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Tomas Nuerin
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Posted - 2005.12.23 00:36:00 -
[1]
Penalty is per launcher. Atm I have 7 launchers in my Navy Raven packed with Precision Cruise missiles and my top speed is 30m/s (0.8^7 * 143m/s).
Not much tanking with Fury's 
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j0sephine
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Posted - 2005.12.23 00:41:00 -
[2]
Edited by: j0sephine on 23/12/2005 00:41:32
Am too busy crying at the idea of Crow with mwd speed down to 1.4 km/sec, or with the cap recharge rate knocked down to 15%
... otherwise i'd post exactly what i think of it, and got myself a forum ban for language used ¼¼;;
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Tomas Nuerin
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Posted - 2005.12.23 00:57:00 -
[3]
Some testing:
Your Wrath Cruise Missile hits Jorma Vasara [ERAS], doing 65.8 damage.
Your Wrath Precision Cruise Missile hits Jorma Vasara [ERAS], doing 131.7 damage.
Jorma was orbiting me with Kestrel. Same results with and without him using AB.
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Border201
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Posted - 2005.12.23 01:32:00 -
[4]
NOOOO CCP YOU TEMPT US ONLY TO TAKE AWAY!!! sorry for the caps but come on now you make it so either our ships can't move are can't last in anything more then a gank type attack. And the Gank type attacks, post patch and I quote "have been made to be harder to accomplish" Meaning everyone has more health and everyone gets more damage/range with there guns but cald get the shaft again... I'm not saying remove the negatives but at least have then be a 1 hit shot so the Cerb doesn't have the cap recharge of a DN with 1/10th the overall cap. *crys at the thought of a cerb recharging it's cap at 1/cap a sec...*
Originally by: corporal hicks
Internet: where men are men, women are men and kids are cops
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j0sephine
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Posted - 2005.12.23 01:45:00 -
[5]
Edited by: j0sephine on 23/12/2005 01:52:15
"*crys at the thought of a cerb recharging it's cap at 1/cap a sec...*"
it gets better than that. 1 cap/sec would only be with heavy missiles, and maxed out cap-related skills...
with 5x tech.2 light missile the cap penalty would be (0.55^5) = down to 5% of the base value. Since flat cap recharge rate of Cerberus with max skills is ~5.3 cap/sec, it'd mean she's going to recharge 1 cap every 3.75 seconds, or 1 cap every 1.5 seconds at the 'peak'
(this for 20% increased damage. yeah, right)
edit: oh, and these high damage light missiles have range cut to 1/3rd of what tech.1 missiles have. And explosion velocity reduced from 1750 to 1000 m/sec
kind of makes you wonder what sort of thought was behind designing them like that... because fitting one damage mod certainly doesn't rain all these sort of penalties on your head, and has equal effect on damage if not better --;;
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Zavernus Hamarabi
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Posted - 2005.12.23 01:49:00 -
[6]
Edited by: Zavernus Hamarabi on 23/12/2005 01:50:32 Load all t2 missles, fire, load t1 missiles. T2 missles are like the high gear on excite bike, its awesome for a short period of time, then you overheat and lose the race (wtf?)
WTB Cool sig :/ |

Sorja
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Posted - 2005.12.23 03:50:00 -
[7]
Originally by: Zavernus Hamarabi Load all t2 missles, fire, load t1 missiles.
Are you sure about that? If you have tech II loaded, your cap will recharge so bad you can't travel anymore. That would be the ultimate 'sentry Kestrel' I guess 
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Philip Sterling
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Posted - 2005.12.23 03:53:00 -
[8]
CCP, is this true? do these penalties really stack? i had such high hopes, too seriously though, could we have some confirmation on whether or not this is correct?
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Boo Yaaaa
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Posted - 2005.12.23 12:21:00 -
[9]
Originally by: Zavernus Hamarabi Edited by: Zavernus Hamarabi on 23/12/2005 01:50:32 Load all t2 missles, fire, load t1 missiles. T2 missles are like the high gear on excite bike, its awesome for a short period of time, then you overheat and lose the race (wtf?)
so u fire a wave of t2 ammo then spend the next 10 seconds loading t1 missiles. That would make ure dps go down...
Wiv this stacked penalty loading t2 ammo will b like activating siege mode, only more penilized
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Shadowsword
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Posted - 2005.12.23 13:55:00 -
[10]
If those penalties really stack, it doesn't matter much for precision missiles (they're made to kill smaller, faster ships than you, and in that kind of fight it doesn't change anything if the slow, big ship move or not), but for the rest...
/me imagine spike ammos loaded on an Eagle->Tracking as bad as an XL gun...
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Border201
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Posted - 2005.12.23 16:11:00 -
[11]
Originally by: Shadowsword If those penalties really stack, it doesn't matter much for precision missiles (they're made to kill smaller, faster ships than you, and in that kind of fight it doesn't change anything if the slow, big ship move or not), but for the rest...
/me imagine spike ammos loaded on an Eagle->Tracking as bad as an XL gun...
GAH!!! don't tell me that... Though my eagle does wreck for just under 500 points thats with out surgical strike and maxed HAC and med rail spec skills (HAC 4 Rail 4 atm) CCP we really need an answer here why would you penilize T2 ammo so heavily? if it's ment to be a 1 time hit aka 27.5 percent reduction in cap recharge with fury heavies then we can live with that. But a compounded hit that leaves the cap recharge at 5% of what it was just makes the new ammo a joke.
Originally by: corporal hicks
Internet: where men are men, women are men and kids are cops
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Lodhi
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Posted - 2005.12.23 16:17:00 -
[12]
Originally by: j0sephine Edited by: j0sephine on 23/12/2005 00:41:32
Am too busy crying at the idea of Crow with mwd speed down to 1.4 km/sec, or with the cap recharge rate knocked down to 15%
... otherwise i'd post exactly what i think of it, and got myself a forum ban for language used ¼¼;;
qft 
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Deadzone
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Posted - 2005.12.23 18:39:00 -
[13]
These Tech 2 missles are pure and simply a f-ing joke.
Completely disappointed in CCP at this point in time.
Vice-Admiral
Executive Commanding Officer Military Command Phoenix Propulsion Laboratories |

Anjerrai Meloanis
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Posted - 2005.12.23 19:39:00 -
[14]
passive shield tanking ftw? uh.
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