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Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.04 07:22:00 -
[1] - Quote
[Nightmare, PvE (Pimped - Beam)] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Drone Damage Amplifier II Drone Damage Amplifier II
Domination 100MN Afterburner X-Large Ancillary Shield Booster, Navy Cap Booster 400 Federation Navy Omnidirectional Tracking Link Cap Recharger II Caldari Navy Adaptive Invulnerability Field Caldari Navy Adaptive Invulnerability Field Caldari Navy Shield Boost Amplifier
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L [empty high slot] [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Core Defense Operational Solidifier II
Hobgoblin II x5 Hammerhead II x
(w/ perfect skills) 1153 omnitank, 918 vs. Sansha (lowest) 1013 dps (O=33km,F=25km) Cap is stable at 46%
I dual box a Noctis looter/salvager, so I just need the dps. Obviously, frigates annoy me and I want them to die fast; but do you think I should drop 1 of the DDA II's for a 4th Heat Sink? With how fast I will be melting NPC battleships, I'm just afraid killing the lingering frigs/cruiser rats will be the clearing speed bottleneck...
What would you change? |

Riot Girl
Krypteia Operations
1496
|
Posted - 2013.08.04 08:31:00 -
[2] - Quote
Personally, I wouldn't use an ASB if I was planning on fighting at 33km range. You said the frigs give you trouble and at that range, they will have you tackled in seconds. It might work for you but it doesn't look like a fit I'd be comfortable using, especially not at that price. Oh god. |

Cadius Vect
Hax. Game Over.
1
|
Posted - 2013.08.04 09:37:00 -
[3] - Quote
The nightmare is not a drone ship by any measure, and with only 75m3 of drone bay you are wasting slots on all those drone mods.
The nightmare has excellent gun DPS and a tracking bonus too, you should use no less than 7 slots making the most of that.
Just use a shield booster and a cap injector not an ASB.
The shield booster cycle speed rig is a poor choice too, for rigs I go 3 x CCCs(1 T2) with this and one other cap mod you don't really even need a cap injector, but you can keep one as a safety net.
The basis of any good nightmare fit should be this:
[Nightmare, Nightmare] Tracking Enhancer II True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink
Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
^ the rest is up to personal taste
Frigates are hardly annoying in the nightmare, you you target them first while they are further than 30km they will die to a single shot from a singe gun more often than not(never group your guns, it wastes damage) |

Tikera Tissant
46
|
Posted - 2013.08.04 09:48:00 -
[4] - Quote
Drop the drone damage, and use TEs. You should be sniping the frigates before they even reach you. Another option is using pulse instead of beam to be able to track and kill cruise and frigates better before they reach close range. |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.04 19:32:00 -
[5] - Quote
Very good suggestions. Thank you all - gonna rework my proposed fit! |

MastaKari
Federal Navy Academy Gallente Federation
14
|
Posted - 2013.08.04 20:08:00 -
[6] - Quote
Cadius Vect wrote:The nightmare is not a drone ship by any measure, and with only 75m3 of drone bay you are wasting slots on all those drone mods.
The nightmare has excellent gun DPS and a tracking bonus too, you should use no less than 7 slots making the most of that.
Just use a shield booster and a cap injector not an ASB.
The shield booster cycle speed rig is a poor choice too, for rigs I go 3 x CCCs(1 T2) with this and one other cap mod you don't really even need a cap injector, but you can keep one as a safety net.
The basis of any good nightmare fit should be this:
[Nightmare, Nightmare] Tracking Enhancer II True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink
Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
^ the rest is up to personal taste
Frigates are hardly annoying in the nightmare, you just target them first while they are further than 30km they will die to a single shot from a singe gun more often than not(never group your guns, it wastes damage) any that make it under your guns get mopped up by drones.
pretty much this ^^^
|

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.04 20:28:00 -
[7] - Quote
What about this:
[Nightmare, PvE (Pimped - Beam) copy 1] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Republic Fleet Tracking Enhancer
Domination 100MN Afterburner Pith A-Type X-Large Shield Booster Caldari Navy Adaptive Invulnerability Field Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800 Caldari Navy Adaptive Invulnerability Field Federation Navy Tracking Computer, Tracking Speed Script Caldari Navy Shield Boost Amplifier
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L [empty high slot] [empty high slot]
Large Energy Metastasis Adjuster II Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Hobgoblin II x5
Also, what would you consider minimum tank vs. Sansha/Blood Raiders in a Nightmare? |

