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Astaroth
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Posted - 2003.08.19 01:41:00 -
[1]
just turn clipping of when u inititate warp for god sake, it may not be all that realistic but until u fix that station humping bug its needed.
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Loony
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Posted - 2003.08.19 05:38:00 -
[2]
I Agree!!!
___________________________________________ "Do your worst, for I will do mine"
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Cleric
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Posted - 2003.08.19 09:19:00 -
[3]
Agreed! Please do something about this fast, it's one of the most annoying bugs in the game 
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Nova Star
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Posted - 2003.08.19 10:21:00 -
[4]
Definitely agreed! :) I think 99.9% of the playerbase agrees that this must be fixed.
Few suggestions have been given:
1) remove collision detection completely when warp is initiated.
This would perhaps be the best solution since after you have initiated the warp you can't control your ship anyway. After the latest patch you need to wait until the warp actually stops at the destination. You even can't use afterburners anymore to help your movement if you are stuck near station / asteroid. You are a sitting target who can not do *anything* until the warp has ended.
2) add "Cancel Warp" button.
This would also help a lot, however some say it would allow exploits. --- Director of Ni --- Your mother was a hamster and your father smelled of elderberries!
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HYDRO
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Posted - 2003.08.19 11:51:00 -
[5]
~~~BUMB~~~
Along with ctd's this is one of the bigger causes of ship loss, u could cut your petitions in half with a quick fix for this as mentioned above, and then focus your time on the CTD'S ........make it so....
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Astaroth
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Posted - 2003.08.28 08:06:00 -
[6]
i wonder if we could get some feedback on this ?
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Muvas Vaga
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Posted - 2003.08.28 09:13:00 -
[7]
yes please put a cancel warp button that would be wanderful lost crusier cuz was stuck in a roid lil 1k bounty pirats that take 2-3 vollies of fire toasted me cuz i was stuck in warp cannot attack cannot get unstuck quickly.
add cancel warp button =0) please! also would be nice to use a/b hull repair and armor repair when in warp IMHO! In Service of the Dream Muvas Vaga |

EveJunkie
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Posted - 2003.08.28 09:51:00 -
[8]
Cancel warp would be open to abuse. Someone in a fight could just start a warp to break lock then cancle it, rinse & repeat. How about not entering the warp sequence until the ship is actually aligned instead. So you click warp, you ship turns and only once its aligned you enter warp. That way if you were to get stuck you still have control of the ship. This would also get rid of that "interferance from the warp xxx is doing" locking issue. I hate that btw. Too many pirates & people I want to shoot get away because of that. 
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Astaroth
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Posted - 2003.08.28 11:45:00 -
[9]
i dont want cancel warp cos of abuse possiblity but i do think it should be easy to set it to no clipping once u enter warp... maybe im wrong but at least tell me so
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AngelThunder
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Posted - 2003.08.28 15:19:00 -
[10]
Aye, turning off station/roid clipping when warping would be great. Some stations you get stuck on just exiting, not even entering warp. I saw the best indy dance ever last night at one of the bay doors on one of those stations. (Don't know the station type, it was at Hentogaira 3.6 Prompt Delivery) if that helps any.
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Cynn
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Posted - 2003.08.28 22:18:00 -
[11]
I am sorry guys, but I don't think this is a bug.
I myself have had a lil trouble from time to time when I am not paying attention to what I am doing... but in my opinion its just part of the game.
ItĘs like asking why can't I shoot through asteroids?... Can you shoot through rocks in RL? (I know that we can't yet travel at light speed in RL either; but we do know we can't travel through things) I think we should just thank CCP for not having the game set up to where we have to drive all the way around a station before plotting our course or risk getting bumped out of warp all together. ItĘs like backing out of a parking space and then asking god to change RL physics because you dented the car behind you because you weren't paying attention. I say learn the ways of the universe or don't leave the station. 
To this day I haven't lost one ship and I've been in some really bad ways. I am mostly a hauler/miner. I travel out to 0.0 space all the time... but you know what? I take into consideration the rules of the game. We haulers don't have to worry about much if we know what we are doing. Same thing applies here; you don't have anything to worry about if you know what you are doing.
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Kennian
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Posted - 2003.08.28 22:42:00 -
[12]
what's the big deal? YOU HAVE ABSOLUTELY NO CONTROL OVER YOUR SHIP IN WARP.
let us repeat for the slow..
