| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

0CISCOKID0
|
Posted - 2005.12.26 11:46:00 -
[1]
CCP tends to shy away from ideas they think will cause players to leave the game or limit its attractiveness to new players. But the issue of pirates and Concord's inability to deal with them has been on my mind for a long time. This is my idea on how to deal more effectively with them: Fighters, miners, traders, scientists, etc. all have skill sets. Create a Bounty Hunter skill set. Below is a list of abilities and restrictions (an admittedly incomplete one)that would be part of a bounty hunter classification: - bounty hunters (BH's) must register their prey with Concord; progression through skill levels allows the BH to register more prey; - once registered, a BH may KOS any registerd prey with a -3.0 or worse anywhere (empire or 0.0 space); -BH's must collect the corpse and deliver it to Concord to collect a bounty; -if a BH's standing is +2.0 or higher, he/she may enlist the help of NPC intelligence/surveillance agents to locate their prey. Higher standings and charisma permits the agent to give the BH a more precise location of the prey; -BH's can join corp's, but a corp at war negates a BH's right to collect bounties on any prey belonging to the opposing corp; -BH's may form gangs of up to 4 ships; doing so raises the resists of all gang members by 15%; -BH's may not engage in ANYillegal activity; any BH caught doing so has his license suspended for 10 days, has his ship confiscated, and is fined 5 times the value of his ship; during that suspension, his standing is lowered to 0.0 but returns to the former level at the end of the suspension; -Concord and empire may audit a BH's wallet; if they find that a BH disperses funds to one of his prey, the prey's corp, or anyone with a standing below -3.0, then Concord will confiscate the BH's license, fine him/her in an amount equal to the fraudulent bounty collected, and reduce the BH's standing to -3.0 thereby making him/her a legitimate target for other BH's
|

Zemeckis R
|
Posted - 2005.12.26 15:56:00 -
[2]
nice
|

666123
|
Posted - 2005.12.26 19:58:00 -
[3]
I love it...also they should add better bounty hunting tools such as the mysterious locater agents.Concord should be able to set you up to hunt pirates that are in your skill level.
Maybe have covert op ships run missions for Concord to retrieve info on enemies.Things such as concord telling a covert ops pilot to go to this system known to be home of pirates.The covertops pilot installs a tag module that he can shoot at a ship from certain range which will the relay info back to concord of the whereabouts of this ship/how many in its gang,etc...
Concord then has a vast info of pirate loactations that it can send out on the concord bounty line that you must become a member of.As of 1200 terminus(bounty 15million/level 3) is in the rens area.
|

Kelron Queldine
|
Posted - 2005.12.26 20:13:00 -
[4]
While you suggestions sound good, for the most part, there is one big problem: this seems like it would involve actually introducing a bounty hunter class to EVE, which clearly isn't going to happen. And if there wasn't a class, how would you define who was a bounty hunter, by whether they had bounty hunting skills trained? But what if they didn't want to be a bounty hunter anymore? How would the game know, because they'd still have the skill.
|

0CISCOKID0
|
Posted - 2005.12.26 20:36:00 -
[5]
Kelron, why don't you try reading the opening post again. It will answer all of your questions/objections.
|

Guybrush Slacker
|
Posted - 2005.12.26 20:54:00 -
[6]
Originally by: Kelron Queldine While you suggestions sound good, for the most part, there is one big problem: this seems like it would involve actually introducing a bounty hunter class to EVE, which clearly isn't going to happen. And if there wasn't a class, how would you define who was a bounty hunter, by whether they had bounty hunting skills trained? But what if they didn't want to be a bounty hunter anymore? How would the game know, because they'd still have the skill.
How about the same way as you register a corp you register to be a bounty hunter?
I would try to keep this abit easier and using some special cases of already in game mechanics. When you register to be a bounty hunter this could happen:
* You get tagged in overview as a bounty hunter.
* You get access to a special set of agents that will give out NPC bounty hunter missions, have a special location service (will tell you known whereabouts and most commonly and last used ship+fit).
* You can declare "war" on a single person, but only one mark at a time. You will not be able to fire freely upon anyone in the mark's corp, nor may the mark's corp fire freely upon you. The mark and the bounty hunter may have at it anytime, anyplace just as in a real war.
I don't think you need to do things more complex than that. Make that bounty be a something to worry about instead of bragging rights. As it is now, pirates set bounties on their buddies just to show off how badass they are and that sucks.
|

