| Author |
Thread Statistics | Show CCP posts - 23 post(s) |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1037
|
Posted - 2013.07.29 16:07:00 -
[1] - Quote
Zdat job on Ishtar: very good, I still have trouble with definition of this HAC using battleship guns (sentries/heavies) but looks sexy now
Zdat job on the Sac: me likes, dmg projection and application was a serious issue on top of being a slug, now it's clearly better.
Zdat job on Vagabond: Zip Zap yabadaba doo !! 295m/s base speed? - looks at Cynabals :sharkteethsmile:
Zdat job on Cerberus: so if I understood correctly "Missile bonus" means RL/HM/HAM? -and zdat little speed boost, very good.
Deimos, you know when you see something ok but you don't know why you're not satisfied? - looks better for that little speed bonus, while the overall EHP loss me thinks it's a bit too heavy, mixed feelings here.
Eagle: well rails/mwd fitted doesn't matter how fast it goes but how agile (turn maneuver warp off etc) still looks the HACs red haired child (no disrespect or mocking), blasters will have a nice dmg projection, good tank, maybe in numbers can be a very good alternative to Deimos "in tha face" setups
Zealot: well as you said it's a very good ship, it has always been so it's just getting better, faster and getting better guns so, good.
Also: Mr Rise, why do you guys have the feeling HACs don't deserve a 3rd rig slot? -common opinion is taht this wouldn't make them any more versatile at their role than T3's but would reinforce one of their major abilities, either more dmg or tank and thus help them make their place more comfortable vs T3's dps abilities (T2's should have more dmg but not sustainable because T3's can mitigate quite well incoming dmg with sign/resists and buffer while delivering decent dps)
Thx for taking some time to answer this rig point eventually.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1038
|
Posted - 2013.07.29 17:17:00 -
[2] - Quote
Diesel47 wrote:Wish cerb would lose that kinetic damage bonus. If will prevent it from ever being a fleet ship. Enemy spies see you are using cerbs? Tank for kinetic and GG.
Also 15 m3 drone bay? Comon now, Either remove this and buff the missile a little bit more or make it 25 m3.
Waiting for HAC changes 3.0 :)
lvl5 HAC = +25% dmg and this bonus was never a problem when using Drakes or Tengus, it will be less of one using RLs or HAMs, it is one with overnerf HM's still
15m3 drone bay = 3 ECM drones and unless your target is specifically ECCM fitted you should be able to put at least one jam cycle on it (training skills helps) I can barely see this new Cerb using something else than HAMs or RL's unless HM's get buff to new LR med weapons level. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1038
|
Posted - 2013.07.29 17:30:00 -
[3] - Quote
Michael Harari wrote:The problem with the vaga is that med autocannons are awful for kiting and it doesnt have anything close to the grid needed to fit artillery
Have you ever tried to fit 180's or 220's on your hull? -doesn't seem so, 180's are simply drones/frigate assassins and dps difference with 425's is acceptable considering such high tracking of those guns.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1041
|
Posted - 2013.07.30 13:09:00 -
[4] - Quote
Danny John-Peter wrote:CCP Rise wrote:I don't have an ETA for Singularity unfortunately. We are having some trouble getting stuff moved there atm and we aren't sure when it will be resolved completely. Will be before 1.1 release of course, so hopefully theres enough time for us to react a bit to sisi testing before it goes live.
My position on the Vagabond remains relatively unchanged. Its the second most popular HAC after Zealot currently, doing about as much damage per day in PVP as Maelstrom or Apocalypse or Maller or Omen or Cyclone. From there we are giving it significant buffs in this pass in the form of mitigation through the role bonus, added cap recharge, added electronics stats, and a new free bonus to shield boosting. I'm happy to concede that the Cynabal makes it seem like the Vaga should be better, but as I've said, this is a problem with the Cynabal not the Vaga. I think the Vaga is probably at the very bottom of the list of HACs that I would worry about. And the fact that it recieved a huge nerf when you nerfed TEs, the fact that it now does an amazing 170 DPS at 25k with Faction or a fantastic 250DPS at 25 if you use barrage and restrict yourself to explosive damage is fine?
