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Vassal Zeren
Uncontrollable Innovations
73
|
Posted - 2013.08.13 03:13:00 -
[31] - Quote
Me of Course wrote:Quote:
Ok, as stupid and irrelevant as his post was yours is worse. He just said that if his missile ship was moving towards a target he could lay out several volleys in a shorter amount of time than usually. Which makes NOOO sense, and is so god awful circumstantial that I wonder how the hell someone could find it fit to post that. You on the other hand, cannot read to save your life.
EDIT: but your bio IS good.
yes i understand what he is saying, however if you notice what i am saying is that sure you land 3 volleys of missiles on him at the same time, how ever you are not going to apply the full damage, or any damage at all because of explosion velocity, your ship is outrunning the explosion, that's what i am getting at. edit: and cheers :)
Your speed has nothing to do with how much damage the missile does; that is only for guns. A bad analogy is like a leaky screwdriver. |

Me of Course
There is no life in space
5
|
Posted - 2013.08.13 03:18:00 -
[32] - Quote
Vassal Zeren wrote:Me of Course wrote:Quote:
Ok, as stupid and irrelevant as his post was yours is worse. He just said that if his missile ship was moving towards a target he could lay out several volleys in a shorter amount of time than usually. Which makes NOOO sense, and is so god awful circumstantial that I wonder how the hell someone could find it fit to post that. You on the other hand, cannot read to save your life.
EDIT: but your bio IS good.
yes i understand what he is saying, however if you notice what i am saying is that sure you land 3 volleys of missiles on him at the same time, how ever you are not going to apply the full damage, or any damage at all because of explosion velocity, your ship is outrunning the explosion, that's what i am getting at. edit: and cheers :) Your speed has nothing to do with how much damage the missile does; only your targets speed matters. The speed your ship is traveling at only matters in gun damage calculation. ok im stupid, miss-read his post for some reason i thought he said that the enemy ship was going at 1.7km/s not his ship (sorry :P) but the point is still there, it is possible to move your ship to negate the enemy torp's damage https://forums.eveonline.com/default.aspx?g=posts&t=268764&find=unread <<< Skin's for ships COMON, YOU KNOW YOU WANT IT! |

Vassal Zeren
Uncontrollable Innovations
73
|
Posted - 2013.08.13 03:34:00 -
[33] - Quote
Me of Course wrote:Vassal Zeren wrote:Me of Course wrote:Quote:
Ok, as stupid and irrelevant as his post was yours is worse. He just said that if his missile ship was moving towards a target he could lay out several volleys in a shorter amount of time than usually. Which makes NOOO sense, and is so god awful circumstantial that I wonder how the hell someone could find it fit to post that. You on the other hand, cannot read to save your life.
EDIT: but your bio IS good.
yes i understand what he is saying, however if you notice what i am saying is that sure you land 3 volleys of missiles on him at the same time, how ever you are not going to apply the full damage, or any damage at all because of explosion velocity, your ship is outrunning the explosion, that's what i am getting at. edit: and cheers :) Your speed has nothing to do with how much damage the missile does; only your targets speed matters. The speed your ship is traveling at only matters in gun damage calculation. ok im stupid, miss-read his post for some reason i thought he said that the enemy ship was going at 1.7km/s not his ship (sorry :P) but the point is still there, it is possible to move your ship to negate the enemy torp's damage
You mean the point I've been making the whole time?! That point? A bad analogy is like a leaky screwdriver. |

Me of Course
There is no life in space
5
|
Posted - 2013.08.13 03:50:00 -
[34] - Quote
haha, yes yes :P sorry just had my caffeine so i kinda posted that half awake :P but yeah that's the point i've been trying to make https://forums.eveonline.com/default.aspx?g=posts&t=268764&find=unread <<< Skin's for ships COMON, YOU KNOW YOU WANT IT! |

