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Thread Statistics | Show CCP posts - 2 post(s) |

Me of Course
There is no life in space
4
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Posted - 2013.08.13 02:14:00 -
[1] - Quote
Caleb Seremshur wrote:Fit the right rigs to your phoenix? target painter is meant to help against smaller targets but you need rigs to apply it better. Like you guys said it is due to their general immunity to ewar that this is in place. With an ewar rebalance you might see explosion velcoty modules butni wouldnt count on it i dont know if you know this or not, but Target painters don't affect ships in seige or triage OR supers (last i checked, yep they dont) and seeing as citadel torpedoes don't even do full damage to a damn POS, much less a capital and even much less to a subcap... and even more so as you can actually speed tank them just by moving your ship |

Me of Course
There is no life in space
5
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Posted - 2013.08.13 02:20:00 -
[2] - Quote
General Guardian wrote:Well, in one very unlikely (but possible) way. Citadel missiles COULD be considered way overpowered. Although for this to occur there would have to be some major shenanigans involved.
Let's say your Citadel torpedo thas a max range of 65km and rate of fire is 13 seconds. Total alpha we can average at 140k for this example.
If by some bizarre turn of events you got starbursted or super bumped towards a target from max range at roughly the same speed as your torps (vicinity of 1750m/s?), you would arrive on top of your target at the same time as your first 2 volleys to hit, and 2 seconds before the 3rd volley hits.
This is roughly 420k damage in the space of 3 seconds. Or 140k dps.
This isn't possible with turrets.
:D your forgetting missile explosion velocity... if the ship is going faster then your explosion velocity, then they receive less damage from the missile, and their signature radius is smaller then the explosion radius. go try shooting a capital that's going 1.7 km/s with citadel torpedoes and see what your getting, then shoot it again when its moving at the ship's native speed and again at 0m/s and see the damage, then you'd see what im talking about |

Me of Course
There is no life in space
5
|
Posted - 2013.08.13 03:08:00 -
[3] - Quote
Quote:
Ok, as stupid and irrelevant as his post was yours is worse. He just said that if his missile ship was moving towards a target he could lay out several volleys in a shorter amount of time than usually. Which makes NOOO sense, and is so god awful circumstantial that I wonder how the hell someone could find it fit to post that. You on the other hand, cannot read to save your life.
EDIT: but your bio IS good.
yes i understand what he is saying, however if you notice what i am saying is that sure you land 3 volleys of missiles on him at the same time, how ever you are not going to apply the full damage, or any damage at all because of explosion velocity, your ship is outrunning the explosion, that's what i am getting at.
edit: and cheers :) https://forums.eveonline.com/default.aspx?g=posts&t=268764&find=unread <<< Skin's for ships COMON, YOU KNOW YOU WANT IT! |

Me of Course
There is no life in space
5
|
Posted - 2013.08.13 03:18:00 -
[4] - Quote
Vassal Zeren wrote:Me of Course wrote:Quote:
Ok, as stupid and irrelevant as his post was yours is worse. He just said that if his missile ship was moving towards a target he could lay out several volleys in a shorter amount of time than usually. Which makes NOOO sense, and is so god awful circumstantial that I wonder how the hell someone could find it fit to post that. You on the other hand, cannot read to save your life.
EDIT: but your bio IS good.
yes i understand what he is saying, however if you notice what i am saying is that sure you land 3 volleys of missiles on him at the same time, how ever you are not going to apply the full damage, or any damage at all because of explosion velocity, your ship is outrunning the explosion, that's what i am getting at. edit: and cheers :) Your speed has nothing to do with how much damage the missile does; only your targets speed matters. The speed your ship is traveling at only matters in gun damage calculation. ok im stupid, miss-read his post for some reason i thought he said that the enemy ship was going at 1.7km/s not his ship (sorry :P) but the point is still there, it is possible to move your ship to negate the enemy torp's damage https://forums.eveonline.com/default.aspx?g=posts&t=268764&find=unread <<< Skin's for ships COMON, YOU KNOW YOU WANT IT! |

Me of Course
There is no life in space
5
|
Posted - 2013.08.13 03:50:00 -
[5] - Quote
haha, yes yes :P sorry just had my caffeine so i kinda posted that half awake :P but yeah that's the point i've been trying to make https://forums.eveonline.com/default.aspx?g=posts&t=268764&find=unread <<< Skin's for ships COMON, YOU KNOW YOU WANT IT! |
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