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Adoro
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Posted - 2005.12.09 17:11:00 -
[1]
Havent seen any BPO or cant find it on the Market?
Does it excists?
It does shows at the Item Database and on Market of you tick off "Show only avaiable"
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R31D
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Posted - 2005.12.09 17:14:00 -
[2]
It's got stats but hasn't been introduced yet
Free bumpage for all |

LUKEC
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Posted - 2005.12.09 17:18:00 -
[3]
too bad it will fit only on gallente / caldari intys. Minmater & amarr will need cpu to fit em :)
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Grimpak
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Posted - 2005.12.09 17:23:00 -
[4]
Originally by: LUKEC too bad it will fit only on gallente / caldari intys. Minmater & amarr will need cpu to fit em :)
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Celestial Horizon: we go zerg on you |

Ortu Konsinni
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Posted - 2005.12.09 17:30:00 -
[5]
I doubt they'll ever release T2 warp scrambling modules with the stats they currently have on Tranquility. It's likely that they'll only do it when and if they revamp the entire warp scrambling system and make it like the ECM jamming system (using the propulsion strength value in every ship's attributes).
--- Ortu Konsinni Chief diplomat - French Force Alliance --- EVE Player Ship Gallery |

Shayla Sh'inlux
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Posted - 2005.12.09 18:00:00 -
[6]
That has been tried when the ECM changes were being tested and turned out to be horrible.
It caused warp scramblers and webbers to fail randomly, which made scrambling someone harder than it is to scramble an officer smartbomb fitted Megathron with 7 stabs.
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Wee Dave
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Posted - 2005.12.09 19:45:00 -
[7]
They said there was going to be some sort of revamp so I'd expect that to be in before the stab/disruptor IIs are released.
I am a bit worried at the prospect of a chance-based system. Even if you have a 9-in-10 chance of scrambling the target, with the new tanking bonus they're almost sure to get away eventually.
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Shayla Sh'inlux
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Posted - 2005.12.10 13:38:00 -
[8]
I'd like WCS II to never see the light of day.
I'd like t2 scramblers be 3 points and 7,5km and I'd like t2 Disruptors to be one point and 25km.
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Ithildin
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Posted - 2005.12.10 13:42:00 -
[9]
Originally by: Shayla Sh'inlux I'd like WCS II to never see the light of day.
I'd like t2 scramblers be 3 points and 7,5km and I'd like t2 Disruptors to be one point and 25km.
I'll second that, though on the WCS II, I expect they'll come into game when CCP has overhauled scrambling. Again. And actually put it into game (and not a semi-broken test build where the scrambling didn't work as intended).
Oh, and to the Adoro: don't be surprised when a mod removes your sig. It's about 3 times too large ;)
Ar+es n. Greek Mythology - The god of war. v. Eve online - Expensive and useless |

MWEI
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Posted - 2005.12.10 14:46:00 -
[10]
real pvpers in 0.0, not those low sercuity rats, already have a un-counterable, no locking , 100% effective warp distuptor, called the "bubble".
If they are going to release disruptor t2 they have to release wcs t2 at the same time, its bad enough not to have any module to counter the bubble, except the cloak.
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Deja Thoris
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Posted - 2005.12.10 15:23:00 -
[11]
Originally by: MWEI real pvpers in 0.0, not those low sercuity rats, already have a un-counterable, no locking , 100% effective warp distuptor, called the "bubble".
If they are going to release disruptor t2 they have to release wcs t2 at the same time, its bad enough not to have any module to counter the bubble, except the cloak.
Bubble counter = brain
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Shayla Sh'inlux
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Posted - 2005.12.10 19:50:00 -
[12]
If only bubbles actually worked properly and would be more convenient to use.
A bubble is totally inadequate for scrambling purposes.
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Malthros Zenobia
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Posted - 2005.12.10 21:37:00 -
[13]
Originally by: Ithildin I'd like t2 scramblers be 3 points and 7,5km and I'd like t2 Disruptors to be one point and 25km.
I'd like t2 warp stabs to be a flat 2 strength.
------------------------------------ Inappropriate signature -zhuge |

Shayla Sh'inlux
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Posted - 2005.12.11 16:10:00 -
[14]
If CCP does that we might as well stop pretending this is a PvP game...
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MOS DEF
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Posted - 2005.12.11 17:01:00 -
[15]
Originally by: Shayla Sh'inlux If only bubbles actually worked properly and would be more convenient to use.
A bubble is totally inadequate for scrambling purposes.
That's where the interdictor comes into play. At least i hope so.
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Haniblecter Teg
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Posted - 2005.12.11 18:18:00 -
[16]
Edited by: Haniblecter Teg on 11/12/2005 18:20:25 Edited by: Haniblecter Teg on 11/12/2005 18:18:46
Originally by: Shayla Sh'inlux If only bubbles actually worked properly and would be more convenient to use.
A bubble is totally inadequate for scrambling purposes.
http://img314.imageshack.us/my.php?image=poorascn9yt.png
Appears to have worked here. Eh, MOS?
Friends Forever |

