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Plekto
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Posted - 2005.12.14 19:15:00 -
[1]
I notice that Valve and others have the patches for upcoming games pre-cached and ready to patch/activate well beforehand. Are there any plans to do something simmilar with EVE?
I also play Planetside and every major patch, the game is hell to play for 3-4 days as the site is slammed from everyone trying to download it at once instead of it being a matter of simply patching locally and/or activating the new version. I played DoD:Source the day it came out and since Valve had pre-cached the files to my HD, it took 2-3 minutes to patch and I logged in easily.
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Grez
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Posted - 2005.12.14 19:39:00 -
[2]
I love the way Valve deploy their patches. Steam is the future of game and patch publishing/deployment. But doing this sort of thing for an MMO is different to just many FPS games/mods...
MSN: [email protected] Corp: www.ravenwarriors.com |
Vexy NiLakum
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Posted - 2005.12.14 19:39:00 -
[3]
Eve Online never had any website slamming problems, nor as I remember game being laggy due to website being laggy.
If you seriously worried about website bandwidth, you can always download patch by Bittorrent. http://www.bittorrent.com/
But I never had any problems.
--- Official Corp Pet of Dark Nebula Gallente Division (DNGD) >^^< DNGD Recruitment Ad
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Wrayth Osu
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Posted - 2005.12.14 19:43:00 -
[4]
Edited by: Wrayth Osu on 14/12/2005 19:47:38 I Agree with you, that's a great idea...
Only problem with the idea is this... your assuming that they have the patch done several days before they release it.
In reality they (CCP) were still making changes and releasing updated clients on Monday night, and I'm guessing were still making changes yesterday as well (didn't get a chance to check test last night)
So with that in mind, obviously they can't release it several days in advance for pre-caching.
Now, don't get the idea here that this a CCP thing... I've seen this in all the MMORPGs I've played... they are always making changes / fixes up until the last second... and then as we all know they keep fixing things afterwards as well. Nukem from orbit... It's the only way to be sure. |
Joerd Toastius
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Posted - 2005.12.15 13:04:00 -
[5]
I suspect that excess load on the main servers (assuming that's where patch downloads come from, which seems reasonable for bandwidth reasons) is the last thing they need when doing live deployment testing...
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Vladt
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Posted - 2005.12.15 13:24:00 -
[6]
taking in count that on the Testserver a lot of stuff is still slugish. It seems that they by far not really ready but because it is christamas session they force it on us.
Personally I dont think that the client got ready earlier ;) in fact you can download it now so at 20:00 the server might be up but I need to update the client first that will be a problem then ;)
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Hunyoo Gurglebush
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Posted - 2005.12.15 15:24:00 -
[7]
Keep in mind that the test server wasn't meant to handle 500+ players, especially not concentrated in a single system. Last night, PF-346 was horribly slow, but once you moved a few systems out, or to a different region it was much better.
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