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Smokey Bacon
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Posted - 2003.08.14 16:51:00 -
[1]
Please explain why it is not possible to use a jump gate for mearly defending myself. Here is what happened -I warp to gate, omw to gate i am attacked, I return fire (important part is RETURN fire not open fire first). Then try to jump to safty and denied the right to jump and get podded by 5 aggressors loosing over 20mill isk equipment and clone. If this is not changed you will see your player base DROP rapidly.
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Daesdemona
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Posted - 2003.08.14 16:52:00 -
[2]
Chill Out smokey.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Lianhaun
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Posted - 2003.08.14 16:54:00 -
[3]
if you read the patchnotes you would have known about it.
I think its a way to deal with all the people warping away, before concord comes when they attack eachother.
This is not a hijack
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TekRa
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Posted - 2003.08.14 16:54:00 -
[4]
AfAIK if you don't return fire, and just run, you would be allowed to jump, but since you fired back, you we're engaged in a hostile act and we're prevented from jumping (and docking).
> With the lights out it's less dangerous. |

Smokey Bacon
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Posted - 2003.08.14 16:55:00 -
[5]
so i am attacked by hostiles and i am not allowd to run because i defended myself that is ****** up ****
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Indesin
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Posted - 2003.08.14 16:56:00 -
[6]
You got slapped. Now you can either return the slap, or run away like a lil' *****. You chose to return the slap. Now finish what you started.
That is how it works. The new system works great, forces players to finish what they started. If you are attacked, then return fire... but you realize then that 'Oh no, I am out gunned' ... well boo-hoo too late my friend, put up your dukes cause it's go time.
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Dust Puppy
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Posted - 2003.08.14 16:57:00 -
[7]
Edited by: Dust Puppy on 14/08/2003 16:57:43 Why did you shoot back? Did you think that you could kill the attacker?
edit: to late __________ Capacitor research |

TekRa
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Posted - 2003.08.14 16:57:00 -
[8]
Quote: get podded by 5 aggressors
Why would you try to fight a loosing battle? just get the hell outta there. Well, I would anyway. 
> With the lights out it's less dangerous. |

agrizla
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Posted - 2003.08.14 16:58:00 -
[9]
Edited by: agrizla on 14/08/2003 16:59:55 I'd tend to agree. I was under the impression that (certainly on one of the builds) it was the person initiating combat who was blocked from the gate/station?
In addition I bet you can't even use ECM to make it to the gate as that is now classed as "aggressive".
Hmmm.........
Edit - then again it ought to actually make PvP worthwhile 
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Ubiq
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Posted - 2003.08.14 16:58:00 -
[10]
HA HA
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Smokey Bacon
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Posted - 2003.08.14 16:59:00 -
[11]
so lets setup a senario i am peacfully moving towards a gate then i am engaged by hostiles that i know i can take and as soon as i have engaged 10 more warp in and the trap is set. what incentive is ther for me (actually not me but anybody to fight back).
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Dust Puppy
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Posted - 2003.08.14 17:00:00 -
[12]
I think that it should work that way but the ECM is hostile act so that would be a problem. I think that it's only fair that you can jam him to get out of his lock __________ Capacitor research |

Daesdemona
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Posted - 2003.08.14 17:01:00 -
[13]
There is a discussion about this in patch notes...
The setting of these traps seems to be a known tactic on Chaos
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Dust Puppy
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Posted - 2003.08.14 17:01:00 -
[14]
Quote: so lets setup a senario i am peacfully moving towards a gate then i am engaged by hostiles that i know i can take and as soon as i have engaged 10 more warp in and the trap is set. what incentive is ther for me (actually not me but anybody to fight back).
well executed trap. __________ Capacitor research |

Indesin
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Posted - 2003.08.14 17:01:00 -
[15]
Quote: i am engaged by hostiles that i know i can take and as soon as i have engaged 10 more warp in and the trap is set.
Oh I guess they would call that 'Strategy'.
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TekRa
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Posted - 2003.08.14 17:01:00 -
[16]
Quote: so lets setup a senario i am peacfully moving towards a gate then i am engaged by hostiles that i know i can take and as soon as i have engaged 10 more warp in and the trap is set. what incentive is ther for me (actually not me but anybody to fight back).
just warp elsewhere, wait for the 60second timer to expire, then carry on merrily...
> With the lights out it's less dangerous. |

