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Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
650
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Posted - 2013.08.09 17:23:00 -
[1] - Quote
Ya Huei wrote:Ice belts in w-space. I would much rather AFK-mine or run ice mining ops so that I don't have to freighter in that junk. POS refineries that aren't so rediculously inefficient.
Go here .. Support.. :) HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
651
|
Posted - 2013.08.09 18:26:00 -
[2] - Quote
Phoenix Jones wrote:M1k3y Koontz wrote:Infinite Force wrote:Ya Huei wrote:Ice belts in w-space. I would much rather AFK-mine or run ice mining ops so that I don't have to freighter in that junk. POS refineries that aren't so rediculously inefficient.
Go here .. Support.. :) There's an idea... bring POS refineries up to 90-95% efficiency. Don't tie them to skills, that would require extra coding, and don't give them 100%. Give them a high enough refining rate (75% is utter crap) that they will be viable in places where stations aren't available, but don't make them better than stations (its less efficient to build at POSs, so it shouldn't be as efficient to refine at POSs, however the current refinery rates are so low they simply aren't used). I dumped this idea in his thread. It is also a "easy fix" Set the yield of breaking down "compressed ores" to 100% in the POS refineries. Can keep the normal ore processing at 75%, but if you want 100%, you'll have to build/fly/operate a Rorqual. So basically it causes your first major build to be a Rorqual, then subsequent builds become somewhat easier as you can compress your ore, then reprocess it in the refinery to get the 100%. That should be the easiest fix. -- include if "compressed", reprocess 100%. Given the POS overhaul, the ultimate refining changes will most likely be 100% and act just like an NPC Station / Player Outpost since it simplifies the overall codebase. Without know exactly what code is there currently (as no dev has ever commented on it that I'm aware of), I would assume it's already skill based, just capped at 75%.
Most alliances already have some sort of "you shall refine in station" policy and they'll always be "less-efficient" than a station since you can refine instantly in a station - and you're not just limited to Ore. The POS module will always have a time value associated with it under the current POS mechanics.
Building at a POS is usually the same as a station and in the case of T3's, the only place where where subs & hulls can be made.
I could get behind a "you must compress the Ore first" - definately an interesting idea/addition. Refining @ 100% would be a bit like ice refining @ a POS. No skill check? and 100%. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
653
|
Posted - 2013.08.19 22:48:00 -
[3] - Quote
Phoenix Jones wrote:Adarnof wrote: POS Refinery a) Again will make rorquals more common in w-space. Same benefits as listed above. The point about frontier mining in nullsec is something I'd like to discuss further. Before w-space my corp had a month-long NPC null adventure. We wanted to mine, being an industrial corp and all. Having no outpost access was a real pain, slashing our profits and contributing to our eventual eviction (refinery takes a lot of CPU/PG, hard to defend against caps with limited guns). Enabling 100% compressed ore refining would mean more corps would put up POSes in NPC null or even loosly-controlled sov null to mine untapped resources. They would be quite vulnerable with a refinery array online, again increasing the amount of PvP / POS bashing that could occur. Again this would destabilize the mineral market further than it has been now with the ore rebalance, as this would also increase the supply of rare minerals (why mine veld?) POS Refinery b) Makes POS refineries much more viable while still penalizing their use over a station. This is probably the better idea as its impact in nullsec is much more limited, most corps will still compress and ship to an outpost. It would make w-space industry at least potentially viable, competing with HS markets would not be as impossible as with a 25% loss.
Alliance Array Usage: This would both encourage proportion of industrial POSes out there and simultaneously decrease the total number, as being able to share 1 array with an alliance means corps don't need to anchor their own POS for access to one such array.
I can elaborate on my ideas further in the forum section if people are interested.
Elaborate, that is why this thread is here. And yes Alliance Array Usage would help a ton. Setting up Roles for that though, yeesh that'd be tough. Here is everything you want to discuss about POS refinining arrays -- all convienently in a single thread.
https://forums.eveonline.com/default.aspx?g=posts&t=133863&find=unread
To the top! HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
664
|
Posted - 2013.09.17 18:53:00 -
[4] - Quote
I'm just going to continually post this here for the people asking for refining updates.... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
667
|
Posted - 2013.09.19 22:25:00 -
[5] - Quote
Dhuras wrote:Going off on this stuff about rebalancing the refining arrays, can we remove the added material waste to advanced ship assembly arrays? It makes no sense to penalize people who manufacture in a POS when it costs time and money to maintain a POS. There is another thread (under F&I as I recall) that talks about this very subject. If I can find it, I'll link it.... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
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