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Durethia
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Posted - 2005.12.23 22:59:00 -
[1]
For the life of me, I do not understand why everyone always sells to carebears in ultra high-sec. I wish the market was more distributed throughout the systems, but ofcourse I'm even victim of this as I usually stock pile my mins to sell in 1.0...
So, for the many of us who have sec-ratings barring us from varying high-sec systems, are there any corporations that focus on transport of merchandise from ships to modules to at most a 0.5? I refuse to use an ALT, becuase you can't train an ALT parallel with your main... and to train an ALT to insane industry levels for a personal transport... I'd rather not do it. It would be nice to hire a corporation to handle getting goods to within my reach, or help me "move" from one system to another... myriad scenerios...
For that matter, do we have a way of finding corporation advertisements, and it be catagorized accordingly? A Yellow-Pages for the corporations? As it is now, I simply ask a friendly or corp mate to help... but sometimes others just don't have the time or skills to handle the job. Not everyone can fly a <insert race> BS, not everyone has a frieghter to haul it to you. As it stands, I've simply gambled on finding someone in "local" of some system and setting up an agreement with them.... but it's so informal, and with much less foresight for expectation: meaning if you find someone great, but there's no garuntee someone will help.
This is where a company that can assure freight assistance can make some money I think.
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NUBLER
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Posted - 2005.12.23 23:09:00 -
[2]
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shadyfox99
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Posted - 2005.12.23 23:12:00 -
[3]
Look up Xinity in game.
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Eskiban Vlasic
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Posted - 2005.12.23 23:13:00 -
[4]
Not having low sec standing might help, too.
You pick the life you lead
- Vlasic of TW Fame TribalWar, INC Sister corp to FREE Explorer |

juduzz
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Posted - 2005.12.23 23:13:00 -
[5]
There used to be a time when this wasnt a prob but exodus changed alot of that with skills for adding items to the market and the changing/removal of the highways didnt help either.
It would be nice if there was a more distribted market espcialy with the amount of pirates out there today its proberly an untapped market.
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Rover Vitesse
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Posted - 2005.12.23 23:16:00 -
[6]
Originally by: Durethia
For the life of me, I do not understand why everyone always sells to carebears in ultra high-sec. I wish the market was more distributed throughout the systems, but ofcourse I'm even victim of this as I usually stock pile my mins to sell in 1.0...
So, for the many of us who have sec-ratings barring us from varying high-sec systems, are there any corporations that focus on transport of merchandise from ships to modules to at most a 0.5? I refuse to use an ALT, becuase you can't train an ALT parallel with your main... and to train an ALT to insane industry levels for a personal transport... I'd rather not do it. It would be nice to hire a corporation to handle getting goods to within my reach, or help me "move" from one system to another... myriad scenerios...
For that matter, do we have a way of finding corporation advertisements, and it be catagorized accordingly? A Yellow-Pages for the corporations? As it is now, I simply ask a friendly or corp mate to help... but sometimes others just don't have the time or skills to handle the job. Not everyone can fly a <insert race> BS, not everyone has a frieghter to haul it to you. As it stands, I've simply gambled on finding someone in "local" of some system and setting up an agreement with them.... but it's so informal, and with much less foresight for expectation: meaning if you find someone great, but there's no garuntee someone will help.
This is where a company that can assure freight assistance can make some money I think.
There was a corporation i read about who transported articles and ships around. They paid you the value of the ship/articles and then transported them to where you wanted, you paid the money back plus a surcharge on delivery.
The main difficulty is trust here though, something that has always been a problem in eve. Chimaera Pact Minister For Propaganda Rovers Chronicles
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Sarmaul
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Posted - 2005.12.23 23:30:00 -
[7]
Edited by: Sarmaul on 23/12/2005 23:30:21 Start a character that has at least racial frigate 3. Train Mechanic to Level 1, Hull Upgrades 1, and Industrial to 1. You now have a hauling alt that can fit cargo expanders and *should* be able to use an afterburner from the start. All for 5 hours of training (if that). ------------- Please make Minmatar overpowered, CCP |

Durethia
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Posted - 2005.12.23 23:46:00 -
[8]
Originally by: juduzz There used to be a time when this wasnt a prob but exodus changed alot of that with skills for adding items to the market and the changing/removal of the highways didnt help either.
It would be nice if there was a more distribted market espcialy with the amount of pirates out there today its proberly an untapped market.
Well, a major problem is the lack of routes accomodating low and high sec. A lot of dead-ends in EVE, and what makes even less sense is that the dead ends do not have sequential sec statuses. You can have a 0.9 at the end of a string of 0.3s and 0.2s... makes little sense, then that path flanked by nothing but 0.8s... trapping people in one area or the other... routes should be flexible enough for low-sec to move about within low-sec and the same for the carebears in high-sec (it's no different for them, poor things sometimes have to travel through many dangerous places for a 0.9 destination... so this isn't completely selfish.)
While a few despcrepencies are good, it's just I've noticed that it's particularly bad in a lot of areas around EVE. I simply request they increase routes so there's more choice and travel ability for which ever life you choose.
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Arcuied
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Posted - 2005.12.24 00:01:00 -
[9]
Edited by: Arcuied on 24/12/2005 00:01:15 Evemail me. My corp provides secured or covert hauling.
Price depends on time/volume and if escort/instas are provided.
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Josclyn Verreuil
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Posted - 2005.12.24 01:07:00 -
[10]
Originally by: Sarmaul Edited by: Sarmaul on 23/12/2005 23:30:21 Start a character that has at least racial frigate 3. Train Mechanic to Level 1, Hull Upgrades 1, and Industrial to 1. You now have a hauling alt that can fit cargo expanders and *should* be able to use an afterburner from the start. All for 5 hours of training (if that).
Need spaceship command 4 for indys :p Thats 8 hours alone, but the VAST bulk of training for a hauler. I'd reccomend Amarr for a bestower at indy 1 if you do. All in all about 10 hrs training.
~Clan Verreuil |

Halkin
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Posted - 2005.12.24 10:55:00 -
[11]
is spaceship command 4 a new addition for indys? i'm sure i didnt have to bother with my noob hauler dude
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Traxio Nacho
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Posted - 2005.12.24 11:26:00 -
[12]
Originally by: shadyfox99 Look up Xinity in game.
Used her awhile ago was 100% reliable.
Only one problem to try and stock unsecure space is most industrial corps dont wanna risk jumping into a pirate gate camp.
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Arron S
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Posted - 2005.12.25 00:32:00 -
[13]
Edited by: Arron S on 25/12/2005 00:33:53 I have tryed getting Goods out to 0.0 sec space to sell... But I always get raped on the way to the stations out there by low sec PLayer RATS!
When I get a Cloke I will be able to run stuff out mind you:)
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