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Haniblecter Teg
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Posted - 2005.12.16 21:37:00 -
[1]
Tractor beam is a High Slot mod that is used PURELY to save time.
If I have to spend time getting science--a skill that I, a pvp/NPC'er, will never need beyond 2-- to 5, JUST to save time in getting cans, then I give up.
The mod is useless for any NPC'er without science already trained up, cause there's no way Im going to spend a week in training just to save time in getting loot.
If you wanted only miners to use it, then you've succeeded CCP. ----------------------------------------
Friends Forever |

Ademaro Imre
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Posted - 2005.12.16 21:46:00 -
[2]
Edited by: Ademaro Imre on 16/12/2005 21:48:38 The skill requirements are reasonable. It only has a range of 20km - pretty useless for loot pickup in a light haulers with all nano's and an ab - a sigle travels 40% faster that the tractor beam pulls in. And battleships would be neededing high slots for weapons anyway.
I see the tractor beam only useful for mining ops. Miners can go whevere they want in a belt - and the haulers can gang warp within 15 km, tractor beam the cans to them. Any decent miner already has science 4 and engineering 5. And this gets rid of the need for precise bookmarks for fast retrieval, and for the eventual bookmark nerf - this is a great thing for haulers full of expanders. Science 5 is not that bad of a train. Graviton Physics Level 1 is an easy train after science and engineering 5.
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Haniblecter Teg
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Posted - 2005.12.16 21:49:00 -
[3]
Edited by: Haniblecter Teg on 16/12/2005 21:50:40 heh, ya right.
I'd happily sack a high slot in order to collect loot faster. Hell, I dont even use high slots for damage (dominix here).
The faster I collect loot, the faster I rat.
Also, there's a medium and large tractor beam with 40 and 80km range respectively. These would be EXTREMELY useful, yet completely out of hte lock range of mining barges.
In fact, new players mining will have 0 use for this item, seeing as how they can be training for 10 days just to get access to it.
Change the req's so that everyone has access to this extremele tedium-killing mod. ----------------------------------------
Friends Forever |

Ademaro Imre
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Posted - 2005.12.16 21:56:00 -
[4]
You are missing my point - these are loot collection, and mining modules. Science 5 is not that big of a deal. Its like a Caldari Pilot training Drones 5, just to get interfacing now.
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DHU InMe
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Posted - 2005.12.16 21:58:00 -
[5]
Originally by: Haniblecter Teg
heh, ya right.
I'd happily sack a high slot in order to collect loot faster. Hell, I dont even use high slots for damage (dominix here).
The faster I collect loot, the faster I rat.
Also, there's a medium and large tractor beam with 40 and 80km range respectively. These would be EXTREMELY useful, yet completely out of hte lock range of mining barges.
In fact, new players mining will have 0 use for this item, seeing as how they can be training for 10 days just to get access to it.
Change the req's so that everyone has access to this extreme tedium-killing mod.
With learning skill at 4, it easily 6-7 days. with advanced, learning, around 4-5 days. __ BP n bugs Got a new idea ? (Last updated 5 Sept 05) |

Rob Boberton
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Posted - 2005.12.16 21:59:00 -
[6]
I see the tractor beam use as a pure icing on the fact that I trained graviton physics for interdictors. That makes 2 new uses for this advanced research topic. Perhaps CCP is looking to use more science toys from now on, which can only be a good thing.
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Haniblecter Teg
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Posted - 2005.12.16 22:00:00 -
[7]
Originally by: Ademaro Imre You are missing my point - these are loot collection, and mining modules. Science 5 is not that big of a deal. Its like a Caldari Pilot training Drones 5, just to get interfacing now.
The tractor beam has been introduced to reduce the tedium of loot collection and moving jet cans. The point of hte mod will be lost if people have to train a lvl5 just to save a few minutes per belt kill. ----------------------------------------
Friends Forever |

Zwick
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Posted - 2005.12.16 22:07:00 -
[8]
NOt sure i get what your are whining about here.
It was worthwhile before the patch to get science V and drones V for caldari and its now more worthwhile?
What is the issue ?
Zwick
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Zwick
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Posted - 2005.12.16 22:07:00 -
[9]
Edited by: Zwick on 16/12/2005 22:07:47 Bah hit post twice.
Zwick
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Haniblecter Teg
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Posted - 2005.12.16 22:25:00 -
[10]
Originally by: Zwick NOt sure i get what your are whining about here.
It was worthwhile before the patch to get science V and drones V for caldari and its now more worthwhile?
What is the issue ?
Zwick
You keep refering to 'for caldari', no idea what you're saying.
And its NOT useful for me. Miners, sure. Not pvp/npc'ers ----------------------------------------
Friends Forever |
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Calenth
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Posted - 2005.12.16 22:46:00 -
[11]
This thing shouldn't even be a module. It should be a selectable option that all ships just have, free, for convenience.
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Wesley Harding
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Posted - 2005.12.16 23:20:00 -
[12]
Ship modules shouldn't have manufacturing or science skills as requirements.
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Calenth
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Posted - 2005.12.16 23:23:00 -
[13]
Originally by: Wesley Harding Ship modules shouldn't have manufacturing or science skills as requirements.
That skips over the entire question of why this thing should have any skill requirements at all. It's not like it worked on other ships.
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Harry Voyager
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Posted - 2005.12.16 23:28:00 -
[14]
What *does* a pilot use Science V for, anyways? The only thing I've ever seen it used in was a few levels required for implants. That's about it.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |

