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Dr Mod
the recon inc KRYSIS.
0
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Posted - 2011.10.26 14:46:00 -
[1] - Quote
bring back mines but only limit them to WHs or 0.0 space that the alliance has sov in |

Callic Veratar
Power of the Phoenix
38
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Posted - 2011.10.26 16:07:00 -
[2] - Quote
As far as I understand, they were removed because they caused lag.
Projected Smartbombs, on the other hand, could be amazing. |

Robert Caldera
Caldera Trading and Investment
42
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Posted - 2011.10.26 18:35:00 -
[3] - Quote
Callic Veratar wrote:As far as I understand, they were removed because they caused lag.
Projected Smartbombs, on the other hand, could be amazing.
projected smartbombs, you mean weapon that deals damage to one selected target? Uhmmm I'm pretty sure i've seen this in eve already somewhere, sounds familiar |

Crexa
Star Mandate Property Management Solutions
1
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Posted - 2011.10.26 22:08:00 -
[4] - Quote
They were taken out due to lag. But no reason they can't be revisited. I support the return of space mines and minefields. Especially if they function as a counter to super caps. |

Tanya Powers
Science and Trade Institute Caldari State
61
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Posted - 2011.10.26 22:16:00 -
[5] - Quote
Crexa wrote:They were taken out due to lag. But no reason they can't be revisited. I support the return of space mines and minefields. Especially if they function as a counter to super caps.
Those would most probably be the next pain at gates, just after bubbles. More empty null sec space full of roids no one mine or missions/plex close to no one does if they don't have at least 10 blues on local. Even then the smalest group of neutrals and they all hug the POS.
Why not, with severe use conditions AND drawbacks. |

Breaker77
Reclamation Industries
23
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Posted - 2011.10.26 22:23:00 -
[6] - Quote
Callic Veratar wrote:As far as I understand, they were removed because they caused lag.
Partially correct.
They were removed because people would leave them in lowsec/0.0 then go to highsec. While in highsec someone would hit a mine and CONCORD would then pop their ship and they player was left going WTF???
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Corina Jarr
Spazzoid Enterprises Purpose Built
9
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Posted - 2011.10.26 22:40:00 -
[7] - Quote
Breaker77 wrote:Callic Veratar wrote:As far as I understand, they were removed because they caused lag.
Partially correct. They were removed because people would leave them in lowsec/0.0 then go to highsec. While in highsec someone would hit a mine and CONCORD would then pop their ship and they player was left going WTF???
Thats funny.
I would like to see mines added for tactical purposes, but the abuses could be extreme. |

Dr Mod
the recon inc KRYSIS.
0
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Posted - 2011.10.27 16:59:00 -
[8] - Quote
how about nerfing the damage that a mine can do and where they can be placed for example they can only be placed 10km away from a gate so they wont blow up a ship ethat just enterd system waiting fstill cloaked or astroid belt cannot be placed around a can or secrued container. the mines have to be 1,000m away from each other. and like i said before only placed in either WHs or 0.0 space that your corp/alliance holds. when you launch them they dont affect anyone in your alliance or corp. so you dont accidently pop a friend and for people just leaving them and leaving the area. if the alliance/corp leaves the area and looses sov the mines automatically blow up. maybe even have them have to have some sort of uel like transmiters or something to keep them active if they run out they automatically blow up aswell |

Callic Veratar
Power of the Phoenix
38
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Posted - 2011.10.27 17:39:00 -
[9] - Quote
Robert Caldera wrote:Callic Veratar wrote:As far as I understand, they were removed because they caused lag.
Projected Smartbombs, on the other hand, could be amazing. projected smartbombs, you mean weapon that deals damage to one selected target? Uhmmm I'm pretty sure i've seen this in eve already somewhere, sounds familiar
Projected Smartbomb = Damage to all ships inside an anchored bubble.
How did you take projected smartbomb to mean one target? |

Nariya Kentaya
Celestial Ascension
43
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Posted - 2011.10.27 19:50:00 -
[10] - Quote
Corina Jarr wrote:Breaker77 wrote:Callic Veratar wrote:As far as I understand, they were removed because they caused lag.
Partially correct. They were removed because people would leave them in lowsec/0.0 then go to highsec. While in highsec someone would hit a mine and CONCORD would then pop their ship and they player was left going WTF???  Thats funny. I would like to see mines added for tactical purposes, but the abuses could be extreme. how about make them anchorable structures belonging to a corp/alliance? you dont requrie SOV to use them, so you can place in enemy territory, and since its property liek a POS, them blowing smeone up wiont get anyone CONCORD'ed.
also make either hacking/salvaging modules able to remove the mines (at like 5% chance per cycle to successfully recover the mine per cycle, 15% chance to neutralize it [cant blow up, cant be reused], and depedning on skill level of reclaiming mines, between a 1% and 5% chance of the bomb blowing up in your face for every salvager/hacker cycle.) in fact, make it so that you ahve to be using BOTH the hacking and salvaging module at the same time to disarm it, would give one more purpose to cov ops frigs, sneakl in before a battle and clear a whole in an enemy mine-field to move a fleet through.
would also be interesting to see what kind of no-man lands systems/regions this would create, where most people stop trying to habitate/move through a group of systems due to the large amoutn of forgotten mines (similar to some real places in africa that are still mined from 50 year old civil wars) |

Dr Mod
the recon inc KRYSIS.
0
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Posted - 2011.11.22 15:40:00 -
[11] - Quote
thats a very good idea |

Venus Rinah
Hedion University Amarr Empire
13
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Posted - 2011.11.22 15:53:00 -
[12] - Quote
So lazy pirates simply want technology to blow mining ships up these days? No longer actually bothered about even being in the belt? And that's just one example of making life easy.
There is the other side of the coin I suppose if used as a defence umbrella I suppose.
However, I could ask wether they would be Friend or Foe in operation? Would futuristic technology simply be able to discern a blue? Or do they just go boom for everyone?
Would mine layer and sweeper ships be required, scanner technologies be used as a counter?
Large items so as to avoid tactical drops from small fast moving ships?
Could they be used as "oil slip" kind of evasion use? Or would they sensibly have timers and/or a need to activate/anchor them?
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De'Veldrin
Element 27 Intrepid Crossing
100
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Posted - 2011.11.22 16:05:00 -
[13] - Quote
Callic Veratar wrote:Robert Caldera wrote:Callic Veratar wrote:As far as I understand, they were removed because they caused lag.
Projected Smartbombs, on the other hand, could be amazing. projected smartbombs, you mean weapon that deals damage to one selected target? Uhmmm I'm pretty sure i've seen this in eve already somewhere, sounds familiar Projected Smartbomb = Damage to all ships inside an anchored bubble. How did you take projected smartbomb to mean one target?
We already have those. They have a range of 30km and an explosion radius of 15km. They even have their own class of ships designed to carry them.
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