MastaKari
Federal Navy Academy Gallente Federation
14
|
Posted - 2013.08.04 21:39:00 -
[8] - Quote
Meds: shield boost amp T2 - swap this out for AB as needed. your choice of XLSB Imp Navy cap booster + 800 charges 2x mission specific hardeners T2 sdo for blood raiders this would be an EM+ Thermal 2x Tracking comps as listed above.
throw in an auto targeter T2 in a high so you can lock 10 targets.
CCC's seem to work better than the memory cells, they get cap back quicker when you're not running the XLSB.
try and keep it away from faction stuff as much as possible, less of a gank target.
Edit: Republic fleet AB is cheaper. |

Cadius Vect
Hax. Game Over.
2
|
Posted - 2013.08.04 21:54:00 -
[9] - Quote
Operator XIII wrote:What about this:
[Nightmare, PvE (Pimped - Beam) copy 1] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Republic Fleet Tracking Enhancer
Domination 100MN Afterburner Pith A-Type X-Large Shield Booster Caldari Navy Adaptive Invulnerability Field Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800 Caldari Navy Adaptive Invulnerability Field Federation Navy Tracking Computer, Tracking Speed Script Caldari Navy Shield Boost Amplifier
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L [empty high slot] [empty high slot]
Large Energy Metastasis Adjuster II Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Hobgoblin II x5
Also, what would you consider minimum tank vs. Sansha/Blood Raiders in a Nightmare?
Should own hard basically. A touch expensive, T2 the AB Tracking comp and the boost amp, makes little to no difference.
About 500 DPS tank for 5 mins is all that's needed really, probably less for most missions.
MastaKari wrote: CCC's seem to work better than the memory cells, they get cap back quicker when you're not running the XLSB. .
^^Agreed |

Arcosian
Arco's Advanced Industries
122
|
Posted - 2013.08.04 21:58:00 -
[10] - Quote
Operator XIII wrote:What about this:
[Nightmare, PvE (Pimped - Beam) copy 1] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Republic Fleet Tracking Enhancer
Domination 100MN Afterburner Pith A-Type X-Large Shield Booster Caldari Navy Adaptive Invulnerability Field Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800 Caldari Navy Adaptive Invulnerability Field Federation Navy Tracking Computer, Tracking Speed Script Caldari Navy Shield Boost Amplifier
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L [empty high slot] [empty high slot]
Large Energy Metastasis Adjuster II Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Hobgoblin II x5
Also, what would you consider minimum tank vs. Sansha/Blood Raiders in a Nightmare? I would drop the CN invuls and replace with T2 em/therm hardeners. The Fed navy tracking comp, RFTE, and IN Cap booster is way too expensive for the small benefit it gives over T2 so drop them and use T2 instead. Using that much faction makes you a big time gank magnet and really the only thing you should pimp are damage mods and reppers.
T2 hardeners are more then enough as the NM is mostly a DPS tanker and you will kill stuff very fast. Unless you mess up triggers really bad you won't even need to use the shield booster much. According to eft the fit i run has about 750-800DPS tank and I've never come close to dying yet. |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
322
|
Posted - 2013.08.04 23:17:00 -
[11] - Quote
I usually fit 2x invluns and a shield boost amp, if I fought against the harder blood/sansha missions (the ones in amarr space) I'd probably swap for 2x EM 1x therm hardeners. for a few missions I'll drop the boost amp for a sensor booster or prop mod.
the (Pimped - Beam) fit looks alright, just a touch too pimped for my tastes. and I'd probably switch the rigs. I have one nightmare with CCCs and one with incursion rigs (EM, extender, laser cap use). I like the CCCs better. I would think there is a better rig combo but I haven't seen one. You can trust me, I have a monocole |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.05 03:25:00 -
[12] - Quote
Awesome. Again, thanks all! I'm surprised how good this ship still is, even with cheap T2 mods! |

