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el alasar
The Scope Gallente Federation
30
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Posted - 2011.10.25 14:16:00 -
[1] - Quote
why can you not cause your warp bubble to disperse prematurely? drop out of warp earlier?
make it possible but give it a harsh penalty, e.g. 70% damage to hull, 80% armor, 90% shields. |
Kellen Shimaya
4
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Posted - 2011.10.25 14:47:00 -
[2] - Quote
Because there is no point to add that to the game. |
Mark Hadden
Joint Endeavor Out of Sight.
0
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Posted - 2011.10.25 15:02:00 -
[3] - Quote
no, because people will always pick 80% structure damage over 100%, because they warped unwisely. |
De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
41
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Posted - 2011.10.25 15:30:00 -
[4] - Quote
Kellen Shimaya wrote:Because there is no point to add that to the game.
Actually there is, and I don't just mean stopping short to avoid warping into the bubble because you were too lazy to scout ahead. I can't count the number of times I have miswarped because my overview changed when a ship decloaked on a gate, just as an example. And while it's easy to stop a large ship, stopping a fast aligning frigate is nigh on impossible, especially for those of us with less than teenage reflexes.
That aside, I'm not sure there's ENOUGH of a reason to make this any kind of a priority. Toss it on the nice to have list and let it percolate for a while. |
Nova Fox
Novafox Shipyards
139
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Posted - 2011.10.25 17:13:00 -
[5] - Quote
Going from 4au/s to 100m/s would require one hell of a interia compensator. |
De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
42
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Posted - 2011.10.25 17:16:00 -
[6] - Quote
Nova Fox wrote:Going from 4au/s to 100m/s would require one hell of a interia compensator.
You mean like the one that gets used when you accelerate from 100 m/s to 4 AU at the start of your warp?
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Verity Sovereign
Pator Tech School Minmatar Republic
10
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Posted - 2011.10.25 19:16:00 -
[7] - Quote
Well, at least is not an emergency warp out feature ie Something like -You just blind warp at a random distance (between 1,000km, and your ships maximum warp distance) in whatever direction your ship is facing (you must still reach the minimum speed to trigger the warp)
Result is it consumes all your capacitor and shields? |
Laechyd Eldgorn
draketrain
12
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Posted - 2011.10.25 20:02:00 -
[8] - Quote
this has been discussed 100 times over
mostly issue is with catching people in pvp, if you can stop warp it limits chances to tackle anything.
and no having 10 alts to probe in less than 10 seconds, bubble, uncloak, web, point and fleet boost with 1bil implants etc. isn't an answer
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
27
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Posted - 2011.10.25 20:08:00 -
[9] - Quote
el alasar wrote:why can you not cause your warp bubble to disperse prematurely? drop out of warp earlier?
make it possible but give it a harsh penalty, e.g. 70% damage to hull, 80% armor, 90% shields.
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
Bienator II
24th Imperial Crusade Amarr Empire
229
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Posted - 2011.10.25 21:11:00 -
[10] - Quote
is a nice idea but the penalty should be higher. Like 100% damage to random modules etc.
something like an emergency warp rig would be even cooler which is destroyed after activation. You warp in the direction the ship is flying with +2(maybe more?) warp strength and stop somewhere in space. This should also empty your cap. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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el alasar
The Scope Gallente Federation
30
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Posted - 2011.10.25 22:01:00 -
[11] - Quote
Barbara Nichole wrote:why would you ever need to do this?
2 things: - i love to have more complexity, more options - it seems technically reasonable a ship could do that, so make it possible while balancing it for game play reasons
a different penalty could be that your cap is unable to hold energy for say 1 minute (meaning also energy transfer and booster have no effect) and cloak is put in disabled status and / or damaged to 100%. meaning you would be stranded and can be scanned down.
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Tyme Xandr
State Protectorate Caldari State
6
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Posted - 2011.10.25 22:30:00 -
[12] - Quote
The reason its not is because its hard enough to find PVP in low/null without more ways for people to avoid it. |
Jace Errata
Cobalt Valkyrie Industries The Ambivalent
16
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Posted - 2011.10.25 23:22:00 -
[13] - Quote
A lot of people responding to this seem to assume that the Emergency Stop button would "undo" the warp. I am assuming that isn't the case; that it means stopping your ship in place, midwarp. Since you would never reach your destination, there is no way finding out that an enemy presence means you don't want to go there. (OP, please correct me if I'm wrong there)
I see this more as something to use if you're in no particular danger, and repair costs aren't a problem; i.e. if you accidentally warp to the wrong station with your mining barge. The damage translates into paying the time (repair modules) or money (station repairs) as a penalty for using the emergency stop.
