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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Habakuk
C C P C C P Alliance
708
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Posted - 2013.08.12 14:07:00 -
[1] - Quote
Odyssey 1.1 is now available for you for testing on Singularity! Please use this thread for general feedback.
Bug reports: The new bug-reporting site is still in work - please use this thread for your bug reports.
New build system: Please read this thread and give specific feedback there.
Features from Team Five 0:
Features from Team Game of Drones:
CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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Sirinda
Ekchuah's Shrine Comporium Kill It With Fire
196
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Posted - 2013.08.12 15:37:00 -
[2] - Quote
Custom probe formations. Nuff said.
As I'm currently unable to log in, did the new Paladin model make it in with this patch? |
Nitrah
Adhocracy Incorporated Adhocracy
25
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Posted - 2013.08.12 15:41:00 -
[3] - Quote
While you're adding custom probes, how about fixing the three probe hits only showing the ghost signature? |
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CCP Paradox
909
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Posted - 2013.08.12 15:43:00 -
[4] - Quote
Nitrah wrote:While you're adding custom probes, how about fixing the three probe hits only showing the ghost signature?
That has been fixed for 1.1 One result will be displayed in the results list, but two signatures will be visible in the 3D map. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Nitrah
Adhocracy Incorporated Adhocracy
25
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Posted - 2013.08.12 15:46:00 -
[5] - Quote
CCP Paradox wrote:Nitrah wrote:While you're adding custom probes, how about fixing the three probe hits only showing the ghost signature? That has been fixed for 1.1 One result will be displayed in the results list, but two signatures will be visible in the 3D map.
Much love, thank you. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
287
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Posted - 2013.08.12 15:53:00 -
[6] - Quote
nice, gonna log in tonight to test things out. www.wormholefundamentals.com www.youtube.com/user/asayanami www.twitter.com/Asayanami www.facebook.com/Asayanami.Dei
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Katabrok First
Apukaray Security
42
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Posted - 2013.08.12 17:02:00 -
[7] - Quote
Change the Real word to Rail ...
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Hommycyde
Science and Trade Institute Caldari State
0
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Posted - 2013.08.12 17:22:00 -
[8] - Quote
The Lag is horrible at the moment. taking 4-5 seconds for drones to deploy. Modules on overheat burning out because its taking too long from the time you stop the overheat for the command to actually work. and other lag infested events. |
Alsyth
81
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Posted - 2013.08.12 18:02:00 -
[9] - Quote
Really old mirror with no free SPs and no recent mass tests doesn't help with testing new features either... |
Seolfor
Caldari Provisions Caldari State
6
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Posted - 2013.08.12 18:09:00 -
[10] - Quote
For all that is pure and holy, please make the Munnin into a launcher based platform or a split weapon system like the Scythe Fleet Issue.
It is such a meh ship. Why would anyone want to fly it vs the many other options available ... Arty Munnin is .. so .. ugh. |
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Mythus Supremus
Prision Break Inc. Northern Associates.
1
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Posted - 2013.08.12 18:27:00 -
[11] - Quote
Medium Autocannons are using 5 bullets per shot
ps i did not tested the other guns |
Kanis Lupus
Aliastra Gallente Federation
0
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Posted - 2013.08.12 19:38:00 -
[12] - Quote
Are the C-ship hull changes happening? |
Temuken Radzu
Bendebeukers The Predictables
41
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Posted - 2013.08.12 20:27:00 -
[13] - Quote
Mythus Supremus wrote:Medium Autocannons are using 5 bullets per shot
ps i did not tested the other guns
It is also with other guns, it seems that all the ammo for a salvo is only taken from one turret instead of one ammo round from each turret you have linked together. |
Xurr
Angelic Insurrection Corp
18
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Posted - 2013.08.12 20:50:00 -
[14] - Quote
I'd love to hear about the process where you determined the bestower required 10 too many units of isogen.
I also dislike the new font size on the BPOs. Larger would be good. Edit. (yes, I realize it is about the same as now, but with the different formatting it is too small now.)
Edit.
The left font, the material level and so on. Overall I dislike the changes to the setup but if the font was large I'd be cool with it.