A blaster Diemost will be doing about 0 or slightly above at 25km with T2 LR ammo, what are you complaining about? *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1041
|
Posted - 2013.07.30 13:21:00 -
[5] - Quote
M1k3y Koontz wrote:Atreides 47 wrote:CCP Rise wrote:The other big problem with the Vaga is the Cynabal. That is not a problem we want to address by having an arms race between the two during this rebalance. The Cynabal needs a look and I'm sure when we get to pirate cruisers we can solve the problem. Hands off from Cynabal ! You both with Fozzie are Edward scissor-hands ! Go screw-up something else and don't touch Minmatar industry. The Vagabond sucks because the Cynabal is kicking the crap out of it, so what exactly do YOU plan to do with the Cynabal so that the Vagabond actually gets flown in reasonable numbers?
With these changes to Vagabond chances are Cynabals are going to get their ass kick hard, maybe not 220's Cynas dual prop but 425's and arty ones will get close to extinction, plus a simple nano and mwd +OGB+combat booster and eventual hyperlink your vaga will not only catch zdat cynabal but will tank about double physical EHP dmg while having T2 resist profile.
If something Cynabal will need afterwards is certainly not speed nerf but agility one, just like Machariel. After their eventual agility nerf they'll be fine.
Vaga with that rep bonus will be a fantastic solo/small gang ship, if some people can't see the potential in it they're wrong. Ok arties on it will be more than a tricky stuff to do but I'm certain this ship soon enough will be called out by many for nerfs, time will prove who's right.
Deimos might become a good sniper hac but tracking on rails is being reduced for the same amount of buff it was given at first changes. Now we'll get same rails every one was complaining for years with more dps and still unable to track decently unless you fit 75mm *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1042
|
Posted - 2013.07.30 13:38:00 -
[6] - Quote
Hannott Thanos wrote:Danny John-Peter wrote: So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.
Back before BC rebalance, the Hurricane did (and still does) about 100 dps at 25km, and everyone regarded the Hurricane as the one and only skirmish battlecruiser. With 425mm Autos and Barrage, it does 223 dps at 25km with dual gyro dual TE. So tell me why a Vaga with dual gyro dual TE using 220mm Autos with Barrage, dealing 239 dps at 25km, flying more than twice as fast as the Hurricane, with less than a third signature radius, is bad.
Because the guy is bad, not the ship. He wants a ship zip zapping all around at 10k speed doing 500dps at 30km and a new bonus to webs and points on it for 35km each.
You're wasting your time trying to explain the obvious. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1042
|
Posted - 2013.07.30 13:42:00 -
[7] - Quote
Danny John-Peter wrote:Hannott Thanos wrote:Danny John-Peter wrote:Sergeant Acht Scultz wrote: A blaster Diemost will be doing about 0 or slightly above at 25km with T2 LR ammo, what are you complaining about?
Because they are obviously ships designed for the exact same role aren't they. Oh, no wait, they are completely different ships for completely different purposes using completely different weapon systems. You are perfectly correct! The vaga is supposed to do lower dps at a longer range, and the Deimos is supposed to do more dps at shorter range. The vaga should have more speed, and the Deimos more tank. So what are you arguing about again? So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.
RANGE CONTROL doesn't mean you're playing wow nightelfe hunter in Eve. Vagabond goes way faster than any other HAC in the game and can perfectly control/mitigate incoming dmg with this specific advantage that is probably the strongest attribute for solo/gang pvp, the reason why cynabals are so good is not really the amount od dps they can push but the ability to dictate range and mitigate incoming dps (dual prop, large ASB)
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1043
|
Posted - 2013.07.30 14:00:00 -
[8] - Quote
Danny John-Peter wrote:I dont understand how any of that is relevant.