Danja Shadowake
|
Posted - 2005.12.26 21:00:00 -
[7]
maybe we can add npc bounty prey's which you have to kill like a test to see if you're up to standerd
----------------------------------------------- i was once a mimnter and when i died i was reborn as a amarrian by the will of the emporer
(am a rubbish speller) |

Kelron Queldine
|
Posted - 2005.12.27 11:07:00 -
[8]
Originally by: 0CISCOKID0 Kelron, why don't you try reading the opening post again. It will answer all of your questions/objections.
I'm sorry, but it doesn't. Guybrush's extra suggestions sound like they would work.
|

sonofollo
|
Posted - 2005.12.27 11:12:00 -
[9]
Are u guys macro mienrs ? some good suggestions regardless an individual contract system allowing u to hunt one character at a time within high and low sec witha few limitations
2 mil ISK a day 24 hour warning period to said character Maximum of 7 days out of every month from one character to the next and within high sec no sec hit for podding but allow podding but take a 0.05% sec hit if u pod individual concerned Im a happy little camper now - CCP 4tw. |

Guybrush Slacker
|
Posted - 2005.12.27 11:38:00 -
[10]
Originally by: sonofollo Are u guys macro mienrs ? some good suggestions regardless an individual contract system allowing u to hunt one character at a time within high and low sec witha few limitations
2 mil ISK a day 24 hour warning period to said character Maximum of 7 days out of every month from one character to the next and within high sec no sec hit for podding but allow podding but take a 0.05% sec hit if u pod individual concerned
What's macroers got to do with this?
The personal war dec should be free of charge as many bounties are below 2M isk. It also takes quite some time tracking the mark and/or waiting for him to undock. It would really kill the system if you could just sit in station for the sum of days equal to your bounty/2M.
Also, the personal war decs should only be possible by bounty hunters on ppl with a bounty on their head to avoid the abuse of a system where griefers run amuck dec'ing n00bs.
Skip the 24hr warning. That's there for corps to be able to fuel their pos's, mining a ****load of minerals to build ammo/ships etc during the war. If you need stuff and you wanna camp the war out in station, call one of your corpmates.
Also, if you gang up with your buddy bounty hunters to take down a mark, all of them should have to dec' the mark to be able to fire with out sec hit.
These aren't just ideas I've blown out of my a**, it's actually things I've been thinking alot about while being on my alt, following my bounty around high sec, just waiting for him to enter low sec where I can shred him to pieces and cash the bounty. After 3 days of stalking you kinda think it's alot more fun to mine.
Originally by: sonofollo
Maximum of 7 days out of every month from one character to the next and within high sec no sec hit for podding but allow podding but take a 0.05% sec hit if u pod individual concerned
I don't understand that sentence really. Maybe because english isn't my native language, but did you mean that max 7 days a month you can pod ppl in high sec without sec loss, and the other 23 days you get sec loss?
Then I would like to know why? What was the reasoning behind that?
|

Kelron Queldine
|
Posted - 2005.12.27 11:54:00 -
[11]
My suggestions: there needs to be a minimium bounty that is viable to have war declared over it. Otherwise you could just stick a small bounty on someone in order to grief them.
If bounty hunters can gang up, then the prey should bve able to as well. So anyone in a gang with the bounty hunter or with the target can fire on members of the other gang.
|

sonofollo
|
Posted - 2005.12.27 11:55:00 -
[12]
In relation to the entire post if a system such as this was to be put in (resticted to NPCs) a balance would be limits on how often said character can be contracted out.
Im also blowing ideas out my a** putting them up for discussion - of course counter ideas are acceptible - might trigger someone at CCP to fix the bounty system even if all of my ideas are ignored.
Good post btw just a bit flamy Im a happy little camper now - CCP 4tw. |

