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He Chaoz
Turalyon Plus
0
|
Posted - 2013.07.09 20:31:00 -
[1] - Quote
Hello,
I have a question about multipliers. Are all the multipliers from bonuses accumulated and then applied, or are they applied individually? If the latter: In what order are they applied? E.g.: I recieve a bonus of 30% and a bonus from 25%. is X multiplied by 1,55 OR is ((x*1,3)*1,25) ?
Also, if this differs between variables (velocity, rate of fire, etc.) please appoint what sytem works in what case.
PS: there is no need to mention diminishing returns, I am aware of that.
Thanks in advance, He |

Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
387
|
Posted - 2013.07.09 20:36:00 -
[2] - Quote
Skill/ship bonus are applied as a total % Module/rig bonus are applied each as a % of the remaining stats after the last bonus applied. I'm not so sure that makes sense. I need more coffee |

He Chaoz
Turalyon Plus
0
|
Posted - 2013.07.09 20:43:00 -
[3] - Quote
Praxis Ginimic wrote:Skill/ship bonus are applied as a total % Module/rig bonus are applied each as a % of the remaining stats after the last bonus applied. I'm not so sure that makes sense. I need more coffee
So skills and ship bonuses that affect a variable are accumulated and then applied? so x*1,55 for the example above? Makes perfect sense, could you tell me where I could verify that? (Where did you found that info) I dont really get what you mean with module/rig bonuses, could you clarify that for me please?
|

Drax Concrilla
Rifterlings Point Blank Alliance
10
|
Posted - 2013.07.09 20:44:00 -
[4] - Quote
See this for a more detailed explanation of how stacking works: Eve Uni to the Rescue |

He Chaoz
Turalyon Plus
0
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Posted - 2013.07.09 20:48:00 -
[5] - Quote
He Chaoz wrote:PS: there is no need to mention diminishing returns, I am aware of that.
|

Tsukino Stareine
The Red Circle Inc.
470
|
Posted - 2013.07.09 20:51:00 -
[6] - Quote
everything in eve stacks multiplicatively and most of the time are subject to stacking penalties apart from a few notable exceptions (damage control and reactive armour hardener). |

Daniel Plain
Science and Trade Institute Caldari State
1270
|
Posted - 2013.07.09 20:57:00 -
[7] - Quote
it depends on the stat. resistances behave differently than weapon damage amplifiers which again behave differently than rate of fire bonuses. i'm too lazy to type, you'll have to google the formula for each stat.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
387
|
Posted - 2013.07.09 20:58:00 -
[8] - Quote
He Chaoz wrote:Praxis Ginimic wrote:Skill/ship bonus are applied as a total % Module/rig bonus are applied each as a % of the remaining stats after the last bonus applied. I'm not so sure that makes sense. I need more coffee So skills and ship bonuses that affect a variable are accumulated and then applied? so x*1,55 for the example above? Makes perfect sense, could you tell me where I could verify that? (Where did you found that info) I dont really get what you mean with module/rig bonuses, could you clarify that for me please?
An EANM gives you 20% resistance across the board. An energized em membrane then givea you 35.7%. That 35.7% is taken from the remaining 80%, not the original 100% so...diminishing returns. |

He Chaoz
Turalyon Plus
0
|
Posted - 2013.07.09 20:59:00 -
[9] - Quote
Tsukino Stareine wrote:everything in eve stacks multiplicatively and most of the time are subject to stacking penalties apart from a few notable exceptions (damage control and reactive armour hardener).
Thanks for your answer. Alas, due to the language and my understandings of math, I dont know what you mean by 'multiplicatively', could you explain it for me please?
|

Daniel Plain
Science and Trade Institute Caldari State
1270
|
Posted - 2013.07.09 20:59:00 -
[10] - Quote
Tsukino Stareine wrote:everything in eve stacks multiplicatively resistances are added together, so are flat boni to cpu, cap etc.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