Zan Shiro
Alternative Enterprises
208
|
Posted - 2013.08.13 04:54:00 -
[35] - Quote
Vassal Zeren wrote:Apelacja wrote:nobody use phoenix....it sucks. Was is and will.
The only way to boost Phoenix is to give it Rails ;)
And tbh skill smthing usefull CCP didnt boost it for 7 years. Uh, ok? So your logic is it's bad and so no one should use it instead of CCP fixing it? Furthermore you say that because CCP has not fixed it they never will? Some logic, lol! Of course they won't if people all think like that! It would be a relatively trivial change; I don't see what's to moan about.
actually he's on the right track. this weapons system was broke for 2 dreads. CCP had 2 reasons to fix them. Now they have 1 less reason. Nag is all guns now so its not even on the table.
Switch phoenix to hybrids, give caldari AND minmatar full sp reimbursement for skills as these will be pulled off the market + cost of skill books and we can all walk away from this like the morning after and the beer goggles wore off. Phoenix pilot should have spent some quality time in a rokh, they should have large guns + support done to jsut drop those missile sp's into cap hybrids like its cool.
While normally I'd say ccp having the same ship reskinned is bad....I could live with phoenix being a shield tanked moros. As I'd want its same bonuses applied to it. 40-50% range (the usual 10% range per level caldari gun bonus) means jack crap on a dread.
Why phoenix as a missile platform needs to go. Because its always hit if in range ccp will always be conservative in velocity/radius calcs to keep balance with the gun dreads. I can if I choose to gimp the hell out a gun dread with tracking mods out the ass to nail decently large targets hard. TE/TC/etc work in siege even.
Key point is I gimp in some way the gun dread to get here. CCP will not have missiles that address its inability to hit a moving ship built into the missiles. The gunners would be going wtf....I have to run mods for this ccp, what gives?
|

Turelus
Caldari Independent Navy Reserve The Fourth District
481
|
Posted - 2013.08.27 17:19:00 -
[36] - Quote
I'm going to bump this thread because after a debate today I took the time to actually ran the numbers.
The missile damage calculation I used: https://forums.eveonline.com/default.aspx?g=posts&m=238271#post238271 Should the above information be incorrect someone please correct it/me and I will take another look at the numbers.
My calculations: https://docs.google.com/spreadsheet/ccc?key=0AuqbRzsXbUqKdGI2bTRKcERpclhka0ZTRjM0S2pxQmc#gid=0 Phoenix with all skills five vs an unfit Nidhogger all skills five and moving at max speed.
If the maths is correct the Phoenix will lose close to 50% of its damage just because the carrier is moving, correct me if I am wrong but none of the other Dreadnoughts suffer a penalty that high vs moving capital ship. In fact they can bit fit to track so well they even strike Battleships with assistance.
Other issues although not as demoralising as the one just listed are the fact missiles take time to reach their target and in the case of Citdael missiles this is sad to see and that the DPS can be reduced to zero with a smartbomb BS and good timing.
I know CCP are not looking at capital ships until everything else is balanced but do we (the Caldari fans) have to really wait the potential two years that would take with a ship which under performs so much you're not taken seriously in any capital fleet.
/endrant
Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

PinkKnife
Future Corps Sleeper Social Club
409
|
Posted - 2013.08.27 17:36:00 -
[37] - Quote
The problem is that missiles don't miss, they just run out of range.
If you buff the cap missiles too much it becomes a game of insta-blap anything.
The easiest, and messiest way, is to change the phoenix to use hybrids, and give the moros different weapons (captal sentry drones?) to offset it. |

Akimo Heth
State War Academy Caldari State
36
|
Posted - 2013.08.27 18:22:00 -
[38] - Quote
PinkKnife wrote:The problem is that missiles don't miss, they just run out of range.
If you buff the cap missiles too much it becomes a game of insta-blap anything.
The easiest, and messiest way, is to change the phoenix to use hybrids, and give the moros different weapons (captal sentry drones?) to offset it.
insta-blap? Only if you don't count the nontrivial travel time of the missiles. |

Akimo Heth
State War Academy Caldari State
36
|
Posted - 2013.08.27 18:23:00 -
[39] - Quote
General Guardian wrote:Well, in one very unlikely (but possible) way. Citadel missiles COULD be considered way overpowered. Although for this to occur there would have to be some major shenanigans involved.
Let's say your Citadel torpedo thas a max range of 65km and rate of fire is 13 seconds. Total alpha we can average at 140k for this example.
If by some bizarre turn of events you got starbursted or super bumped towards a target from max range at roughly the same speed as your torps (vicinity of 1750m/s?), you would arrive on top of your target at the same time as your first 2 volleys to hit, and 2 seconds before the 3rd volley hits.
This is roughly 420k damage in the space of 3 seconds. Or 140k dps.
This isn't possible with turrets.
:D
Its only 3 seconds if you don't count that you fired your first volley 13 seconds before the 2nd in the dps calculation. |

Vassal Zeren
Uncontrollable Innovations
79
|
Posted - 2013.08.27 21:21:00 -
[40] - Quote
PinkKnife wrote:The problem is that missiles don't miss, they just run out of range.
If you buff the cap missiles too much it becomes a game of insta-blap anything.
The easiest, and messiest way, is to change the phoenix to use hybrids, and give the moros different weapons (capital sentry drones?) to offset it.
Well you can always have two ships use hybrids. But it seems unfair to caldari missile pilots that train all the way down the missile skill line to not be able to train capital stuff like everyone else. Missiles can still be smart-bombed even if you boost the hp (it would just take more people, eliminating the easiness of it) What annoys me is that fozzie has even admitted that the phoenix is underpowered but has not addressed it. It's not as though this is some basic frig; this is the endgame missile boat that cost 3 bill after fitting. Shouldn't they at least TRY to buff the citadel missiles? A bad analogy is like a leaky screwdriver. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1621
|
Posted - 2013.08.27 22:45:00 -
[41] - Quote
Vassal Zeren wrote:PinkKnife wrote:The problem is that missiles don't miss, they just run out of range.
If you buff the cap missiles too much it becomes a game of insta-blap anything.
The easiest, and messiest way, is to change the phoenix to use hybrids, and give the moros different weapons (capital sentry drones?) to offset it. Well you can always have two ships use hybrids. But it seems unfair to caldari missile pilots that train all the way down the missile skill line to not be able to train capital stuff like everyone else. Missiles can still be smart-bombed even if you boost the hp (it would just take more people, eliminating the easiness of it) What annoys me is that fozzie has even admitted that the phoenix is underpowered but has not addressed it. It's not as though this is some basic frig; this is the endgame missile boat that cost 3 bill after fitting. Shouldn't they at least TRY to buff the citadel missiles?
Maybe you should wait and see what the capital rebalance brings?
or, reprocess your phoenix and build a real dread. |

Vassal Zeren
Uncontrollable Innovations
79
|
Posted - 2013.08.28 01:32:00 -
[42] - Quote
Danika Princip wrote:Vassal Zeren wrote:PinkKnife wrote:The problem is that missiles don't miss, they just run out of range.
If you buff the cap missiles too much it becomes a game of insta-blap anything.
The easiest, and messiest way, is to change the phoenix to use hybrids, and give the moros different weapons (capital sentry drones?) to offset it. Well you can always have two ships use hybrids. But it seems unfair to caldari missile pilots that train all the way down the missile skill line to not be able to train capital stuff like everyone else. Missiles can still be smart-bombed even if you boost the hp (it would just take more people, eliminating the easiness of it) What annoys me is that fozzie has even admitted that the phoenix is underpowered but has not addressed it. It's not as though this is some basic frig; this is the endgame missile boat that cost 3 bill after fitting. Shouldn't they at least TRY to buff the citadel missiles? Maybe you should wait and see what the capital rebalance brings? or, reprocess your phoenix and build a real dread.
Funny how your second statement entirely proves my point yet you are trying to zing me. A bad analogy is like a leaky screwdriver. |