Ya'll did a ton of work, just my minor feedback. |
Rowells
Unknown Soldiers Against ALL Authorities
87
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Posted - 2013.08.12 21:30:00 -
[15] - Quote
FINALLY. Looking forward to seeing the new changes in action |
Noriko Mai
928
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Posted - 2013.08.12 22:06:00 -
[16] - Quote
Attributes in the info window don't look like **** anymore \o/ |
Jack Tronic
borkedLabs
125
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Posted - 2013.08.12 22:51:00 -
[17] - Quote
Quote: Grouped weapons are using ammunition asymmetrically
While that is a known issue. Can overheating group weapons also be fixed?
i.e. use the overheat rack button, shoot a round with the guns. Then toggle overheat off using shift click. Then split the gun stack. Notice how all the guns except 1 have overheating still enabled. And that's how people mysteriously end up burning out guns lol |
Ben Fenix
CapStream
17
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Posted - 2013.08.12 23:09:00 -
[18] - Quote
Skill Name Changes:
The physics and engineering skills are missing.
Guided Missile Precision & Target Navigation Prediction are still named completely wrong --> Thread/ Post
Besides that, I like the new way information in the attributes-, fitting- and prerequisites-tabs is displayed. A lot better now. CapStream Because Cap Is Life |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
638
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Posted - 2013.08.13 01:13:00 -
[19] - Quote
The new jump clone skills are not showing up in the market.
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Temuken Radzu
Bendebeukers The Predictables
41
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Posted - 2013.08.13 09:34:00 -
[20] - Quote
Awesome changes, realy like the Heavy assault rebalancing, Ishtar is now my favorite (it already was before the changes but now it got even more awsome), beast of a machine Only the turret hardpoints on the model need a little tweaking, right now it is assymetrical when using all hardpoints. |
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GeeShizzle MacCloud
329
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Posted - 2013.08.13 11:55:00 -
[21] - Quote
we need a dedicated section of team super friends new custom formations on the probing, it looks good so far but theres some aspects that need tweaking and some confusion on anchor points for probes that need clarification.
plz ask sum1 from Team SuperFriends to make a stickied thread for this in either Test server sub forum or F&I sub forum.
thankoooooo! <3 |
uyguhb
Imperial Shipment Amarr Empire
12
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Posted - 2013.08.13 12:03:00 -
[22] - Quote
oops posted in the wrong thread
So i noticed some things about the new drone stuff that could really use some changes.
When dragging drones from "drones in bay" folder to "drones in local space" they need to be dragged to the actual "drones in local space" folder, so my question would be is there any way it can be changed so they can be dragged to the empty space below the "drones in local space" folder itself as well ?
Also when dragging drones from "drones in local space" to "drones in bay" is there any way to make it so they can be dragged onto any space below "drones in bay" without placing them in whatever folder the cursor is on?
I think most people would find quick drag and drops to deploy and recall drones to be more useful than recalling and organizing your drones in space into a folder in one click. because right now, 1 wrong click and ya just recalled and placed drones into to the wrong folder, good luck finding and reorganizing those little buggers in the heat of battle once dropped into wrong folder when you meant to just recall them.
Also i noticed some serious lag when deploying and recalling drones. could be for everything not just drones. noticed this during the last big patch i was testing. But it was fixed shortly after singularity release, so im not terribly worried about.
Still lag is rather detrimental to the testing process. Would love you long time if it was sorted before hitting singularity :)
keep up the good work ladies and gentleman. 07 |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
331
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Posted - 2013.08.13 12:55:00 -
[23] - Quote
Xurr wrote:I'd love to hear about the process where you determined the bestower required 10 too many units of isogen.
I'd like to understand the argument as to why CCP have determined that for all the ships they have 'rebalanced' with massive amounts of 'extra materials' that are immune to ME research. It is now next to pointless to do any ME research on a LOT of bpo's.
Also, why adjust the cost of some ships by 10-12 units of a single mineral. Seems next to useless, other than to mess with the industrial base because now they'll have to buy more things to build what they've been building for years.