IIshira
School of Applied Knowledge Caldari State
142
|
Posted - 2013.08.05 04:22:00 -
[13] - Quote
As a previous poster said don't use invulns...
Instead of the two invulnerbility fields use one deadspace EM and Thermal hardener. Both will cost less than one CN Invuln and have better resists. Omni tanking is good for PVP when you don't know what you're going to fight but with PVE it's a waste of ISK IMO.
Of course you can use T2 hardeners but your resists will be slightly lower.
For rigs consider one Large Anti-EM Screen Reinforcer I. This will give you decent EM resists. This is only if you plan on using your Nightmare exclusively against NPCs that do EM damage.
|

Julius Priscus
124
|
Posted - 2013.08.05 05:09:00 -
[14] - Quote
Operator XIII wrote:[Nightmare, PvE (Pimped - Beam)] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Drone Damage Amplifier II Drone Damage Amplifier II
Hobgoblin II x5 Hammerhead II x
(w/ perfect skills) 1153 omnitank, 918 vs. Sansha (lowest) 1013 dps (O=33km,F=25km) Cap is stable at 46%
I dual box a Noctis looter/salvager, so I just need the dps. Obviously, frigates annoy me and I want them to die fast; but do you think I should drop 1 of the DDA II's for a 4th Heat Sink? With how fast I will be melting NPC battleships, I'm just afraid killing the lingering frigs/cruiser rats will be the clearing speed bottleneck...
What would you change?
DUDE! seriously NO!
I will login and send you my old lvl4 setups. yes they are slightly costly but making around 1b a week was easy as.
BTW, they are all cap stable and still do 1100 dps. -»\_(pâä)_/-»-á Sup cracka ! |

Jack Miton
Semper Ubi Sub Ubi
2224
|
Posted - 2013.08.05 06:34:00 -
[15] - Quote
why the fk are there invulns on your mission ship? just no... mission rats only do 2 damage types, fit accordingly.
Quote:[Nightmare, Missions] Republic Fleet Tracking Enhancer Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
Federation Navy Tracking Computer, Tracking Speed Script Federation Navy Tracking Computer, Tracking Speed Script Federation Navy Tracking Computer, Tracking Speed Script Imperial Navy Heavy Capacitor Booster, Cap Booster 800 Gist A-Type X-Large Shield Booster Pith A-Type EM Ward Field Pith A-Type Thermic Dissipation Field
Auto Targeting System II Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam II
Large Core Defense Capacitor Safeguard II Large Anti-Thermal Screen Reinforcer II Large Anti-EM Screen Reinforcer II
Hammerhead II x5
fit a mwd/ab for the bad missions where you have to boat to gates otherwise leave it at home. |

Julius Priscus
124
|
Posted - 2013.08.05 08:07:00 -
[16] - Quote
except where they do all types of damage. most of the time a pilot needs em/therm or kin/therm.
Jack Miton wrote:why the fk are there invulns on your mission ship? just no... mission rats only do 2 damage types, fit accordingly.
fit a mwd/ab for the bad missions where you have to boat to gates otherwise leave it at home.
-»\_(pâä)_/-»-á Sup cracka ! |

Hell Bitch
Imperial Academy Amarr Empire
0
|
Posted - 2013.08.05 10:36:00 -
[17] - Quote
I'm at work so cant export EFT fittings but this is roughly what my main has used to earn billions from running missions.
Lows 3 x Navy Heatsink 1 x T2 heatsink 1 x T2 racking Enhancer
Mids 2 x XL ASB Gist X type thermal hardner Pith B type EM hardener T2 Sebo T2 tracking computer AB/invuln/tracking computer/whatever you want really
highs 4 x T2 tachs whatever else fits - auto targeter for more locks, NOS for more cap, tractor for loot cans
rigs T1 energy dishcrage elutration (one that reduces energy weapon cap use) T1 EM sheild harderner T1 CCC
This is not 1 size fits all, some missions are better with pulses (but not many, only really blood recon), some use an AB, others even use a MJD like blockade for quickly getting into range, MJD is also good for dealing with heavy tracking disruption, jump out, blap disruptors with auraura, jump back and melt everything else with MF.
The whole ship plus fittings is probably cheaper than the Gist booster alone that most people like to fit, the ASB's are rarely used to be honest, just there for those moments when you **** the aggro in a room and need some solid burst tanking. |