And you will never will because you're unable to take your blinders off. Playing with words will not solve your real issue with new Vagabond nor will EFT, play with it a bit and ask guys knowing flying them to help you fit it and fly it properly.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1043
|
Posted - 2013.07.30 14:12:00 -
[9] - Quote
Danny John-Peter wrote:Then go look at how many you do.
You have no idea what an Angle fleet is or what it does 
So lets stay entitled to our positions, yours thinking new Vaga is crap and mine saying new Vaga is fine. Hint: run for you life at the sight of these. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1043
|
Posted - 2013.07.30 14:25:00 -
[10] - Quote
M1k3y Koontz wrote:However, the Muninn will remain utter crap, until CCP redesign it as a brawler instead of a sniper (a role that the Tornado outclasses the Muninn in every way.)
And the main issue here is Tornado class it self not Munnin after changes despite my own personal thought on this ship requiring a bit more of attention.
Munnin can already brawl fit and deliver stupid amounts of dps but it's slow, arty fit it will be like all other HACs:
Rails Deimos vs Rails Talos? no match, Talos wins
Beam Zealot vs Beam/Tack Oracle? no match Oracle wins unless the oracle pilot is really awful at fittings
Rails Eagle vs Rails Naga? no match Naga wins, hell I'm sure naga can hit the Eagle with blasters at ranges the Eagle has to use Rails
The main issue now is more about attack BC's performing with Battleship dps cruiser speed/agility and and small signature but have paper tanks, so it's not about pop at the gate and start shooting primaries hitting you from far distances you can hit but force them to fight you at ranges YOU can get the crap out of them. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1043
|
Posted - 2013.07.30 14:26:00 -
[11] - Quote
MeBiatch wrote:Please rise the diemos wants to be a mini mega.... Make it so.
Ho yeah, me too !! *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1046
|
Posted - 2013.07.31 10:04:00 -
[12] - Quote
CCP Rise doesn't seem to give any credit for this concern but the uterly stupid MWD cap bonus on Deimos changed for a tracking one would simply make it worth fitting with rails, why?
Try to fit your Diemost with new modified 250's and spike, pick a simple Thorax and fit it the same.
Well one on EFT will have a massive dps boost but thing is with no tracking bonus on the hull a 15% nerf on Rails tracking that were already horrible at tracking despite those +15% given previously, will simply make Thorax the only viable option for Gallente cruiser sniping.
Why the hell would you fit a 240M ship for sniping when it can't put a hole on a moving elephant in front of it?
Thorax for 50M all fitted after a huge market space jewing scam will be far more effective and for more dps a blaster Talos full of TE's will put at least double dps holes at same optimal distance if med rails, a rails Talos will be 50% cheaper than that Diemost and still at least 200% more effective.
Think about it when you get some time for, I'm not talking about fap EFT/Pyfa numbers and awesome graphs, I'm talking about in game results even a noob with T1 med guns and a small experience can check. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1046
|
Posted - 2013.07.31 10:59:00 -
[13] - Quote
Kagura Nikon wrote:If you have problems hitting targets with rails then you should not be posting in this thread. Use your own movement to cancel transversal. Hacs are not destroyers.. they should not be able to track frigates easily without any brains of the operator. THe deimos is much faster than a mega, therefore can easily cancel the trasnversal of most of its adversaries.. taht while sportign a nice 50% reduction on its signature radius while MWD on.
Hitting other cruisers is piece of cake with Rails. IT is easy with arties.. and arties have a far Worse tracking.
For deimos to have a tracking bonus it would need to loose some of its base damage.
So stop posting .. you clearly shown that you have not enough knowledge of the basics...
This is almost as senseless as the oens asking for a cerberus beign almsot as fast as vagabond.
Your obvious "opness" attitude is way smaller than your arrogance but whatever. Keep your blinders and thinking this is absolutely fantastic changes, stop posting if you have no constructive comments to post or just to be impolite/aggressive with other players, and finally try to get a life and a lady RL, that might help some of that bitterness leave you but I strongly doubt.
