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Hesod Adee
Turalyon Plus
68
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Posted - 2013.07.31 05:11:00 -
[1] - Quote
Shizu Yukino wrote:That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot. Why wouldn't the bad pilot also be identifiable though killmails ? |

Hesod Adee
Turalyon Plus
68
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Posted - 2013.07.31 07:58:00 -
[2] - Quote
Morrigan LeSante wrote:Hesod Adee wrote:Shizu Yukino wrote:That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot. Why wouldn't the bad pilot also be identifiable though killmails ? You'll find them in the victim section  Not just that. It shouldn't be too hard to write a script to go through all kills someone had and calculate the average damage they have on kms. Or to get a different average for each hull, or only look at a specific time period.
What could a damage meter show that those averages won't ?
This line of thought started out as an argument against a damage meter. But I now realize that I'm saying that we already have one. |

Hesod Adee
Turalyon Plus
69
|
Posted - 2013.08.02 08:21:00 -
[3] - Quote
Cpt Tirel wrote: I do not think any MMO's refuse damage meters but damage meters and parsers are usualy made by players in the form of a mod and not all games support mods. Like i said i used WoW as a reference to damage meters because most people can relate to WoW.
Most MMOs refuse mods for good reasons: - They could easily look similar to hack/bot programs. - They can make content too easy, for example by highlighting whoever needs the healers attention the most, or showing people exactly where to stand in a boss fight. Forcing game designers to balance the game around the mod being present, which forces everyone to get the mod. - Malware risk. - They cause unpleasant changes to the community. Like the snobbery a damage meter causes.
Cpt Tirel wrote:But WoW is dying and some of its players are coming here aparrently. We need new ways to identify their incompetence so we can send them back to their unholy spawning pits. Lossmails show bad fits. Lossmails with them in a fight they should have won means they need to be questioned. If they have no lossmails, but they do have killmails, then whatever they are doing might be something worth copying. Looking at their damage numbers on killmails shows how well they are following orders. Full API key lets you see if they are training the right skills.
What piece of useful information would a damage meter show ?
A damage meter might even hurt them learning Eve, because it emphasizes damage over other useful things like EWAR. |

Hesod Adee
Turalyon Plus
70
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Posted - 2013.08.02 23:33:00 -
[4] - Quote
Cpt Tirel wrote:Who's watching TV while playing
WRONG The damage numbers they get on killmails would show that. Though some fights are under so much TiDi that watching TV on the other screen doesn't matter. Just keep listening for orders over voice comms.
Quote: and fun for the players who enjoy numbers other than ISK. Not useful information.
Quote:Quote: A damage meter might even hurt them learning Eve, because it emphasizes damage over other useful things like EWAR.
In every MMO game DPS/Damage is always the majority because offense is simply the best defense. EWAR would be less of a focus yes of course it would, but it should stil show number of targets affected by each ewar pilot with what modules, etc. As i said earlier. In the PvP I get into, having my EWAR work provides much better defense than anything I've seen other than bringing lots of friends to the fight. Prevent them from locking me negates all of their DPS. |
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