He Chaoz
Turalyon Plus
0
|
Posted - 2013.07.09 21:07:00 -
[11] - Quote
Praxis Ginimic wrote:An EANM gives you 20% resistance across the board. An energized em membrane then givea you 35.7%. That 35.7% is taken from the remaining 80%, not the original 100% so...diminishing returns.
OK. But that's only the case for resistances, right?
___
Here's the deal guys: In a Bellicose fitting, with Min Cruiser V and Signature Focusing V, you get a 37,5% and a 25% bonus to Target Painting. Now, is the formula either A: 30*1,625 or B: (30*1,375)*1,25? (or, in the case of a specific order to bonuses being applied, even a option C: (30*1,25)*1,375?
I'm also interested how it would work for other variables.
|

Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
387
|
Posted - 2013.07.09 21:07:00 -
[12] - Quote
Daniel Plain wrote:Tsukino Stareine wrote:everything in eve stacks multiplicatively resistances are added together, so are flat boni to cpu, cap etc.
I stand corrected as to my specific example. Thanks Dan. |

Tsukino Stareine
The Red Circle Inc.
470
|
Posted - 2013.07.09 21:09:00 -
[13] - Quote
Daniel Plain wrote:Tsukino Stareine wrote:everything in eve stacks multiplicatively resistances are added together, so are flat boni to cpu, cap etc.
um, no theyre not?
And please don't ever write "boni" again, it's not a word. |

Tsukino Stareine
The Red Circle Inc.
470
|
Posted - 2013.07.09 21:10:00 -
[14] - Quote
He Chaoz wrote:Praxis Ginimic wrote:An EANM gives you 20% resistance across the board. An energized em membrane then givea you 35.7%. That 35.7% is taken from the remaining 80%, not the original 100% so...diminishing returns. OK. But that's only the case for resistances, right? ___ Here's the deal guys: In a Bellicose fitting, with Min Cruiser V and Signature Focusing V, you get a 37,5% and a 25% bonus to Target Painting. Now, is the formula either A: 30*1,625 or B: (30*1,375)*1,25? (or, in the case of a specific order to bonuses being applied, even a option C: (30*1,25)*1,375? I'm also interested how it would work for other variables.
There is no order, because you multiply all factors together, there is no addition. |

Tau Cabalander
Retirement Retreat Working Stiffs
1988
|
Posted - 2013.07.09 21:10:00 -
[15] - Quote
Bonus Multiplier = (1 + bonus1) * (1 + bonus2) * (1 + bonus3) * ... * (1 + bonusN)
Stacking penalty applies to some modules with the same effect. The effects are sorted from largest to smallest before applying penalties.
Aenigma's Stacking Penalty Guide
Number of modules/rigs Stacking penalty 1 1.000000000000 2 0.869119980800 3 0.570583143511 4 0.282955154023 5 0.105992649743 6 0.029991166533 7 0.006410183118 8 0.001034920483 9 0.000126212683 10 0.000011626754 11 0.000000809046
Bonus Multiplier = (1 + bonus1 * 1.0) * (1 + bonus2 * 0.869119980800) * (1 + bonus3 * 0.570583143511) |

He Chaoz
Turalyon Plus
0
|
Posted - 2013.07.09 21:15:00 -
[16] - Quote
Tau Cabalander wrote:Bonus Multiplier = (1 + bonus1) * (1 + bonus2) * (1 + bonus3) * ... * (1 + bonusN) Stacking penalty applies to some modules with the same effect. The effects are sorted from largest to smallest before applying penalties. Aenigma's Stacking Penalty GuideNumber of modules/rigs Stacking penalty 1 1.000000000000 2 0.869119980800 3 0.570583143511 4 0.282955154023 5 0.105992649743 6 0.029991166533 7 0.006410183118 8 0.001034920483 9 0.000126212683 10 0.000011626754 11 0.000000809046 Bonus Multiplier = (1 + bonus1 * 1.0) * (1 + bonus2 * 0.869119980800) * (1 + bonus3 * 0.570583143511)
Thanks everybody for replying in my topic to help me but for God's sake, read the original post thoroughly and then reply. I am (specifically) not asking about diminishing returns nor am I asking something about resistances in specific. |

