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Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 17:13:00 -
[1] - Quote
Here is my two cents in regards to what should be changed to the Marauders in the next patch.
I had to write all this so let me know if you see any missing info or typo's and I'll fix them.
Marauder Changes:
Paladin: Amarr Battleship skill bonuses: 5% Bonus to Capacitor Capacity use Per Level 10% Bonus to the velocity factor of stasis webifiers per level Marauder skill bonuses: 7.5% Bonus to repair amount of armor repair systems per level 5% Bonus to Large energy turret damage per level Fixed Bonus: 100% Bonus to Large Energy weapon Damage 100% Bonus to range and velocity of tractor beams 50% Reduction in capacitor use and cooldown time for micro jump drives (new) Slot layout: 7 H, 4 M, 7 L, 4 turrets, 0 launchers Fittings: 14,000 (+500) PWG, 500 CPU Defense (shields / armor / hull) : 6500(-300) / 8500(+300) / 7500(+200) Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55(+7.5) / 75(+12.5) Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 45(+10.625) / 55(+15) Capacitor (amount / recharge rate): 5625 / 923.9s Mobility (max velocity / inertia mod / mass): 108(+3) / .13(+0.002) / 105,000,000(-200,000) Drones (bandwidth / bay): 125(+50) / 125(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 94km (+13) / 81 / 10 Sensor strength: 24 Radar (+12) Signature radius: 500 Cargo capacity: 1,200(+75)
Kronos: Gallente Battleship skill bonuses: 5% bonus to large hybrid weapon damage 7.5% to drone hitpoint, velocity, and damage per level (altered from web bonus) Marauder skill bonuses: 7.5% bonus to repair amount of armor repair systems per level 7.5% bonus to large hybrid weapon tracking per level Fixed Bonus: 100% Bonus to Large Hybrid Weapon Damage 100% Bonus to range and velocity of tractor beams 50% Reduction in capacitor use and cooldown time for microjump drives (new) Slot layout: 7 H, 4 M, 7 L , 4 turrets ,0 launchers Fittings: 12,000 PWG, 575(+25) CPU Defense (shields / armor / hull) : 6500(-300) / 7500(+200) / 8,500 (+300) Base shield resistances (EM/Therm/Kin/Exp): 0 / 35(+5) / 60(+5) / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 45(+1.875) / 60(+8.75) / 25(+15) Capacitor (amount / recharge rate): 5625 / 1023.9s(+100) Mobility (max velocity / inertia mod / mass): 120(+5) / 0.12(-0.004) / 101,500,000 (-300,000) Drones (bandwidth / bay): 125 (+50) / 200 (+75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 102km (+15) / 81 / 10 Sensor strength: 25 Magnometric (+12) Signature radius: 500 Cargo capacity: 1350(+75)
Vargur: Minmatar Battleship skill bonuses: 5% bonus to large projectile turret rate of fire per level 10% large projectile turret falloff per level Marauder skill bonuses: 7.5% bonus shield boost amount per level 7.5% bonus to large projectile weapon tracking per level Fixed Bonus: 100% Bonus to Large Projectile Weapon Damage 100% Bonus to range and velocity of tractor beams 50% Reduction in capacitor use and cooldown time for micro jump drives (new) Slot layout: 7 H, 6 M, 5 L , 4 turrets ,0 launchers Fittings: 8,200(+300) PWG, 650(+25) CPU Defense (shields / armor / hull) : 7900(+300) / 6500(-300) / 7,500 (+300) Base shield resistances (EM/Therm/Kin/Exp): 35(+10) / 35(+5) / 45(+5) / 55(+5) Base armor resistances (EM/Therm/Kin/Exp): 60(-10)/ 45(+1.875) / 25 / 15(+5) Capacitor (amount / recharge rate): 5625 / 1023.9s(+100) Mobility (max velocity / inertia mod / mass): 136(+6) / 0.12(+0.004) / 106,000,000 (-100,000) Drones (bandwidth / bay): 50 (-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 105km (+30) / 85 / 10 Sensor strength: 23 LADAR (+12) Signature radius: 450(+50) Cargo capacity: 1200(+50)
Golem: Caldari Battleship skill bonuses: 10% bonus to cruise missile and torpedo velocity per level 7.5% bonus to cruise missile and torpedo explosion velocity per level (+2.5%) Marauder skill bonuses: 7.5% bonus to shield boost amount per level 10% bonus to Target painters per level (+2.5%) Fixed Bonus: 100% Bonus to Cruise and Torpedo Damage 100% Bonus to range and velocity of tractor beams 50% Reduction in capacitor use and cooldown time for micro jump drives (new) Slot layout: 7 H, 7 M, 4 L , 0 turrets ,4 launchers Fittings: 6,900(+400) PWG, 750(+35) CPU Defense (shields / armor / hull) : 8300(+200) / 7000(-300) / 7,500 (+300) Base shield resistances (EM/Therm/Kin/Exp): 10(+10) / 40 / 50(+2.5) / 60(+10) Base armor resistances (EM/Therm/Kin/Exp): 50 / 60(+1.25) / 40(+5.625)) / 25(+15) Capacitor (amount / recharge rate / average cap per second): 5625 / 1023.9s(+100)/ 5.5 Mobility (max velocity / inertia mod / mass): 102(-3) / 0.12 / 105,0000,000 (-200,000) Drones (bandwidth / bay): 50 (-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 100km (+10) / 73 / 10 Sensor strength: 25 Magnometric (+12) Signature radius: 550(-50) Cargo capacity: 1400(+125)
Let me know what you guys think! Like if you like! Noblesse Oblige Gû¦ Gareth Burns |

