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Zircon Dasher
130
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Posted - 2012.04.06 02:25:00 -
[61] - Quote
Kneebone wrote:The ramifications of removing static belts goes beyond mining and I feel are being overlooked by many who are posting in this thread. There are plenty of people that rat in High/Low/Null for bounties, rep grinding, ISK making, etc. The static belts also give way to PvP in the belts. Removing static belts in low/null and requiring them to be scanned with a probe launcher will be a massive change to the fabric of low and null.
CCP would need to balance the mining aspect with the PvE and PvP relationships of belts.
Already a large portion of PVP happens on gates and stations, and "waiting at top belt" PVP would just change to "waiting at top planet" PVP. So is your objection that ratters and miners will be too safe from roaming ganks? |
Zircon Dasher
131
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Posted - 2012.04.06 02:32:00 -
[62] - Quote
FloppieTheBanjoClown wrote: Remove belts and replace them with grav sites that always respawn in system during downtime. It won't eliminate botting, but it will make it harder.
Didn't CCP rework roid spawning specifically to counter stripping belts immediately after DT? Seems to me that if there was ever an incentive to bot an "all or nothing" mechanic would be a good one. vOv |
Kneebone
K-H Light Industries
11
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Posted - 2012.04.06 03:59:00 -
[63] - Quote
Zircon Dasher wrote:Kneebone wrote:The ramifications of removing static belts goes beyond mining and I feel are being overlooked by many who are posting in this thread. There are plenty of people that rat in High/Low/Null for bounties, rep grinding, ISK making, etc. The static belts also give way to PvP in the belts. Removing static belts in low/null and requiring them to be scanned with a probe launcher will be a massive change to the fabric of low and null.
CCP would need to balance the mining aspect with the PvE and PvP relationships of belts. Already a large portion of PVP happens on gates and stations, and "waiting at top belt" PVP would just change to "waiting at top planet" PVP. So is your objection that ratters and miners will be too safe from roaming ganks?
A large potion of PvP also happens away from gates and stations. You can also disguise "waiting at the top belt" to look like PvE or other activities. It is part of the risk factor of low/null. Most lowsec combat probers can usually nail anything bigger than a frig in 2-3 scans tops so it's not a matter of tracking things down either.
Ratting in ships with tight setups that now need to squeeze a probe launcher or PvP setups without a dedicate scout would be most affected. Contrary to popular belief the solo pilot is not dead yet. |
Zircon Dasher
131
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Posted - 2012.04.06 04:57:00 -
[64] - Quote
Kneebone wrote: A large potion of PvP also happens away from gates and stations. You can also disguise "waiting at the top belt" to look like PvE or other activities. It is part of the risk factor of low/null. Most lowsec combat probers can usually nail anything bigger than a frig in 2-3 scans tops so it's not a matter of tracking things down either.
Ratting in ships with tight setups that now need to squeeze a probe launcher or PvP setups without a dedicate scout would be most affected. Contrary to popular belief the solo pilot is not dead yet.
I don't worry about solo pilots. "Solo is dead" has been around for so long I cannot remember the first time I saw it. Out of all players, the solo ones are the most adaptive.
In regards to disguising things to look like PVE: When I find a ship in a belt with dscan I usually think "bait. Can I kill him before his friends show up? Can I GTFO if I can't handle it?" When I find a ship in a mission/DED/anom I am much more tempted to get cocky and be like "IMA KILL DIS CAERBARE!!!LOLOLOL". I wonder if making belts scanned doesnt make baiting more effective.
Your point about ship fitting/ selection changes is true, but I am not sure this is a convincing argument for Dev's like Soundwave given some of the comments he has recently made. vOv
Anyway I was just curious about the reasoning behind thinking it constitutes a massive change to the fabric of low/null. Not trying to argue any point. |
Avila Cracko
304
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Posted - 2012.04.09 15:49:00 -
[65] - Quote
proposal based on this, from one older thread with some my edits: (there are and anti botting things included)
- make belts so that you must scan them with probes... its also anti-botting thing - I dont think botts can do probing very well... (maybe add some more statics on scans too so that you must have brain to see its only static) Also, probing is now in starter profession agents so and noobs must learn to probe things.
- static belts have only very small roids for new noob players (strips dont have use if it)... and they are objects in space so that space is not empty...
- when you left scanned belt its gone after like 5 minutes... you must scan again... (so that botters cant scan all in the morning and and make bookmarks so that their botts can mine all day long)
- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
- Boost rats and make them smarter - maybe give them scram and let them escalate - botts have more problems with defending themself then real people - and it would be more involving.
- Make exumers the way that they cant fit active shield boosters but give them more EHP - you have more time to react before rats kill you but you must kill them - no more active tank fits where you don't even pay attention to rats - and mining ships need more EHP overall, they are just too easy targets. truth, the whole truth and nothing but the truth. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1486
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Posted - 2012.04.09 18:41:00 -
[66] - Quote
Since they revealed at Fanfest that the idea of Ring Mining is the intended goal in the "nearish" future...I think it puts this thread in the "no longer relevant" box. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Hexor V
Galactic Terran Command
0
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Posted - 2012.04.09 18:58:00 -
[67] - Quote
Avila Cracko wrote:proposal based on this, from one older thread with some my edits: (there are and anti botting things included)
- make belts so that you must scan them with probes... its also anti-botting thing - I dont think botts can do probing very well... (maybe add some more statics on scans too so that you must have brain to see its only static) Also, probing is now in starter profession agents so and noobs must learn to probe things.
- static belts have only very small roids for new noob players (strips dont have use if it)... and they are objects in space so that space is not empty...
- when you left scanned belt its gone after like 5 minutes... you must scan again... (so that botters cant scan all in the morning and and make bookmarks so that their botts can mine all day long)
- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
- Boost rats and make them smarter - maybe give them scram and let them escalate - botts have more problems with defending themself then real people - and it would be more involving.
- Make exumers the way that they cant fit active shield boosters but give them more EHP - you have more time to react before rats kill you but you must kill them - no more active tank fits where you don't even pay attention to rats - and mining ships need more EHP overall, they are just too easy targets.
I know Carebear's get a ton of **** and I'm outing myself having flown as one and with many bears in the past, but I can't agree with that change (bolded). Sometimes I'm just tanking little rat(s) and don't really care enough to kill it and risk interrupting my entire operation on a re-spawn. I like the idea of making mining more fun, but I don't see how nerfing exhumers will make for a better game. |
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