He Chaoz
Turalyon Plus
0
|
Posted - 2013.07.09 21:18:00 -
[17] - Quote
Tsukino Stareine wrote:He Chaoz wrote:Praxis Ginimic wrote:An EANM gives you 20% resistance across the board. An energized em membrane then givea you 35.7%. That 35.7% is taken from the remaining 80%, not the original 100% so...diminishing returns. OK. But that's only the case for resistances, right? ___ Here's the deal guys: In a Bellicose fitting, with Min Cruiser V and Signature Focusing V, you get a 37,5% and a 25% bonus to Target Painting. Now, is the formula either A: 30*1,625 or B: (30*1,375)*1,25? (or, in the case of a specific order to bonuses being applied, even a option C: (30*1,25)*1,375? I'm also interested how it would work for other variables. There is no order, because you multiply all factors together, there is no addition.
So you are saying is, all modifiers are added together and then applied to the variable? (30*1,625)? Where did you found that information?
|

Daniel Plain
Science and Trade Institute Caldari State
1270
|
Posted - 2013.07.09 21:20:00 -
[18] - Quote
Tsukino Stareine wrote:Daniel Plain wrote:Tsukino Stareine wrote:everything in eve stacks multiplicatively resistances are added together, so are flat boni to cpu, cap etc. um, no theyre not? yes they are, otherwise T1 ships would not be able to get EM shield resistance.
Quote:And please don't ever write "boni" again, it's not a word. depends on the language.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Tau Cabalander
Retirement Retreat Working Stiffs
1988
|
Posted - 2013.07.09 21:24:00 -
[19] - Quote
He Chaoz wrote:Thanks everybody for replying in my topic to help me but for God's sake, read the original post thoroughly and then reply. I am (specifically) not asking about diminishing returns nor am I asking something about resistances in specific. One really cannot discuss resistance bonuses without mentioning stacking penalties.
Resistances are affected by resistance modules, resistance rigs, and damage controls. Damage controls are not stacking penalized, but the rest are.
Note that ship resistance bonuses are not stacking penalized either. [Neither are implants, nor skill bonuses when applicable.]
If there is a stacking penalty, the ring or module will indicate so. |

Tsukino Stareine
The Red Circle Inc.
470
|
Posted - 2013.07.09 21:27:00 -
[20] - Quote
Daniel Plain wrote:Tsukino Stareine wrote:Daniel Plain wrote:Tsukino Stareine wrote:everything in eve stacks multiplicatively resistances are added together, so are flat boni to cpu, cap etc. um, no theyre not? yes they are, otherwise T1 ships would not be able to get EM shield resistance. Quote:And please don't ever write "boni" again, it's not a word. depends on the language.
You are completely wrong, if resistances were added then it would be possible to get 100% resistances on t2 and t3 hulls.
Obviously there is a code exception which states that if the base resistance is 0 then the first module will add the relevant resistance instead of multiplying by 0.
We are speaking english, there is no word "boni" in the english language. Please use the correct pluralisation "bonuses", if you would like to write in German there is a dedicated forum for that. |

He Chaoz
Turalyon Plus
0
|
Posted - 2013.07.09 21:28:00 -
[21] - Quote
Tau Cabalander wrote:He Chaoz wrote:Thanks everybody for replying in my topic to help me but for God's sake, read the original post thoroughly and then reply. I am (specifically) not asking about diminishing returns nor am I asking something about resistances in specific. One really cannot discuss resistance bonuses without mentioning stacking penalties.Resistances are affected by resistance modules, resistance rigs, and damage controls. Damage controls are not stacking penalized, but the rest are. Note that ship resistance bonuses are not stacking penalized either. [Neither are implants, nor skill bonuses when applicable.] If there is a stacking penalty, the ring or module will indicate so.
Why, good sir, are you discussing resistance bonuses in my topic about modifiers in general and the order (or not) in which they are applied?
You know what, nevermind. I'll head to BattleClinic |