On topic: Deimost improvement is about dyeing faster with less base HP, fitting shield mods with rails and play with traversal to hit something because it's perfectly obvious Deimos is going to be OP after these changes.
Awesome improvement indeed.... *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1046
|
Posted - 2013.07.31 11:13:00 -
[14] - Quote
Robin Toman wrote:ok let me see a new vaga bonus Ammars have Sacrilege with armor resist bonus Caldary have Eagle with shield resist bonus now the vaga for minmattars have a new shield boost bonus why gallente dont have ANY tanking bonus on one of their Hacs ? why deimos (mostly called a diemost) have most useless mwd cap bonus? that ship really asking for tanking bonus like a armor rep bonus perhaps ? she dont want to be called "diemost" anymore so give her some love please 
For gangs Diemost is almost fine now and with a good FC you can spank many stuff ass because blaster fit owns quite well, for fleets it's another story, Pulse Zealots are better at everything you can imagine doing with Diemost and with LR weapons changes Zealot will still be the king of the hill folowed by Cerb and probably Munnin, Eagle will probably not be able to compete but we'll see that after hits on TQ, at least should be able to survive longer than Diemost
-Lasers +25% tracking will make them best choice because decent alpha and dps supported by the new tracking helping apply their dmg
-Rails will probably work at undocks gate camps and crap alike, for fleets it's just terribad and a Thorax will apply more dmg than Deimost by far, no matter how much bitters can say or fap over graphs, it will be terrible and they will only die pretty feeling special.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1052
|
Posted - 2013.07.31 18:47:00 -
[15] - Quote
Hannott Thanos wrote:Always wanting to have the largest guns and full tank without using fitting mods.
Makes no sense for anyone to buy a car and once you get it you just figure out you can't do more than15 miles with, so you buy and extra tank and fix it at the baggage place, that's it but now you can't go anywhere your fuel tank aloud you because you can't take any baggage.
That's pretty much the CCP balance god mode here.  *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1052
|
Posted - 2013.07.31 18:55:00 -
[16] - Quote
Harvey James wrote:Kais Fiddler wrote:It's too bad that CCP probably won't deign to fix the Deimos. The vagabond gets the velocity bonus baked in but the deimos won't get the cap bonus? Ridiculous. I was hoping to actually fly one after it got buffed. I was hoping to fly an blaster eagle but alas ....
Will probably survive longer than Diemost to catch reps and can also spew blaster ammo at almost double Deimos range.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1059
|
Posted - 2013.08.01 21:26:00 -
[17] - Quote
Naomi Knight wrote:Round 3 when ? :D
One can hope but not sure this will ever happen.Diemost will keep the die faster crown and rails on it will be wasted isk compared to Thorax far cheaper and able to actually apply serious dmg while Deimost will keep a nice paper dmg impossible to achieve in game or in very little situations. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1059
|
Posted - 2013.08.01 22:00:00 -
[18] - Quote
Omnathious Deninard wrote:Sergeant Acht Scultz wrote:Naomi Knight wrote:Round 3 when ? :D One can hope but not sure this will ever happen.Diemost will keep the die faster crown and rails on it will be wasted isk compared to Thorax far cheaper and able to actually apply serious dmg while Deimost will keep a nice paper dmg impossible to achieve in game or in very little situations. I was looking forward to flying the Deimos after the balance pass, I will just spend my isk on a Exequror Navy Issue instead.
I'm sure in numbers they might as well succeed putting some big holes, but thing is doesn't matter having 1 bazillion dps on paper but apply only 10% of it because you don't have the tools helping you achieve this.
Now I'm pretty sure for high sec while shooting high sec targets, haulers and what not solo stuff yadaya this isn't much of a problem, you can perfectly align, 1mm meft 1mm right yadaya but in dynamic situations like fleets, forget it.
