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slacker
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Posted - 2003.08.19 00:17:00 -
[1]
Now corps are shifting vast quantities of ore and minerals - can we get some bigger vehicles?
Pretty pls. -- slacker |

Baldour Ngarr
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Posted - 2003.08.19 11:52:00 -
[2]
Pointless. No matter how big you make the cargo hauling ships, we'll immediately have people requesting bigger ones .. so we might as well stick where we are. Also, upping their size just devalues ore; since it's easier to carry more of it, there'll be more of it available so you'll *have* to carry more of it to earn the same effective wealth. So, again, we might as well just stick where we are.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Siin Wu
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Posted - 2003.08.19 12:53:00 -
[3]
I agree with Ngarr you just have to get better cargo exp on or find a titan to transport. making huge transports makes ore devalue 
Fear is the path to the dark side! Fear leads to anger, anger leads to hate, hate leads to suffering. |

Sanguis
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Posted - 2003.08.19 13:30:00 -
[4]
Sure it's a problem for the market.. but sometimes we want to carry our 10m+ minerals quite some distance and it's more then bore to fly 100 times to deliver them. Most bigger Corps run into the problem that they simply can't transport their mineral requirements from point a to point b to fully use their building capacities.
It shudden't be simple to get a huge transport neither to fly it but it should be possible to do.
and that the market is broken is mainly a problem of "stupid" merchant and missing degeneration. For one lost "Top of the art toy" there are 100 looted from killed pirates.
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Falnaerith
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Posted - 2003.08.19 19:35:00 -
[5]
Another case where bigger does not mean better. ------------------- Basic truths? Idiots make us rich. - Some people are only alive because it is illegal to kill them. |

MrPops
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Posted - 2003.08.19 20:32:00 -
[6]
wait for titans :)
"The human species suffers from a dimensional limitation. They are not able to understand that matter and mind are just one aspect of something more fundamental. We must strive to expand our perspective so we can see what our true reality is." Deep toughts by Mr.Pops, while consuming large quantities of Blue Pill and staring at the EVE gate in Genesis.
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ToKE
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Posted - 2003.08.19 21:08:00 -
[7]
Ore won't devalue as once we can start manufacturing tech level 2 stuff the requirements are going to be much much larger, so if anything the price of ore will stay the same
however, Instead of making larger indie ships, how about making the larger indie ships in the game carry as much as they look like they can carry :) the minmater mammoth is a prime example of this _______________________________________________ Ahaahhhh you didn't count on my loyal army of Prostitutes did you? |

Falnaerith
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Posted - 2003.08.19 21:11:00 -
[8]
Ahh but when a frigate takes up way too much space to be put inside an indy, but it looks as if you can fly 3-4 into it, you run into problems. Status Quo is good.
A point about the ore though: Since large corps don't want to make tons of runs to bring minerals in, they pay extra isk to the people who DO haul it. If you take the task of transporting and make it easier, the big corps won't pay that extra amount. ------------------- Basic truths? Idiots make us rich. - Some people are only alive because it is illegal to kill them. |

Derkan
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Posted - 2003.08.20 02:29:00 -
[9]
A bigger indy would be nice, but it would be slower and a bigger target for pirates. I vote for a smaller faster indy.
http://eve-coldfusion.com |

Sanguis
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Posted - 2003.08.20 07:14:00 -
[10]
Maybe it simply a personal option but i hate hauling/ming/"trade run". I don't want to waste 90% of my play time watching my ship beeing beauty or ugly.
So i think that there should be a way to deliver a decent amount in an adequate time. (100+ runs aren't adequate)
And that big corps pay 1.5 mineral value isn't because they need to haul it.. it's because they simply need the pure amount of minerals and you need years to mine them. ( Ok mayne a little factor is also the ahuling )
Maybe this real big indies shouldn't be able to be loaded in soace only in stations. So that you don't increase the can mining "problem".
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Bhoodey Licious
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Posted - 2003.08.21 14:38:00 -
[11]
OK ū I hope this sums up all the conflicting ideas about mining vessels... But first, here's what I don't get. As an Indy, you can jettison a cargo container into space yet fill it up with - I don't know - 15 times more ore then the cargo space of the Indy itself. Hmmmmm, then where was the cargo container stored in the first place. Why can't I put that cargo container back into my ship - WITH whatever it is holding. I mean the container came from SOMEWHERE in the ship. Why can't it go back in the ship. Oh, I know, it must be one of those spandex cargo containers.
SOLUTION:
Either increase the amount of cargo space to equal that of the jettisoned cargo container, (I know 1 of those containers holds at least 4 trips of a 3600 capacity Indy) or allow 1 or 2 jettisoned cargo containers to fit in your cargo space, which, anyway you look at it, the cargo space would have to be increased. I'd 20 to 25K m3. And add 6 to 8 High Powered slots, 2 MP and 2 LP slots and maybe 800 drone capacity. This would eliminate the need to outfit a battleship as a miner AND the need to keep freakin switching ships ū 1 to ore and 1 to haul. Since mining and making money would be waaaaaay to easy with this set up, it should be the Battle Ship of industrials. Current versions of the Industrials are set up this way so people are either forced to group with others (hence MMOG)or buy a second account and do it all yourself. This is why there is only 1 freakin HP slot But I do agree that there should be at least 3 HP slots and some drone space on the regular indy making the industrial - well - a freakin industrial, otherwise it would just be too easy to get rich. You have to bust ass to get a BS for firepower, why not bust ass for a BS of muh muh muh money. Oh wait, I mean BS of industry.
Oh and letĘs not forget the module called the tractor beam. Yes the wonderful tractor beam. No body likes to travel 30 jumps BACK to a station just to travel 30 more jumps back to HQ etc, with a left-behind yet vital ship. The tractor beam will allow the towing of your ship ONLY fitted on an Industrial. Or instead of wasting a valuable slot - allow a right-click-on-the-ship option to tow. And then you see this cool green Star Trek effect tractor beam emanate from your Indy. 
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