YOU HAVE NO CONTROL OVER YOUR SHIP IN WARP
if this is a "feature" the idiot who thought it up needs fired.
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Cynn
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Posted - 2003.08.28 22:51:00 -
[13]
I know that and I take that into consideration before I hit that lil yellow button.
What is so hard about that? I've never had a problem. I've been playing for a very long time.
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Gan Howorth
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Posted - 2003.08.29 00:47:00 -
[14]
Aaargh, although l agree that many people could avoid getting stuck if they were more patient, it is ludicrous to state realism as a reason for not doing away with this total pain in the arse. Coupled with dire collision detection anyway, warping in anything above a frigate is like playing with fire.
Try warping anywhere near those rotating ring stations. Who was it who wanted one of those area effect warp scramblers...
Again with asteroid fields. Ship shimmying to avoid asteroids that aren't anywhere near you, but you cant do anything about it cos you "are in warp".
Remove collision detection as soon as warp commences or allow cancel warp (removing the invulnerability during warp to prevent exploitation).
And BTW Cynn, if you have been playing this game for a long time, I'm sure you've noticed that you go through planets and anything else in the way during warp? Why should you therefore initiate warp and still have to navigate your way round anything?
Also you CAN shoot through asteroids, its only missiles that interact with asteroids. (they suck in every other respect so why not make them the only weapon that can be sheltered from too. )
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Cynn
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Posted - 2003.08.29 01:04:00 -
[15]
Edited by: Cynn on 29/08/2003 01:24:34
Quote: And BTW Cynn, if you have been playing this game for a long time, I'm sure you've noticed that you go through planets and anything else in the way during warp? Why should you therefore initiate warp and still have to navigate your way round anything?
I just role-play things out; like I do all other weird lil quarks. I don't run to CCP and ***** about it. I consider it like this: since the ship is traveling at light speed it can therefore travel through any other dense form of matter just as long as the nav. computer knows not to stop in the middle of it... they are totally unharmed. i.e. ever seen a perfectly untouched piece of straw driven through a board after a tornado?... same fore instance, larger scale.
Quote: Also you CAN shoot through asteroids, its only missiles that interact with asteroids. (they suck in every other respect so why not make them the only weapon that can be sheltered from too. )
Now that I didn't realize. I thought asteroids prohibited all fire. I don't ever get caught in bad situations near the rocks. I know how to haul and maneuver my ship.
... As for getting stuck on things that you aren't even touching: supposedly all things in this game have a magnetic pull of some magnitude (including asteroids/stations)... so if you fly too close you get stuck.
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Kennian
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Posted - 2003.08.29 03:34:00 -
[16]
Edited by: Kennian on 29/08/2003 03:35:48 lets see...
at warp you traval at 186 million miles per second.. several thousand times the speed of light.
now, in order to achieve the accleration required for this type of speed, and in order to even traval at this speed you would have to be slightly out of phase with the normal universe, if nothing else because if you interacted with anything at that speed <ie run into it> your ship would instantly be converted to energy and you would obliterate the entire solar system FUN! so in order to do anything like this you would have to be out of phase from the beginning of warp, to the end. so FIX THE DAMN HANG UPS
oh, and considering the speed and acceleration of these ships there's no way in hell the gravity of a asteroid or a space station would have any effect on them
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Cynn
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Posted - 2003.08.29 04:01:00 -
[17]
On your first point I am going to refer to my previous post where I said I role-play it out as I see fit. I never said it had any relevance with what we "believe" happens while we are warping.
Quote: oh, and considering the speed and acceleration of these ships there's no way in hell the gravity of a asteroid or a space station would have any effect on them
The reason we get stuck is because for a few seconds before our warp drive initiates; we have to turn our thrusters/ABs completely off. Which means a full stop.
Then again I am just playing/role-playing the hand that CCP has delt me.
Not whining on the forums.
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Gan Howorth
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Posted - 2003.08.29 04:59:00 -
[18]
Well nice Roleplaying Cynn, here have a Miner2 BP.
hehe
Anyway you are roleplaying a fool*, every pilot worth their salt knows that warp uses a point of infinite energy to displace the craft in relation to the fabric of reality. Newtonian and even Einsteinian physics break down under these conditions...i.e. no collison.
