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Lucre
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Posted - 2005.12.05 15:10:00 -
[31]
Originally by: Rod Blaine While technically, your explanation is gramatically more correct, how would personal standing then ever factor into rebirth ? Personal standing being how you stand towards an agent ? 
My guess at this time is that they mean agent (personal) and corporation standing of 8.0. So you need both an agent who likes you and their corp who likes you.
Otherwise, I could (e.g.) jump to any Amarr Navy station, not just those where I've put in the missions. (Not sure how many agents I've got at 8+ where the corp isn't, but it could certainly happen.)
Hm. Presumably there also needs to be Medical facilities at that station too? That could mess up a lot of people unfortunate enough to have run agents in stations without them!
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JP Beauregard
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Posted - 2005.12.05 18:09:00 -
[32]
Originally by: Rod Blaine
While technically, your explanation is gramatically more correct, how would personal standing then ever factor into rebirth ? Personal standing being how you stand towards an agent ? 
I find that hard to believe. Oh, and getting a crop standing of 8.0 is far from impossible. It's actually not that uncommon at all for some empire NPC corps. It is for pirate faction npc corps hwoever, which is exactly what makes sense with the whole deal.
Thank you for quoting it all. Now, did you also read any of it? 
The lack of clarity created through the inconsistent use of otherwise established terminology was exactly my concern. Or in short: Word no make sense.
Thus my rather LOUD plea for clarification. Which (the call, not the clarification), I take it, has echoed though the hallowed halls of the new CCP offices --- and gone completely unheard. |

Neon Genesis
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Posted - 2005.12.05 18:30:00 -
[33]
I hate to be a prophet of doom (altho it is sexy), but this is one more step towards the death of eve. The absolutely perfect idea of risk and reward at the begining of eve is being slowly but surely dumbed down for the less discerning customer.
When battleships cost you something to lose the game was 100x better than it is with 100% insurance.
Implants not in your real character anymore? Great, now it officially costs nothing when you die. I feel a quit post coming on, for the pure reason that eve without risk is eve without the thrill it once had.
There, i just contributed nothing to your thread |

Corb
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Posted - 2005.12.05 18:39:00 -
[34]
There goes implant prices. I guess we courier runners have to live off of fertilizer and water sales. 
Guess we could go back to mi..ning....oh, I think this issue has been discussed in eleventyhundred other threads.
Keeping implants is bad. There was nothing wrong with current mechanics in clone jumping.
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Harisdrop
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Posted - 2005.12.05 18:54:00 -
[35]
Ummm I believe you are all wrong. This is the beginning of the Eve no current PVP wants.
Lets say I now will buy +5 implants for "learning clone".
I buy a set of combat implants for "combat clone"
and another "hauler clone" and a "NPC Clone" Seems I now have 4 sets of implants. Sure I dont loose all of them when I die but the one I am I will loose them.
Now we must be worried that now we can be anywhere and everywhere doing anything at all times.
No more gatecamping. Once you make a clone you are there.
You can just hop in and boom you are now PVP master. The problem is not those that want to PVP but cant it will be those that dont Carebear to have enough isk to PVP. You can buy Hardwire implants and have your PVP ship ready when the call comes from corp office. 30 jumps away not a problem any more. Now fleets will be there and PVP will be on everyones table!
--------------------------
Whats funny is your heard it. |

St Dragon
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Posted - 2005.12.05 19:15:00 -
[36]
Originally by: Avon Worst idea in the whole history of bad ideas.
Implant insurance is just plain wrong.
Are you still here
Thought you were leaving.
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Corb
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Posted - 2005.12.05 19:18:00 -
[37]
If you thought he was leaving would you post with your main?
Didn't think so..........
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EvilDoomer
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Posted - 2005.12.05 19:34:00 -
[38]
Originally by: Matthew Well, the RMR features page has answered a few questions about it:
Where can you jump to?:
1) NPC stations if you have at least 8.0 standing with those NPC's (which rules it out for the majority). 2) Outposts, but only if the owners of the outpost let you. 3) A friendly mothership or titan.
This alone is going to significantly limit the use of it, as the only way you're going to be rebirthing in empire space is if you get ridiculously high standings. It also means that empire-based alliance players can rebirth out to their far bases, but they're going to have to make their way back the old-fashioned way.
The 1 rebirth per 24 hours limit also means that you're not going to see people hopping between "combat" and "training" clones whenever they log in or out. Choosing to hop to a "combat" clone is going to mean forfeiting the benefit of your training implants for a significant amount of time.
So basically Again here is something for only the Rich Alliance members to use.
Thanks
EvilDoomer
Chicago Mobsters In-Game Channel:DAMOB
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So'Kar
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Posted - 2005.12.05 22:06:00 -
[39]
Implants should follow to new clone and there should be cost for using rebirth. It's very much against eve that everyone should start grind their +5 training implant set and somehow reminds me games where players are grinding their epic artifact gear. 
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Zaldiri
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Posted - 2005.12.05 22:50:00 -
[40]
Personally I dont think implants were ever intended to as expensive as they are now. Also if you have combat implants those will get lost, a lot.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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