Ned Plantagenet
Dirty Old Bastards Nulli Secunda
23
|
Posted - 2013.08.05 11:34:00 -
[18] - Quote
I never flow a nightmare but they are cap hogs. If you can put a vamp or energy transfers on it. If solo put a smart bomb on it for those pesky frigs. Though if your in high sec I don't really remember if you can use them there. But I'd go with 3 gun DPS mods and tracking mods since it is a gun boat. T2 light drones should rip frigs apart easily. |

Hell Bitch
Imperial Academy Amarr Empire
0
|
Posted - 2013.08.05 12:27:00 -
[19] - Quote
Ned Plantagenet wrote:I never flow a nightmare but they are cap hogs.
With the (not so) recent changes to Large Beam cap use this isnt really the case, only time i've ever had any issues is the elite cruiser spawn with TD's and neuts in the final pocket of blood recon 1/3. Although you should aim to be firing MF as much as possible, you wont always be, this will save cap, also some micro managment of you your ancillary equipment, sebo's or even hardeners if your range tanking with a MJD all help.
If your having trouble firing 4 large enrgy turrets and maintaining a tank the nightmare is not the ship for you, nor any other laser boat for that matter. |

Ned Plantagenet
Dirty Old Bastards Nulli Secunda
23
|
Posted - 2013.08.05 12:46:00 -
[20] - Quote
True, probably why I don't fly ammar. But that's just me. I only said that cause that's what I hear or read. |
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Paikis
Vapour Holdings
915
|
Posted - 2013.08.05 14:04:00 -
[21] - Quote
Jack Miton wrote:why the fk are there invulns on your mission ship? just no... mission rats only do 2 damage types, fit accordingly. Quote:[Nightmare, Missions] Republic Fleet Tracking Enhancer Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
Federation Navy Tracking Computer, Tracking Speed Script Federation Navy Tracking Computer, Tracking Speed Script Federation Navy Tracking Computer, Tracking Speed Script Imperial Navy Heavy Capacitor Booster, Cap Booster 800 Gist A-Type X-Large Shield Booster Pith A-Type EM Ward Field Pith A-Type Thermic Dissipation Field
Auto Targeting System II Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam II
Large Core Defense Capacitor Safeguard II Large Anti-Thermal Screen Reinforcer II Large Anti-EM Screen Reinforcer II
Hammerhead II x5 fit a mwd/ab for the bad missions where you have to boat to gates otherwise leave it at home.
I endorse this fit, with a few comments.
1. The RF TE is useless bling. It is a tiny increase over T2 and as the 4th tracking mod being used it is heavily penalised, and is basically the same as T2, but 200mil more expensive.
2. Rigs should all be CCCs. Resists can be handled with mids easily. I normally use c-type EM/thermal and a single T2 invul.
3. If you're going to pimp anything defensively, make it the resists. I run a caldari navy large booster and almost never have to turn it on anyway. If you're going to spend ISK on something defensive, make it something that gets used a lot. With a nightmare, that is not the booster.
4. Drones honestly don't matter at all. I keep 2 flights of light drones handy just incase but I haven't bothered to launch them in months. Shoot frigates and destroyers first with ungrouped guns. Then battle cruisers, then cruisers, then whatever is left. Drones not required. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
322
|
Posted - 2013.08.05 17:26:00 -
[22] - Quote
Jack Miton wrote:why the fk are there invulns on your mission ship? just no... mission rats only do 2 damage types, fit accordingly.
because I'm lazy and don't have to change hardeners. rats don't hit all that hard, and dead rats hit even less hard. and that way I don't have to worry about having a resist hole. although with em/therm hardeners kin and exp are the lowest shield resists, but exp and kin are the lowest armor resists. You can trust me, I have a monocole |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.05 17:32:00 -
[23] - Quote
Chainsaw Plankton wrote:Jack Miton wrote:why the fk are there invulns on your mission ship? just no... mission rats only do 2 damage types, fit accordingly.
because I'm lazy and don't have to change hardeners. rats don't hit all that hard, and dead rats hit even less hard. and that way I don't have to worry about having a resist hole. although with em/therm hardeners kin and exp are the lowest shield resists, but exp and kin are the lowest armor resists.
I kinda agree with this... I'm lazy and enjoy leaving set omnitank on. However, I'm gonna start with specific hardners and see how it goes. If things are faceroll easy, then I'll just leave perma-Invulns on. |