*Just messin' 
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Cynn
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Posted - 2003.08.29 05:24:00 -
[19]
Quote: *Just messin' 
Tis' no worries Sweetie. I was just feeling a lil saucy and thought I would drop by and rile things up a lil bit. (From the looks of it; I seem to be achieving my set goal. )
I love every aspect of this game bugs and all. I can understand posting about something once. But to have a roast/gang of people posting about things CCP already knows aboutą just doesn't make sense to me.
They talk about wasting time getting stuck on stations. How much time have they wasted whining about it here?
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NeoMorph
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Posted - 2003.08.29 07:26:00 -
[20]
Another was would be to auto-cancel warp if you do not actually fully engage within 30 secs... -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Astaroth
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Posted - 2003.08.30 02:41:00 -
[21]
actually i talked to pann and she said shed never heard of this.... who knows if those devs even know of this.
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Gauguin
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Posted - 2003.08.30 16:44:00 -
[22]
Quote: Cancel warp would be open to abuse. Someone in a fight could just start a warp to break lock then cancle it, rinse & repeat. ą This would also get rid of that "interferance from the warp xxx is doing" locking issue. I hate that btw. Too many pirates & people I want to shoot get away because of that. 
Not to try and be a smart ass here, but why couldnĘt this be a valid combat tactic in a future with technology such as in EVE universe? The pilots would use warp interference to throw of lock from other ships. The ships with faster lock times would benefit the most. Why not?
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Dan Forever
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Posted - 2003.08.30 20:28:00 -
[23]
Quote: Cancel warp would be open to abuse. Someone in a fight could just start a warp to break lock then cancle it, rinse & repeat. How about not entering the warp sequence until the ship is actually aligned instead. So you click warp, you ship turns and only once its aligned you enter warp. That way if you were to get stuck you still have control of the ship. This would also get rid of that "interferance from the warp xxx is doing" locking issue. I hate that btw. Too many pirates & people I want to shoot get away because of that. 
This is definately the solution. Either that or perhaps only removing the lock at they actually warp out, as opposed to aligning the ship in the right direction, that way, they'd probably be warping distance away if they cancelled warp asap anyway.
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Phaethon
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Posted - 2003.08.30 21:20:00 -
[24]
How about making asteroids actually have the size the geometry represents, while we are at it with the collisions etc. All roids seem to have a forcefield something like 1.5x their size, u really notice that with the big 10km+ roids. If anything let the ships shield be the reason why u don't just end up with an airbag in your face ad a totalled ship if u ram a roid.
And if u want to talk about things that prevent u from aligning to initiate warp. Missile armed pirates spawning right after u clicked warp is your worst nightmare. Every single missile will throw even a cruiser off by 60 degrees or more.
Just let us have full use of the AB's/MWD's untill the acc to warpspeed really happens. And if we are discussing physics, u would exit warp at the speed u entered warp, since u are actually not mowing the ship, but warping the space around it. It would give ppl a chance to run a blockade a little easier, IF and only IF they took the time to manually align the ship in the direction of the gate and then accellerated to max speed before hitting warp.
And why does my bestower act like a piece of wet soap exiting the grip of the station? not to mention when i exit station at warp and end up 1.1 mil km's out. This should only happen when the station explodes and Solo yells "great shot kid"
WTB. Infifitrator I drones |

calliope
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Posted - 2003.08.31 00:13:00 -
[25]
Edited by: calliope on 31/08/2003 00:14:13 As a slight variation on the already mentioned themes:
How about the ability to cancel warp after, say 2 minutes?
That would enable people to get out of truly exasperating ship-dances but also should prevent exploitation - as any normal warp should have completed after 120 seconds.
Barring server problems ... or server problems ...
sorry, did I say that twice 
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Toastmaster
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Posted - 2003.08.31 11:37:00 -
[26]
I think u should be able to use MWD / after burner but when u get out of warp u get your ship down to max velocity without MWD / AB about 140m/s if u are in a battleship
"viper zulu > toast has killed our whole corporation ships at least once"
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Carbon
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Posted - 2003.08.31 11:38:00 -
[27]
Quote: Missile armed pirates spawning right after u clicked warp is your worst nightmare. Every single missile will throw even a cruiser off by 60 degrees or more.
Cruisers? Hell, this is even worse for battleships.. a single bloowclaw missile will make an Apocalypse or Megathron (or any battleship) jump around like the puck on an airhockey table! ):
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Lurk
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Posted - 2003.08.31 12:54:00 -
[28]
This should really be changed. The explosion effects should be relatively to the ships mass. A battleship should not be poked around be light and heavy missiles.
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