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Rayzilla Zaraki
Tandokuno
124
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Posted - 2013.07.10 15:01:00 -
[1] - Quote
I do agree that it is weird that there is no mechanic by which players can actively hunt down cloaked spies.
The closest analogies to cloaked spies would be submarines and we all know it is possible to hunt them down. Not easy, but possible.
However, submarines don't show up on "local chat" since there is currently no such thing in real life. The good guys have to suspect that the bad guys have a submarine parked off their coast then proceed to look for it. No looking in the chat system and counting faces.
So...what throws the whole argument about it being logical to be able to hunt cloaked spies (with which I agree) is that local chat exists. A lot of people like to point out that local is the counter to cloaks. It is to an extent, but it's not a 100% counter.
So, the logical idea would be to completely remove local and then allow the hunting. But, that kind of kills the social aspect of the game. Face it, we like to BS with others who aren't in our corp or trash talk players in a fight.
The compromise that makes sense is that activating a cloak removes you from local but still allows you to monitor it. Of course, non-cloaky types would scream that its unfair, despite it making total sense.
So, to appease the screamers, some sort of module would have to be created that would warn of a cloaked ship in the system and give only the roughest location for it. Players would then have to scan down and attack the cloaked ship similar to how you described. I prefer a specialized AOE missile designed to force a decloak, myself. Gate campers are just Carebears with anger issues. |

Rayzilla Zaraki
Tandokuno
124
|
Posted - 2013.07.10 15:10:00 -
[2] - Quote
Insert shameless self-promotion here -------->
:-) Gate campers are just Carebears with anger issues. |

Rayzilla Zaraki
Tandokuno
124
|
Posted - 2013.07.10 15:15:00 -
[3] - Quote
I deny nothing, but I do point out that if a better solution is offered, I will use that instead.
I am simply an engineer with free time, who likes to solve these kinds of puzzles :)[/quote]
In that case, let the link wars begin!
https://forums.eveonline.com/default.aspx?g=posts&t=234371
Gate campers are just Carebears with anger issues. |

Rayzilla Zaraki
Tandokuno
124
|
Posted - 2013.07.10 15:41:00 -
[4] - Quote
Rayzilla Zaraki wrote:[quote=Nikk Narrel] I deny nothing, but I do point out that if a better solution is offered, I will use that instead.
I am simply an engineer with free time, who likes to solve these kinds of puzzles :)
In that case, let the link wars begin!
https://forums.eveonline.com/default.aspx?g=posts&t=234371 Gate campers are just Carebears with anger issues. |

Rayzilla Zaraki
Tandokuno
124
|
Posted - 2013.07.10 16:18:00 -
[5] - Quote
Nikk Narrel wrote: Ok, I am missing something here.
Are you operating under the belief that cloaking is not balanced, and this is how you correct it?
OR
Am I missing where this balancing aspect pays for the ability to hunt cloaked vessels?
Neither, really. It is me looking at cloaking and wondering why the heck they can't be hunted and proposing a way to do it. The idea evolved throughout the thread to figure out a balance to it. The thread died before it got there. Gate campers are just Carebears with anger issues. |
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