Nambu
Two Dogs Operations
2
|
Posted - 2013.08.05 18:06:00 -
[24] - Quote
Ned Plantagenet wrote:I never flow a nightmare but they are cap hogs. If you can put a vamp or energy transfers on it. If solo put a smart bomb on it for those pesky frigs. Though if your in high sec I don't really remember if you can use them there. But I'd go with 3 gun DPS mods and tracking mods since it is a gun boat. T2 light drones should rip frigs apart easily.
Yes please, fit a smartbomb, and then wait patiently for the first neutral to warp in, and get concordokkened. Then cry as another neut scoops you wreck. PvE ships don't fit smartbombs, heck unless you want/are ok with getting concorded, highsec ships shouldn't fit smartbombs. |

Ireland VonVicious
Vicious Trading Company
180
|
Posted - 2013.08.05 18:20:00 -
[25] - Quote
Three tracking mods is enough.
Use that slot to help take so you can bring the bling factor down.
Nightmares have low health as far as pirate faction BS's in missions go.
Don't be a big fat gank target.
If you want to omni tank with invulns get a RS or forget about it.
Laser ships work best with caldari drones on missions unless you are changing drones for each mission.
You could even get away with dropping the 4th damage upgrade for more tank and it will help with how easy you are to gank.
Remember gankers are attacking while you have full mission aggro already.
If you want to fly with this much bling on a NM I suggest you move on to incursions.
Don't be scared to test out a fit with a nos so you can buff up that tank even more on angel missions. |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.05 19:39:00 -
[26] - Quote
Ireland VonVicious wrote:
Laser ships work best with caldari drones.
How come?
|

Cadius Vect
Hax. Game Over.
4
|
Posted - 2013.08.05 19:59:00 -
[27] - Quote
Operator XIII wrote:Ireland VonVicious wrote:
Laser ships work best with caldari drones.
How come?
It's nonsense, caldari drones are failbad unless you need super long range sniper sentrys.
Caldari drones are so bad that even vs the kin weak factions gal drones are better, for angels (not that you want to be doing angel missions in a nightmare) use min drones obviously. |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.05 20:17:00 -
[28] - Quote
Cadius Vect wrote:Operator XIII wrote:Ireland VonVicious wrote:
Laser ships work best with caldari drones.
How come? It's nonsense, caldari drones are failbad unless you need super long range sniper sentrys. Caldari drones are so bad that even vs the kin weak factions gal drones are better, for angels (not that you want to be doing angel missions in a nightmare) use min drones obviously. It is true that you want to use as much T2 as possible to avoid being a gank magnet, my setup is a lot cheaper than it was, back when it was a 3 bil fit I survived a 6 bs gank, they shot me on EM which with overheat was at like 85%, I lol'd hard but quickly reduced the number of faction mods on my nm to 5.
LOL nice. Did you kill any of them, or just warp/jump? |

Arcosian
Arco's Advanced Industries
122
|
Posted - 2013.08.05 22:49:00 -
[29] - Quote
Ireland VonVicious wrote:Three tracking mods is enough.
Use that slot to help take so you can bring the bling factor down.
Nightmares have low health as far as pirate faction BS's in missions go.
Don't be a big fat gank target.
If you want to omni tank with invulns get a RS or forget about it.
Laser ships work best with caldari drones on missions unless you are changing drones for each mission.
You could even get away with dropping the 4th damage upgrade for more tank and it will help with how easy you are to gank.
Remember gankers are attacking while you have full mission aggro already.
If you want to fly with this much bling on a NM I suggest you move on to incursions.
Don't be scared to test out a fit with a nos so you can buff up that tank even more on angel missions. LOL caldari drones and NOS are definitely not needed. You should only use hobgobs and even then stuff will die before your drones can even get to it most of the time. And if something gets withing NOS range you shouldn't be flying a NM in the first place as you can insta-pop frigs, cruisers and most BC at range then just 4 volleys for BS. |

Operator XIII
The Unpodable Supermen
4
|
Posted - 2013.08.05 23:50:00 -
[30] - Quote
Arcosian wrote:LOL caldari drones and NOS are definitely not needed. You should only use hobgobs and even then stuff will die before your drones can even get to it most of the time. And if something gets withing NOS range you shouldn't be flying a NM in the first place as you can insta-pop frigs, cruisers and most BC at range then just 4 volleys for BS.
So what would you put in the extra Highs instead of NOS? |
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