Phlaago Rexor
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Posted - 2005.12.16 23:37:00 -
[15]
Originally by: Harry Voyager What *does* a pilot use Science V for, anyways? The only thing I've ever seen it used in was a few levels required for implants. That's about it.
Harry Voyager
Im not sure but unless im mistaken its required for research agents.
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j0sephine
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Posted - 2005.12.16 23:45:00 -
[16]
"What *does* a pilot use Science V for, anyways?"
Jump Drive operation and couple other skills for capital ships. Also, like pointed out earlier in the thread, the interdictors require it to operate the warp disruption sphere launcher.
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Darpz
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Posted - 2005.12.16 23:46:00 -
[17]
Originally by: j0sephine "What *does* a pilot use Science V for, anyways?"
Jump Drive operation and couple other skills for capital ships. Also, like pointed out earlier in the thread, the interdictors require it to operate the warp disruption sphere launcher.
that and I train it for all my chars just for R&D agents its worth the 5 day train just for that
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
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Wesley Harding
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Posted - 2005.12.17 00:15:00 -
[18]
Just like Transport and Industry V.
Huge waste of training time. At least HACs and Assault ships have useful, ship related skill requirements.
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Jennai
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Posted - 2005.12.17 00:22:00 -
[19]
it's only rank 1, it's not much of a timesink compared to stuff like electronics upgrades for covops and that navigation skill for ceptors.
I'm glad I got graviton physics when it was <200k before all these people started hoarding them and drove the price to 5m+.
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Wesley Harding
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Posted - 2005.12.17 00:58:00 -
[20]
Electronics and Evasive Manuevering are useful ship skills though. I'd rather put in an extra couple days of training, then spend a single day training for something that won't help me in the long run.
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Vaar
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Posted - 2005.12.17 02:31:00 -
[21]
Originally by: Haniblecter Teg Tractor beam is a High Slot mod that is used PURELY to save time.
If I have to spend time getting science--a skill that I, a pvp/NPC'er, will never need beyond 2-- to 5, JUST to save time in getting cans, then I give up.
The mod is useless for any NPC'er without science already trained up, cause there's no way Im going to spend a week in training just to save time in getting loot.
If you wanted only miners to use it, then you've succeeded CCP.
Miners wouldn't likely have science 5 but if you are seriously whining about spending a week to get the tractor beam than its obviously not for you. Most people will be happy to spend several weeks to get the skills they require. The fact that you are complaining about 1 week is just sad.
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Quintyn
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Posted - 2005.12.17 04:59:00 -
[22]
Yeah seriously... I'm looking at having to train some month long skills soon.. that'll be fun. I wish I was in your shoes
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Dragy
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Posted - 2005.12.17 05:34:00 -
[23]
if my memory is good you need science lvl 5 for dreads. miners (solo ones) will get it to to be able to construct t2 ships, so stop whining ! its only 5 days !
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Takigama
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Posted - 2005.12.17 06:50:00 -
[24]
i gotta say i agree with the original poster, the training req's are way WAY too high for such a simple module.
sci 3 and elec 3, maybe reasonable... but 2 5's, holy god.
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vanBuskirk
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Posted - 2005.12.17 08:56:00 -
[25]
Edited by: vanBuskirk on 17/12/2005 08:57:48 I think the devs decided to respond to the hundreds of people wanting to collect loot faster by putting in the game a module that requires a skill almost nobody has. And an agent-drop only one at that.
One thing that nobody has mentioned is the insane cost of the unit itself. I made a mistake yesterday - bought a small tractor BPO without checking out the mineral requirements and research time.
Research time is 6 hours per level, production time is 20 minutes per unit, mineral cost (assuming a few levels of ME) is about 1.2 million. It costs more to make one of these things than a large gun, and twice as much as a large indy! God only knows what the medium and large ones will cost - if you can find the bp. I'd guess about 50-60 million for the large one.
Dev to another dev: "Right, the players have been whining for a loot collector for ages - ok, let's give them one but make it REALLY EXPENSIVE to use." ---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |

Niki Silver
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Posted - 2005.12.17 09:05:00 -
[26]
Tractor beams are for misions runners faced with 100 floating cans. Any serious mission runner knows that one the best ways to put thier standings to work is through R&D, you need Science 5 and Engineering 5 for many of the science skills, not just Graviton physics.
Module not valuable for anythign other then mining ops? Hardly, run some multi stage level 3 and 4 missions and having to get right next to every single can blows. With this thing all you have to do is get within 20km, turn it, and turn towards the next can.
If you are scooping loot with your combat ship you are nuts anyway. If yer smart you bookmark your cans and come back for them later, in a different ship, like a cargo frigate.
Get a destroyer, fit 8 of the things and a MWD, you can scoop a hundred cans in a couple minutes. That is well worth a level 5 skill.
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Duncan Storne
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Posted - 2005.12.17 09:10:00 -
[27]
Graviton Physics is an agent-drop skill? You've got to be kidding. The skill requirements for the convenince module (tractor beam) are even more absurd than I realized.
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Xeris
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Posted - 2005.12.17 09:13:00 -
[28]
Its a rank 1 skill.  Stop whining and start training. |

Kcel Chim
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Posted - 2005.12.17 09:28:00 -
[29]
the tractor beam is a module which saves your time and supports your lazyness.
As a drawback it has 5 days trainingtime which are "wasted" (unless u use the skill elsewhere). It is your choice if you save more time trainig the skill or if you dont fit the module. It is not a mandatory one.
As for the module itself, its "simpleness" already is displayed in its fitting requirements be glad its not some monster pg and cpu needs.
I guess you can never make ppl happy.
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krendos
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Posted - 2005.12.17 11:19:00 -
[30]
OMG 5 days of training....
I'm gonna leave this game now for sure. 
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