Tarn Kugisa
Infinite Covenant Tribal Band
438
|
Posted - 2013.08.28 07:00:00 -
[43] - Quote
The phoenix needs a buff It's the only dread that can become space bunker, all the others just adjust the length the guns sit from the ship
the simplest way to buff missiles so people would like them more for PvP would be to increase flight speed 2x and decreased flight time proportionately I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Gabriel Karade
Noir. Noir. Mercenary Group
117
|
Posted - 2013.08.28 07:20:00 -
[44] - Quote
PinkKnife wrote:The problem is that missiles don't miss, they just run out of range.
If you buff the cap missiles too much it becomes a game of insta-blap anything. . Well, it wouldn't really be an issue for missiles in general actually, if you looked at the countermeasures, (smartbombs/defenders + some new CIWS) at the same time.
Guess I've just never really liked the way the missile system has developed over the years.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1621
|
Posted - 2013.08.28 09:14:00 -
[45] - Quote
Vassal Zeren wrote:
Funny how your second statement entirely proves my point yet you are trying to zing me.
The whole 'wait and see what they do with the thing' kind of still applies you know. |

Caleb Seremshur
Angel of War
58
|
Posted - 2013.08.28 11:11:00 -
[46] - Quote
as far as raw stat buffs go 60-90m/s explosion velocity (perfect damage application against other other capitals, no more ******** speed tanking) for torps/cruise respectively 1450/1050m explosion radius for torp/cruise respectively (penalises MWD speed tanking battleships somewhat, promote smarter warfare)
To balance against siege module stats on missiles drop slightly to 45-75m/s and 2k/1.75km radius ie slightly better explosion speed but same radius as before
What does this mean? Unsieged dreads can defend themselves a scratch better against sub-caps but return to pretty much the same animal when sieged. As far as volley damage for missiles is concerned I have very little to add. I think their volley damage is nice and from everything I've read the main issue has always been explosion velocity rather than raw damage. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Athena Machina
Hard Knocks Inc. Kill It With Fire
5
|
Posted - 2013.08.28 12:29:00 -
[47] - Quote
IMO, remove Citadel Missiles and launchers completely. Instead give Swarm Torpedo and Swarm Cruise missile launchers. The ammo is the same size as a regular cruise or torpedo but instead of one, it launches say 6 missiles per launcher. The ship will then be usable at least in combat situations not involving a stationary tower. The ammo range can be in line with other dreadnoughts.
When Swarm weapons are fired on moving targets or smaller ships, not all missiles make contact. So if your launcher fires 6 cruise missiles each for 4 launchers(is that right for dread highs?) then you have 24 missiles per volley but a moving target or a smaller ship does not get hit by all the missiles.
Swarm ammo is sold separately at the same cost as current citadel missiles and costs the same to build. |

Markku Laaksonen
EVE University Ivy League
174
|
Posted - 2013.08.28 12:48:00 -
[48] - Quote
General Guardian wrote:Well, in one very unlikely (but possible) way. Citadel missiles COULD be considered way overpowered. Although for this to occur there would have to be some major shenanigans involved.
Let's say your Citadel torpedo thas a max range of 65km and rate of fire is 13 seconds. Total alpha we can average at 140k for this example.
If by some bizarre turn of events you got starbursted or super bumped towards a target from max range at roughly the same speed as your torps (vicinity of 1750m/s?), you would arrive on top of your target at the same time as your first 2 volleys to hit, and 2 seconds before the 3rd volley hits.
This is roughly 420k damage in the space of 3 seconds. Or 140k dps.
This isn't possible with turrets.
:D
Wasn't this a thing with Ravens way back in the day? Cavalry Ravens or something like that. |