EDIT: Also, +1 if my interpretation is correct. I'd likely never use it, but some might. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. |
el alasar
The Scope Gallente Federation
30
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Posted - 2011.10.25 23:35:00 -
[14] - Quote
Jace Errata wrote:that it means stopping your ship in place, midwarp. Since you would never reach your destination, there is no way finding out that an enemy presence means you don't want to go there. ... I'd likely never use it, but some might.
yes, i meant "stop mid-warp". thx to clarify. i updated my post.
just thinking: you could imagine you find out through intel or local that there is some smartbomb camp you are about to land in. you might consider stopping mid-warp and taking the chance they dont scan for you or buy time for help to warp to you.
i agree, it would probably be used seldom, but would for sure add use to the scanner. and buying time means more options for both sides.
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Nezumiiro Noneko
Alternative Enterprises
6
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Posted - 2011.10.25 23:51:00 -
[15] - Quote
simple solution here.....
don't warp to gates with neuts/hostiles in local straight. PvP 101.....bounce off celestials. Go to celestial, d-scan and decide what to do after that.
Pvp 201.....stay frosty. If your fc fleet warps and you dont trust them, you have a few seconds to stop the warp. Also a useful trick if you happen to warp faster than everyone else nearby. First on a death star pos usually gets instapopped :( .
Or if system a common place you hit, do something crazy. Burn a few minutes when quiet and make bms. Warp somewhere, bm mid flight. |
Tyme Xandr
State Protectorate Caldari State
7
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Posted - 2011.10.26 00:02:00 -
[16] - Quote
What if ur in hisec and ur in a war. All of a sudden as you start warp enemy fleet pops in, u dscan and they're at the gate ur coming to (since uve been scouted anyway) - now u can stop ur warp instead of dying like u should. |
el alasar
The Scope Gallente Federation
30
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Posted - 2011.10.26 00:05:00 -
[17] - Quote
we all know how things are right now.
there is no "you should". as i said, it would allow new tactics for both sides. whats wrong about that? it just needs to be balanced. |
Tyme Xandr
State Protectorate Caldari State
7
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Posted - 2011.10.26 00:54:00 -
[18] - Quote
Maybe, but for a game based on committing to your actions ...
Also, if you accidentally click to warp to a gate and its the wrong one then just press control + spacebar to stop the warp before it fully charges. |
Nezumiiro Noneko
Alternative Enterprises
6
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Posted - 2011.10.26 01:47:00 -
[19] - Quote
Tyme Xandr wrote:What if ur in hisec and ur in a war. All of a sudden as you start warp enemy fleet pops in, u dscan and they're at the gate ur coming to (since uve been scouted anyway) - now u can stop ur warp instead of dying like u should.
then you jump when you land. No drag bubbles (with a decloak can surprise jsut in case of cloakies) in empire.
About the only thing catching you is a smartbomb. Which you should be able to tank in a shp fit for being in a war dec for the all of 2 seconds you will be hit.
Unless they went low sec style with 5 disco bs' on gate anyway. Which unless tards they will not do as concord will be on them like white on rice when they hit a non-wt. 5+ disco bs' lost to pop 1 cruiser or frigate (a bc or bs will tank the 2 seconds it takes to land and jump unless your fit is completely fail or you do something stupid and fight back and get the cooldown timer) is just stupid. \o/ we lost 700+ mil to kill a, and I am being nice here, a vaga. Empire it probably be the stabber most of the time.
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Tyme Xandr
State Protectorate Caldari State
7
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Posted - 2011.10.26 03:03:00 -
[20] - Quote
And if FC or scout tells them to hug gate upon seeing WT in local?
It was a poor example, yes, but im watching TV with the wife, so I typed it real quick during commercial break.
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Maul555
Nuts and Vindictive Remix Technologies
7
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Posted - 2011.10.26 03:32:00 -
[21] - Quote
I always wondered why we never had an Exit Warp button on our ships... We once lost an ity 5 in a WH full of half a bill of minerals where this exact feature could have saved it.
We where making our usual trip to highsec, offloading the goods. I was watching the WH to make sure its safe. I gave the all-clear and the Ity 5 proceeds to warp. As soon as they warp out, a Tengu comes through the WH and throws up a bubble. The Ity 5 pilot was warned but could do nothing but wait for certain death even though all the information was there. Apparently someone was watching our POS in a cloaky, and was using a tactic designed around the fact that ships cannot exit warp prematurely. Certainly from a role play perspective this feature should be available, but I understand that it would limit PVP opportunities a bit. |
Nova Fox
Novafox Shipyards
141
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Posted - 2011.10.26 03:38:00 -
[22] - Quote
the bubble acts as a slump for the comps just saying 'popping' the bubble is a bad idea lore wise.
