| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Arthur Aihaken
The.VOID
42
|
Posted - 2013.07.19 15:28:00 -
[1] - Quote
Yes, PvP Carebears. While steadfastly insisting that local is a key intel/combat tool, the continual excuse is given that it's the only way to detect AFK cloaked players that could potentially cyno on them. At the same time, these same PvP Carebears complain about the lack of "fair fights" and PvP opportunities. Yet they seem to have no problem suicide-ganking in high-sec whenever it suits them, or establishing gate-camps to kill any and all unsuspecting players who stumble into one. But we wouldn't want to deny them an idiot-proof way of immediately detecting any new players in-system, because that might prevent them from quickly docking up to avoid any conflict where they hold every advantage. Heaven forbid someone should actually spring a trap on them for a change... |

Takari
Brave Newbies Inc. Brave Collective
36
|
Posted - 2013.07.19 15:34:00 -
[2] - Quote
I am all for local only showing people who have chatted in it since you entered the system. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
168
|
Posted - 2013.07.19 15:39:00 -
[3] - Quote
I couldn't care less one way or the other. D-scan would do the trick in most situations, and if your flying anything you can;t afford to lose without a scout then you deserve to be shot. The only thing I would say is that firstly this would likely only help people wanting easy kill on unaware ratters and miners, and secondly that it would make null sec and low sec less appealing to most and it would start to empty out, since many players will automatically place "indeterminable risk" above "high risk" The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Sakaron Hefdover
Science and Trade Institute Caldari State
4
|
Posted - 2013.07.19 15:40:00 -
[4] - Quote
Yeah, local is very important in terms of intel but if you get rid or change it in null you need people doing the boring job of gate watching |

Unsuccessful At Everything
The Troll Bridge
5178
|
Posted - 2013.07.19 15:43:00 -
[5] - Quote
Show us on the map where those ebil miners didn't allow you to touch them. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
485
|
Posted - 2013.07.19 15:44:00 -
[6] - Quote
I got it: all these afk cloaking alts could set up on their gates and run a live twitch feed. Problem solved. |

Arthur Aihaken
The.VOID
42
|
Posted - 2013.07.19 15:44:00 -
[7] - Quote
Lucas Kell wrote:The only thing I would say is that firstly this would likely only help people wanting easy kill on unaware ratters and miners, and secondly that it would make null sec and low sec less appealing to most and it would start to empty out, since many players will automatically place "indeterminable risk" above "high risk"
So eliminating local would make it less appealing to PvP Carebears, because it would be too much work to use probes and d-scan to track down ships? ;) |

Infinity Ziona
Cloakers
182
|
Posted - 2013.07.19 16:02:00 -
[8] - Quote
The natural order of things is many herbivores, few carnivores. Local is like cutting down all the cover. Without cover you can't hunt a herbivore without it running away or calling all its herd friends to come help.
And causes an explosion of herbs and the decline of carnivores and ultimately very high TiDi and boring game play of herd vs herd.
|

Ace Uoweme
Republic Military School Minmatar Republic
481
|
Posted - 2013.07.19 16:14:00 -
[9] - Quote
Arthur Aihaken wrote:Lucas Kell wrote:The only thing I would say is that firstly this would likely only help people wanting easy kill on unaware ratters and miners, and secondly that it would make null sec and low sec less appealing to most and it would start to empty out, since many players will automatically place "indeterminable risk" above "high risk" So eliminating local would make it less appealing to PvP Carebears, because it would be too much work to use probes and d-scan to track down ships? ;)
Considering they're Isboxing the gatecamps in the first place.................... "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Robus Muvila
GoonWaffe Goonswarm Federation
501
|
Posted - 2013.07.19 16:20:00 -
[10] - Quote
Takari wrote:I am all for local only showing people who have chatted in it since you entered the system.
TMC Senior Developer http://themittani.com - Because EvE has needed a proper news site for ages |

Riot Girl
Thundercats The Initiative.
1370
|
Posted - 2013.07.19 17:24:00 -
[11] - Quote
I'm not sure what removing local would achieve. Local is the only tool bears have to defend against ganks in null. D-Scan isn't an option against cloakers, it's a pain to spam it every 5 seconds and it doesn't have enough range to be useful in larger systems. Basically, if you remove local, you remove all bears because no-one is going to run anoms in a 2bn isk pirate ship knowing that it will be destroyed (So the gankers still won't be getting any ganks). If people can't run anoms in null, what is the point in living in null? I doubt most people are grinding structures for fun, they're doing it for access to their alliance's anoms.
The only way I can see local being removed is if it is replaced with another system which serves the same purpose as local. Something like an infinite-range, automatic D-Scan which updates the HUD, showing other ships in the system and which direction those ships are in and whether the ship is friendly or neutral etc. Along with combat probes, there might be a feature to scan and warp straight to a ship from the HUD without having to go into the system map. That would be a system I feel could improve and enrich gameplay for everyone. Oh god. |