Klydor
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Posted - 2003.08.14 17:03:00 -
[17]
Edited by: Klydor on 14/08/2003 17:06:02 What was the point in returning fire anyway? If you cannot beat them and intend to warp away then doing a few shield points in dmg won't get you anything.
So really there was no reason to return fire, you should have just jumped and then you would be safe and they couldn't chance you.
Only return fire when you think you can beat the opponent. If it turns out your going to lose then warp away rather than jump.
However just returning fire while heading to a gate is a little pointless. Think before you act and read patch notes so you are aware of changes which have been discussed and posted on the forums.
As for your last note, that would just be a well executed trap. Using the hostile reaction of gates to sucker you in.
It means people will now consider their actions before podding every newbie that flys by in an ibis. Because just maybe that newbie is the bait to trap you in a system and have you hunted from planet to planet.
Also when warp signiture tracking comes in things are really going to hot up on the PvP front. Good change imho.
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Dragon Emperor
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Posted - 2003.08.14 17:13:00 -
[18]
Quote: Edited by: Klydor on 14/08/2003 17:06:02 What was the point in returning fire anyway? If you cannot beat them and intend to warp away then doing a few shield points in dmg won't get you anything.
So really there was no reason to return fire, you should have just jumped and then you would be safe and they couldn't chance you.
Only return fire when you think you can beat the opponent. If it turns out your going to lose then warp away rather than jump.
However just returning fire while heading to a gate is a little pointless. Think before you act and read patch notes so you are aware of changes which have been discussed and posted on the forums.
As for your last note, that would just be a well executed trap. Using the hostile reaction of gates to sucker you in.
It means people will now consider their actions before podding every newbie that flys by in an ibis. Because just maybe that newbie is the bait to trap you in a system and have you hunted from planet to planet.
Also when warp signiture tracking comes in things are really going to hot up on the PvP front. Good change imho.
no, the new system does favor to camper, nobody else, if it's somebody trying to setup a trap to camper, camper always has the option to warp away to the middle of nowhere. It's not like camper can't warp away when he see a superior force warping in......
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nails
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Posted - 2003.08.14 17:15:00 -
[19]
just this time you can send some ECM ahead to warp jam them before the fleet warps in. they will no longer be able to jump away. ------------------
http://ota-corps.otaku.jp -- Anime l33t level
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Grimmacker
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Posted - 2003.08.14 17:22:00 -
[20]
Retarded...All I can muster to say at this point, u might as well self-destruct your ship. Why would the pirates(Aggressors) have the advantage in this situation?
No the guys that started shooting should have the penalty imposed. If you were being shot with a paintball gun and you had one yourself would u not return fire to cover your escape? Same instance in war, would you not give return fire while your escaping?
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Cao Cao
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Posted - 2003.08.14 17:27:00 -
[21]
Boo hoo HOO. Cry more noob. This is a much-needed change, combat might actually take strategy now.
Cao Cao
- You are not your ship -
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drunkenmaster
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Posted - 2003.08.14 17:29:00 -
[22]
Quote: Retarded...All I can muster to say at this point, u might as well self-destruct your ship. Why would the pirates(Aggressors) have the advantage in this situation?
No the guys that started shooting should have the penalty imposed. If you were being shot with a paintball gun and you had one yourself would u not return fire to cover your escape? Same instance in war, would you not give return fire while your escaping?
the original attackers *do* get the penalty. but they weren't trying to jump, so it made no difference. .
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KhaelOfAnubis
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Posted - 2003.08.14 17:47:00 -
[23]
"so lets setup a senario i am peacfully moving towards a gate then i am engaged by hostiles that i know i can take and as soon as i have engaged 10 more warp in and the trap is set. what incentive is ther for me (actually not me but anybody to fight back)."
the 10 ships that just came out of warp will take time to lock, if you unlock the first ship and begging to run u will be allowed to dock or jump within seconds after unlocking.
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Daesdemona
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Posted - 2003.08.14 17:48:00 -
[24]
Quote: Boo hoo HOO. Cry more noob. This is a much-needed change, combat might actually take strategy now.
Cao Cao
- You are not your ship -
5 Mils to he who brings me his corpse(s)
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

agrizla
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Posted - 2003.08.14 18:21:00 -
[25]
He'll be using an alt to post anyway - his sort always do.
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Daesdemona
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Posted - 2003.08.14 18:27:00 -
[26]
Its ok, I'd rather keep my 5 mil :)
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

annoing
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Posted - 2003.08.14 18:31:00 -
[27]
Just wondering --
Does this apply to npc pirates who guard gates as well and attack all that try to pass? if you fire back are you locked from warping? what about the newish players who have their first frigate, get attacked by 2500k gate pirates , fire back, get stuck etc etc. And i think its a 5min delay not 60secs to jump. Just wondering, no need to flame my stupidity
 >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Inquisition Long live the Inquisition Long live the Emperor Long live Amarr!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

IZON
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Posted - 2003.08.14 18:40:00 -
[28]
Does the lock apply to all gates in the system, or just the one you were approaching?
"...master! there's a guy in the south village called IZON, he is a Ninja!" |

scam artist
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Posted - 2003.08.14 19:13:00 -
[29]
sounds like another up for the pirates hey
so basicaly u cant even return fire now this game just keeps getting better and better these boards need a search engine |

Die Harpie
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Posted - 2003.08.14 19:38:00 -
[30]
Oh hello,
You should not be penalized for self-defense, that is just wrong. The party who is attacked should be allowed to return fire in a attempt at defense while trying to reach safety.
The party who initiates the attack should be the only one who is not able to jump. The argument that they started it and they won't want to jump is bunk, if they are starting to lose they will want to escape, it's what a smart pirate would do. This only allows for the party who is attacked to warp jam the attacker and have the tables turn.
This could work both ways for and against the pirates if the one who is attacked is properly armed for it (jammers, scramblers, etc), or if they are are in a group who send a scout ahead of them and then follows with the big guns behind. Pirates could quickly find themselves the victims now.
Liken this to attacks against you in empire space. You are free to return fire on the attacker without CONCORD attacking you. If the gate nerfing were applied to that, you might not return fire becuase CONCORD would attack you, the victim, as well as the aggressor.
This is another case of the nerf bat swinging a little to hard again. CONCORD went a little over the top again.
Just trying to see the benefits on both sides as well as the drawbacks. Either way, the person who started the agressive acts should be the one punished.
Totally crap filled,
Die Harpie "I don't like food anymore!" |
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