
Jerrick Chase
Spacial Reconnaissance
5
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Posted - 2013.07.15 16:34:00 -
[1] - Quote
I've said it before and I'll say it again that exploration is no longer a fun and relaxing past time to do in EVE but now a tedious and RSI enducing click-a-thon.
I still personally don't understand what enjoyment someone gets out of the minigame. I'd compare it to making a sandwhich and when you're finished and go to take a bite all of the stuff in between falls out, some of it on the floor thats covered in dog crap rendering it unusable anymore and if you're lucky some of the meat stays on the counter. Every time you play the minigame thats what happens. Every. Time.
As for requiring skill... lol. Just lol. Such skill to google and follow a website on which cans to click on.
Maybe if there were various bands of frequencies that were offset from each other at varying wavelengths that required you to syncronize multiple bands of frequencies in order to get the correct tone that would pop the can open within a certain time limit. No, I don't remember what game I got that from but it was fun.
These bands should also be partly shrouded by static, these are old sites after all not to mention destroyed most of the time. Don't get enough correct tones and the cans spew from the explosion at a reduced drop rate. Should also take AOE damage from that explosion. Successfully open the can and the cans are reduced from multiple parts/materials/data/scrap canisters to just one a piece and you can essentially loot the field whille keeping the spewgasm mechanic. Add to that, you only get one shot to hack it, if you fail, you screwed it. No second chances. On top of that, there should be some form of defenses that have survived. Something. Not in every single site but thats exploration, it should have a modicom of risk involved no matter where you're at.
Hacking can decrease the static interference and increase the time necessary to sync up the bands. Whatever those new modules that were introduced (does anyone actually use them?) could do the same.
Hell, since CCP wants minigames, I'd even suggest putting in a little actual hacking. As in command prompt. Hack into the core, decrypt the locks, pop open the cans, and get the loot. If you fail the hack, things explode. Not a panzy explosion either, a rock the house down kind of explosion with AOE effects. Not only do you lose that loot but you should have to repair your ship to boot. Then you can add some new scripts into the game, make the hacking module require having a script installed. Need to use different scripts for different tasks.
That'd be worthy of some EVE is "hard" mentallity. That'd require some skill. |