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Armagedon Tired
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Posted - 2005.12.14 10:05:00 -
[1]
I am a noob I have got my self up to flying a destroyer and I am doing quite nicely with the level 1 agent missions. I have joined a corp and have moved from Caldari space to Galante Space. I have been doing Agent missions for the Federation Navy. While looking for better quality level 1 agents I have discovered that the majority of the level 1 agents for the Fed Navy are in lo-sec space several in 0.0 systems. What is that about? Surely this is just going to tempt many noobs who are not yet aware of the need to check the map into very dangerous areas, probably getting their ships destroyed, possibly getting podded and likely putting them off of the game completely!
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Irongut
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Posted - 2005.12.14 10:38:00 -
[2]
How are you finding these agents? If you're looking on the map with the My Agents filter then that is just the ones available to you. From your post I assume you did Caldari missions originally which will have damaged your standings with the Gallente faction, especially the Navy. Chances are only the agents with lower requirements will talk to you until your standing improves.
Don't go near the ones in 0.0, you will die enroute. I can recommend the ones in low sec though. The lower the sec of their home system the more an agent pays. Running agents in 0.3 is much more profitable than in 0.6 or 0.8. You just have to pick your home system carefully (go for a quiet one with more than one gate and station), make bookmarks that land you on the gates and keep an eye on Local for pirates.
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Armagedon Tired
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Posted - 2005.12.14 11:07:00 -
[3]
I didn't do any missions after the initial 10 or so training missions for Caldari's but I haven't trained social or contacts skills either yet.
I am finding the agents by looking at the agents tab on the corp see info window and just seting each as destination while in the map.
Perhaps I will bring my Kestrell out of mothballs and venture into losec again (went there once died very quickly and have stayed away since :-) )
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hydraSlav
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Posted - 2005.12.14 15:39:00 -
[4]
Agents you can use are based on your standing with the corp to which the agent belongs. When you finish the tutorial and then the first storyline mission, it gives you a nice increase with your race's starter corp, which allows you to access higher quality agents.
Since you are Caldari but looking for Gallente agents, you obviously didn't get that boost for Gallente (you can't cause you are of the other race).
The lower your standing with the corp, the lower your level and quality agents you can use. Since i bet your standing with Gallente corps is not stellar, you are limited to low quality agents. You got to work your way through them, increase your corporate standing, and this will get you access to higher quality agents.
And from my observation of the game so far, high sec spaces have more high level agents (not a rule though)
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Armagedon Tired
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Posted - 2005.12.14 16:47:00 -
[5]
Yer I understand how Standings work but my point is why are so many level 1 agents found deep in 0.0 space where any noob will just get splated like a bug on a windshield before they even make it to the agent!?
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Xascor
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Posted - 2005.12.14 16:51:00 -
[6]
I would think the low level agents in 0.0 are to help players that want to stay out there (or can't go past 0.4) gain standing. /shrug ------------------------------------------------------------------------------------------ Still working on  |

Armagedon Tired
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Posted - 2005.12.14 16:57:00 -
[7]
Aah I see those evil people who want to be goody's
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Keidarri
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Posted - 2005.12.14 19:04:00 -
[8]
Funny u mention this. I am Galante, a few days old, and doing a search on available agents (Fed Navy), the best lvl 1s I can find all seem to be in low sec. Having been ganked trying those i have now stuck with lower lvl agents/mining while i make some isk and train up a bit. It struck me as odd that agents that lvl should all be in places that newbs really dont wanna go to.
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Plekto
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Posted - 2005.12.14 19:35:00 -
[9]
Edited by: Plekto on 14/12/2005 19:41:14 Edited by: Plekto on 14/12/2005 19:40:19 Ther are a few good .4-.5 systems out there. The reality is, most players don't really shoot at you in .4, especially if it's an out of the way system orr the main commerce paths. They just don't want the grief of taking a standing hit over a newbie.
.3 and lower, though - it's a bit dicier, though easy as pie copared to 0.0. In low-sec, they will at least talk to you and negotiate. Maybe even help you! In 0.0, if you aren't blue(allied) - you get shot. See anything except blue - hit the button a second later, no time to think about it sort of thing. Totally different world out there. Lol.
Rule #1: Keep your clone minty-fresh. Rule #2: Buy insurance. It's impossible to "knock someone out of the game" if they follow these two rules. I, myself, crawled back from 2000ISK a week into the game - no clone, a newbie ship(nothing on it), to 1 million ISK in a week with very careful planning and a bit of talking to the right peolpe to get a newbie gun or two for cheap. :)
But with insurance, it would have been a couple of hours.
Note: Most of those level 1s out in 0.0 are *research* agents, or the very elite ones. While a high level 1 agent is good, the worst level 2 is far better in terms of what you get, so grind through the missions and then get a level 2 agent. Only level 4-5 agents matter anyways, since they are tougher to find/you tend to get "stuck" with them for months at a time.
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