Tsukino Stareine
The Red Circle Inc.
470
|
Posted - 2013.07.09 21:30:00 -
[22] - Quote
He Chaoz wrote:Tsukino Stareine wrote:He Chaoz wrote:Praxis Ginimic wrote:An EANM gives you 20% resistance across the board. An energized em membrane then givea you 35.7%. That 35.7% is taken from the remaining 80%, not the original 100% so...diminishing returns. OK. But that's only the case for resistances, right? ___ Here's the deal guys: In a Bellicose fitting, with Min Cruiser V and Signature Focusing V, you get a 37,5% and a 25% bonus to Target Painting. Now, is the formula either A: 30*1,625 or B: (30*1,375)*1,25? (or, in the case of a specific order to bonuses being applied, even a option C: (30*1,25)*1,375? I'm also interested how it would work for other variables. There is no order, because you multiply all factors together, there is no addition. So you are saying is, all modifiers are added together and then applied to the variable? (30*1,625)? Where did you found that information?
im saying all modifiers are MULTIPLIED together and the MULTIPLIED with the base value. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2259
|
Posted - 2013.07.09 21:33:00 -
[23] - Quote
Things generally work multiplicatively:
Example: For T2 Nuetron Blaster Damage on a Thorax: Total Damage = Base Damage Modifier (=4.41 for a Nuetron Blaster) * ( 1 + .05 * Gallente Cruiser Level) * | ( 1 + .05 * Med Hyb Turret Level) * | Skills don't have Stacking Penalties ( 1 + .02 * Med Blaster Spec Level) * | ( 1 + .03 * Surgical Strike Level) * | ( 1 + .10 for the first t2 Magnetic Field stabilizer) * ( 1 + .10 for the second T2 MFS * 0.869 <- stacking Penaltiy for second module altering the same attribute) * ( 1 + .10 for the thrid T2 MFS * 0.571 <- Stacking Penalty for the third module altering the same attribute) * ( 1 + .10 for the Hybrid Collision Accelerator Rig * 0.283 <- Stacking Penalty for the fourth Module alter the same attribute)
= 11.328 at all level 5's
|

Steve Ronuken
Fuzzwork Enterprises
1619
|
Posted - 2013.07.09 21:40:00 -
[24] - Quote
resistances, ignoring stacking penalties:
Resistance 1: 30% Resistance 2: 25%
Resistances are applied to incoming damage. So, 100 damage coming in.
100 * (1-0.3) * (1-0.25)
or 52.5 damage remaining. resistance of 47.5% Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

He Chaoz
Turalyon Plus
0
|
Posted - 2013.07.09 21:42:00 -
[25] - Quote
Gizznitt Malikite wrote: Things generally work multiplicatively:
Example: For T2 Nuetron Blaster Damage on a Thorax: Total Damage = Base Damage Modifier (=4.41 for a Nuetron Blaster) * ( 1 + .05 * Gallente Cruiser Level) * | ( 1 + .05 * Med Hyb Turret Level) * | Skills don't have Stacking Penalties ( 1 + .02 * Med Blaster Spec Level) * | ( 1 + .03 * Surgical Strike Level) * | ( 1 + .10 for the first t2 Magnetic Field stabilizer) * ( 1 + .10 for the second T2 MFS * 0.869 <- stacking Penaltiy for second module altering the same attribute) * ( 1 + .10 for the thrid T2 MFS * 0.571 <- Stacking Penalty for the third module altering the same attribute) * ( 1 + .10 for the Hybrid Collision Accelerator Rig * 0.283 <- Stacking Penalty for the fourth Module alter the same attribute)
= 11.328 at all level 5's
Thanks for your answer. Could you explain to me how I apply this into the field of Ewar? So how do I calculate bonuses for target painting? Target painters dont have base modifiers, afaik.
|

Tau Cabalander
Retirement Retreat Working Stiffs
1988
|
Posted - 2013.07.09 21:42:00 -
[26] - Quote
He Chaoz wrote:Why, good sir, are you discussing resistance bonuses in my topic about modifiers in general and the order (or not) in which they are applied? Because resistances was brought by others, and bonus order is applicable to stacking penalties only.
Resistance are also an odd case, in that they are not applied as-is, but rather to the difference between 100%.
He Chaoz wrote:You know what, nevermind. I'll head to BattleClinic Lol. good luck there. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2259
|
Posted - 2013.07.09 21:53:00 -
[27] - Quote
Example:
Shield Thermal Resist on a Drake with 2x IFs, 1 anti-Therm Shield Rig, and a DCU. Base Thermal resist on a Drake's Shields (20%): Don't look at this as a 20% increase in resists, look at this as it receives only 80% of the incoming damage!
It is best to look at this as damage it receives. Starting with 1: 1 * ( .8 From Base resists ) * ( 1 - .04 * Caldari Battlecruiser Skill Level) * ( 1 - .125 from Damage Control II <-- special module that does not stack) * ( 1 - .30 from the First Invulnerability Field II ) * ( 1 - .30 From the 2nd IF * 0.87 <- Stacking Penalty for second Module) * ( 1 - .30 From the Anti-Therm Rig * .57 <- Stacking Penalty for the third Module)
= 0.240 If you were to receive 100 damage incoming, only 24 damage would be inflicted to your shield HP. Your Shield resistances would be 1 - 0.240 = .76 = 76%
|

