage per missile it sounds far more like you were quoting your precision missile stats, 500 damage per missile is a fairly low skilled pilot using precision cruise or you're not using 4 BCS. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 18:08:00 -
[35] - Quote
sabre906 wrote:Bi-Mi Lansatha wrote:sabre906 wrote:Most of us don't hit cruisers with Furies.  Why not if it is the best choice? How is hitting 100 m sig cruisers with 200 m exp radius Furies the best choice?  Which Cruiser is that?
What missile would you choose? Also include a target painter for increase signature radius.
Big and slow Arch Angel Centurion Signature radius: 150 m Orbit velocity: 200 m/s |

Tsukino Stareine
The Red Circle Inc.
461
|
Posted - 2013.07.08 18:09:00 -
[36] - Quote
would use t1 or faction novas |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 18:10:00 -
[37] - Quote
Tsukino Stareine wrote:would use t1 or faction novas Even if you had one or more target painters? |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 18:11:00 -
[38] - Quote
Tsukino Stareine wrote:
I'm not even sure how you got your numbers....
I was in error.
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1185
|
Posted - 2013.07.08 18:20:00 -
[39] - Quote
Bi-Mi Lansatha wrote:sabre906 wrote:Bi-Mi Lansatha wrote:sabre906 wrote:Most of us don't hit cruisers with Furies.  Why not if it is the best choice? How is hitting 100 m sig cruisers with 200 m exp radius Furies the best choice?  Which Cruiser is that? What missile would you choose? Also include a target painter for increase signature radius. Big and slow Arch Angel Centurion Signature radius: 150 m Orbit velocity: 200 m/s
Gistum Depredator Sig: 100 m Speed: 450 m/s
Gistum Marauder Sig: 120 Speed: 450 m/s
Gistum Liquidator Sig: 120 Speed: 450 m/s
etc... you know, common mission rats. A lot smaller than 200 m, don't you think? And they might... you know, move. Some ppl might even consider Precision or CN. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 18:24:00 -
[40] - Quote
sabre906 wrote:
Gistum Depredator Sig: 100 m Speed: 450 m/s
Gistum Marauder Sig: 120 Speed: 450 m/s
Gistum Liquidator Sig: 120 Speed: 450 m/s
etc... you know, common mission rats. A lot smaller than 200 m, don't you think? And they might... you know, move. Some ppl might even consider Precision or CN.
Aren't those max velocities and not orbital velocities? Does that make a difference? |

Tsukino Stareine
The Red Circle Inc.
461
|
Posted - 2013.07.08 18:34:00 -
[41] - Quote
Bi-Mi Lansatha wrote:Tsukino Stareine wrote:would use t1 or faction novas Even if you had one or more target painters? Furies do 40% more raw damage than T1s, so wouldn't there have to be at a minimum a 40% reduction in Fury applied damage before T1s were the correct choice?
Ok so people are talking about target painters which is something I would also like to clear up.
A PWNAGE painter has a cycle time of 10 seconds.
It has an optimal range of 45km.
A Navy raven is most likely going to be quite far away from it's targets, but for the sake of this particular point let's say all targets are within 45km.
Cruise missiles move at 10575m/s
So it will take approximately 4.5 seconds for the missiles to reach the target.
So the final question that needs to be asked is: do you kill everything at 45km in a volley number of a multiple of 2? Because if not you are wasting 5 seconds of target painting per cycle every time you use an odd number of volleys to blow something up.
Putting this into a real situation a raven is not going to be within 45km of it's targets and more to the tune of 70+. At this range firstly, the painter may not always apply and secondly the synchronisation between painting and volleys landing is much more skewed and you're going to end up wasting many partial cycles.
On a ship that is already bonused for explosion radius I feel target painters are NOT worth the hassle just so you can make fury cruises hit for insignificantly more damage than regular cruise missiles even without a painter. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1185
|
Posted - 2013.07.08 18:35:00 -
[42] - Quote
Bi-Mi Lansatha wrote:sabre906 wrote:
Gistum Depredator Sig: 100 m Speed: 450 m/s
Gistum Marauder Sig: 120 Speed: 450 m/s
Gistum Liquidator Sig: 120 Speed: 450 m/s
etc... you know, common mission rats. A lot smaller than 200 m, don't you think? And they might... you know, move. Some ppl might even consider Precision or CN.
Aren't those max velocities and not orbital velocities? Does that make a difference? Gistum Depredator Signature radius: 100 m Orbit velocity: 225 m/s 625 Shield 20% Resist 625 Armor 20% Resist 625 Hull Note: this Cruiser is so weak that it is a one shot with any missile type.
The 20% is only to Explosive. It's an Angel rat, it has weak explosive resist. The other 2 has 26% and 27%, what about them?
These are speeds. Or do you wait until they settle into 3km orbit to hit them? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 18:40:00 -
[43] - Quote
Tsukino Stareine wrote: On a ship that is already bonused for explosion radius I feel target painters are NOT worth the hassle just so you can make fury cruises hit for insignificantly more damage than regular cruise missiles even without a painter.
Interesting I like to use one and there are some on this forum that swear by two. Choices are good.
|

Tsukino Stareine
The Red Circle Inc.
461
|
Posted - 2013.07.08 18:42:00 -
[44] - Quote
I'd rather use my brain and deploy 3 sentries and use those 2 mids for omnidirectional links instead of wasting my time with 45km target painters in a ship that can easily hit to 100km+
play to the advantages to get the most of something. Going against the grain isn't "cool" it just makes you look dumb when someone else is doing it correctly and doing it better. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 18:44:00 -
[45] - Quote
sabre906 wrote:The 20% is only to Explosive. It's an Angel rat, it has weak explosive resist. The other 2 has 26% and 27%, what about them?  These are speeds. Or do you wait until they settle into 3km orbit to hit them? Depend on the situation. With Sansha Forlorn Hubs I generally concentrate on the Battleships and Battle Cruises first... by that time the little guys are close.
Angel Liquidator Signature radius: 120 m Orbit velocity: 225 m/s Shield: 1700 27% Armor: 1200 27% Hull: 1300
5272 Effective (?)
I am looking at a Navy Raven volley strength of 8080 with Fury or 5776 with Precision.
Using a Target Painter... I am unsure but think the Precision would be one shot... the Fury not sure. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 18:46:00 -
[46] - Quote
Tsukino Stareine wrote:I Going against the grain isn't "cool" it just makes you look dumb when someone else is doing it correctly and doing it better. Well target painter on Navy Raven and Scorpions have been used by many for a long while.
To each his own. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1185
|
Posted - 2013.07.08 18:54:00 -
[47] - Quote
Bi-Mi Lansatha wrote:sabre906 wrote:The 20% is only to Explosive. It's an Angel rat, it has weak explosive resist. The other 2 has 26% and 27%, what about them?  These are speeds. Or do you wait until they settle into 3km orbit to hit them? Depend on the situation. With Sansha Forlorn Hubs I generally concentrate on the Battleships and Battle Cruises first... by that time the little guys are close. Angel Liquidator Signature radius: 120 m Orbit velocity: 225 m/s Shield: 1700 27% Armor: 1200 27% Hull: 1300 5272 Effective (?) I am looking at a Navy Raven volley strength of 8080 with Fury or 5776 with Precision. Using a Target Painter... I am unsure but think the Precision would be one shot... the Fury not sure.
You won't, I'm sure.
From exp radius alone, it won't work. Then there's the exp velocity. That rat has an orbit of 17km, which doesn't mean it runs at orbit speed if it's within 17km. It will run at the normal speed of 450 m/s if it's anywhere but at 17km mark, until it reaches 17km.
This also applies to, say, a Guristas rat with orbit of 40km. If it spawns below 40km, it will pull away at normal speed until it reaches 40km. If you're on the move yourself, the rat will never settle down.
"Orbit Velocity" is a paper stat. When you hit any rat larger than frig, chances are, it will be moving at normal speed, not orbit velocity. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 19:00:00 -
[48] - Quote
sabre906 wrote:... it will pull away at normal speed until it reaches 40km. If you're on the move yourself, the rat will never settle down.
"Orbit Velocity" is a paper stat. When you hit any rat larger than frig, chances are, it will be moving at normal speed, not orbit velocity. I don't see a normal speed. Are you saying this Cruiser will be traveling at its max speed? Missile select becomes moot at that speed.
Angel Marauder Orbit velocity: 225 m/s Max. Velocity: 1800 m/s |