Mina Sebiestar
Mactabilis Simplex Cursus
395
|
Posted - 2013.08.08 17:21:00 -
[2] - Quote
can you explain reasoning behind this changes for example why i want to mjd 110km out in vargur not being able to use long range guns on it to shoot nerfed AC on that range fielding light drones? http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 17:28:00 -
[3] - Quote
Mina Sebiestar wrote:can you explain reasoning behind this changes for example why i want to mjd 110km out in vargur not being able to use long range guns on it to shoot nerfed AC on that range fielding light drones?
I'd love to!
First things first, MJD is meant to be used tactically, so unless you just randomly smash your mjd you wont jump 100km away from a target unless you want to be 100km away from the target (it's all about lining up your shot).
lets say your target is 40km away and closing in, your opitmal is 60km, you can jump behind the target forcing them to turn around (slowing down in the process) and get a good optimal range shot while they are slowing down.
additionally, you'll notice I increased the base targeting range of all the ships so you'll have less of a chance of breaking your locks when you jump.
Not sure what your question is in regards to drones sorry. Noblesse Oblige Gû¦ Gareth Burns |

Mina Sebiestar
Mactabilis Simplex Cursus
395
|
Posted - 2013.08.08 17:34:00 -
[4] - Quote
Thx interesting concept. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Jureth22
FLA5HY RED FLE5HY WARLARDS
114
|
Posted - 2013.08.08 17:37:00 -
[5] - Quote
no,what no?better let the people getting paid to take care of changes themselves,instead offer them ideas instead a full on change note. |

Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 17:38:00 -
[6] - Quote
Mina Sebiestar wrote:Thx interesting concept.
I had originally thought Micro Warp Drive bonuses because HACS and Command Ships were getting bonuses to them.
But honestly, I think MJD, though more difficult to master, is a bit more interesting on a battleship and if used correctly can make for an extremely dangerous foe. Noblesse Oblige Gû¦ Gareth Burns |

Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 17:40:00 -
[7] - Quote
Jureth22 wrote:no,what no?better let the people getting paid to take care of changes themselves,instead offer them ideas instead a full on change note.
I see your point. However, this isn't a change note these are my ideas in a statistical format that CCP likes to use. I personally like the format so this is for people like me.
It lets people argue balancing points about certain things on a more number based level. Noblesse Oblige Gû¦ Gareth Burns |