Just for the sake of numbers without any factual number let's say Dieimost dishes 700dps with rails on paper and Rax 450. If I put 10 over 12 shots with rax on my target but only 4 or 5 over same 12 with Deimost, I'll be making exponential dmg with rax, efficiency/cost is no where comparable in between both, Rax wins hands down.
Then to add insult to injury, fit rails getting 15 tracking nerf on a ship without tracking bonus but instead a MWD one. Of course we're all idiots and everyone knows how much better you hit targets while running your MWD, that actually increases your tracking....or not.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1067
|
Posted - 2013.08.03 12:16:00 -
[19] - Quote
If you guys want to shoot with vaga at 40km with auto canons you're being delusional, either fit it with arties go kite and stop complaining or auto canons fit it with asb's and use it for hit&run tactics which this ship is about.
You guys might not like Vaga as it stands but I think and quite sure the ship is fine now for its role: hit&run or kite.
Stop being bad. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1068
|
Posted - 2013.08.03 12:33:00 -
[20] - Quote
W0lf Crendraven wrote:Sergeant Acht Scultz wrote:If you guys want to shoot with vaga at 40km with auto canons you're being delusional, either fit it with arties go kite and stop complaining or auto canons fit it with asb's and use it for hit&run tactics which this ship is about.
You guys might not like Vaga as it stands but I think and quite sure the ship is fine now for its role: hit&run or kite.
Stop being bad. Hit and run means a high dps ship with fast speed, certyinly not the vagabond, a exe/deimos might fit that role, not the vaga. And as i said, i wouldnt have nay problem fitting artys, however you simply cant, due to the pg issues. Also, missiles hit at 40km, laser hit at 40km, all abcs hit at 40km, all railships actually can fit rails and thus hit at 40km, the vaga shoud be able to easly hit with acs at 40km. Stop beeing bad.
Fit PG rigs and modules in those 5 lows and you can perfectly fit 650s, stop being bad once again.
Come back after changes you are using Rails+spike on Deimos with your MWD on and you're making huge amount of kills with, dude you will barely be able to hit in straight line, take an Eagle and it will be just worst, fit those with blasters and the only one having a chance vs Vaga is Eagle because it will be able to actually shoot past web range, Diemost will be kitted and killed by any smart vaga pilot shooting "from there", 150dps is always better than 0 *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1072
|
Posted - 2013.08.04 20:30:00 -
[21] - Quote
Shereza wrote:Kane Fenris wrote:i proposed this at the start of the first thread but oly got laughed at..... and eve got called dumb/stupid (tracking has to be huge enough you can hit from 15-18km +)
it would be not quite like the old vaga but distinct from the cyna and would get rid of the overlap of those ships. I'd like to play devil's advocate and ask the question, "So if the vagabond gets a tracking bonus and a heavy boost in power grid in order to function as an 'arty kiter' just how would that affect its performance in close-range combat roles? I mean from my perspective more grid means more plates/extenders and more buffer, and more tracking means better damage application against faster targets in close making it a potential frigate murder machine rather than an 'arty kiter.'
1st, Blasters wouldn't track so much better than now despite numbers saying differently, at some point when tracking numbers are enough you don't apply any more dmg than your guns can do and blasters already track pretty well with +25% tracking ammo
2nd Ever tried to fit blasters for fleets and zip zap all around while shooting with blasters?-then for fleets forget the mwd, so this makes not one but two wasted bonus. At least an ishtar can sit there drop sentries and assign to command ship, Deimost with blasters will just wait for something to land on top of it, if it ever tries to do anything else it will die. Phobos is the perfect example of how bad Deimos can be for fleets, while the role is different and despita having a much higher resist profile and thus tank, from my experience at every single time I've seen some on grid they die so easily it's almost ridiculous, they're fat with mwd you can't miss them unless you don't shoot, they're so slow to get the job done those pretty much die as fast as any other T2 ship but without being able to do something significant for their fleet. Of course I'm talking of large fleets and dynamic situations, not a small gang at the gate roaming gang or supers tackle.