Tsukino Stareine
The Red Circle Inc.
461
|
Posted - 2013.07.08 19:02:00 -
[49] - Quote
Bi-Mi Lansatha wrote:Tsukino Stareine wrote:I Going against the grain isn't "cool" it just makes you look dumb when someone else is doing it correctly and doing it better.  Well target painter on Navy Raven and Scorpions have been used by many for a long while. To each his own.
Yeah and I don't understand it
You're using something that's chance based after 45km, that doesn't apply on everything you shoot, that doesn't even improve your damage in a lot of cases instead of adding a flat 130+ dps to your ship that can apply it to 80km out.
Can you say your target painters are giving you 130 dps all the time? I highly doubt it.
To give a practical example: with TWO target painters on that 120m sig radius cruiser your fury missiles are doing 483 DPS, compared to faction missiles which are doing 744 DPS (which is full damage).
One target painter using faction ammo increases DPS from 446 to 591 or a 145 DPS increase on that ONE ship you're painting. In the meantime my bouncers are doing 150 dps to whatever I have them target and they have a cycle time of 4 seconds and much faster lock time than I do so if I set them on aggressive they provide a whole lot more effective DPS than me painting stuff. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 19:06:00 -
[50] - Quote
Tsukino Stareine wrote: Yeah and I don't understand it.
That is cool.
|

Tsukino Stareine
The Red Circle Inc.
461
|
Posted - 2013.07.08 19:08:00 -
[51] - Quote
Bi-Mi Lansatha wrote:Tsukino Stareine wrote: Yeah and I don't understand it.
That is cool.
why do something worse when there's the option to do it better =S? |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1185
|
Posted - 2013.07.08 19:12:00 -
[52] - Quote
Bi-Mi Lansatha wrote:sabre906 wrote:... it will pull away at normal speed until it reaches 40km. If you're on the move yourself, the rat will never settle down.
"Orbit Velocity" is a paper stat. When you hit any rat larger than frig, chances are, it will be moving at normal speed, not orbit velocity. I don't see a normal speed. Are you saying this Cruiser will be traveling at its max speed? Missile select becomes moot at that speed. Angel Marauder Orbit velocity: 225 m/s Max. Velocity: 1800 m/s
http://games.chruker.dk/eve_online/item.php?type_id=16896
It's 450 m/s. You should look in mission rats, not mwding belt rats. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 19:14:00 -
[53] - Quote
Tsukino Stareine wrote:
To give a practical example: with TWO target painters on that 120m sig radius cruiser....
Cruisers are interesting the bigger ones can be hit better with Fury while the smaller one less so. Destroyers are easy because even those they are smaller and faster than cruisers in most cases they are to weak to with stand one volley of Fury.
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1185
|
Posted - 2013.07.08 19:16:00 -
[54] - Quote
Bi-Mi Lansatha wrote:Tsukino Stareine wrote:
To give a practical example: with TWO target painters on that 120m sig radius cruiser....
Cruisers are interesting the bigger ones can be hit better with Fury while the smaller one less so. Destroyers are easy because even those they are smaller and faster than cruisers in most cases they are to weak to with stand one volley of Fury.
By "bigger ones" I can only assume you're referring to BC rats instead of cruisers... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 19:16:00 -
[55] - Quote
Your contention is they almost always travel at max speed? Not just when the approach?
Orbit Velocity: 225.0 m/s Orbit Range: 17,625 m Max. Velocity: 450 m/s |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 19:19:00 -
[56] - Quote
sabre906 wrote:
By "bigger ones" I can only assume you're referring to BC rats instead of cruisers...
Centurion is big and fat for a Cruiser. Paint it and the signature radius get large.
Arch Angel Centurion Signature radius: 150 m Orbit Velocity: 200.0 m/s Orbit Range: 21,094 m Max. Velocity: 400 m/s |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 19:29:00 -
[57] - Quote
Tsukino Stareine wrote:
why do something worse when there's the option to do it better =S?
You believe your way is better... good. Enjoy. If you don't like painters you don't have to use them... Eve is great. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 19:46:00 -
[58] - Quote
Crissolo wrote:Hello guys, i'm training for T2 cruise missile launcher but i don't know if is better to use faction cruise missile or t2 cruise missile on a raven with rigor rigs.... Let me know Thanks Bye Hey Crissolo. The best option is to train up your skills and experiment. See what works best for you... and have fun.
Sorry if I dis-railed your thread. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1185
|
Posted - 2013.07.08 19:54:00 -
[59] - Quote
Bi-Mi Lansatha wrote:Your contention is they almost always travel at max speed? Not just when the approach? What I see in belt rats is the come in at max speed and the go to orbit speed... whether they are in orbit or not. I am not sure, but in anomalies, Sansha Battleships, Battle Cruisers and Cruisers can't keep up with my Raven (afterburner). Even if they are 70-80 away. In L4s spider Drones move very rapidly until they are close then slow down dramatically. It seems to me that Max Velocity is some type of approach speed that is turned of after... something... and then not turned back on. I could be wrong though. Orbit Velocity: 225.0 m/s Orbit Range: 17,625 m Max. Velocity: 450 m/s
Your 1800 m/s is mwd speed, which belt rats pulse, with corresponding mwd sig bloom. Most mission rats apart from some frigs don't mwd, and don't have the sig bloom. Orbit speed is in orbit, speed is while establishing orbit regardless of direction. I don't know what's there to not understand. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 20:00:00 -
[60] - Quote
sabre906 wrote: [ I don't know what's there to not understand.
No problem... lets give the OP back his thread.
|