Jenn aSide
STK Scientific Initiative Mercenaries
2365
|
Posted - 2013.07.19 17:41:00 -
[12] - Quote
Infinity Ziona wrote:The natural order of things is many herbivores, few carnivores. Local is like cutting down all the cover. Without cover you can't hunt a herbivore without it running away or calling all its herd friends to come help.
And causes an explosion of herbs and the decline of carnivores and ultimately very high TiDi and boring game play of herd vs herd.
When herbivores can log off thus starving the entire world to death, let me know, because that's when you analaogy will be Apt.
EVE online is a video game, people play it by choice. While you think people will just sit their and graze while you stalk them for you enjoyment, they won't, hell most human (including EVE players) can't be bother to fight anyone without an at least 3 to one advantage. For some reason you never include an analysis of what people might actually do if what you want (no local) we to come to pass without other intel/defensive tools being introduced.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2366
|
Posted - 2013.07.19 17:46:00 -
[13] - Quote
Riot Girl wrote:I'm not sure what removing local would achieve. Local is the only tool bears have to defend against ganks in null. D-Scan isn't an option against cloakers, it's a pain to spam it every 5 seconds and it doesn't have enough range to be useful in larger systems. Basically, if you remove local, you remove all bears because no-one is going to run anoms in a 2bn isk pirate ship knowing that it will be destroyed (So the gankers still won't be getting any ganks). If people can't run anoms in null, what is the point in living in null? I doubt most people are grinding structures for fun, they're doing it for access to their alliance's anoms.
And Ore.
But yea, you're exactly right, and that's what these people don't take into account.
They love to mention wormholes, but hello:
1. Wormholes were build for no local, they work because access is severely restricted by the way entrances work, the same wouldn't work in null because of gates.
2. Wormholes, despite having the BEST PVE rewards in the entire decade long history of EVE online has the lowest share of population in the game. Even less than lowly but easier to enter LOW SEC.....
Quote: The only way I can see local being removed is if it is replaced with another system which serves the same purpose as local. Something like an infinite-range, automatic D-Scan which updates the HUD, showing other ships in the system and which direction those ships are in and whether the ship is friendly or neutral etc. Along with combat probes, there might be a feature to scan and warp straight to a ship from the HUD without having to go into the system map. That would be a system I feel could improve and enrich gameplay for everyone.
I'd like that too, but it would take a gigantic re-write of the game to make it work (another thing the no local people don't consider, ever). And there's no reason to do that because the current system (ugly as it can be) does work.
|

Ace Uoweme
Republic Military School Minmatar Republic
481
|
Posted - 2013.07.19 17:54:00 -
[14] - Quote
Riot Girl wrote: it's a pain to spam it every 5 seconds and it doesn't have enough range to be useful in larger systems.
^^ PRICELESS!!! ^^
James and crew listening??? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tetsuo Tsukaya
Pixel Navigators
68
|
Posted - 2013.07.19 17:56:00 -
[15] - Quote
In guessing the "remove local" crowd has never been to low sec, or do you guys honestly think it would be fun to take a fleet on a roam for 2 hours and only cover 15 systems and find no fights because you had to scan down every system to find out it was empty or only had solo pilots who understandably dot want to engage your small gang?
Local lets you know which systems are worth looking for a fight in and which systems are best to just go +1 through. Low sec ain't exactly highly populated on a system by system basis, and the only reason you'd want to get rid of it is so you can eleet peeveepee against unsuspecting ratters who didnt see your gang enter system.
TL;DR - if you want to blob people who don't want to fight light a ******* cyno like every other person rather than complaining the mechanics need to be changed to some poorly thought out system that wouldn't even provide the benefits you think it would. |

Manfred Hideous
TOHOKU 9.0
51
|
Posted - 2013.07.19 17:59:00 -
[16] - Quote
Arthur Aihaken wrote:Yes, PvP Carebears. While steadfastly insisting that local is a key intel/combat tool, the continual excuse is given that it's the only way to detect AFK cloaked players that could potentially cyno on them. At the same time, these same PvP Carebears complain about the lack of "fair fights" and PvP opportunities. Yet they seem to have no problem suicide-ganking in high-sec whenever it suits them, or establishing gate-camps to kill any and all unsuspecting players who stumble into one. But we wouldn't want to deny them an idiot-proof way of immediately detecting any new players in-system, because that might prevent them from quickly docking up to avoid any conflict where they hold every advantage. Heaven forbid someone should actually spring a trap on them for a change...
Must be Friday. |

Aliventi
Burning Napalm Northern Coalition.
244
|
Posted - 2013.07.19 18:00:00 -
[17] - Quote
All CCP has to do is flip on the flag that allows ships to be seen in the discovery scanner. Then remove local and you solve the effortless perfect intel and the AFK cloaking "problem". "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Knights Armament
Deep Core Mining Inc. Caldari State
77
|
Posted - 2013.07.19 19:25:00 -
[18] - Quote
People want pvp on their terms, local is killing the game, and gives blobs an unfair advantage, it makes lowsec and 0.0 boring. You might have to actually play the game instead of afk through it if local was removed. Personally, I don't like the idea of jump gates, I think all ships should have cyno capability. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |
|

ISD LackOfFaith
ISD Community Communications Liaisons
569

|
Posted - 2013.07.19 19:59:00 -
[19] - Quote
Quote:3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
Thread locked. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |