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Tidurious
The Northern Legion
7
|
Posted - 2011.10.26 20:21:00 -
[1] - Quote
I've heard this mentioned a time or two, but mostly in other threads that didn't directly discuss it as the main issue. I think that when a pilot self-destructs, he should do AoE damage to all ships surrounding, just like a smartbomb.
The amount of damage should be proportional to the remaining number of HP left in the ship, the type/size of ship, and of course, the size/speed/distance to the ships receiving the damage.
Lets say I'm in a battlecruiser roaming around and I get jumped by 2 tacklers and a few other ships. I know I'm going down; so I decide to detonate my ship in hopes of possibly taking down one of the tacklers at least. As a pilot, I would detonate all ammo/charges on board and die in a blaze of glory. To make this possible, I suggest the following:
- A Self-destruct rig. This rig allows a pilot to detonate all remaining charges on his vessel and go down in a blaze of glory.
The rig causes the self-destruct timer to NOT appear to the attacking vessels. The tackler should get no warning; that will be a risk when being the tackler in a small gang/fleet. This would naturally make you think about whether you would want to fit this rig - am I going to die today? Is it worth it to replace my other rig? Only one rig of this type could be fit to a ship.
Additionally, a couple of thoughts:
- Use of this rig causes you to be instantly podded. You would die in glory and wake up in your clone. You should not be able to survive a self-destruct.
- This rig would not benefit gankers much - the damage done would not be significant enough to pop anything the same size as you, ie. a rifter wouldn't do much damage, and couldn't take out another rifter by self destructing right next to it. This should be a last ditch, give your enemy the final finger as you die rig.
- This rig decreases the self-destruct timer to 10s or less.
- If using in hisec, be cautions - this does AoE damage, and although you are losing your pod already, you will have GCA. Additionally, in order to discourage gankers, you would lose sec status for EVERY ship that was hit with your AoE blast that you didn't have kill-rights to. If you used this outside of Jita 4-4, you'd receive a penalty for all 5 or 10 or 20 ships your blast damaged.
I know that this is not a really well-formed idea yet, but it is in it's ugly infancy. Thoughts? Support or criticism?
/dons trollproof mask... |

el alasar
The Scope Gallente Federation
38
|
Posted - 2011.10.26 20:37:00 -
[2] - Quote
why a rig, not a module? i would like the idea to switch it easily? also usually modules give more bonuses than rigs, so this would be a higher penalty loosing a slot?
the damage a self destruct would do should depend on the charge built into the ship first place, no? so remaining HP should not matter. (although i do understand your argument, having fought longer (you were able to deal more damage) meaning you should deal less damage while blowing up.)
thought of any numbers in damage and radius? in the end those decide if it could be balanced and would be accepted. (if say, you make at most 100 damage, it would have basically effect - except for a fleet of kamikaze velators... mini-doomsdays in highsec... wow, another new tactic ^^)
i do like the idea of having uncommon fits and new options, not sure if it can be balanced. might require also a buff to the scanning side. maybe enable cloakers to take ship scans - but have the cycle run 1 minute or so... enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 more ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 |

Tidurious
The Northern Legion
7
|
Posted - 2011.10.27 02:41:00 -
[3] - Quote
Wow. Sometimes I hate these new forums - just typed a nice long post and it ate it. However, to recap:
I think that exploding ships should do 3 damage types, based on the following:
1. EM damage based on the number of shield HP remaining - 8% of shield HP remaining will be the amount of EM damage done to the surrounding ships. Shields do EM damage because the massive release of energy from the shield collapsing creates this spectacular effect, etc.
2. Kinetic Damage is done based on the number of armor HP remaining - 10% of armor HP remaining is the amount of Kinetic damage done due to armor being thrown every which way when the ship explodes.
3. Explosive damage is done based on the amount of structure HP remaining - 20% of structure HP remaining is the amount of damage done to surrounding ships, because of the detonation of every remaining charge, etc. remaining in the ship. After doing the math, with all L5 skills, this *might* be enough for a battleship with 100% structure remaining to take out a tackling frigate, although not likely to pop it should the frigate be undamaged.
The AoE should be dependent upon the ship size, something along the lines of 12x the signature radius (in meters), so a BS would still have a range of just under 6km for this AoE blast.
This module could not be fitter to carriers or capitol ships of any kind. I agree with el alasar, this should be a module, not a rig - high slot, but does not take a turret or missile launcher slot.
Any other thoughts? Even with the stats I mentioned earlier, a Maelstrom with all L5 skills and completely undamaged would only produce an "Alpha-suicide" blast of under 4000 HP, which I don't think makes this overpowered as far as suicide ganking would go.
Yay? Nay? Suggestions? |

