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Bermag
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Posted - 2005.12.09 12:44:00 -
[1]
I have spent my 3 weeks in Eve in empire space. What do I need to know about alliances and territorial claims etc before I even try to venture into 0.0 space? Which regions are heavily guarded by their "owners" and you will be KOS when entering etc? Any corps/alliances I should stay far away from 
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Zafon
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Posted - 2005.12.09 13:19:00 -
[2]
How much isk in the way of ships and implants are you prepared to lose?
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Zafon
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Posted - 2005.12.09 13:23:00 -
[3]
How much isk in the way of ships and implants are you prepared to lose?
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Pagefault
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Posted - 2005.12.09 13:25:00 -
[4]
Every region in 0.0 is claimed by somebody. Afaik there is currently no ally that lets NPC-Corp Members pass. Every System that connects 0.0 to empire is guarded, but the ammount of guards vary widely. You might be lucky and nobody is there, but you might very well meet a full-fledged gank-fleet. Best is to go to the gate that enters the 0.0, but do not jump through. Usually there are scouts, that look who is coming in. Convo them, perhaps they will refer you to somebody to talk to. Usually scouts are very bored, because the job _is_ boring, so if you don't come in the moment of an attack you have good chances that they'll talk to you...
--- All my statements are my personal opinion. I am not speaking on behalf of any entity, corp or alliance in this forums. |

Adam Reed
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Posted - 2005.12.09 13:30:00 -
[5]
That is excellent advice I have to say.
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"I don't mean to sound cruel or harsh, but I am, so that's how it comes out." |

Bermag
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Posted - 2005.12.09 14:01:00 -
[6]
Originally by: Zafon How much isk in the way of ships and implants are you prepared to lose?
Don't have any implants any more (lost them because I did not look where my auto pilot took me lol) and was planning to use a cheap frigate for scouting.
I like not having to loose anything valuable. Make you much bolder lol.
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Bermag
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Posted - 2005.12.09 14:09:00 -
[7]
Originally by: Pagefault Every region in 0.0 is claimed by somebody. Afaik there is currently no ally that lets NPC-Corp Members pass. Every System that connects 0.0 to empire is guarded, but the ammount of guards vary widely. You might be lucky and nobody is there, but you might very well meet a full-fledged gank-fleet. Best is to go to the gate that enters the 0.0, but do not jump through. Usually there are scouts, that look who is coming in. Convo them, perhaps they will refer you to somebody to talk to. Usually scouts are very bored, because the job _is_ boring, so if you don't come in the moment of an attack you have good chances that they'll talk to you...
Thx.
Btw, are you cloaked/unattaclable when you enter after a jump (and don't move)?
Maybe it is possible to make some deals with the guarding alliances/corps. Not sure what a poor noob like me can offer though 
Any 0.0 regiions connecting to empire which are usually less heavily guarded or considered less valuable to protect? I guess it is most dangerous when entering the connecting systems and if you manage to pass through it is easier to survive.
Guess I need to find a system which is guarded by people in a different time zone 
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Binary Mind
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Posted - 2005.12.09 14:09:00 -
[8]
good advice indeed, but usually the scouts on the entry systems are cloaked, so you won't really see them at the gate.
but on the map you can easily see who's claiming the region and so you can always try to find someone from that alliance to ask for trespassing or whatever.
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zigzagzog
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Posted - 2005.12.09 14:20:00 -
[9]
One of the problems you face is the fact that alliances are wary of new characters in the starting corps because of alt abuse. How are they to know that you are not the alt of a 20million sp character who belongs to a competing alliance......?
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Pagefault
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Posted - 2005.12.09 14:33:00 -
[10]
Not a good idea to rely on the cloak after jump. As soon as you entered the 0.0 you will be fugitive. You will decloak after a minute and you will be shot. Odds are good that they get you. Better stay outside and talk in advance.
I should add, that your request to pass is likely to be denied. As mentioned, it is very likely that you will be treated as an alt-spy. But maybe you'll get a nice chat with someone and you can learn about the politics of the alliances. You are a bit young to venture into 0.0 alone anyways, the belt-rats would rip you appart in seconds, but perhaps you find someone who gives you a trial-membership in his corp, and you'll be granted access to 0.0 when you have proven trustworthy.
Perhaps another way is to try to contanct the "ISS", the Interstellar Starbase Syndicate. They are an industrial ally that does not claim any space themselves, but have treaties with a lot of alliances to utilize their space. These folks should have a good overview of what is going on from a neutral perspective. --- All my statements are my personal opinion. I am not speaking on behalf of any entity, corp or alliance in this forums. |