You can't do your fleet job very well, or at least the ship will not be successful unless idiots jumping on top of your fleet, once you've fitted your MWD you're using an ACR rig for a 1600plate your DCU you don't have that much free slots so how would the eventual increase in PG/Cap base stats make it any better for anything else than just fit properly rails and have a tracking bonus to make them work?
You mean fit double 1600 a DCU 1 hardener 1 ENP and 1 MFS? -hell if you do that in your Diemost you better be at gates with rapiers/huggins/lokis double webbing your targets or you'll never get in range before the thing dies to every one else but your guns. Even a shield Domi moves faster.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1072
|
Posted - 2013.08.04 20:43:00 -
[22] - Quote
FleetAdmiralHarper wrote:HiddenPorpoise wrote:I like it, but why is the Diemos(t) loosing tank? to make sure it keeps in trend with its unofficial real name XD besides its still really powerful, and the noobs havent figured out that all you need to do to survive and attack from one, is put your hand over you eyes and press the "return fire button" XD. also the vagabond needs both its launcher slots. sticking rapid lights on it to kill frigs is fun. besides webbing kills the shield tank.. in fact.. give some of its low slots to the mediums. like 2. after all its suppose to be a shield tank right? how can it tackle or solo and tank like that? it cant.
The real problem of Deimost is not his firepower everyone agrees with this, the real Deimost and major problem is the lack of tools to achieve his job and his job being at shooting right in the face it needs to be able to get there already.
Armor/structure is being taken, slight more speed, good but once is web and scram (Prot/Lachesis/Arazu/Huggin/Rapier/Loki) how fast it goes and how interesting it is the mwd cap bonus to make it achieve his job? -nothing, and to add insult to injury with less EHP it will die even more faster so instead of Deimost from now on it will be called Diefaster *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1073
|
Posted - 2013.08.05 06:38:00 -
[23] - Quote
Mei Khlolov wrote:The current proposed Deimos changes are as close to perfect as they're gonna get. I get frustrated with my fellow gallente pilots as they want every goddamn ship to brawl. How many brawlers does a race need?
When the main weapon system the race you fly is blasters with secondary rails and drones you can expect that race engineers to be smart enough to give their ships the tools and abilities to achieve their job, it turns out they're not that smart and actually not only don't seem able to detect the specific ships tools needs but on top rely on AI and other races tanking mods to be effective enough.
Gallente got a lot better for sure.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1101
|
Posted - 2013.08.07 20:37:00 -
[24] - Quote
MeBiatch wrote:i am really liking the ship. though i wont be armor tanking it any time soon.
Pretty much this. With rails in gangs shield fitted and lows full of dmg mods, with blasters mandatory plate unlless solo stuff where shield will also be omgfck'in rocks veldspar drop in my cargo.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1114
|
Posted - 2013.08.08 10:30:00 -
[25] - Quote
Devon Weeks wrote:No. My argument is that Eve doesn't want or need perfect balance and that having a best in category is just fine. If everything could get identical performance, this game would be boring.
Nope, at all.
Player skill AND experience should make the difference, not an unexplainable ultra boosted beyond reason whatever ship with OGB twink script safe at the POS.
You're clearly not making the difference in between different tools doing the same thing in the same time limit and uncreative thinking where the "smarter" would obviously go for the OP stuff and "dumb" for everything else. There's nothing smart or dumb in those choices but a lack of options of equally viable tools.
I'm pretty sure every single solo elite pvp fan of solo alt falcon and solo alt logi with the obvious solo boosting ship park at the pos think they're the best SOLO pvp guys earth internet and even the universe has ever seen... *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1114
|
Posted - 2013.08.08 10:51:00 -
[26] - Quote
Lloyd Roses wrote:Alex Tutuola wrote: (eagle is terribly broken, needs fixes, doesn#t qualify for fleetuse, outranged by ABCs) http://i.imgur.com/SK4ktTS.png - absolutely terrible. PS: 480dps@45km using antimatter, @53 with rangescript.
