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Thread Statistics | Show CCP posts - 1 post(s) |

Serious Masta
Caldari
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Posted - 2010.09.19 19:01:00 -
[1]
Originally by: Kolatha
unfortunately this includes the wrong version of the granny2.dll and fails on the same models tri-exporter fails on. If anyone knows another way then point on.
HERE is a newer version of the granny2.dll ! Also, the vangabond model and many others now opens in tri-explorer. (the old granny2.dll was version 2.7.0.9)
- Facts - Name: granny2.dll Version: 2.8.12.0 Date: 2009-02-18 11:55
have fun! 
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Serious Masta
Caldari
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Posted - 2010.09.20 07:20:00 -
[2]
Originally by: Rieleph Anyone could post a Zephyr model?
Model Zephyr (.obj) (extracted with the new .dll)
Originally by: Rieleph Or would it be violation of eula and stuff?
i dont think so.. or is it?
@ccp: can you answer this question pls?
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Serious Masta
Caldari
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Posted - 2010.09.21 13:34:00 -
[3]
Originally by: Craig Linford
Would the new .dll resolve my issue of just showing 1 Gallante ship?
what do you mean?
info to the new granny2.dll: the granny2.dll helps TriExporter to decrypt .gr2 model files, contained in the .stuff archives. some models are more complex, so the older version just cant read the .gr2 files. the new one CAN read these files.
and if someone wonders where i have taken the granny2.dll: its from anno 1404, i havn't modified it.
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Serious Masta
Caldari
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Posted - 2010.09.26 22:32:00 -
[4]
Originally by: Jim McBob Sorry to be a noob, but I can't get off the ground at all. I've got the TriExporter program running, but I can't find any ".tri" files to load. Lots of .dss and .gr2 files, but that's it. I did a full windows search of the client folder for *.tri, no hits. What am I missing here?
hrhr :)
the name TriExporter comes from .tri files which ccp uses long time ago for models. the .tri files are not used anymore afaik, but the .gr2 (granny2, rad tools) files are the new model files which tri exporter can read and export.
after you started your copy of TriEexporter, you have to setup your eve folder. there are .stuff files, thats the archives like .zip in which the whole resources (music, textures, effects, models) are stored at.
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Serious Masta
Caldari
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Posted - 2010.10.01 07:04:00 -
[5]
Originally by: TsurugiSan I've been all over this thread trying to find a way to get the TriExporter to work. all i get from windows is "TriExporter has stopped working..." and other gibberish. I'm on Win 7, I got the updated granny2.dll, i killed everything through the regedit search... I cannot get this thing to work. I've got both Blender and 3DSMax, and nowhere can I find anything that helps with TriExporter or any other .gr2 exporter... any ideas? Please?!
hmm... all i know is to remove the regedit key "HKEY_CURRENT_USER\Software\TriExporter - EVE" which contains the eve directory. if the path is invalid, the TriExporter wont start.
The new granny2.dll is just to load and export the .gr2 files and has *mostly* nothing to do with crashes at startup.
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Serious Masta
Caldari
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Posted - 2010.10.09 11:47:00 -
[6]
Originally by: LuciusAlbion Edited by: LuciusAlbion on 09/10/2010 05:50:49 Edited by: LuciusAlbion on 09/10/2010 05:50:37 I got rid of the Alpha, but most of the texture still isn't there.
Link
Edit: Never mind, I got something that can convert the textures just fine.
And what do you got? This information would be very useful for others ^^
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Serious Masta
Caldari
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Posted - 2010.10.12 09:15:00 -
[7]
Edited by: Serious Masta on 12/10/2010 09:16:28
Originally by: Wild Rho Does anyone have any good tips / techniques for producing nice looking sun & engine glow effects in blender?
maybe i have an explaination how the trails may work: image link
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Serious Masta
Caldari
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Posted - 2010.10.28 07:32:00 -
[8]
@Wild Rho: nice work. how did you do the engines? @Selvin: send you a mail^^
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Serious Masta
Caldari
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Posted - 2010.10.30 15:32:00 -
[9]
Originally by: Wild Rho
Originally by: Serious Masta @Wild Rho: nice work. how did you do the engines?
I used a simple distorted UV sphere and particle effect to create the base image and then just used compositing to turn it into the engine effect in the video. If you're looking for something more specific let me know and I'll throw some screen shots up.
oh that would be very nice of you!
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Serious Masta
Caldari
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Posted - 2010.11.02 12:16:00 -
[10]
thank you!
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Serious Masta
Caldari
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Posted - 2010.11.14 23:48:00 -
[11]
Originally by: Dayfox
Thanks for this, iv just spent the last couple of hours looking for a new one for this very reason. What a coincidence. Where did it come from btw?
it comes from anno 1404 game :)
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Serious Masta
Caldari
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Posted - 2010.11.30 08:10:00 -
[12]
can anyone tell me where i can find the primae / noctis model?
i need the internal resource path because i cant find it :(
location can also be the sisi client.
thanks!
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Serious Masta
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Posted - 2011.01.19 10:30:00 -
[13]
Originally by: Guindel Angeline Hello All,
Following a post I saw here I decided to try my hand at papercraft. I used triexporter, GIMP and pepakura. Last year I did a pod as my first project. Pod link to deviant art... Then for X-mass 2010, I decided to do a Thorax for my dad. The Thorax model is 61 cm in lengh and has lights for all those tiny windows... I think it looks awesome with the lights on (it contains 12 LED). Thorax link in DA...
Guindel
wow, thats AWESOME! great work :)
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Serious Masta
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Posted - 2011.01.20 14:25:00 -
[14]
Originally by: Selvin TriExporter .NET
u need install Framework 4.0 and XNA 4.0 redist to run
to open model dblclick on ship/gate/station red file it should open model with random background how it works(movie on youtube) source code
have fun :)
ps. there is no option to export yet
wohoo! you released it :)
for all who get an error on startup: edit the TriExporterNET.exe.config file and set your eve folder propperly.
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Serious Masta
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Posted - 2011.01.27 16:19:00 -
[15]
Originally by: Selvin new version -small indices fixed (so now you can export sansha station ) -new loading code
it is distributed without granny2.dll ... find it on your own in this thread(page 29 Serious Masta post)
hey selvin, thanks^^
can you update your first post to show your current version of the tri exporter? this will help new users they dont grew up with this thread :)
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Serious Masta
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Posted - 2011.03.09 12:03:00 -
[16]
Originally by: NaK'Lin Edited by: NaK''Lin on 07/03/2011 20:36:32 Hi everyone,
I am *fairly* new to eve, but not new to 3D. I have done my fair share of contributions to the machinima and hybrid machinima scene.
Since I have been hooked on EVE and I am in the process of working on a rather large project, I would like to express my thanks to the author and contributors of Tri-Exporter.
I have been going through the whole thread rather briefly (LONG!!!), and by playing with the exported resources myself, I got tired of reading the RED files myself in order to get the right parameters for the models.
I currently have my own WiP import script (for testing) for red files, automatically applying the given data to materials and models in 3DS MAX.
Would there be any need for this for the active people here? If so, I am willing to polish it, make some noob friendly UI and polish it up, then distribute it.
Greetings and keep up the good work.
--NaK
this would be AWESOME!
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