Vassal Zeren
Uncontrollable Innovations
79
|
Posted - 2013.08.28 20:47:00 -
[49] - Quote
Danika Princip wrote:Vassal Zeren wrote:
Funny how your second statement entirely proves my point yet you are trying to zing me.
The whole 'wait and see what they do with the thing' kind of still applies you know.
Fair, but don't you think this issue has been classified as a "wait and see" for a little too long? A bad analogy is like a leaky screwdriver. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1628
|
Posted - 2013.08.28 21:08:00 -
[50] - Quote
Vassal Zeren wrote:Danika Princip wrote:Vassal Zeren wrote:
Funny how your second statement entirely proves my point yet you are trying to zing me.
The whole 'wait and see what they do with the thing' kind of still applies you know. Fair, but don't you think this issue has been classified as a "wait and see" for a little too long?
Yeah, but given that the capital rebalance is coming soonTM, we at least know it'll be looked at one day. |

Vassal Zeren
Uncontrollable Innovations
79
|
Posted - 2013.08.28 21:17:00 -
[51] - Quote
Danika Princip wrote:Vassal Zeren wrote:Danika Princip wrote:Vassal Zeren wrote:
Funny how your second statement entirely proves my point yet you are trying to zing me.
The whole 'wait and see what they do with the thing' kind of still applies you know. Fair, but don't you think this issue has been classified as a "wait and see" for a little too long? Yeah, but given that the capital rebalance is coming soonTM, we at least know it'll be looked at one day.
I suppose but I was hoping they could do some band-aid work like they did with the nag. A bad analogy is like a leaky screwdriver. |

Turelus
Caldari Independent Navy Reserve The Fourth District
484
|
Posted - 2013.08.28 22:06:00 -
[52] - Quote
PinkKnife wrote:The problem is that missiles don't miss, they just run out of range.
If you buff the cap missiles too much it becomes a game of insta-blap anything.
Isn't this exactly what's happening with other capitals right now? because of their ability to "blap" battleships with suport they are more viable than the Phoenix. No one is asking for it to be able to one shot a frigate that's moving, only that it strike Captials ships for more than 50% of its damage. To beable to apply some damage to a Battleship with a web/painter support fleet would also give it the chance to join Blap-Dreads.
Danika Princip wrote: Maybe you should wait and see what the capital rebalance brings?
If we were to wait for this then according to CCP's plan the Phoenix would spend another year (maybe two?) as a complete joke. No one here is asking for a complete redesign of the ship, only that the missiles be looked at and made more viable for the current state of EVE. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Vassal Zeren
Uncontrollable Innovations
79
|
Posted - 2013.08.28 22:13:00 -
[53] - Quote
Thank you Turelus! A bad analogy is like a leaky screwdriver. |

Vassal Zeren
Uncontrollable Innovations
87
|
Posted - 2013.08.29 23:10:00 -
[54] - Quote
ehhh, bump... A bad analogy is like a leaky screwdriver. |

Alduin666 Shikkoken
MIS Auxiliaries Kadeshians
23
|
Posted - 2013.08.30 02:17:00 -
[55] - Quote
Vassal Zeren wrote:General Guardian wrote:Vassal Zeren wrote:General Guardian wrote:Do you realise increasing the explosion radius would be a nerf? Yeah, it would be wouldn't it? But I said improve. As in make better aka smaller. Ah my bad, I read "Increase" for some reason. Must have been too early in the morning lol. Didn't they just buff citadel missiles by changing the penalty on the siege module? Or are they still bad? Yeah, NP man, I kind of got a bit brisk with you anyways. As for the buff their explosion velocity is now 30. Ok great. so in other words you wont even hit a moving capital for full damage. The moros does like 13-16k dps and the phoenix does like 10k (and thats damage fit faction bcus and ammo) add to that that missiles are inferior anyways cause the damage is delayed, and you have yourself an inferior dread. I say buffs are in order.
WHY CAN'T MORE INTERNET MISUNDERSTANDINGS BE LIKE THIS!! Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! |

Xotoxic
Endless Silence
10
|
Posted - 2013.08.30 08:50:00 -
[56] - Quote
Vassal Zeren wrote:The moros does like 13-16k dps and the phoenix does like 10k (and thats damage fit faction bcus and ammo) add to that that missiles are inferior anyways cause the damage is delayed, and you have yourself an inferior dread. I say buffs are in order.
You realize, that Blasters (Moros) are pretty limited in Range and Tracking, while you apply damage evenly in your Phoenix?
The Phoenix is able to apply even damage at about 0-58 km, while the Moros only outperforms it at 5-35 km (in other words, the Phoenix outperforms the Moros at about half of it's range).
Besides of that, the Phoenix has the classical shield tank advantage: on the Moros you have to sacrifice tank for damagemods, while the Phoenix can fit more tank, while still being able to fit damagemods in the low-slots. |

