| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
161
|
Posted - 2013.08.15 23:41:00 -
[1] - Quote
Remove local. simple. |

Rowells
Unknown Soldiers Against ALL Authorities
96
|
Posted - 2013.08.15 23:43:00 -
[2] - Quote
And then you'll also have an equivalent if not greater amount of people leaving. There's not ec]xactly a silver bullet for that particular situation |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
161
|
Posted - 2013.08.15 23:44:00 -
[3] - Quote
i dont know anybody who would say NO to this. except ones that have built their eve career on 100% intel and being a complete panzy |

Rowells
Unknown Soldiers Against ALL Authorities
96
|
Posted - 2013.08.15 23:48:00 -
[4] - Quote
i didnt say no. i just said it wasnt that simple |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
161
|
Posted - 2013.08.15 23:50:00 -
[5] - Quote
things are and can be that simple, i remember the nano nerf. it was sudden and rage inducing. the game is better for it. |

Cade Windstalker
Donohue Enterprises Ad-Astra
13
|
Posted - 2013.08.15 23:53:00 -
[6] - Quote
Flyinghotpocket wrote:things are and can be that simple, i remember the nano nerf. it was sudden and rage inducing. the game is better for it.
Yes, this is not that simple.
Intel is an important tool in protecting space out in Null and dealing with wars in high-sec.
The lack of local works in WH space because you can also control your entrances an exits, if you couldn't do that the lack of local would probably be much less popular. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
161
|
Posted - 2013.08.15 23:55:00 -
[7] - Quote
you want intel. use your d-scanner |

Rowells
Unknown Soldiers Against ALL Authorities
96
|
Posted - 2013.08.16 00:03:00 -
[8] - Quote
sudden and rage inducing, does not mean it was a major gameplay change. It affected a specific module and very specific ship fits. Local is kind of the middle wall between "knowing too much" and "knowing nothing at all". Unlike a specific module change, local affects everyone, everywhere, all the time.
So as i said before, a change like this would make quite a few people happy, and quite a few people upset. |

Corun Deluse
Sky Fighters
7
|
Posted - 2013.08.16 00:42:00 -
[9] - Quote
Bad troll is bad.
In case you're not actually trolling:
Everybody agrees that local is flawed. However it's a compromise and the best (read least horrible) option that anybody including ccp has come up with. Eve is already VERY harsh on new players (google "eve learning curve" for a classic picture) we dont need to make it harder.
There are areas of the game without local. Come visit wormhole space, I'd love to shoot you without local. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3972
|
Posted - 2013.08.16 01:03:00 -
[10] - Quote
Flyinghotpocket wrote:Remove local. simple.
What about the players that unsubscribe because they have been wardecced out of the game while trying to establish themselves economically?
What about the players that unsubscribe because the distinction between hisec and lowsec is so drastic, and they feelmtheynhave no chance to "ease in" to PvP?
What about the players who unsubscribe because they got harassed out of the game due to their race or gender?
How does removing local encourage these players to resubscribe?
Do you have any facts to support your implicit assertion that many people quit the game because of local? Day 0 advice for new players: Day 0 Advice for New Players |

Rowells
Unknown Soldiers Against ALL Authorities
97
|
Posted - 2013.08.16 01:08:00 -
[11] - Quote
Mara Rinn wrote:Do you have any facts to support your implicit assertion that many people quit the game because of local? Doubtful. I believe this person in question is a little too "simple"-minded to have thought in that much in depth. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
161
|
Posted - 2013.08.16 01:53:00 -
[12] - Quote
Corun Deluse wrote:Bad troll is bad.
In case you're not actually trolling:
Everybody agrees that local is flawed. However it's a compromise and the best (read least horrible) option that anybody including ccp has come up with. Eve is already VERY harsh on new players (google "eve learning curve" for a classic picture) we dont need to make it harder.
There are areas of the game without local. Come visit wormhole space, I'd love to shoot you without local. all i have to say to this is.
bad troll is bad. dumbshit |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
161
|
Posted - 2013.08.16 01:54:00 -
[13] - Quote
Mara Rinn wrote:Flyinghotpocket wrote:Remove local. simple. What about the players that unsubscribe because they have been wardecced out of the game while trying to establish themselves economically? What about the players that unsubscribe because the distinction between hisec and lowsec is so drastic, and they feelmtheynhave no chance to "ease in" to PvP? What about the players who unsubscribe because they got harassed out of the game due to their race or gender? How does removing local encourage these players to resubscribe? Do you have any facts to support your implicit assertion that many people quit the game because of local?
what happened when all the ppl unsubed from the nanoholocaust. ? the game moved on. it will recover from local removal |

