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quennie
Federal Navy Academy Gallente Federation
0
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Posted - 2013.07.23 10:36:00 -
[1] - Quote
How much can you pull from 1 planet in low sec ( PI ) - lets say 0.2 , 0.1.
better to get tier 1 materials ? or start to produce higher tiers.
Empire i heard about 1 to 10 mil per day - not sure if for 1 planet or max planets.
Thanks! |

Krixtal Icefluxor
INLAND EMPIRE Galactic
23782
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Posted - 2013.07.23 16:16:00 -
[2] - Quote
Your question is only legitimately answered in a very general way as the variables involved in every aspect of the mechanics of PI are so complex.
But for simplicities sake, I'll say that an identical setup in a .1 system will net twice as much material as a High Sec system. |

DB Jones
Justin's Beavers
0
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Posted - 2013.07.23 16:35:00 -
[3] - Quote
Now that we're on the topic of low sec PI. Say someone has a POCO at your planet, and you dont quite like that there's a tax on said planet. You want the POCO for yourself so you can decide the tax (0 for you, obviously..(more for others?), do you blow it up and place a new, do you take it over like a station? or how does that work then? Is it worth buying a new POCO (if they are indeed blown up) and seting it up or do they get attacked "often". All of the above asuming you pick an average planet. |

Cap James Tkirk
Gung-HO Guns Universal Consortium
109
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Posted - 2013.07.23 17:06:00 -
[4] - Quote
DB Jones wrote:Now that we're on the topic of low sec PI. Say someone has a POCO at your planet, and you dont quite like that there's a tax on said planet. You want the POCO for yourself so you can decide the tax (0 for you, obviously..(more for others?), do you blow it up and place a new, do you take it over like a station? or how does that work then? Is it worth buying a new POCO (if they are indeed blown up) and seting it up or do they get attacked "often". All of the above asuming you pick an average planet.
POCOs are destroyable but the holding corp will get notification just like if you are attacking a POS so they may have a nasty surprise for you when you return after the timer elapses |

Ayzn Betokhn
School of Applied Knowledge Caldari State
6
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Posted - 2013.07.23 17:06:00 -
[5] - Quote
The POCO's can be destroyed similar to other sov structures. There is one reinforcement timer so you can not destroy a customs office in one session, you have to come back to finish it off when the owner has had time to consider a defense. So if the owning corporation in your part of low sec looks much more powerful than what you can bring, you are probably better off paying the taxes. Of course, the owning corporation might be a weak looking one man alt corporation with a long list of friends or silent partners/investors in the POCO business, so your attack might be hotdropped by those interested parties, or just hotdropped by random folks who like to see ship explosions.
My impression doing PI in low sec is that one corporation often owns all the POCO's in a system/constellation, which implies that their is some pvp power backing up those holdings. The taxes generally seem to be equal to empire. My guess is that charging more than empire either chases business away or invites someone more powerful to want to replace those customs offices. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
400
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Posted - 2013.07.28 08:15:00 -
[6] - Quote
If you dont like the tax level try negotiating with the guys who own the POCOs, most POCO owners would be happy to cut the tax rate if you give them some sort of beneficial deal in exchange. Pirates - The Invisible Fist of Darwin
you're welcome |

Vartan Sarkisian
Inner Visions Of Sound Mind
117
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Posted - 2013.07.28 10:46:00 -
[7] - Quote
Not sure about low sec, but in null sec...
Back to the OP original question, I have 15 planets, currently doing P1 on 12 of them with 3 factory planets doing P2, I am currently working out how much it brings me.
A few months ago, doing just P1 items on 15 planets, I pulled about 550m profit after tax (which where I am is 5%) in 1 calender month.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |

Aeana K
Sebiestor Tribe Minmatar Republic
66
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Posted - 2013.07.28 13:40:00 -
[8] - Quote
Krixtal Icefluxor wrote:
But for simplicities sake, I'll say that an identical setup in a .1 system will net twice as much material as a High Sec system.
^ this.
have in mind that Low sec PI >> Hi sec PI, but it is not always 0.1 better than 0.2 or 0.2 better than 0.3.
imagine the [low sec PI] as a bracket, inside which you have to search for the best planets.
and always make at least T2 products. The reason is quite simple: less volume--> less hauling (which can be a problem in low sec...) |

Krixtal Icefluxor
INLAND EMPIRE Galactic
25776
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Posted - 2013.07.28 17:29:00 -
[9] - Quote
Aeana K wrote:Krixtal Icefluxor wrote:
But for simplicities sake, I'll say that an identical setup in a .1 system will net twice as much material as a High Sec system.
^ this. have in mind that Low sec PI >> Hi sec PI, but it is not always 0.1 better than 0.2 or 0.2 better than 0.3. imagine the [low sec PI] as a bracket, inside which you have to search for the best planets. and always make at least T2 products. The reason is quite simple: less volume--> less hauling (which can be a problem in low sec...)
Indeed the temperate planet I use in a .3 has more Autotrophs available than the temperate available in the nearby .1 system. Always scan your planets first, thoroughly.
Been doing Low Sec PI for almost 3 years with 5 toons using a combination of Deep Space Transports with 2 extra Warp Stabs fitted, and Blockade Runners. I've only lost one DST (a Bustard) the entire time due to use of Focused Interdiction from a Cap Ship, so what's a guy to do about that (nothing). 
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Styth spiting
Ion Corp. NightSong Directorate
323
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Posted - 2013.07.28 20:33:00 -
[10] - Quote
Ignoring taxes and hauling / ship losses and values of the different PI mats on the market and the number of players extracting from a planet you can generally expect about 2x extraction of PI materials on planets in lowsec over highsec. Nullsec and wormholes are about x4 the extraction rates over highsec planets. |
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Krixtal Icefluxor
INLAND EMPIRE Galactic
25853
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Posted - 2013.07.28 21:31:00 -
[11] - Quote
Styth spiting wrote:Ignoring taxes and hauling / ship losses and values of the different PI mats on the market and the number of players extracting from a planet you can generally expect about 2x extraction of PI materials on planets in lowsec over highsec. Nullsec and wormholes are about x4 the extraction rates over highsec planets.
Confirming.
I'd liked to have seen my face the first time I Scanned a WH planet. 
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