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Ledneh
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Posted - 2005.12.20 07:33:00 -
[1]
I guess this might be an odd duck of a question, and awfully general, but I'm interested in the response, so here goes:
What would you NOT want to do in a given race's ships? ie. What do the Caldari totally sodding suck at? Gallente? etc. Mostly I'm thinking in terms of combat, but anything's good.
(note: "******* suck" can mean "not so good" if you prefer not to go to such extremes) (note 2: yes, I know any ship CAN do anything, it's more a matter of "you can, but it's really not a good idea)
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Brastagi
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Posted - 2005.12.20 07:37:00 -
[2]
not fitting weapon type as stated in the ship's bonus?
I've put blasters on my executioner despite the bonus only applies to energy turret. --------- Watch me gravitate Ha ha ha ha ha....
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Binary Mind
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Posted - 2005.12.20 12:27:00 -
[3]
I armor tanked my Raven month ago lol,
I guess you shouldn't do that 
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Rodge
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Posted - 2005.12.20 12:35:00 -
[4]
Originally by: Binary Mind I armor tanked my Raven month ago lol,
I guess you shouldn't do that 
I armour tank my Ravens! And I know loads of other people that do too.
A 5 slot tank with 6 midslots devoted to EW is pretty fearsome!
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Derovius Vaden
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Posted - 2005.12.20 16:59:00 -
[5]
Well, if you want to fly Caldari, and hate missiles, your life might be a little difficult. But thats the only thing, besides the already brought up issue of armour tanking, that would throw a wrench into anything.
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Elita
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Posted - 2005.12.20 20:13:00 -
[6]
Not race-specific; just some general guidelines...
1. Don't mine in your Amarr Navy Apoc when your corp is at war. 2. If you're a n00b pirate in a Rifter, make sure that's really a Merlin you're trying to ransom. 3. Don't assume that your assault frigate can tank a Covetor's drones. 4. Don't fly your shiny new Dread solo through contested alliance space. 5. Don't transport Tech II BPOs through alliance space AFK in your indy.
Note: All of the above mistakes have been made by real players within the last year or so.
-- Don't go around the light It's bound with tape tonight Theeeeere's a bathroom on the right |

Charlie3
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Posted - 2005.12.20 20:32:00 -
[7]
Teh thread is evolving...
Don't forget to insure your ship - especially for noobs like me who are 0-14 against pirates.
_______________________ WWII Online convert! OT Mongers Corporation |

Lygos
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Posted - 2005.12.20 20:47:00 -
[8]
Don't deliberately fly an amarr cruiser like an omen or maller up against npc tackling ceptors like the Gurista's Kyoukan with medium lasers fitted. I remember having to warp in 3 times before that guy died the first time I encountered him in my omen when I was a nubbin.
Don't fly near an npc turret missile launcher in anything slow that doesn't have a missile slot like.. most of the useful Amarr ships.
Don't try to warp in to a gate at 100km just to look if you already know there is a warp bubble in place. You might live if you're in a shuttle.
Try not to forget that you actually do have the drones you never use on your Apoc available before your tank gets to the critical point. You never used them before on any Amarr ship, so it takes awhile to adjust reflexes.
Don't activate your smartbomb near your own corp's POS. Is there any ship besides the punisher or retribution with a utility slot at this point?
Don't fly a low agility frigate like an Inquisitor or Breacher past a sniper camp.
Targetting Sig Variance -- "Everything I love is combustible." |
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