Tsukino Stareine
The Red Circle Inc.
461
|
Posted - 2013.07.08 20:26:00 -
[61] - Quote
Bi-Mi Lansatha wrote:Tsukino Stareine wrote:
why do something worse when there's the option to do it better =S?
You believe your way is better... good. Enjoy. If you don't like painters you don't have to use them... Eve is great.
i dont believe, i know.
While you're juggling with your 8 second+ locks times, switching painters, waiting for cycle times, hoping they actually land and selecting targets I am happily blapping all the battleships with fury missiles while my drones are on aggressive so I don't even have to pay attention to them.
3 sentries with a DDA are more than enough to solo anything bc and below if they arent elite cruisers and are a persistent and consistent source of damage.
Tell me, how much DPS your target painters add while shooting that BS rat?
|

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
163
|
Posted - 2013.07.08 20:31:00 -
[62] - Quote
Tsukino Stareine wrote:
Tell me, how much DPS your target painters add while shooting that BS rat?
Let us give the thread back to the OP.
|

Tsukino Stareine
The Red Circle Inc.
461
|
Posted - 2013.07.08 21:00:00 -
[63] - Quote
Bi-Mi Lansatha wrote:Tsukino Stareine wrote:
Tell me, how much DPS your target painters add while shooting that BS rat?
Let us give the thread back to the OP.
ok so we never addressed this:
To give a practical example: with TWO target painters on that 120m sig radius cruiser your fury missiles are doing 483 DPS, compared to faction missiles which are doing 744 DPS (which is full damage).
The arch angel centurion is a belt rat btw.
http://games.chruker.dk/eve_online/inventory.php?group_id=595
this page shows the mission angel cruisers. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
801
|
Posted - 2013.07.09 07:58:00 -
[64] - Quote
Tsukino Stareine wrote:Ok so people are talking about target painters which is something I would also like to clear up.
A PWNAGE painter has a cycle time of 10 seconds.
It has an optimal range of 45km.
A Navy raven is most likely going to be quite far away from it's targets, but for the sake of this particular point let's say all targets are within 45km.
Fair comments about the cycles times and all that, but a PWNAGE has a falloff of 90 km, so even at 90 km range the painter has about an 84% chance to hit the target. |

Crissolo
State War Academy Caldari State
0
|
Posted - 2013.07.09 14:35:00 -
[65] - Quote
another question: Can i use 2 target painters at the same time on the same npc?
|

Whitehound
1512
|
Posted - 2013.07.09 14:54:00 -
[66] - Quote
Crissolo wrote:another question: Can i use 2 target painters at the same time on the same npc?
Yes. The first works 100%, the second will be less effective (86% iirc). Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Malcanis
Vanishing Point. The Initiative.
10692
|
Posted - 2013.07.10 12:04:00 -
[67] - Quote
Bi-Mi Lansatha wrote:Caleidascope wrote: Waste of isk.
Why is that?
Because the CNR will 1-shot anything (except elites) smaller than a battleship with 1 volley of T1 missiles. Why waste T2s?
Depending on the Scenario I warp in and either clear out the BS with Furies then switch to T1 for everything else, or clear out all the med/lights before switching to Furies.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10692
|
Posted - 2013.07.10 12:05:00 -
[68] - Quote
Crissolo wrote:another question: Can i use 2 target painters at the same time on the same npc?
Yes, but stacking penalities apply.
1 Kings 12:11
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