Aeril Malkyre
Knights of the Ouroboros
261
|
Posted - 2013.08.08 18:34:00 -
[8] - Quote
I'll leave the general number crunching to CCP, but I do like your role bonus. Keeps the MJD from sacking your cap, and a 90 second recharge would make it usable more than once a room. I think it fits the concept of a marauder: swift attacks from unexpected directions. Now the Vargur just needs a powergrid that can take arties, and the concept completes itself 
One problem: MJD hopping around makes the tractor bonus far less effective. You're easily outjumping their range, even if you work the angles and manage to hop back into a reasonable range of wrecks you've made. |

Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 18:43:00 -
[9] - Quote
Aeril Malkyre wrote:I'll leave the general number crunching to CCP, but I do like your role bonus. Keeps the MJD from sacking your cap, and a 90 second recharge would make it usable more than once a room. I think it fits the concept of a marauder: swift attacks from unexpected directions. Now the Vargur just needs a powergrid that can take arties, and the concept completes itself  One problem: MJD hopping around makes the tractor bonus far less effective. You're easily outjumping their range, even if you work the angles and manage to hop back into a reasonable range of wrecks you've made.
Wasn't sure about the Vargur's powergrid. But yeah, if it could fit arties that would bel great. And that was the whole idea, good range mixed with tactical maneuverability .
This doesn't ruin their PVE ability, while still making them PVP viable.
I was testing the other day and it wasn't two bad with the salvaging. It's definitely NOT a Noctis... but thats why you fly with a Noctis.
Noblesse Oblige Gû¦ Gareth Burns |

Harvey James
Deep Core Mining Inc. Caldari State
440
|
Posted - 2013.08.08 18:55:00 -
[10] - Quote
Besides the fact you have 7 bonuses there half of those bonuses are just OP/conflict with pirate battleships or a waste of time..
CCP already has a concept for them apparently so lets wait and see what they have come up with Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Anubis Assassin
Perkone Caldari State
0
|
Posted - 2013.08.08 19:01:00 -
[11] - Quote
No |

Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 19:28:00 -
[12] - Quote
Harvey James wrote:Besides the fact you have 7 bonuses there half of those bonuses are just OP/conflict with pirate battleships or a waste of time..
CCP already has a concept for them apparently so lets wait and see what they have come up with
I included all the statistics and bonuses to show which ones I think should be altered and which should be changed.
Which ones do you believe are overpowered?
I'm not sure which "conflict with pirate battleships" your talking about. The big similarity here is the 100% bonus to specific weapon damage.
Which ones do you believe are a waste of time?
I would love to see what they have to come up with, but as of right now they just say they are thinking of something. Therefore I'm submitting my ideas for features in the " Features & Ideas Discussion" forum.
Care to have more input? Noblesse Oblige Gû¦ Gareth Burns |

Harvey James
Deep Core Mining Inc. Caldari State
440
|
Posted - 2013.08.08 19:58:00 -
[13] - Quote
Pirate bonuses - e-war things like webs for instance.
OP bonuses - there is at least 3 bonuses that improve range/damage and application ... ships have 2 of those at most depending on the role.
Waste of time bonuses - MJD .. i imagine cap not being much of an issue ,, reducing cool-down is OP and the ships don't need it - tractor beams bonus is a waste of a bonus - so many damage bonuses when all they have to do is add more turrets/launchers - Target Painter bonus .. they could replace with explosion radius if they wanted to
7 bonuses is simply excessive combined with the excessive drones and the ships lacking any focus or role Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Thaman Arnuad
Offworld Miners and Fabricators Guild
3
|
Posted - 2013.08.08 20:00:00 -
[14] - Quote
Did you think about making Maruaders ASB/AAR specialty boats? Gives you the potential to make a very unique platform.
TA |

Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 20:13:00 -
[15] - Quote
Harvey James wrote:Pirate bonuses - e-war things like webs for instance.
OP bonuses - there is at least 3 bonuses that improve range/damage and application ... ships have 2 of those at most depending on the role.
Waste of time bonuses - MJD .. i imagine cap not being much of an issue ,, reducing cool-down is OP and the ships don't need it - tractor beams bonus is a waste of a bonus - so many damage bonuses when all they have to do is add more turrets/launchers - Target Painter bonus .. they could replace with explosion radius if they wanted to
7 bonuses is simply excessive combined with the excessive drones and the ships lacking any focus or role
First off thank you for elaborating.
OP Bonuses
The Vargur is the biggest example of what you're talking about so I'll use that. Vargur's main purpose is it's exceptional use with large projectile guns. It obtains 4 separate bonuses to these guns. However; we are talking about marauders, where the rest of the marauders already have 3 bonuses towards their weapons and the rest actually double up on the damage while the Vargur only has one that increases the damage (the role bonus). They are meant to be powerful, but I wouldn't call them OP.
Waste of time MJD: reduction of cap use is actually extremely helpful, coming from someone who uses them. In regards to the cool down reduction, -Taking away the tractor beam bonus will make marauders become less useful in missions. Additionally it's a good way to get high sec mission runners angry, they probably want this bonus to go to at least 200%. - having 4 guns do the same as 8 is one of the appealing factors of pirate faction / marauders -Target painters do more then just make missiles do more damage
Noblesse Oblige Gû¦ Gareth Burns |

Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 20:16:00 -
[16] - Quote
Thaman Arnuad wrote:Did you think about making Maruaders ASB/AAR specialty boats? Gives you the potential to make a very unique platform.
TA
That's an interesting idea!
less fuel consumption?
would it be a role bonus or replace a different bonus? Noblesse Oblige Gû¦ Gareth Burns |

Thaman Arnuad
Offworld Miners and Fabricators Guild
4
|
Posted - 2013.08.08 20:33:00 -
[17] - Quote
Gareth Burns wrote:Thaman Arnuad wrote:Did you think about making Maruaders ASB/AAR specialty boats? Gives you the potential to make a very unique platform.
TA That's an interesting idea! less fuel consumption? would it be a role bonus or replace a different bonus?
I'm thinking a Marauder skill bonus for each hull. Let's start with these ideas, I'm sure they need lots of refinement.
Paladin 5% Reduction to capacitor use and nanite paste use of AAR's per level of Maruaders (this might need a cycle time)
Kronos 7.5% Increase of repair amount of AAR's per level of Maruaders
Golem 5% Reduction to reload time of ASB per level of Marauders
Vargur +5 m3 to capacity of ASB's per level of Marauders (not sure about this amount) |

Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 20:39:00 -
[18] - Quote
Thaman Arnuad wrote: I'm thinking a Marauder skill bonus for each hull. Let's start with these ideas, I'm sure they need lots of refinement.
Paladin 5% Reduction to capacitor use and nanite paste use of AAR's per level of Maruaders (this might need a cycle time) Kronos 7.5% Increase of repair amount of AAR's per level of Maruaders Golem 5% Reduction to reload time of ASB per level of Marauders Vargur +5 m3 to capacity of ASB's per level of Marauders (not sure about this amount)
Hmmm
another option is to include AAR into the bonus armor repairers get and include ASB into the bonus shield boosters get. Noblesse Oblige Gû¦ Gareth Burns |

Thaman Arnuad
Offworld Miners and Fabricators Guild
4
|
Posted - 2013.08.08 20:47:00 -
[19] - Quote
Gareth Burns wrote:Thaman Arnuad wrote: I'm thinking a Marauder skill bonus for each hull. Let's start with these ideas, I'm sure they need lots of refinement.
Paladin 5% Reduction to capacitor use and nanite paste use of AAR's per level of Maruaders (this might need a cycle time) Kronos 7.5% Increase of repair amount of AAR's per level of Maruaders Golem 5% Reduction to reload time of ASB per level of Marauders Vargur +5 m3 to capacity of ASB's per level of Marauders (not sure about this amount)
Hmmm another option is to include AAR into the bonus armor repairers get and include ASB into the bonus shield boosters get.
They are at the moment, this is a stacked bonus. |

Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 21:00:00 -
[20] - Quote
Thaman Arnuad wrote:Gareth Burns wrote:Thaman Arnuad wrote: I'm thinking a Marauder skill bonus for each hull. Let's start with these ideas, I'm sure they need lots of refinement.
Paladin 5% Reduction to capacitor use and nanite paste use of AAR's per level of Maruaders (this might need a cycle time) Kronos 7.5% Increase of repair amount of AAR's per level of Maruaders Golem 5% Reduction to reload time of ASB per level of Marauders Vargur +5 m3 to capacity of ASB's per level of Marauders (not sure about this amount)
Hmmm another option is to include AAR into the bonus armor repairers get and include ASB into the bonus shield boosters get. They are at the moment, this is a stacked bonus.
OH,
I feel like that would be getting into to many bonuses :-/ I like the idea though!
Though it would make mission runners mad maybe replacing the tractorbeam bonus with this. Noblesse Oblige Gû¦ Gareth Burns |

Thaman Arnuad
Offworld Miners and Fabricators Guild
4
|
Posted - 2013.08.08 21:22:00 -
[21] - Quote
I'm thinking Marauders need to be solo or small gang heavy hitting BS, focused on disrupting supply and information of hostiles, with just enough tank to bug out when the mission goes sideways.
Do MJD work through gate bubbles? |

Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.08 22:10:00 -
[22] - Quote
Thaman Arnuad wrote:I'm thinking Marauders need to be solo or small gang heavy hitting BS, focused on disrupting supply and information of hostiles, with just enough tank to bug out when the mission goes sideways.
Do MJD work through gate bubbles?
Yes, apparently you can activate them while in a bubble
Noblesse Oblige Gû¦ Gareth Burns |

Maximus Aerelius
PROPHET OF ENIGMA
235
|
Posted - 2013.08.08 23:04:00 -
[23] - Quote
TL;DR...was more p*ssed that the OP tried so damn hard to make his post look like a Dev Blog with out the Dev tag...
EDIT: Hissy fit over why don't you wait for the Dev post to come out and then add your feedback to what they have worked out taking into account all the other ships e.g. Pirate Ships and then throw your full weight at it rather than start a discussion on something that hasn't had any post from CCP yet.
I think you've made work for yourself and others discussing something that is about to be announced a bit like but not as bad as Devs said to be looking at drones (nerfs incoming).
I do applaud the fresh ideas and I do like the way you've laid them out and if this wasn't already to be announced then I'd say nice work but I just can't, sorry. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Gareth Burns
Reclamator's KRYSIS.
25
|
Posted - 2013.08.09 00:52:00 -
[24] - Quote
Maximus Aerelius wrote:TL;DR...was more p*ssed that the OP tried so damn hard to make his post look like a Dev Blog with out the Dev tag... EDIT: Hissy fit over  why don't you wait for the Dev post to come out and then add your feedback to what they have worked out taking into account all the other ships e.g. Pirate Ships and then throw your full weight at it rather than start a discussion on something that hasn't had any post from CCP yet. I think you've made work for yourself and others discussing something that is about to be announced a bit like but not as bad as Devs said to be looking at drones (nerfs incoming). I do applaud the fresh ideas and I do like the way you've laid them out and if this wasn't already to be announced then I'd say nice work but I just can't, sorry.
Apparently no matter what I say people are going to view this as an attempt to post a Dev Blog instead of an idea proposal.
In regards to me 'wasting my time' cause I should just wait for Devs I'll go ahead and just quote myself:
Quote:I would love to see what they have to come up with, but as of right now they just say they are thinking of something. Therefore I'm submitting my ideas for features in the " Features & Ideas Discussion" forum.
Additionally: The forum post you links offers no actual ideas just conjecture. Noblesse Oblige Gû¦ Gareth Burns |
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