Now being able to cancel the warp desitation I wouldnt mind seeing. |
el alasar
The Scope Gallente Federation
30
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Posted - 2011.10.26 10:19:00 -
[23] - Quote
Maul555 wrote: Certainly from a role play perspective this feature should be available, but I understand that it would limit PVP opportunities a bit.
thx for this very nice example! It would just mean that it escalates to another level.
if they have scouted you and know there should be a loaded iteron arriving in a few seconds - which actually does not arrive (lol, what surprise that would be first place) - they can assume its dead in the waters for some time now. so the tengu could have
- fired up the scanner to find the iteron and drop on him - maybe you could be able to "see" somewhat like 6 AU ahead when you are in warp and get the option to take BM of stuff you see along the path? thus warped to your pos and then back to the BM of the stranded iteron? |
Maul555
Nuts and Vindictive Remix Technologies
7
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Posted - 2011.10.26 18:59:00 -
[24] - Quote
el alasar wrote:Maul555 wrote: Certainly from a role play perspective this feature should be available, but I understand that it would limit PVP opportunities a bit. thx for this very nice example! It would just mean that it escalates to another level. if they have scouted you and know there should be a loaded iteron arriving in a few seconds - which actually does not arrive (lol, what surprise that would be first place) - they can assume its dead in the waters for some time now. so the tengu could have - fired up the scanner to find the iteron and drop on him - maybe you could be able to "see" somewhat like 6 AU ahead when you are in warp and get the option to take BM of stuff you see along the path? thus warped to your pos and then back to the BM of the stranded iteron?
Well, What I meant by "limit pvp opportunities" was that people will have to put in more effort to actualy engage ships that see a trap coming and exit warp. The net result will be fewer PVP encounters overall. And this is not necessarily a bad thing... It might just make things more balanced. |
Feligast
GoonWaffe Goonswarm Federation
318
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Posted - 2011.10.26 19:11:00 -
[25] - Quote
Bienator II wrote:is a nice idea but the penalty should be higher. Like 100% damage to random modules etc.
something like an emergency warp rig would be even cooler which is destroyed after activation. You warp in the direction the ship is flying with +2(maybe more?) warp strength and stop somewhere in space. This should also empty your cap.
In addition, a beacon should go up visible to everyone in system (much like a cyno) announcing a ship in distress, with your ship unable to move for 2 minutes.
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el alasar
The Scope Gallente Federation
37
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Posted - 2011.10.26 19:16:00 -
[26] - Quote
- updated main post with new ideas - enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 more ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 |
Maul555
Nuts and Vindictive Remix Technologies
7
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Posted - 2011.10.26 19:18:00 -
[27] - Quote
Feligast wrote:Bienator II wrote:is a nice idea but the penalty should be higher. Like 100% damage to random modules etc.
something like an emergency warp rig would be even cooler which is destroyed after activation. You warp in the direction the ship is flying with +2(maybe more?) warp strength and stop somewhere in space. This should also empty your cap. In addition, a beacon should go up visible to everyone in system (much like a cyno) announcing a ship in distress, with your ship unable to move for 2 minutes.
I don't like that. The idea is to give you a chance at saving your ass in the face of near certain death. Exchanging one form of suicide for another doesn't seem like a good idea... This should require a bit of effort for both parties. The ship in distress had to gather intel, and the ppl tracking them down need to do the same. A beacon would make the entire feature moot. |
el alasar
The Scope Gallente Federation
124
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Posted - 2012.01.01 04:12:00 -
[28] - Quote
new year bump check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
sHERU
Probe Patrol Project Wildfire
6
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Posted - 2012.01.01 12:55:00 -
[29] - Quote
Hmmm having the wish to stop mid warp is usually pvp related. Hench.. having something ******** as 80% damage to your ship (which renders your ship useless for pvp) is imho out of the question.
I would much rather see the penalty related to heat damage, that would translate into a time penalty, item damage penalty and increase in nano paste demand.
Another additional penalty that I could think about would be a +/- 5-10 min reduction on cap recharge (something in the area of -80%), this means you will have a hard time getting out of directional scan range and have a serious hard time escaping combat probes.
All the other things mention in this thread are nice idea's, but the are so severe and permanent that nobody with the right mind would ever use this feature. |
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