Silvetica Dian
Manson Family
48
|
Posted - 2013.08.30 11:27:00 -
[57] - Quote
Xotoxic wrote:Vassal Zeren wrote:The moros does like 13-16k dps and the phoenix does like 10k (and thats damage fit faction bcus and ammo) add to that that missiles are inferior anyways cause the damage is delayed, and you have yourself an inferior dread. I say buffs are in order. You realize, that Blasters (Moros) are pretty limited in Range and Tracking, while you apply damage evenly in your Phoenix? The Phoenix is able to apply even damage at about 0-58 km, while the Moros only outperforms it at 5-35 km (in other words, the Phoenix outperforms the Moros at about half of it's range). Besides of that, the Phoenix has the classical shield tank advantage: on the Moros you have to sacrifice tank for damagemods, while the Phoenix can fit more tank, while still being able to fit damagemods in the low-slots.
Can your Moros be speed tanked by a carrier? |

Turelus
Caldari Independent Navy Reserve The Fourth District
491
|
Posted - 2013.08.30 17:20:00 -
[58] - Quote
Xotoxic wrote: You realize, that Blasters (Moros) are pretty limited in Range and Tracking, while you apply damage evenly in your Phoenix?
The Phoenix is able to apply even damage at about 0-58 km, while the Moros only outperforms it at 5-35 km (in other words, the Phoenix outperforms the Moros at about half of it's range).
Besides of that, the Phoenix has the classical shield tank advantage: on the Moros you have to sacrifice tank for damagemods, while the Phoenix can fit more tank, while still being able to fit damagemods in the low-slots.
The limited range and tracking of the Moros however is not hindering it past being used at all. In fact the Moros remains one of the more popular choices as a Dreadnought due to the high damage output and ability to "blap" with tracking modules.
The Phoenix should in theory outperform the Moros past the optimal range of Blasters however a Moros with no tracking modules and perfect skills is 14+31 with Antimatter. Past the optimal you're still working on a chance to hit, just not perfect hits. The Phoenix however is currently operating under that "not perfect hits" no matter the range as long as the target has speed, and due to missile mechanics has no benefits attacking battleships at all.
The Phoenix has the classical shield tank advantage but also suffers from massive capacitor needs for the tank as well as a lack of any implants to push tank up even higher.
While I am not a fan of breaking arguments or debates down like I am about to your logic in "Missiles are fine because they're better than blasters, Phoenix is better than Moros" is flawed because if were this the case we would see fleets of Phoenix being dropped and not fleets of Moros.
Blasters and the Moros have their limitations but this is part of what EVE should be, some weapons should have situational advantages over others. However the situational advantages of capital guns (even after their tracking nerfs) are still much higher than the citadel missile systems that the Phoenix is reduced to a "structure bashing" ship, a job which the others ships still perform well enough at and have the advantage of fighting should there be a counter drop or engagement.
Once again I will point out that most people are not asking for citadel missiles to become better than any of the capital guns, only that the gap be closed more so there is the option to use them. There are some basic numbers which could be altered on the missiles to get an effect much more in line with what is expected from a Dreadnought in the current state of EVE.
Faster travel times (to the same effect other missiles were recently changed) More HP to survive firewalls (something capital guns don't have any issues with) Better damage application to capital ships and battelships. (90% damage vs a moving carrier. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Vassal Zeren
Uncontrollable Innovations
87
|
Posted - 2013.08.30 23:45:00 -
[59] - Quote
Alduin666 Shikkoken wrote:Vassal Zeren wrote:General Guardian wrote:Vassal Zeren wrote:General Guardian wrote:Do you realise increasing the explosion radius would be a nerf? Yeah, it would be wouldn't it? But I said improve. As in make better aka smaller. Ah my bad, I read "Increase" for some reason. Must have been too early in the morning lol. Didn't they just buff citadel missiles by changing the penalty on the siege module? Or are they still bad? Yeah, NP man, I kind of got a bit brisk with you anyways. As for the buff their explosion velocity is now 30. Ok great. so in other words you wont even hit a moving capital for full damage. The moros does like 13-16k dps and the phoenix does like 10k (and thats damage fit faction bcus and ammo) add to that that missiles are inferior anyways cause the damage is delayed, and you have yourself an inferior dread. I say buffs are in order. WHY CAN'T MORE INTERNET MISUNDERSTANDINGS BE LIKE THIS!!
I guess because people can say the things that are frustrating them without any reprisal; I've been overly harsh too sometimes just because there is the opportunity. But I'm trying to do better! A bad analogy is like a leaky screwdriver. |

