
Master Technique
Dreddit Test Alliance Please Ignore
4
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Posted - 2013.08.09 21:12:00 -
[1] - Quote
Aliventi,
I understand your desire for someone to come back with numbers. I am a quality engineer and a statistician and I use them all day to argue. It makes things neat. You have brought many numbers, and they are correct. That being said, I don't think you are contributing much to the conversation here.
You like logical fallacies it seems. Your entire string of posts is a red herring. The entire debate here, as others have pointed out, is about what ECM does, not how often it does it. You have said that others don't have numbers so their arguments are valid. This is incorrect because they are discussing the fact that EVE isn't fun when you can't do anything. This is a subjective opinion, but that does not mean its not valid. This is a video game, not someone's checkbook. Numbers are not the only thing to consider, and they should not be the only factor used to determine "balance". Ironically, your entire objection to their position based on not having numbers...is a fallacist's fallacy.
Fallacies are boring and can be used to shoot holes in almost any argument, especially one about a video game, so I will stop with that tactic. You should too.
I would love to fire a bunch of data back at you. I don't have access to the numbers for it. No one here does, which is why no one has countered you with them. I would love to know:
"how often is a ship destroyed on a grid it activates an ECM mod on" "how often is a Falcon destroyed on a grid it activates an ECM mod on" "If a ship successfully jams another ship, how often does that ship survive, if the jamming ship survives also" "for a given pilot, survival rates in engagements with ECM bonused ships on grid" "for a given pilot, kill rates in engagements with ECM bonused ships on grid" "for a given pilot, survival rates in engagements without ECM bonused ships on grid" "for a given pilot, kill rates in engagements without ECM bonused ships on grid"
There are more variables that would be potentially relevant. I would also get those stats in subgroups for size of engagement (solo v solo, solo v <10, <10 v <10, large fleets, etc.
EVE is hard. It is supposed to be hard. But the fun in EVE pvp is the split second decision making. When your painted, you move, when you are TD'd, you try to manually fly parallel to reduce transversal, when your webbed, maybe switch ammo or drones. When you are jammed, there are no decisions to be made. You stop doing anything and wait to start playing your game again. No one in here cares that ECM is numerically balanced. It isn't functionally balanced. |