He Chaoz
Turalyon Plus
0
|
Posted - 2013.07.09 21:58:00 -
[28] - Quote
Gizznitt Malikite wrote: Example:
Shield Thermal Resist on a Drake with 2x IFs, 1 anti-Therm Shield Rig, and a DCU. Base Thermal resist on a Drake's Shields (20%): Don't look at this as a 20% increase in resists, look at this as it receives only 80% of the incoming damage!
It is best to look at this as damage it receives. Starting with 1: 1 * ( .8 From Base resists ) * ( 1 - .04 * Caldari Battlecruiser Skill Level) * ( 1 - .125 from Damage Control II <-- special module that does not stack) * ( 1 - .30 from the First Invulnerability Field II ) * ( 1 - .30 From the 2nd IF * 0.87 <- Stacking Penalty for second Module) * ( 1 - .30 From the Anti-Therm Rig * .57 <- Stacking Penalty for the third Module)
= 0.240 If you were to receive 100 damage incoming, only 24 damage would be inflicted to your shield HP. Your Shield resistances would be 1 - 0.240 = .76 = 76%
Thanks again, for your reply. Could you explain to me how it works in the case of the Target Painting?
|

Gizznitt Malikite
Agony Unleashed Agony Empire
2259
|
Posted - 2013.07.09 22:09:00 -
[29] - Quote
He Chaoz wrote:Gizznitt Malikite wrote: Things generally work multiplicatively:
Example: For T2 Nuetron Blaster Damage on a Thorax: Total Damage = Base Damage Modifier (=4.41 for a Nuetron Blaster) * ( 1 + .05 * Gallente Cruiser Level) * | ( 1 + .05 * Med Hyb Turret Level) * | Skills don't have Stacking Penalties ( 1 + .02 * Med Blaster Spec Level) * | ( 1 + .03 * Surgical Strike Level) * | ( 1 + .10 for the first t2 Magnetic Field stabilizer) * ( 1 + .10 for the second T2 MFS * 0.869 <- stacking Penaltiy for second module altering the same attribute) * ( 1 + .10 for the thrid T2 MFS * 0.571 <- Stacking Penalty for the third module altering the same attribute) * ( 1 + .10 for the Hybrid Collision Accelerator Rig * 0.283 <- Stacking Penalty for the fourth Module alter the same attribute)
= 11.328 at all level 5's
Thanks for your answer. Could you explain to me how I apply this into the field of Ewar? So how do I calculate bonuses for target painting? Target painters dont have base modifiers, afaik.
Ok, The increase in sig radius of your target, from a Huggin with 3x T2 Target Painters, assuming all level 5 skills:
The signature Radius Bonus of each module should be calculated first: Sig boost from a single t2 Paint = +30% (Base module value) * ( 1 + .05 * Signature Focusing Skill Level ) * ( 1 + .10 * Minmatar Cruiser Skill Level ) == +56.25% per painter with all level V Skills
So, a Frigate with a 40 m Signature will have 40 (no Paints) 40 * ( 1 + 0.5625 ) = 62.5 m (1 Paint) 40 * ( 1 + 0.5625 ) * ( 1 + 0.5625 * .87 <-- Stacking Penalty for Second Module) = 93.1 m (2 Paints) 40 * ( 1 + 0.5625 ) * ( 1 + 0.5625 * .87 ) * ( 1 + 0.5625 * .57 <-- Stacking Penalty for Third Module) = 122.9 m (3 Paints)
Note: Most frigs do not have exactly 40 m as their sig size... The ship type, and how it is fit will change this value. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2259
|
Posted - 2013.07.09 22:13:00 -
[30] - Quote
Steve Ronuken wrote:resistances, ignoring stacking penalties:
Resistance 1: 30% Resistance 2: 25%
Resistances are applied to incoming damage. So, 100 damage coming in.
100 * (1-0.3) * (1-0.25)
or 52.5 damage remaining. resistance of 47.5%
Modules that increase your ships Resistances do NOT ignore stacking penalties... That's simply incorrect.
|