That Seems Legit
State War Academy Caldari State
68
|
Posted - 2013.08.16 02:02:00 -
[14] - Quote
Who said people were leaving? CCP seems do be doing it right since the numbers are slowly but steadily on the rise ever since the game came out.
Wanna remove local? Go to a wormhole. Damn nullbears. Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps! |

Rowells
Unknown Soldiers Against ALL Authorities
97
|
Posted - 2013.08.16 02:05:00 -
[15] - Quote
Flyinghotpocket wrote:what happened when all the ppl unsubed from the nanoholocaust. ? the game moved on. it will recover from local removal You just did a full 180 there. You went from,"Let's get players back into the game with such-and-such feature" to "Who cares who quits, the game will recover".
seems pretty counter productive to me.
Flyinghotpocket wrote:all i have to say to this is.
bad troll is bad. dumbshit
Also really doubting you wanted to suggest a feature or idea. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
274
|
Posted - 2013.08.16 02:19:00 -
[16] - Quote
Make cloaks have 1 minute cycle without auto-repeat and after cloak reactivation delay of 10-15 sec and you have a deal. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
161
|
Posted - 2013.08.16 02:20:00 -
[17] - Quote
That Seems Legit wrote:Who said people were leaving? CCP seems do be doing it right since the numbers are slowly but steadily on the rise ever since the game came out.
Wanna remove local? Go to a wormhole. Damn nullbears.
1 lowsec. dumbshit |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
161
|
Posted - 2013.08.16 02:21:00 -
[18] - Quote
Rowells wrote:Flyinghotpocket wrote:what happened when all the ppl unsubed from the nanoholocaust. ? the game moved on. it will recover from local removal You just did a full 180 there. You went from,"Let's get players back into the game with such-and-such feature" to "Who cares who quits, the game will recover". seems pretty counter productive to me. Flyinghotpocket wrote:all i have to say to this is.
bad troll is bad. dumbshit Also really doubting you wanted to suggest a feature or idea.
yet the ignorance int his thread is astounding. i state players will return with local removal. idiots state people gonna leave.
people are always leaving and resubbin. so whats the big deal? |

Rowells
Unknown Soldiers Against ALL Authorities
97
|
Posted - 2013.08.16 02:24:00 -
[19] - Quote
Flyinghotpocket wrote:yet the ignorance int his thread is astounding. i state players will return with local removal. idiots state people gonna leave.
people are always leaving and resubbin. so whats the big deal? I have no idea. You're the one with the suggestion, trying to get people to re-subscribe. So i should be asking you what the big deal i if people are always " are always leaving and resubbin".
So what's the big deal? |

seth Hendar
I love you miners
165
|
Posted - 2013.08.16 10:39:00 -
[20] - Quote
i would LOVE local to be removed, at least in null and low, but this would probably drive many players off the game, more than it would drive IN |

Maximus Aerelius
PROPHET OF ENIGMA
364
|
Posted - 2013.08.16 10:40:00 -
[21] - Quote
Two very in-depth posts that you should possibly read: Upgrading Local to Eliminate All AFK Influence AND in-conjunction with So Local Chat vanished, now what?
Also please try searching or adding to existing threads... Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Gareth Burns
Ministry of War Amarr Empire
27
|
Posted - 2013.08.16 13:26:00 -
[22] - Quote
Coming from someone who pays for a subscription but doesn't actually play anymore:
Removing local from low & null sec at least would provide someone new and perhaps I would actually be more willing to do something.
probably not though.
It would make solo exploration of low sec much more plausible for people though.
Noblesse Oblige Gû¦ Gareth Burns |
|

ISD Gallifreyan
ISD Community Communications Liaisons
225

|
Posted - 2013.08.16 20:16:00 -
[23] - Quote
What about making local be an option in Nul Sec that is turned on by Sov Holders or not.
(Also let's keep this thread on topic without resorting to name calling and insults) ISD Gallifreyan Lieutenant Community Communication Liaisons (CCL) Interstellar Services Department |
|
|

ISD Gallifreyan
ISD Community Communications Liaisons
225

|
Posted - 2013.08.16 20:19:00 -
[24] - Quote
I agree with Maximus, although I will leave the thread open for now, as it is a slightly different discussion. ISD Gallifreyan Lieutenant Community Communication Liaisons (CCL) Interstellar Services Department |
|