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
331
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Posted - 2013.08.13 12:57:00 -
[24] - Quote
uyguhb wrote:
Still lag is rather detrimental to the testing process. Would love you long time if it was sorted before hitting tranquility :)
edit : so after more testing holy lag batman.. Maybe i will leave the testing to those with more patience than myself, spent more time waiting for windows to load than i did testing stuff.
I've spent more time waiting for the client to come back from locking up ("not responding") than anything else... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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CCP Paradox
914
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Posted - 2013.08.13 13:00:00 -
[25] - Quote
GeeShizzle MacCloud wrote:we need a dedicated section of team super friends new custom formations on the probing, it looks good so far but theres some aspects that need tweaking and some confusion on anchor points for probes that need clarification.
plz ask sum1 from Team SuperFriends to make a stickied thread for this in either Test server sub forum or F&I sub forum.
thankoooooo! <3
We're actually working on a dev blog which should be out pretty shortly. We're still reading feedback in this thread, so dump it on us. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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GeeShizzle MacCloud
329
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Posted - 2013.08.13 13:27:00 -
[26] - Quote
CCP Paradox wrote:GeeShizzle MacCloud wrote:we need a dedicated section of team super friends new custom formations on the probing, it looks good so far but theres some aspects that need tweaking and some confusion on anchor points for probes that need clarification.
plz ask sum1 from Team SuperFriends to make a stickied thread for this in either Test server sub forum or F&I sub forum.
thankoooooo! <3 We're actually working on a dev blog which should be out pretty shortly. We're still reading feedback in this thread, so dump it on us.
alrighty!
one of the most requested combat based custom formations people are looking for is the 4 probe spread that allows us to probe 2 different places, im glad its possible to make that formation now and save it for later use.
As far as i can tell the resizing anchor points work well and resize both the position and range of the probes well. However one aspect of the custom formations that will become a pain point is getting custom formations to be accurate to not create inconsistencies when changing from large 32AU spreads to 0.5AU spreads.
the way probes appear in the system map screen is the problem. they for the most part appear there in a pre-formed formation as opposed to their 'actual' location in space at the time.
1) So, when setting up a new formation we have to re-collect the probes into 1 place in the system map screen and arrange the probes from there, which can become messy unless u do it from the most zoomed in shortest range perspective, which is less than convenient.
2) the other pain point is that when applying a custom formation, said formation tends to place the probes in the location in system where the custom formation was made, which can be wildly off axis or on the other side of the system to your current location.
both these issues are to do with anchor points.
When launching probes initially we need the probes to be positioned on the system map screen where they currently are, not only for quick orientation but also for a more accurate starting point for custom formations.
Secondly we need the custom formations to anchor initially to the location where the probes were launched, so that when we open the system map screen we dont have to go hunting for phantom probe locations in the heat of the moment.
last bit is more of a want, but would add so much flexibility and functionality.
allow probes to be grouped in the probe list at the top of the UI window, with the ability to set formations to the group as opposed to the entirety of the probes in space. if this can systematically allow independent control of the movement of these groups of probes (so i can move 1 group of 4 probes without that movement affecting the other group of 4 probes out) that would be the Pi+¿ce de r+¬sistance
thanks for all your continued hard work! <3 |
Phoenix Jones
Shockwave Innovations Surely You're Joking
156
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Posted - 2013.08.13 16:17:00 -
[27] - Quote
Could you subgroup the specialty haulers. There are 5 hauling ships under the Gallente category, 2 general haulers, 3 specialty haulers. Could a category under gallente industrial (and minmatar industrial) be put in, saying (specialized haulers).
It would be confusing for people to figure out which ship of the 5 gallente ships a person wants without just memorizing their names.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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CCP Habakuk
C C P C C P Alliance
713
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Posted - 2013.08.13 16:56:00 -
[28] - Quote
Short update: The lag issues on Singularity are resolved for now. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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MotherMoon
Tribal Liberation Force Minmatar Republic
1457
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Posted - 2013.08.13 17:58:00 -
[29] - Quote
I'm excited to get in there http://dl.eve-files.com/media/1206/scimi.jpg |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1951
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Posted - 2013.08.13 18:56:00 -
[30] - Quote
Are the new Marauder looks out yet? New Paladin model? Golem? Ch+½j+́ Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
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