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Nishijima Manbeater
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Posted - 2003.08.18 11:51:00 -
[1]
The indy class of ship is probably the least developed in the game. I would like to see more variety to the industrial so that the skill is used for more than freight haulers.
The first ship idea is a Tender. Real life sea navies have use tenders to carry ammunition, and perform repairs at sea. The ship should be able to mount a single weapon for defence and have a few medium slots for repair systems usable on other ship. Also drone capacity and some drone space for repair drones would be good as well. Cargo space should be smaller than an industrial designed for freight hauling but still significant. On the order of 2k m3. This ship would be a great addition to a battle fleet, allowing the fleet to remain in space longer without having to dock for refit and repairs. It would also add a strategic element if your enemy could find and target your tenders.
Another industrial that is completely missing from this game is an industrial miner. When I see people mining in battleships I sort of turn in my stomache and get sick. A huge 100 million isk piece of warmachine turned into a miner. The mining industrial should have huge cpu, and low power with 8 turret slots. Drone capacity of about 1000m3. Again cargo space would have to suffer as it gives up a lot of that space for the drones and laser mounting points. Max cargo 2000m3. I would design the ship at 8 hi, 2 md and 2 low slots to represent its specialization towards mining.
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slacker
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Posted - 2003.08.18 12:03:00 -
[2]
Good thoughts. -- slacker |

Black Lung
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Posted - 2003.08.18 14:04:00 -
[3]
I think they really should put in your miner idea.....
Its stupid for indies to just have 1 laser and wait like 2 hours for the cargo to fill up, well for me anyway I got 7600 cargo.
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arnie
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Posted - 2003.08.18 14:10:00 -
[4]
agree with miner idea! it should be big slow it should repair miner frigates and cruisers and be a lge storage ship for ore?
good thoughts!
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Cro Ramel
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Posted - 2003.08.18 14:19:00 -
[5]
You do realize that miner indy would be full in around 3 minutes right? Plus i've heard that with the right upgrades you can get an apoc battleship with around 4700 cargo... (8 lasers and 1500 cargo for drones)
"If it sounds like a bad idea, it is."
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Varia
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Posted - 2003.08.18 14:21:00 -
[6]
Edited by: Varia on 18/08/2003 15:29:01 I am mainly a miner and for some reason I enjoy it a lot, But I must agree that turning state of the art Cruisers/Battleships into mining ships is slightly silly, but until something else has been implemented, Myself and all the other miners out there will continue to use what ever is the best option available to us at the time.
If we placed the current logic of eve space mining into a realistic image of what could happen I believe you would get the following.
A Cruisers/Battleships flying into an asteroid belt would soon become a floating hulk due to the resulting effects of gravitational mass attracting mass and would soon turn an entire region of space into a potential unstable hazard to normally safe space lanes and other planetary bodies.
This of cause is speculation on my part and I could not say for certain that this would happen but it seems close to me.
Please note that smaller ships (no bigger than a frigate) should be able to operate within an asteroid belt without too much difficulty.
My Proposal:
Stop Cruisers and Battleships from being able to Approach within 25km of an asteroid belt due to gravitational effects.
A new ship called the ôMobile mining platformö
New Pilot Skill : Mobile mining platform (5) Prerequisite skills; Mining 5, Industrial 5
Various types from Mk1 Platforms to the Mk5
The capability of the Mk1 is being able to use 4 mining lasers and the mk5 being able to use 8 mining lasers and not forgetting to mention a large cargo space for the ores mined.
Each platform grants bonuses to the type of mining laser being used in affect boosting range and yield.
Downside
Due to the size of these ships we are back to the same problem with regards to the Cruisers & Battleship argument, so the Starship Designers have come up with some revolutionary High technological solutions to reducing Mass.
1.Greatly Reduced Armor installed 2.Anti-Graviton Generator (please note Anti-Graviton particles interferes with the operation of shield generators)
The only other hurdle the designers had to overcome is the effect of drift while the mining operation is currently active; But this has been easily overcome by installing Stabilization Anchors.
à
I believe what you would then have if the above or similar description of the above was implemented would be a more realistic mining operation situation where planning and cooperation would be required.
Cruisers and Battleships could be used to blockade the asteroid belts while smaller frigates would be used to patrol the areas surrounding the platform and within the Asteroid belt itself.
Women that strive to equal men lack ambition. |

Ruffles
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Posted - 2003.08.18 15:01:00 -
[7]
Love a lot of the ideas here.
Makes sense to have a mining specific large vessel which doesn't cost the same as a battleship (ie cheaper for commercial use) but is limited very much to the mining roles it is designed for.
I like the imagination in the mining platforms, and really think there is potential there also, but the gravitational forces really isn't that significant an issue. It really does take a very very large object to exert enough of a gravitational effect on something else. The likes of the Titan is the CCP example of something which does indeed pose gravatational issue to planets, etc. Sadly I really don't think the maths behind a battleship is sufficient to cause those issues. If they were, debris in battles would be drawn to them all the time, and be a hazard rather then an inconvenience.
However, please don't misunderstand me, I think there is a lot of imagination in that idea that should be explored. I am not sure that Industrial 5 and mining 5 is quite right for a vessel that only has 4 lasers, but these are just symantics. I agree it should be something that should be nicely mobile, albeit slow and dedicated to mining, not just in lasers, but in cargo hold space, or the ability to refine on the spot to save cargo space. This, of course, makes it even more attractive a target for pirates then, as likely it contains a lot of raw minerals. :)
I personally always through there was merrit in the likes of factory ships also, but I suppose arguement could be drawn to the conclusion that Titan are indeed the factory-ships of space.
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Varia
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Posted - 2003.08.18 15:12:00 -
[8]
Edited by: Varia on 18/08/2003 15:31:24 Thank you for your comments ruffles.
Balance is the key for a realistic game I beleive, So why use something slow & clumsy for mining over a battleship?
But your point is well taken and yes I was thinking industrial 5 was a little high so 4 would be more reasonable.
I'm sure other reasons could be used for why a Battleship or cruiser could not fly into an asteroid belt.
Var
Women that strive to equal men lack ambition. |
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