Shayla Sh'inlux
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Posted - 2005.12.12 10:39:00 -
[17]
Yeh that is one awefully relevant picture you got there. /sarcasm.
Wooo, you showed that deploying *8* bubbles around a gate on ONE system can catch 2 hostiles. Yay for you \o/
That doesn't take away from the fact that those 8 bubbles are kinda a pain to move to another system, can't catch any ship warping in at your fleet at 200km and lag the system to death.
Not mentioning you actually have like 150 people there, at which point scrambling someone becomes pretty pointless in the first place.
I'm totally convinced by the picture that bubbles are an awesome tool to keep people where they are. Thanks for that.
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ZedLey
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Posted - 2005.12.12 10:43:00 -
[18]
Originally by: Shayla Sh'inlux If only bubbles actually worked properly and would be more convenient to use.
A bubble is totally inadequate for scrambling purposes.
Bubbles do work.
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AlphA13
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Posted - 2005.12.12 11:12:00 -
[19]
tII stabs sounds promising In two days tomorrow will be yesterday |

KilROCK
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Posted - 2005.12.12 11:15:00 -
[20]
Originally by: AlphA13 tII stabs sounds promising
8 points raven with a med rep II, sounds tasteful indeed....
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LUKEC
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Posted - 2005.12.12 11:28:00 -
[21]
tbh, i think that t2 scramblers should be same as t1 in scrambling purposes, but should use less cpu/cap or something. 25km scrambler ... would be overpowered.
I mean, crusader is INTERCEPTOR,T2 ship, but there is no way to get t2 warp disruptor on it... (unless you fit smallest guns and lows with caprelays & cpus.) Anyway i have problems fitting t1 disruptor. On the other hand, taranis has too enough cpu to fit 2 and still have decent fitting. (not that cap would last, but... )And malediction doesn't do much better than crusader anyway.
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Haniblecter Teg
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Posted - 2005.12.12 11:58:00 -
[22]
Originally by: LUKEC tbh, i think that t2 scramblers should be same as t1 in scrambling purposes, but should use less cpu/cap or something. 25km scrambler ... would be overpowered.
I mean, crusader is INTERCEPTOR,T2 ship, but there is no way to get t2 warp disruptor on it... (unless you fit smallest guns and lows with caprelays & cpus.) Anyway i have problems fitting t1 disruptor. On the other hand, taranis has too enough cpu to fit 2 and still have decent fitting. (not that cap would last, but... )And malediction doesn't do much better than crusader anyway.
So you'd rather that one bubble, a 10million dollar venture, can be able to scramble every ship that has just jumped in and thereby make gate camps near impregnable?
??? Friends Forever |

LUKEC
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Posted - 2005.12.12 12:55:00 -
[23]
Originally by: Haniblecter Teg
Originally by: LUKEC tbh, i think that t2 scramblers should be same as t1 in scrambling purposes, but should use less cpu/cap or something. 25km scrambler ... would be overpowered.
I mean, crusader is INTERCEPTOR,T2 ship, but there is no way to get t2 warp disruptor on it... (unless you fit smallest guns and lows with caprelays & cpus.) Anyway i have problems fitting t1 disruptor. On the other hand, taranis has too enough cpu to fit 2 and still have decent fitting. (not that cap would last, but... )And malediction doesn't do much better than crusader anyway.
So you'd rather that one bubble, a 10million dollar venture, can be able to scramble every ship that has just jumped in and thereby make gate camps near impregnable?
???
Bubbles don't help with 120km warpin on cloaker/snipe the frigs fests.
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Dark PIne
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Posted - 2005.12.12 14:00:00 -
[24]
Originally by: LUKEC I mean, crusader is INTERCEPTOR,T2 ship, but there is no way to get t2 warp disruptor on it... (unless you fit smallest guns and lows with caprelays & cpus.)
I think it would be proper to tune the interceptors to have tackling bonuses instead of damage ones. Either give them some sort of fitting bonus for T2/interceptor specific scramblers, and/or range bonus for scramblers.
Since many frig pilots are concerned about the heavy NOS, I'd suggest replacing inty damage bonus with a +5% to scrambler range per inty skill level. That would allow skilled inty pilots to scramble battleships beyond heavy NOS range.
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