Guybrush Slacker
|
Posted - 2005.12.27 12:26:00 -
[13]
Originally by: sonofollo
Good post btw just a bit flamy
I'm sorry. I didn't mean to "be flamy". I'm very straight forward in my way of being and it's not uncommon for me to come off a bit harsh at times.
The thing about limits on contracts is true. If I cash in the bounty (pod someone) and that guy has a couple of enemies they would just have to set a new bounty again and the same guy would get podded again within seconds until his enemies stop placing a bounty on him...
How about if his/her sec-stat gets reset to -1.99 (I think -2 was the limit for when bounties can be set) at the time the bounty gets cashed in? It would also work as a chance for a fresh start as well for the mark.
|

Cleric JohnPreston
|
Posted - 2005.12.27 13:47:00 -
[14]
i did a thread about this subject a few days ago.. heres what i thought :
Quote: After reading some complaints that the bounty system in Eve is for the most part unworkable and rubbish due to the ability to exploit the person bountied via him being podded by his mate and both spittling the isk, I thought maybe i could try and look at it from another angle.
First up how about some new skill sets that pertain only to bounty hunting?
Only characters with a +secutiry status can become hunters. Why? Well from what ive seen in Eve most but not all ppl with bounties in their heads particpate or have particapted in criminal activity be it unsanctioned killings or pirating. Of course not all subjects fall into this.
Bounties should be set at say 5million ISK minimum with no maximum. This will allow Hunters to at least make it worth while for his time. With a high enough minimum it would stop ppl putting bounties on their own heads. The 5 ive mentioned is just an idea, it could be higher ( and IMO should be )
Only characters with at least 3-5 million skill points should be hunters. This would stop an influx of noobs choosing this profession when in reality theyre probably not ready to leave Empire space.
You can only hunt for bounties if you meet the above criteria plus you MUST buy a valid license from Concord to particapte in this activity. The license is key to this profession and should start anywhere from 10 million ISK to higher. Why the license? Well this will stop the exploitation of the current system. Only those who get the licenses will actully get the bounties, anyone else who kills the criminal wont. Yes its unfair, but for the most part nothing in Eve is fair.
Who gets the licenses? Well im not sure how many bounties there is in Eve. Say for arguments sake there 1000. Well I dont think it would be unreasonable to distribute say 5-10% of the 1000 bounties in licenses and this could be done in the same way as the blueprint lottery. So some will get it, some wont and its done by lottery. Its probably the only fair way.
Now consqeuences of being a criminal and being caught. Everyone harps on in this game about risk /reward. At the start i thought yeah its is quite risky, but with the advent of preimium insurance and clones theres not much really your risking unless you dont insure your ship or yourself.. ( btw i know that anyone who has implants and gets killed loses these so yes it is risky for those ppl, but how many ppl in EVE can actually afford a pile of implants? )
So what punishment would the criminal recieve other than being killed and losing a ship which is no big deal really is it? Perhaps a 100K decrease in skills? No a bit controversial maybe, perhaps fine the criminal 2-5% or 100% of the bounty on his head which goes to concord or back to the person / organistaion who placed the bounty in the first place? IMO Fining 100% of the bounty isnt workable as a high powered corp could bankrupt a person with a huge bounty so it would be better smaller.
Said criminal gets a demeaming tag in his bio for all to see. "EX-CON" or a tab where as it describes who killed him much like an Eve-kill mail and who was responsible perhaps. This would be permanent. Or for a short while they recieve higher insurance premiums or charged a small fee to dock and use station services. I perfer the fine myself and the life long convict tag.
Right thats all i have.
|