Whitehound
1836
|
Posted - 2013.08.16 21:05:00 -
[25] - Quote
I like local. OP can go into wormhole space for all I care. There one can play until EVE dies and pretend that the game is full of life without noticing diminishing player numbers. Which is also why EVE will lose players, because the moment CCP turns off local everywhere will it be like they turned off the lights. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Flyinghotpocket
Nasranite Watch OLD MAN GANG
165
|
Posted - 2013.08.19 03:01:00 -
[26] - Quote
ISD Gallifreyan wrote:What about making local be an option in Nul Sec that is turned on by Sov Holders or not.
Low Sec is still maintained by the Empires, so should keep local.
Perhaps there could be a Broadcast Array Module in space somewhere that could be Hacked/destroyed to take local offline for some time?
(Also let's keep this thread on topic without resorting to name calling and insults)
i disagree. my empire would not dirty themselves with a kiosk taking numbers of whos in local. and certainly pirates wont 'check in' to my empires desk. lowsec should have local removed.
since pirates are spawned in lowsec, what good would it do the pirate to have an empire tallying your movements. nobody is actually doing that, unless you use locating agents. make lowsec the pirate ground it is ment to be. no local. as for nullsec i like this idea about sov holders choosing a kiosk to tally people in system.
as for the people continually saying go to wh space. no. get over it. just because i want money doesnt mean ima train up a market alt and waste my time playing the market. GET OVER IT |

Gaven Lok'ri
PIE Inc. Praetoria Imperialis Excubitoris
25
|
Posted - 2013.08.19 03:25:00 -
[27] - Quote
It seems to me that local should be made into a channel that you only show up in if you choose to talk.
If you combined that with a boost to the scanner system, then that would limit how harsh the change was.
The two main suggestions I would make are: 1. Scanners should show you the alignment of the ship you are scanning at under a certain range. So at say 10,000,000 km or something like that you can see the ships' corporation information and it will show up with icons like in local or the overview. 2. Scanners should have an auto-update setting.
Combine those with local removal and I think you would cut the harshness just enough, while making for a much more dynamic intel situation.
Edit:
Another option would be to give ships variable scan ranges. Say make recons into AWAX ships that have bonuses to scan range and give them a module that allows them to ID ships on the scanner. Make people be specialized intel pilots if they want to have 100% intel before fighting. Our Lord visited his flock and saw that all was not good.Blasphemy and heresy ruled the land.The Lord punished the sinners and drowned them in their own blood.-á |

Flyinghotpocket
Nasranite Watch OLD MAN GANG
165
|
Posted - 2013.08.19 03:40:00 -
[28] - Quote
Gaven Lok'ri wrote:It seems to me that local should be made into a channel that you only show up in if you choose to talk.
If you combined that with a boost to the scanner system, then that would limit how harsh the change was.
The two main suggestions I would make are: 1. Scanners should show you the alignment of the ship you are scanning at under a certain range. So at say 10,000,000 km or something like that you can see the ships' corporation information and it will show up with icons like in local or the overview. 2. Scanners should have an auto-update setting.
Combine those with local removal and I think you would cut the harshness just enough, while making for a much more dynamic intel situation.
Edit:
Another option would be to give ships variable scan ranges. Say make recons into AWAX ships that have bonuses to scan range and give them a module that allows them to ID ships on the scanner. Make people be specialized intel pilots if they want to have 100% intel before fighting.
i would support this change as well. giving the recons a much needed usefulness buff as well as the only show up in local if you choose speak in local. that way a black ops unit could actually operate in 0.0 and low undetected. 1 ship scans ships/sites, (covert ops) 1 ship id's targets enemies, Recons, and identify the general direction they are in (under the assumption that rest of the ships got a nerf in scan range), black ops do the damage |

Captain Organs
Veldspar Industries Brave Collective
2
|
Posted - 2013.08.19 03:44:00 -
[29] - Quote
Want no local? Go into a wormhole. Simple? |

Aglais
Deep Core Mining Inc. Caldari State
346
|
Posted - 2013.08.19 03:55:00 -
[30] - Quote
Came in here expecting a fully fledged idea with supporting information. Left quite disappointed.
I do however think that taking local out entirely in lowsec, and throwing an option of having local in null (while keeping it in highsec) would be a decent idea, however. |

Chive Clamson
GoonWaffe Goonswarm Federation
3
|
Posted - 2013.08.19 04:19:00 -
[31] - Quote
As a person who is relatively new to eve let me tell you this game would be even more of a royal pain in the ass if I had to do some scanning bullshit just to see if someone was in the same system as me. It's quite possible I would have unsubbed already.
don't remove local, thanks friends! |
| |
|
| Pages: 1 2 :: [one page] |