Bermag
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Posted - 2005.12.09 14:42:00 -
[11]
Guess I should stay in my quite and friendly 0.4 system for a while lol
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Binary Mind
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Posted - 2005.12.09 14:45:00 -
[12]
Edited by: Binary Mind on 09/12/2005 14:46:00
Originally by: Bermag Guess I should stay in my quite and friendly 0.4 system for a while lol
no why? you can always join one of the corps that are in such an alliance, then you'll have free passage to their space and will even be protected inside.
btw, 0.0 space is way more safe than empire if you know what you're doing.
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Vladimir Ilych
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Posted - 2005.12.09 15:12:00 -
[13]
try and find a 0.0 corp to join. you will get very limited access to their assets until you prove trustworthy (this is possible as this is how got 0.0 access). And as the last poster said, 0.0 is way safer than 0.4 - 0.1 as that is where 99% of pirates hang out.
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Bermag
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Posted - 2005.12.09 17:33:00 -
[14]
lol 0.0 space seems to be a lot more "carebear" territory than I thought. Join a corp in an alliance and you have nothing to worry about (or do you)?
So most entrances are guarded by their owning alliance keeping pirates and other threats out while the member of the alliance can move around in their space with nothing to worry about?
But I guess there are some region/systems that are war zones with no owner?
How about stations? ARe they owned by player corps or are there neutral stations which you can dock at as well?
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Judius
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Posted - 2005.12.09 18:10:00 -
[15]
Edited by: Judius on 09/12/2005 18:14:11
Originally by: Bermag lol 0.0 space seems to be a lot more "carebear" territory than I thought. Join a corp in an alliance and you have nothing to worry about (or do you)?
So most entrances are guarded by their owning alliance keeping pirates and other threats out while the member of the alliance can move around in their space with nothing to worry about?
But I guess there are some region/systems that are war zones with no owner?
How about stations? ARe they owned by player corps or are there neutral stations which you can dock at as well?
well kinda if your in a corp with a stronge alliance it is easy to feel safe in 0.0, but it is never 100% there are always pirates and the inevitable wars that go with alliance life.
For the most part people keep there space guarded but again it is not 100% most well traveld pipelines into alliance territories are guarded but again there is always a chance that pirates or an enemy fleet can break through.
Yes some regions are indeed total chaos, those are normaly the areas with many entry points and no conqerable stations making them hard to claim or defend.
you will encounter 3 types of stations in 0.0
Public stations wich anyone can dock at however that does not necissarily mean they are safe to visit, most of the time they are well guarded by a corp or alliance some better than others
Conquerable stations these are stations that have been conquerd by an alliance or corp and require the owning corp to grant docking rights before entering them
Ouposts wich are player built stations with limitations depending on thier racial type. To my knowledge the only publicly dockable Outpost is ISS Margins outpost in the south, but you will be required to pay a fee to dock.
It's also worth mentioning POS's wich many corps operate out of in 0.0 they have thier limitations but they can be easily used in 0.0 as bases of operations. It's best to stay away from these in 0.0 if you don't know the owners because often they are set to shoot any ships wich come anywhere near them.
Hope that helps :)
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Dark Shikari
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Posted - 2005.12.09 18:23:00 -
[16]
Originally by: Bermag lol 0.0 space seems to be a lot more "carebear" territory than I thought. Join a corp in an alliance and you have nothing to worry about (or do you)?
So most entrances are guarded by their owning alliance keeping pirates and other threats out while the member of the alliance can move around in their space with nothing to worry about?
Doing as you have suggested will generally get you killed.
You can never assume 0.0 is safe, and doing so will just ensure you lose a lot of ships.
No alliance space is perfectly protected, or even close. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Able Citizen
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Posted - 2005.12.09 18:25:00 -
[17]
Originally by: Bermag Guess I should stay in my quite and friendly 0.4 system for a while lol
Bermag, my brother, there is no need for you to allow the territorialists to deny you the right to explore freespace.
Is there risk in the vast reaches of space? For certain. However, there is risk in all we do, is there not?
Not all 0.0 systems are claimed by an alliance. Take my home, Pure Blind, for example. Freecaptains venture in and out of Pure Blind. We certainly count on using our INSTA jumps, to be sure 
Come and see me in Osmeden. I will share what I can with you. I am still relatively new to the idea of freespace, but my compatriots have helped me realize the unalienable rights that we must lay claim to when facing territorialists who close their borders.
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Dark Shikari
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Posted - 2005.12.09 18:30:00 -
[18]
Originally by: Able Citizen
Originally by: Bermag Guess I should stay in my quite and friendly 0.4 system for a while lol
Bermag, my brother, there is no need for you to allow the territorialists to deny you the right to explore freespace.
Is there risk in the vast reaches of space? For certain. However, there is risk in all we do, is there not?
Not all 0.0 systems are claimed by an alliance. Take my home, Pure Blind, for example. Freecaptains venture in and out of Pure Blind. We certainly count on using our INSTA jumps, to be sure 
Come and see me in Osmeden. I will share what I can with you. I am still relatively new to the idea of freespace, but my compatriots have helped me realize the unalienable rights that we must lay claim to when facing territorialists who close their borders.
The last place a newbie should be is Pure Blind or Syndicate (the two unclaimed regions). From experience, I can say they are by far the most dangerous regions in the game. Every time I've had to head in to pick up the simplest of items in the fastest of ships during the least popular timezones, I've had an inty squad end up on my tail on the way out. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Bermag
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Posted - 2005.12.09 22:07:00 -
[19]
Originally by: Able Citizen
Originally by: Bermag Guess I should stay in my quite and friendly 0.4 system for a while lol
Bermag, my brother, there is no need for you to allow the territorialists to deny you the right to explore freespace.
Is there risk in the vast reaches of space? For certain. However, there is risk in all we do, is there not?
Not all 0.0 systems are claimed by an alliance. Take my home, Pure Blind, for example. Freecaptains venture in and out of Pure Blind. We certainly count on using our INSTA jumps, to be sure 
Come and see me in Osmeden. I will share what I can with you. I am still relatively new to the idea of freespace, but my compatriots have helped me realize the unalienable rights that we must lay claim to when facing territorialists who close their borders.
That is the right spirit . Who want to live forever?
A lawless dangerous area has many opportunities for an entreprenur.
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Jezala
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Posted - 2005.12.09 22:08:00 -
[20]
Bermag, come down to Upper Providence. It is a bit safer than Pure Blind and Syndicate for noobs and neutral parties, although the situation may have changed a little now that all pirates in the region are organizing under "The Sudden Death Squad" flag. Becareful though, don't enter Providence through the HED entrance. HED is a very hot spot with a heavy amount of traffic. I'd suggest flying to "Esa" first then head into 0.0 via the Kari/YM-9PL gate.
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