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Scarlett Devereaux
State War Academy Caldari State
0
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Posted - 2013.07.29 16:39:00 -
[1] - Quote
I have just returned to the game and decided to spend the money I had on a new Machariel. Before that I was flying a Loki and did these missions with no trouble at all. Jump into a Machariel and I can't even target stuff.
http://eve.battleclinic.com/loadout/60338-Machariel-PVE-L4-Missioneer.html
That is my exact fit. I am saving the triggers until last in the Blockade lvl 4 Serpentis but the ECM is a nightmare! Can't kill anything and eventually need to warp out.
Any tips for getting through this mission? I know my skills are fine (nearly maxed tank and dps in Machariel, with all skills to lvl 5), and I have the exact same fit as above but swap out for mission specific hardeners and ammo.
Thanks in advance |
Jenn aSide
STK Scientific Initiative Mercenaries
2520
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Posted - 2013.07.29 17:13:00 -
[2] - Quote
Scarlett Devereaux wrote:I have just returned to the game and decided to spend the money I had on a new Machariel. Before that I was flying a Loki and did these missions with no trouble at all. Jump into a Machariel and I can't even target stuff. http://eve.battleclinic.com/loadout/60338-Machariel-PVE-L4-Missioneer.htmlThat is my exact fit. I am saving the triggers until last in the Blockade lvl 4 Serpentis but the ECM is a nightmare! Can't kill anything and eventually need to warp out. Any tips for getting through this mission? I know my skills are fine (nearly maxed tank and dps in Machariel, with all skills to lvl 5), and I have the exact same fit as above but swap out for mission specific hardeners and ammo. Thanks in advance
For serps I replace a gyrostab for a signal amp. That plus the fact that the mach is moving towards them (thus killing them up close) solves any problem I've ever had in any serpentis and their dampening. Just remember to put the gyrostab back on for other missions lol.
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Govind
Parity Labs
18
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Posted - 2013.07.29 17:14:00 -
[3] - Quote
I'm curious myself what to do in those types of missions. I usually end up either declining such missions or suck it up and spend half the evening bringing over my sentry Rattlesnake. Still seems like a cop out to me to depend on the drones to basically do the mission for you but at least it works /shrug |
Tsukino Stareine
The Red Circle Inc.
617
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Posted - 2013.07.29 17:48:00 -
[4] - Quote
You need to sacrifice some slots for sensor boosters and signal amps
It's these kinds of posts that make me laugh whenever I see these "mach is best mission runner" fanboys. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
321
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Posted - 2013.07.29 19:29:00 -
[5] - Quote
I don't like the cap booster + cap rig setup. also I'd probably swap the AB for a MWD. a few MWD pulses and you should be right on top of the ships that damp, and being nice and close you should be able to put a lot of hurt on them.
Tsukino Stareine wrote:You need to sacrifice some slots for sensor boosters and signal amps
It's these kinds of posts that make me laugh whenever I see these "mach is best mission runner" fanboys.
I'll believe it till I see some solid proof that says otherwise. the mission pool gets a bit bigger once we consider missions from all regions and factions. so losing a bit of time on one mission doesn't mean a whole lot considering many other ships lose the same or more time on that mission. You can trust me, I have a monocole |
Tsukino Stareine
The Red Circle Inc.
617
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Posted - 2013.07.29 19:46:00 -
[6] - Quote
Chainsaw Plankton wrote:I don't like the cap booster + cap rig setup. also I'd probably swap the AB for a MWD. a few MWD pulses and you should be right on top of the ships that damp, and being nice and close you should be able to put a lot of hurt on them. Tsukino Stareine wrote:You need to sacrifice some slots for sensor boosters and signal amps
It's these kinds of posts that make me laugh whenever I see these "mach is best mission runner" fanboys. I'll believe it till I see some solid proof that says otherwise. the mission pool gets a bit bigger once we consider missions from all regions and factions. so losing a bit of time on one mission doesn't mean a whole lot considering many other ships lose the same or more time on that mission.
And then you are pointed and webbed within the optimals of the whole room. Great way to lose your mach.
Mach doesn't do well against any kind of significant ewar (ECM, TD, damping) |
Zhilia Mann
Tide Way Out Productions
1422
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Posted - 2013.07.29 23:55:00 -
[7] - Quote
Tsukino Stareine wrote:And then you are pointed and webbed within the optimals of the whole room. Great way to lose your mach.
Actually, you're not. If I recall, there are no tackle frigs until the last wave, and there are no EWAR cruisers in that wave.
Not to mention the fact that the EWAR groups are spread so far out that you're literally never within everything's optimal if you end up chasing them. Now, if you wait for them to come to you... well, that's just being bad. Especially in a Mach.
That said, I don't like a Mach for Serp Blockade. It works; I just don't like it. |
Malango
Astro Defence Industry
13
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Posted - 2013.07.30 00:31:00 -
[8] - Quote
Why the rattle snake and Domi will always be my fave mission boats. Zero Ewar affects them, If I'm damped my drones fire, if I'm jammed my drones fire. nothing stops them. I've taken to also using the faction sentry drones recently, they have crazy tank most missions they can even tank the rats if they get aggro :D Navy Wardens have like 4500 shield HP :D |
Tsukino Stareine
The Red Circle Inc.
618
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Posted - 2013.07.30 01:38:00 -
[9] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:And then you are pointed and webbed within the optimals of the whole room. Great way to lose your mach. Actually, you're not. If I recall, there are no tackle frigs until the last wave, and there are no EWAR cruisers in that wave. Not to mention the fact that the EWAR groups are spread so far out that you're literally never within everything's optimal if you end up chasing them. Now, if you wait for them to come to you... well, that's just being bad. Especially in a Mach. That said, I don't like a Mach for Serp Blockade. It works; I just don't like it.
The waves are random so sometimes you could get a good spawn with little damping and no tacklers and sometimes you might just get owned.
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
726
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Posted - 2013.07.30 05:05:00 -
[10] - Quote
Drop the AB or the cap mod for an f-90 and a drop gyro for a signal amp, or 2 f-90's both with tracking script and drop a gyro for a DCII.
They dont hurt till they get close so shoot the closest ones first. I use sentries in my Mach for sure. Should be able to one shot all incoming destroyers and frigs with them. On the initial wave that spawns close just use guns and hobgoblins.
Whats your cap time? Mines 3 minutes and has plenty to spare. Your gank is your tank.
Eve is Real |
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Zhilia Mann
Tide Way Out Productions
1423
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Posted - 2013.07.30 06:15:00 -
[11] - Quote
Tsukino Stareine wrote:The waves are random so sometimes you could get a good spawn with little damping and no tacklers and sometimes you might just get owned.
When did it start doing that? I know I've been out of missions for awhile, but Serp Blockade was one of the last ones I really tried to game, playing with different ships and fits. Rail Naga: it works. It takes forever. Blaster Astarte: not bad. Takes some flying, but it can work. Nighthawk was lol, but made it truly easy.
But I never got fully random spawns. Truly heavy damps only happened on wave two, and tackle only came in on the last wave. |
tayjor
Regional Building Company
13
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Posted - 2013.07.30 10:33:00 -
[12] - Quote
I've run the Serpentis Blockade for years and never seen ECM. Do you mean Dampers? Are you sure its Serpentis? If it is dampers just get close enough to them then target. Your AC's should take them out in 10 sec or less. |
Marc Callan
Interstellar Steel Templis Dragonaors
243
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Posted - 2013.07.30 14:48:00 -
[13] - Quote
If the sensor dampers on L4 Serpentis rats are anything like L4 Gallente faction-warfare rats, you can probably expect to lose well over half of your targeting range, and get your targeting speed knocked back just as badly. That second bit is much more noticeable on a battleship than a Loki; I get the sense you're looking at a problem of scram/web frigates getting into range before you can lock them up and open fire, compounded by the fact that you've got to keep them at closer range to even attempt to lock ... and I'm not sure there's any battleship more vulnerable to webs than a Machariel, especially the way it depends on speed and signature tanking. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
727
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Posted - 2013.07.30 18:45:00 -
[14] - Quote
Marc Callan wrote:If the sensor dampers on L4 Serpentis rats are anything like L4 Gallente faction-warfare rats, you can probably expect to lose well over half of your targeting range, and get your targeting speed knocked back just as badly. That second bit is much more noticeable on a battleship than a Loki; I get the sense you're looking at a problem of scram/web frigates getting into range before you can lock them up and open fire, compounded by the fact that you've got to keep them at closer range to even attempt to lock ... and I'm not sure there's any battleship more vulnerable to webs than a Machariel, especially the way it depends on speed and signature tanking.
It does not even rely a little bit on speed or signature tanking unless that's how you build it, and the fit he posted will tank any level 4 without moving upon warp in, I can confirm that first hand.
It needs 2 anti dampeners to maintain a range of 50k throughout the mission. Most of the time it will be more than 50k. Eve is Real |
Sentry 10
Aliastra Gallente Federation
22
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Posted - 2013.07.30 23:43:00 -
[15] - Quote
Ever since the TE nerf the standard cookie cutter shield machariel does not get the sexy 70km falloff we all love, so here is an updated mach that gives room for some utility to counter ecm.
[High] 800mm Repeating auto IIs x7
[Mid] 100mn mwd Tracking computer IIs with targetting range script x3 Utility mid (sensor booster in your case)
[Low] Gyro IIs x4 Specific hardeners x2 Large rep II
It has the 70km falloff that makes machs the killing machine it is, as well as having a utility mid for your mission ecm needs, not to mention you can slap a drone link augmenter in your spare high and have sentries for a little dps boost.
All in all this mach set up performs as well as the pre TE nerf, but definitely works much better than shield tanked with TEs in lows now. |
Paikis
Vapour Holdings
913
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Posted - 2013.07.31 01:15:00 -
[16] - Quote
Or you could just use a ship that is better designed for that mission. Like just about anything that isn't a Machariel. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
728
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Posted - 2013.07.31 05:24:00 -
[17] - Quote
Paikis wrote:Or you could just use a ship that is better designed for that mission. Like just about anything that isn't a Machariel.