480DPS at 45 km with battleship tank seems pretty balanced to me. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1114
|
Posted - 2013.08.08 10:57:00 -
[27] - Quote
Lloyd Roses wrote:nonono, it's superbad... cause you know... ABCs are so much better at those ranges  Given no one shoots back :|
ABCs indeed have higher alpha/dps at those ranges but with what? -15/17K EHP?
If you push any ABC tank to limits those become slow briks T2 fitted with noob dps, even then 35K at best with links in gangs imho (haven't check this earlier)
Then unless you have 20/30 Arty Nados alpha one shot that Eagle I'm pretty sure those Eagles will gtfo or be at the right range to actually apply 470dps/300x20 and pop those Nados 1 by one, specially T2 ships with high resist profile making incoming reps exponentially better vs glass canons with resist holes everywhere if they want to spew some decent dmg or target in reasonable delays.
At least that one will be able to shoot at 100km AND have a tank. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1115
|
Posted - 2013.08.08 11:46:00 -
[28] - Quote
Danny John-Peter wrote:Please go fit 2 LSEs an MWD and 720s on a Vaga and tell me how that goes.
If you do that you're doing it wrong all down the hill.
Fit 720's and make it a-a-insta-cane but loking faster and as much tank with smaller sign? -of course it's possible
If you want to fit tank and use arties go Munnin, that what he's meant for.
What you're saying there makes no sense, it's like if you were trying to snipe with rails ishtar forgetting his bonus are drones one...well vaga is about the same and on top is about 750m/s faster than any other hac without gimp whatsoever. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1115
|
Posted - 2013.08.08 11:50:00 -
[29] - Quote
baltec1 wrote:Danny John-Peter wrote:
Please go fit 2 LSEs an MWD and 720s on a Vaga and tell me how that goes.
God forbid you have to chose between firepower or tank.
They want both, 70K EHP 800dps at 40km with autocanons 7500m/s with 100mn AB and and a extra slot/fittings for Xl'asb but theirs will get an extra bonus, will use no cap nor charges and reps 150% per cycle when heat -heat dmg 0%
 *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1125
|
Posted - 2013.08.12 16:26:00 -
[30] - Quote
Danny John-Peter wrote:Literally give me one reason I should fly the Vaga over a Deimos a Cerb or a Talos or a Navy Omen
And why would you fly a Diefaster Talos or NOmen over a cynabal or vigilant?
For the same reasons, different ships, different abilities, different classes all with a purpose. You just don't like the new Vaga everyone has understood that already but if so many tell you your reasoning is bad then why not just go on SISI test it isntead of same arguments again and again? Maybe it's not the ship for you anymore after TE nerf but don't ask to give it an integrated double TE, it's too obvious why it would not be balanced even if you don't admit or don't like it, the current version is OK *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1127
|
Posted - 2013.08.12 16:48:00 -
[31] - Quote
Harvey James wrote:The problem with the proposed Vaga is it is still too similar to the stabber and cynabal ... it has got the bonus to ASB but it still lacks EHP and its dps is still unconvincing even if you fit 425's which is difficult with its tight fittings its also one rig short compared to the other 2.
At least my proposal rectifies these issues (besides rigs) at the cost of some speed .. so there is still a reason to use the other 2. but also gives the Vaga a role that's a little more unique and better than it is
It has at least 750m/s on top of every other HAC and a mwd bonus to mitigate even further the incoming dmg, it's not perfect but it's a decent trade off.
If you can't get caught you can't be killed, if you have the ability to dictate range on top of keeping a huge transversal while using guns with almost perfect tracking you'll always put more dmg on your enemy than he will put on you.
Cynabals are tears harvesters in this domain, dictate range and dmg application. Now we can agree this ship is out of whack and needs the nerfhammer but makes years this is required, also step by step we're getting there, we don't need to overbuff Vaga right now and once Cynas get nerf see Vaga as next Cyna but with absolutely no predator unless the pilot is dumb.
I'm sure this ship will be very very strong for solo pilots, small gangs, and offering a nice hull for creative players but it doesn't need more fall off bonus on top or it will simply become an almost invincible solo pownmachine.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1132
|
Posted - 2013.08.13 12:39:00 -
[32] - Quote
100 pages hitting so, what's the final word on HACs Rise?
@ People wanting Vaga to get stupid buffs:
Go on SiSi, fit one properly and if you can't ask someone to tell you how to, then try to take strong boosters fit pirate implants use OGB then come here tell us how bad your vaga is.
No short range weapon system should ever be able to hit past 15/17 km without modules/rigs to achieve this. You can come with as many arguments as you think are valid, they're not, and Rise (Kill2) knows it better than most of you what this would make Vaga look like.
If you guys after this Vaga buff can't succeed with, it' not the ships fault but simple because you guys are horrible with at fittings and flying it point blank, it's about time you admit it.
So, now this is said, you guys could stop polluting this thread with pages of horrible ideas arguments and wtf stuff about Vaga, actually talk a bit more about other ships in real need of buffs unlike the Vaga *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1145
|
Posted - 2013.08.20 13:37:00 -
[33] - Quote
Roime wrote:Idk, pirate ships are an upgrade from navy ships, which are upgrades from T1. T2 is just specialized- I'm betting Gila gets strong bonuses to mobile drones, and Isthar remains the sentry king.
Once again, there's the urgent need to fix drones, CCP is intent on turning drone ships into pure drone ships, which is simply subpar strategy in PVP until the drone UI and basic mechanics are fixed.
Got a Gila BPC a month or two ago, build the thing and fitted then waww....
Capacitor is worst than Gallente hulls, missiles dps I can barely explain or find a word justifying those high's but "total crap", fit an ASB requires far too much CPU meaning 1rig1slot is taken just to fit that asb leaving you with either 2 DDAs and a DCU or 3DDAs and no DCU, drones dps on paper is not bad but no real advantage over missiles or guns.
Maybe because i don't like drone boats, and believe me I've tried to love them but I can't, Gila for a pirate ship imho is a horrible slow ass and ugly on top. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1150
|
Posted - 2013.08.22 12:50:00 -
[34] - Quote
Urkhan Law wrote:What a mess, deimos works with blasters or rails, I don't see vaga working with arties or munnin with auto-cannons or eagle with blasters. I though that the tiericide/rebalance was to end with this mess, instead you're just shuffling the cards again, some ships to the top, others to the bottom, we'll get back at it in a few months/years.
Vaga with arties? -of course it can needs to do trade offs like Deimos does but yes it can
Autos Munnin? -why don't you try it out? -did you already projected dps potential out of it? -you didn't that's why.
Eagle with blasters gets battleship EHP with a huge resist profile and traded some speed to actually hit with blasters at rails Deimost range.
No problems or imbalances here, just tradeoffs, you guys need to be a bit more creative and think/see out of your little box. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1156
|
Posted - 2013.08.23 12:38:00 -
[35] - Quote
Devon Weeks wrote:Quote:- Its arguably the best HAC in large fleet with logi support
See, this is something that isn't mentioned enough. Scalability is a balancing factor, and, as was pointed out a page or two ago, it is a quality the Deimos simply doesn't have. The Sacrilege is an amazing ship, and it certainly scales well.
This.
Solo small gang yep, might be a tough thing to deal with, large fleets? -not sure at all and for heavy tackle Proteus is by far better suited/bonus than Deimos for ONLY double price tag cost, doesn't mean Proteus is cheap but rather Deimos is way too expensive for its small teeth. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1173
|
Posted - 2013.08.29 15:32:00 -
[36] - Quote
Mournful Conciousness wrote: battleships beat BC BC beats HAC HAC beats battleship
rock, paper, scissors.
That's a reasonable statement. Get a +1 *removed inappropriate ASCII art signature* - CCP Eterne |
| |
|