Iam Widdershins
Project Nemesis Moar Tears
65
|
Posted - 2011.10.27 03:24:00 -
[4] - Quote
This is a terrible idea, unless:
The skill requirements for this rig are very high -- at least three months of training
It not only pods you, but biomasses your whole character
Conditional +1 |

Goose99
Republic Military School Minmatar Republic
85
|
Posted - 2011.10.27 03:47:00 -
[5] - Quote
It brings rage and butthurt to gate campers and generally those who have it not. Make it so that non-combat ships deal extra dmg when detonated. Supported. +1 |

Nezumiiro Noneko
Alternative Enterprises
6
|
Posted - 2011.10.27 06:33:00 -
[6] - Quote
I kind of like this idea.
You are screwed over by 2-3 frigates with falcon support. Its gonna be a long death scene because their dps is crap and without that falcon they'd be screwed (not in a drone boat we'll say). may as well go out in style.
Be used for suicide durka durka runs is the only problem. Problem I could live with though maybe. One thats counterable too. if the blob likes primary focus fire so much this would shake it up a bit. Instead of A,B,C....yawn....D. it be be A,B, oh crap kill the pests closing fast. |

Rina Asanari
State War Academy Caldari State
5
|
Posted - 2011.10.27 07:09:00 -
[7] - Quote
I've read about a proposal for a system-wide Armageddon weapon which nukes everything (including own ships and maybe structures) in a whole solar system as a counter to blobs.
This one just seems to be the same on a smaller scale... and with the same motivation; as a deterrent to simply blobbing your victims.
In both cases I'd support the idea. Simple numbers shouldn't mean everything and something like that would put a damper on the "largest blob wins" mentality which pervades EvE.
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HakerElite
The Pro Choice
1
|
Posted - 2011.10.27 09:44:00 -
[8] - Quote
Just fit a rack of smartbombs to your ship same effect, you die and you do aoe damage.
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Vassal Zeren
Uncontrollable Innovations
3
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Posted - 2011.10.27 21:51:00 -
[9] - Quote
HakerElite wrote:Just fit a rack of smartbombs to your ship same effect, you die and you do aoe damage.
Thats not the point. Its supposed to be a last ditch effort to give em hell. ( you don't need to extensively compromise your fit like you would with smart bombs). I like this idea alot. How about self destructing poses too? when you are kicked out of a system you could prevent enemies from getting the KM. |

el alasar
The Scope Gallente Federation
46
|
Posted - 2011.10.27 21:57:00 -
[10] - Quote
HakerElite wrote:Just fit a rack of smartbombs to your ship same effect, you die and you do aoe damage.
the point is to NOT fit smartbombs but get the option of a small scale area of effect damage at the end of life, but be able to fight with a regular fit. but not for free of course... more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |

Tanya Powers
Science and Trade Institute Caldari State
63
|
Posted - 2011.10.27 23:45:00 -
[11] - Quote
+1 for the idea, rigg, mod or skill whatever but shouldn't do dmg in high sec
*thinking about self explode his heavy tanked Orca at jita 4-4*
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Tidurious
The Northern Legion
9
|
Posted - 2011.10.28 00:16:00 -
[12] - Quote
Tanya Powers wrote:+1 for the idea, rigg, mod or skill whatever but shouldn't do dmg in high sec
*thinking about self explode his heavy tanked Orca at jita 4-4*
Thus my thoughts about the multiple Sec-status loss - using this in Hisec would be dangerous. Every ship within range that gets hit with the AoE explosion, you would receive a sec-status drop as if you had attacked them individually. I am NOT trying to buff suicide ganking in any way. |

el alasar
The Scope Gallente Federation
52
|
Posted - 2011.10.28 12:55:00 -
[13] - Quote
seeing an orca suicide gank might actually be fun to see - at least there would be some isk involved then. not sure how much an orca can be insured for? maybe i hope we see the insurance payout for concord kills removed anyway...
a -10 pod could still board a just left orca do to the ganking, so the argument people would be afraid to loose sec status does not count... hm... aoe radius would be importatnt... but jita? all those people waiting in front of jita - i guess it wouldnt hurt to blow them all up once in a while? they are only scanning and preparing ganking anyway, no? more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |
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