0CISCOKID0
|
Posted - 2005.12.27 16:31:00 -
[15]
Several useful ideas here, some not so useful. Things I think are absolutely necessary in a BH skillset are: 1) BH must have a Concord standing above +2.0 to even register as a BH; 2)BH's must register their prey with Concord; 3) Fraudulent collection of bounties (see my original post) by a BH must incur very stiff penalties. That's not to say a BH can register/hunt only one prey at a time - maybe 1 prey at level 1, 3 prey at level 2, 5 prey at level 3 just to pick some numbers as an example. Some of you have misinterpreted my original post. For example, multiple BH's (up to 4) in pursuit of a prey may form a "BH gang" - they must ALL be BH's and, if so, they receive a 15% increase in resists against their prey and any prey supporters who fire on the BH gang. A non-BH in the gang negates the resist advantage. Other not-so-useful ideas: time limits on a bounty? no way! The prey will just hide in an alt 'til the time limit expires. Warn the prey as in a war dec? Nope. Same result. He'll just hide in an alt. The overarching idea behind my original post is to put some balance into the game. The advantage at this point in time lies with the pirate/ganker. Initiating a BH skillset puts some risk into the career of an "ebil". He/she will never know for sure if there's someone in overview who is out to nail their arses to the wall. The hauler/miner/noob lives under the threat of the pirate/ganker. It's high time imo, to return the favor.
|

Cleric JohnPreston
|
Posted - 2005.12.27 16:42:00 -
[16]
dude please space your paragraphs out correctly, its alittle tough on the eyes reading your replies.
Any ideas on my list you like?
|

0CISCOKID0
|
Posted - 2005.12.28 03:29:00 -
[17]
Thnx for the paragraph suggestion.
I like all your ideas, except for the lottery idea. I believe BH should be an open profession.The BH's better at their jobs would get the lion's share of the bounties. The poor quality BH's would disappear due to attrition.
It's a good idea that the BH has to post a bond with Concord. A 10mil ISK bond ought to shake loose the noobiest noobs. And it might even help keep the BH whose thinking of some fraudulent bounties stay straight.
Don't limit who can pod a criminal by the rule that only BH's can collect the bounty. Besides, there aren't that many criminals stupid enough to show up where there would be open season on them. They'll stay where they think they're safe...all to the advantage of the BH hunting them.
|

0CISCOKID0
|
Posted - 2005.12.28 03:37:00 -
[18]
Edited by: 0CISCOKID0 on 28/12/2005 03:38:47
Originally by: Kelron Queldine
1)While you suggestions sound good, for the most part, there is one big problem: this seems like it would involve actually introducing a bounty hunter class to EVE, which clearly isn't going to happen.
2)And if there wasn't a class, how would you define who was a bounty hunter, by whether they had bounty hunting skills trained? But what if they didn't want to be a bounty hunter anymore?
3)How would the game know, because they'd still have the skill.
1) Kelron, that's why I said there should be a BH skillset and that a BH must register with Concord. Thus, a bounty hunter class.
2) Kelron, same as number 1 - you're a BH if you attain the skillset. If you decide not to be a BH anymore then you stop hunting ppl and retrieve your bond from Concord.
3) Kelron, who cares if the game knows or doesn't know. If I'm a miner but I don't want to be a miner anymore and decide to be a fighter, does the game know...does it matter if the game knows or doesn't know?
|

Ketaros Thunderclap
|
Posted - 2005.12.28 10:14:00 -
[19]
AMAZING idea!! Signed!!
I hope CCP takes a read, and cosider everything that is been said here, to them create something like that... because theres nice inputs here on diferent posts...
Ket
|

DeckardIRL
|
Posted - 2005.12.28 15:35:00 -
[20]
This thread is long overdue.... bounty hunting is virtually impossible atm and so something needs to be done. Might I also suggest as a general rule that if you pod a pirate with -5 or less sec status you get a sec rating gain from Concord, but in order to get this you must have a sec status not less than +1. You then get a trophy of the pirate kill plus a sec status gain 
On bounties... someone put a 3M isk bounty on me... I have no idea who or why.... where does that leave me re above?
Deckard ______________________________________________
Watchin' the Game.... Havin' a Bud.... |

Subu Rban
|
Posted - 2005.12.30 12:32:00 -
[21]
Well CCP, you can see from the comments in this thread that there are plenty of people who support the idea of a bounty hunter class.
The gauntlet has been thrown down. Will you pick it up?
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |