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Freya Selene
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Posted - 2005.12.12 06:46:00 -
[1]
Edited by: Freya Selene on 12/12/2005 06:47:19
Quote: Challenge: Scale to over 25,000 users with instant response times Immediate user access and application responsiveness are vital to success in the competitive online gaming market. Sluggish system response to player input is frustrating and may even result in players abandoning the game. In September 2005, EVE Online set a new record of over 15,000 concurrent users.
This been recent news...
While future hardware testings indicate 25k users while we allready (ok almost) did break 19,5 this weekend are the future hardware plans sufficient for the near future of Eve?
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Gunsnroses
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Posted - 2005.12.12 06:49:00 -
[2]
Know whats funny? Go through old dev blogs, and you'll find one saying that the recent hardware upgrades will be enough to support eve to 20k players.
Damn, wernt they wrong? : /
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Wild Rho
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Posted - 2005.12.12 07:10:00 -
[3]
No not really. The hardware could support it if the majory of the players weren't all sitting on a small handful of nodes.
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Rich Head
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Posted - 2005.12.12 09:56:00 -
[4]
Originally by: Wild Rho No not really. The hardware could support it if the majory of the players weren't all sitting on a small handful of nodes.
Which means the hardware is not sufficient. As it did not support it.
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DaMiGe
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Posted - 2005.12.12 10:05:00 -
[5]
Well they are removing the amount drones to reduce overall load + they are testing 64bit proxy's so well, they are trying 
---> My vids <--- latest movie = the lottery |

Freya Selene
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Posted - 2005.12.12 15:08:00 -
[6]
I know they are trying.
Like the last SAM400 and with the development of higher memory. However due to the latest changes and massive numbers joining the game, i wonder if CCP is re-calculating there hardware needs for the next year.
Couse it is my experience that hardware delivery's of special project (like a 150 servercluster maby :P ) can take up quiet some time......
Maby iam just to concurnend 
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Darius Shakor
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Posted - 2005.12.12 15:51:00 -
[7]
The important thing to remember is that the recent hardware upgrades with the two new 64 bit blades is a 'test' of the hardware. Whichever one wins the test will make up the entire server in the future.
So the bottom line is that what they pluged in in the last week is not the final step in the hardware upgrade. When they do start building the new server, given that before the upgrade the servers would have melted under yesterdays player load and this time it didn't, then a full server made up of them would be pretty uber. ------
Shakor Clan Information Portal Every man has a devil. You can never rest until you find it. |

Mercade
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Posted - 2005.12.12 16:38:00 -
[8]
A canoe can support 2-3 people.
If they all are idiots and stand up and go to one side it won't.
The behaviors of the players are fundamentally responsible for the way this game performs. The massive use of bookmarks which were an unintended feature. The continual clumping of population even with attempts to spread out the galaxy population and regionalize. The tendency for fleet warfare and blobs.
These are all aspects of player choice that may or may not be based upon game design issues, but fundamentally still is a variable of human action. Human action is very difficult to account for.
Personally I think that the actions of these developers are aggressively moving towards helping with any lag people feel in this game. They made an immense financial purchase when they bought this game of their publisher. That is a level of commitment I don't imagine happens very often in MMORPG community, anyone know any others?
They made a huge investment in the ramsan storage system and the fact that they would even consider using the words "full server upgrade" in a news or blog item I think would make most MMORPG development teams break into tears and hide under the bed in fear.
Oh and btw. I still haven't seen any of this lag everyone complains about. But then again I don't like gaming in jita just like I don't picnic outside penn station NYC.
'waves a small flag in droopy the dog fashion' yay CCP.
No sarcasm, serious. These are the best devs. and to the OP. What you ask is a basic questions.
Does the money from current subscribers = affording cost of server upgrade which = performance needed for future growth.
The variable of distinction is, are the number of current subscribers greater then yesterdays and less then tomarrows.
If yes to that to a scale acceptable of the above question then server upgrade = yes. If not then no.
Prime example, eve popularity goes up. We get a state of the arts storage drive. Pop still goes up, they test 64 bit architecture possible a full server overhaul. If pop goes down we won't need as much server or be able to afford it.
BTW. CHINA SERVER 4TW! can you say money for CCP = server upgrades for.... EVERYONE!
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
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Rod Blaine
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Posted - 2005.12.12 17:28:00 -
[9]
I asked something alike recently. Oveur responded saying that the current hardware and code improvement effort is aimed at an expectation that eve will hit 30K concurrent users somewhat late 2006 or early 2007.
I was somewhat more positive about the date at which that would happen and put it at summer 2006, which seeing the recent rapid growth and the coming of a major patch and a major expansion in between now and late summer, might not be that ridiculous after all.
Anyway, 30-35K online and running smoothly is the aim of their current program last I heard, which would cover the need decently if combined with some shifting of population. _______________________________________________
Power to the players !
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Freya Selene
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Posted - 2005.12.13 07:02:00 -
[10]
Originally by: Rod Blaine
Anyway, 30-35K online and running smoothly is the aim of their current program last I heard, which would cover the need decently if combined with some shifting of population.
Thats what i ment to say. With the current number growth over the past months with even more then 1400 extra numbers online in one week are those future plans sufficient to hold those caps.
As for the whole serverpark to be renewed, this is a huge job and has great impact on the technicians as well. Specialy if they switch to 64bit proc instead of 32 couse they can only transfer data over and have to start scratch from operatingsystem.
Yet so far they only tested the proxy's with the new hardware.
(Or it could be that iam just very interested couse i myself notice this at work as well and with an organisation of +/- 1600 worplaces per region trying to fix it up to one cluster can be quiet a challange)
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Haniblecter Teg
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Posted - 2005.12.13 07:26:00 -
[11]
Originally by: Wild Rho No not really. The hardware could support it if the majory of the players weren't all sitting on a small handful of nodes.
heh.
You havent participated in fleet battles in 0.0
20 seconds of overview/visibilty lag is NOT fun. ----------------------------------------
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SengH
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Posted - 2005.12.13 07:28:00 -
[12]
Heres how to find out.... Take the new 64 bit blades and put them on singularity. Schedule with major alliance leaders to hold a fleet battle on sisi involving ~ 100v100 +++. We'll be able to tell the performance from there.
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Darius Shakor
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Posted - 2005.12.13 11:22:00 -
[13]
Originally by: SengH Heres how to find out.... Take the new 64 bit blades and put them on singularity. Schedule with major alliance leaders to hold a fleet battle on sisi involving ~ 100v100 +++. We'll be able to tell the performance from there.
Given that the load is also shared between many of the servers in a cluster, that would hardly be a conclusive test. All you would be testing is a fleet battle in one system with virtually the rest of eve being empty.
They need field testing on TQ where you have not only the fleet battle, but another 17k people on as well using the market, doing npc missions, having their own battles too and so on. They also feel the lag spikes in places nto even near the fleet battle. That is a better test of the hardware. ------
Shakor Clan Information Portal Every man has a devil. You can never rest until you find it. |

Burlock Ironfist
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Posted - 2005.12.13 12:04:00 -
[14]
Another question i have is can the eve universe even take that many players ... will it be the fact that we are sooo ontop of each other it ruins the experiance....
will they have to expand the number of systems in the game? Removed signature image, reduce width to 400 pixels or below before reposting please. - Daigon - it was only 420 big :-( Registered Carebear and Mining Barge Enthusiast. |

Darius Shakor
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Posted - 2005.12.13 15:23:00 -
[15]
Originally by: Burlock Ironfist Another question i have is can the eve universe even take that many players ... will it be the fact that we are sooo ontop of each other it ruins the experiance....
will they have to expand the number of systems in the game?
And yet, go a mere 5-6 system away from Rens and note the local population at peak time. A scant 10 people if you are lucky, and none of them seem to stop for a picknick. ------
Shakor Clan Information Portal Every man has a devil. You can never rest until you find it. |

Burlock Ironfist
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Posted - 2005.12.13 15:34:00 -
[16]
i agree that a few jumps away from major hubs there arnt that many people per system, but i definatly noticed over the i have played things are busier and the whole game just doesnt feel as big as it used too... most systems i jump into seem to have somone in them i used to like the fact that alot more of the systems were empty... Removed signature image, reduce width to 400 pixels or below before reposting please. - Daigon - it was only 420 big :-( Registered Carebear and Mining Barge Enthusiast. |

Snake Jankins
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Posted - 2005.12.13 16:21:00 -
[17]
The RAMSAN solid state disc has been a successful upgrade to speed up database accesses. Afaik it can't / was never intended to be able to handle more runners / larger fleet battles in the same system since that is not a database issue.
Afaik (!) the blade-servers will replace the machines that handle the solar systems at the moment (SOL servers). So the increase of CPU performance will allow to do more calculations for the simulation of one solar system e.g. like rens, so things are supposed to run smoother there.
And as I understand it, one problem was that the 32 bit addressspace was sometimes not enough, so the machines that ran the simulations of the solarsystems sometimes ran out of memory and that caused a lot of trouble. This is supposed to be fixed with upgrading to Windows 64 and adapting the server software to it.
So imho we didn't get the upgrades so far that support more runners in one system and large fleet battles in one system, only the database speed-up. I think we just have to wait for the results. The current state after the last upgrade is no indicator at all for the upgrades that are comming when talking about fleet battles etc.
I might be wrong though, but I don't think so.  Anyway feel free to correct me. ___________ 'Only ships can be assembled, this is a Frigate.' |

Freya Selene
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Posted - 2005.12.14 14:05:00 -
[18]
Aint it possable to place high populated nodes on high (or low to force move out) servers?
Same for the 0.0 high POS/Outpost area's as big fleet battles sure going to happen there.
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Uther Doull
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Posted - 2005.12.14 14:34:00 -
[19]
Originally by: Freya Selene Aint it possable to place high populated nodes on high (or low to force move out) servers?
already the case, rens & jita etc run on dedicated nodes
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