Xotoxic
Endless Silence
10
|
Posted - 2013.08.31 01:28:00 -
[60] - Quote
Silvetica Dian wrote:Can your Moros be speed tanked by a carrier?
yes, at < 10 km.
Turelus wrote:The limited range and tracking of the Moros however is not hindering it past being used at all. In fact the Moros remains one of the more popular choices as a Dreadnought due to the high damage output and ability to "blap" with tracking modules.
The Phoenix should in theory outperform the Moros past the optimal range of Blasters however a Moros with no tracking modules and perfect skills is 14+31 with Antimatter. Past the optimal you're still working on a chance to hit, just not perfect hits. The Phoenix however is currently operating under that "not perfect hits" no matter the range as long as the target has speed, and due to missile mechanics has no benefits attacking battleships at all.
The Phoenix has the classical shield tank advantage but also suffers from massive capacitor needs for the tank as well as a lack of any implants to push tank up even higher.
While I am not a fan of breaking arguments or debates down like I am about to your logic in "Missiles are fine because they're better than blasters, Phoenix is better than Moros" is flawed because if were this the case we would see fleets of Phoenix being dropped and not fleets of Moros.
Blasters and the Moros have their limitations but this is part of what EVE should be, some weapons should have situational advantages over others. However the situational advantages of capital guns (even after their tracking nerfs) are still much higher than the citadel missile systems that the Phoenix is reduced to a "structure bashing" ship, a job which the others ships still perform well enough at and have the advantage of fighting should there be a counter drop or engagement.
Once again I will point out that most people are not asking for citadel missiles to become better than any of the capital guns, only that the gap be closed more so there is the option to use them. There are some basic numbers which could be altered on the missiles to get an effect much more in line with what is expected from a Dreadnought in the current state of EVE.
Faster travel times (to the same effect other missiles were recently changed) More HP to survive firewalls (something capital guns don't have any issues with) Better damage application to capital ships and battelships. (90% damage vs a moving carrier.
My point was totally not, that the Phoenix is "better" than the Moros or vice versa. The Moros is awesome and tbh I don't have personal experience with the Phoenix. However, looking at Pyfa (using that, since a Dev recently used it as well to prove damage-application, so I assume, it's pretty accurate), you see the following Picture:
a) Moros & Phoenix vs. SCap (Nyx):
http://i.imgur.com/k51GLFA.jpg
b) Moros & Phoenix vs. Large POS Tower:
http://i.imgur.com/ftMIAS4.jpg
c) Moros & Phoenix vs. Carrier (Thanatos):
http://i.imgur.com/VJzIHsL.jpg
(The Moros and Phoenix Fits were taken from actual Killboard-Kills to use "practical examples")
So, the Moros is absolutely superior against "smaller" moving Targets, like Carriers, but e.g. a Supercap is more likely to "outrun" a Moros than a Phoenix. Additionally, the Phoenix has one more Advantage: switching Damage-Types as needed.
I'd say, both have their Pros and Cons, like everything in Eve and should stay just the way they are. |
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