Not really unless you are into absolute min maxing. You could shave 2 minutes off the kill time, then add 30 seconds for align time. So run the mission 10 times and you will have enough time to run it once more. Unless you salvage. Then you would have to run it about 15 times in a row to make up the money.
Also, if you aren't using anti dampening, it doesn't matter what ship you use, it wont be efficient. Eve is Real |
Paikis
Vapour Holdings
913
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Posted - 2013.07.31 10:34:00 -
[18] - Quote
I hear there's this thing called a Dominix that people have been derping all over the place about. Apparently drones don't care about EWAR. |
Dilligafmofo
The Generic Pirate Corporation Fusion.
206
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Posted - 2013.07.31 11:11:00 -
[19] - Quote
or triggers either
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Tauranon
Weeesearch
212
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Posted - 2013.07.31 11:17:00 -
[20] - Quote
Dilligafmofo wrote:or triggers either
yep, in this mission they'll often pick the trigger battleship after they kill 1 ewar cruiser - have to keep an eye on the UI if you are going to let em go aggressive.
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Tobias Hareka
Republic Military School Minmatar Republic
56
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Posted - 2013.07.31 11:59:00 -
[21] - Quote
Bockade can get difficult with aggressive drones. Almost lost one Arbitrator when I was young. |
Paikis
Vapour Holdings
913
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Posted - 2013.07.31 13:13:00 -
[22] - Quote
eh, I usually get Sanshas for The Blockade. Tracking disruption doesn't matter when you're engaging at 50kms anyway. |
Jori McKie
Friends Of Harassment
82
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Posted - 2013.07.31 17:05:00 -
[23] - Quote
Try this fitting instead, downgrade the expansive stuff if you want. You will have no problem at all in any LvL 4 mission (don't fly against Guristas anyway) except in a Blood Raider Blockade, the neuts will force you to warp out, fit a cap booster instead of the TC. I need about 12min to kill an Angel Blockade in this ship.
Quote:[Machariel, PvE Optimal Tracking] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Domination Tracking Enhancer Domination Tracking Enhancer Domination Tracking Enhancer
Gist X-Type 100MN Microwarpdrive Pithum A-Type Adaptive Invulnerability Field Gist X-Type X-Large Shield Booster Pith C-Type Shield Boost Amplifier Shadow Serpentis Tracking Computer, Tracking Speed Script
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Corpus A-Type Heavy Nosferatu
Large Projectile Metastasis Adjuster II Large Core Defense Capacitor Safeguard II Large Core Defense Capacitor Safeguard II
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Estella Osoka
Deep Void Merc Syndicate Villore Accords
125
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Posted - 2013.07.31 17:44:00 -
[24] - Quote
Set your Mach up for sniping at 100km. Fit a MJD and an AB and just keep the rats at range. Use the MJD to get at range and the AB to keep you at range. Shoot the fast frigs first and then everything else. At 100km the damps will usually miss a lot, and you can easily one-shot or 2-shot the cruisers that damp. BS can be 3-shot, 4 if you have low skills. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
322
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Posted - 2013.07.31 18:28:00 -
[25] - Quote
Tsukino Stareine wrote:And then you are pointed and webbed within the optimals of the whole room. Great way to lose your mach.
Mach doesn't do well against any kind of significant ewar (ECM, TD, damping) sounds like bad piloting to me. and if you are paying attention to aggro that shouldn't make you come anywhere near close to losing a mach.
Tauranon wrote:Dilligafmofo wrote:or triggers either yep, in this mission they'll often pick the trigger battleship after they kill 1 ewar cruiser - have to keep an eye on the UI if you are going to let em go aggressive.
eh, with a mjd that really shouldn't be an issue. although if it is anything like the blood raider blockade you can move back ~20-50km and nothing that spawns can hit you. You can trust me, I have a monocole |
Arnold Blackthorne
Center for Advanced Studies Gallente Federation
16
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Posted - 2013.08.01 03:32:00 -
[26] - Quote
I'm not familiar with Mach, arty usage and also shield tanking. I do this mission regularly with armor tanked Navy Mega using rails. The spawns are never random I think, spawn 2 & 4 has the dampeners. Usually will put my targeting at around 15km. What I do is just mwd close to the mobs and then manually adjust my transversal to kill the cruisers. |
Tauranon
Weeesearch
213
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Posted - 2013.08.01 03:50:00 -
[27] - Quote
Arnold Blackthorne wrote:I'm not familiar with Mach, arty usage and also shield tanking. I do this mission regularly with armor tanked Navy Mega using rails. The spawns are never random I think, spawn 2 & 4 has the dampeners. Usually will put my targeting at around 15km. What I do is just mwd close to the mobs and then manually adjust my transversal to kill the cruisers.
There is at least 1 optional battleship and frigate per spawn (except perhaps for the cruiser ewar spawn). Also there is a further optional spawn that can be faction after the mission complete. I have seen that by salvaging the pocket without handing the mission in first.
I cannot ever remember an optional frigate spawn having tackle, but then again given my firm frigates first policy, I doubt such ever got in range anyway.
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