Steve Ronuken
Fuzzwork Enterprises
1619
|
Posted - 2013.07.09 22:17:00 -
[31] - Quote
Gizznitt Malikite wrote:Steve Ronuken wrote:resistances, ignoring stacking penalties:
Resistance 1: 30% Resistance 2: 25%
Resistances are applied to incoming damage. So, 100 damage coming in.
100 * (1-0.3) * (1-0.25)
or 52.5 damage remaining. resistance of 47.5% Modules that increase your ships Resistances do NOT ignore stacking penalties... That's simply incorrect.
I wasn't meaning that they didn't. Just describing how they applied without the added complexity of stacking penalties.  Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Gizznitt Malikite
Agony Unleashed Agony Empire
2259
|
Posted - 2013.07.09 22:25:00 -
[32] - Quote
Gizznitt Malikite wrote:He Chaoz wrote:Gizznitt Malikite wrote: Things generally work multiplicatively:
Example: For T2 Nuetron Blaster Damage on a Thorax: Total Damage = Base Damage Modifier (=4.41 for a Nuetron Blaster) * ( 1 + .05 * Gallente Cruiser Level) * | ( 1 + .05 * Med Hyb Turret Level) * | Skills don't have Stacking Penalties ( 1 + .02 * Med Blaster Spec Level) * | ( 1 + .03 * Surgical Strike Level) * | ( 1 + .10 for the first t2 Magnetic Field stabilizer) * ( 1 + .10 for the second T2 MFS * 0.869 <- stacking Penaltiy for second module altering the same attribute) * ( 1 + .10 for the thrid T2 MFS * 0.571 <- Stacking Penalty for the third module altering the same attribute) * ( 1 + .10 for the Hybrid Collision Accelerator Rig * 0.283 <- Stacking Penalty for the fourth Module alter the same attribute)
= 11.328 at all level 5's
Thanks for your answer. Could you explain to me how I apply this into the field of Ewar? So how do I calculate bonuses for target painting? Target painters dont have base modifiers, afaik. Ok, The increase in sig radius of your target, from a Huggin with 3x T2 Target Painters, assuming all level 5 skills: The signature Radius Bonus of each module should be calculated first: Sig boost from a single t2 Paint = +30% (Base module value) * ( 1 + .05 * Signature Focusing Skill Level ) * ( 1 + .10 * Minmatar Cruiser Skill Level ) == +56.25% per painter with all level V Skills So, a Frigate with a 40 m Signature will have 40 (no Paints) 40 * ( 1 + 0.5625 ) = 62.5 m (1 Paint) 40 * ( 1 + 0.5625 ) * ( 1 + 0.5625 * .87 <-- Stacking Penalty for Second Module) = 93.1 m (2 Paints) 40 * ( 1 + 0.5625 ) * ( 1 + 0.5625 * .87 ) * ( 1 + 0.5625 * .57 <-- Stacking Penalty for Third Module) = 122.9 m (3 Paints) Note: Most frigs do not have exactly 40 m as their sig size... The ship type, and how it is fit will change this value.
I understand how you are worried about order: For example, if you are being TP'd by 3x Paints, Two bonused for +56.25%, and perhaps a third paint from an unskilled, unbonused ship, which may only give +30%. The question might be, how does the game determine which paint counts as the "first module" without penalty, which one is the "second module" which is only 87% effective, and which modules is the "third" coming at at 57% effective.
The game orders modules by their potency, so the 30% module, being the least potent, would receive the 57% stacking penalty. This works the same with Resistance enhancers, Damage Amplifiers, etc.
|

Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
387
|
Posted - 2013.07.09 22:30:00 -
[33] - Quote
Honestly dude, too many of us (myself included) have spent way too long hunting down formulas and eft'ing our brains out. The best way to get results is to fit the thing up and go shoot something.
Find a frig, kill the frig, assess, repeat!
Another edit for my stupid smart phone |
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