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Thread Statistics | Show CCP posts - 1 post(s) |

Ghoest
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Posted - 2005.12.28 05:03:00 -
[1]
Is that correct?
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Imhotep Khem
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Posted - 2005.12.28 06:07:00 -
[2]
I believe it is. Have you seen the targeting range on these ships? webber range boost is also one of Minmatar Command Module bonuses. ____ If your not dyin' your not tryin'. |

Leno
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Posted - 2005.12.28 06:25:00 -
[3]
Originally by: Imhotep Khem I believe it is. Have you seen the targeting range on these ships? webber range boost is also one of Minmatar Command Module bonuses.
so if u had a domi web, rapier with skills trained to lvl 5 and then a t2 bc with that mod running, what kinda range could you web at? --------------- RIP - Smoske, My Friend
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Berilac
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Posted - 2005.12.28 06:30:00 -
[4]
lvl 5 skill*60%=total of 300% increase 3*15=45km i think thats it.
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Kyozoku
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Posted - 2005.12.28 06:57:00 -
[5]
scary
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Tuxford

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Posted - 2005.12.28 08:54:00 -
[6]
Originally by: Berilac lvl 5 skill*60%=total of 300% increase 3*15=45km i think thats it.
300% increase actually results in 4x multiplier (1+300/100) = 4 so it's 60km range on a 15km webber, 40km range on the standard tech 1. _______________ |
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Testy Mctest
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Posted - 2005.12.28 08:56:00 -
[7]
Indeed it is scary - a webbed frigate at 40km+ is a dead frigate in one volley from pretty much anything that can hit it. Not to mention no frigates (bar bombers) can shoot back at that range.
One of these with multiple webbers with a single decent ranged support ship will rip the very prevalent frig gangs to bits.
Loading sig, please wait... |

Serj Darek
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Posted - 2005.12.28 09:38:00 -
[8]
Edited by: Serj Darek on 28/12/2005 09:38:58 Skill at: Level 1: 1,6 * webber range (60%) Level 2: 2,2 * webber range (120%) Level 3: 2,8 * webber range (180%) Level 4: 3,4 * webber range (240%) Level 5: 4,0 * webber range (300%)
So 15km webber and skilla at level 5 = 4,0*15=60km
Regular Webber (10km) and level 5 = 4,0*10=40km
That's how i calculated it.
And by all the Minmatar Gods of War i wan't the Huginn!   
This is what happened to Bunny: http://people.freenet.de/schnubelken/bunnys/ |

wierchas noobhunter
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Posted - 2005.12.28 09:59:00 -
[9]
Originally by: Tuxford
Originally by: Berilac lvl 5 skill*60%=total of 300% increase 3*15=45km i think thats it.
300% increase actually results in 4x multiplier (1+300/100) = 4 so it's 60km range on a 15km webber, 40km range on the standard tech 1.
no this is scary 
soar angelic now recruting |

Maya Rkell
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Posted - 2005.12.28 11:14:00 -
[10]
Yep. Don't bother with frigs arround them. Period. Sigh.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
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Crellion
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Posted - 2005.12.28 11:24:00 -
[11]
lol when reading notes pre-patch peeps assumed a flat increase :O why do gallente get a crappy 10% scram increase then?
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Grimpak
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Posted - 2005.12.28 11:25:00 -
[12]
Originally by: wierchas noobhunter
Originally by: Tuxford
Originally by: Berilac lvl 5 skill*60%=total of 300% increase 3*15=45km i think thats it.
300% increase actually results in 4x multiplier (1+300/100) = 4 so it's 60km range on a 15km webber, 40km range on the standard tech 1.
no this is scary 
add a curse to the equation
result = I see dead tacklers -------------------
Celestial Horizon: we go zerg on you |

Deros
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Posted - 2005.12.28 11:34:00 -
[13]
crellion, probably because a warp scrambler or disruptor stops you going anywhere while a web only slows you down.
projectiles have been screwed in this patch, so 1 upside doesnt seem so bad does it.
Deros
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Hawksister
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Posted - 2005.12.28 11:37:00 -
[14]
hey hey,
yep i noticed that today too. but can someone explain why the 125km targeting range ? whats it gonna fit that will actually do anything that far away ? i havent seen the new heavy missile range but maybe that can hit something that far. and for an ECM ship it has no other ECM bonuses and its covert and no covert bonuses ??? ? ?
excuse my n00bness :)
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Arimai
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Posted - 2005.12.28 12:04:00 -
[15]
Originally by: Hawksister whats it gonna fit that will actually do anything that far away ?
projected eccm?
You probably wouldnt want that though. (aka useless module 99% of the time)
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Testy Mctest
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Posted - 2005.12.28 12:06:00 -
[16]
Originally by: Hawksister hey hey,
yep i noticed that today too. but can someone explain why the 125km targeting range ? whats it gonna fit that will actually do anything that far away ? i havent seen the new heavy missile range but maybe that can hit something that far. and for an ECM ship it has no other ECM bonuses and its covert and no covert bonuses ??? ? ?
excuse my n00bness :)
Either: Heavy missiles with good skills and mods
Or: 720mm II with Carbonized Lead and maxed skills
(24000*1.6*1.25)+(17500*1.25)=70km before any tracking stuff
Or: Electronics Warfare
Or: Making sure you're locked onto something prior to your max engagement range
Plenty of uses there!
Loading sig, please wait... |

DigitalCommunist
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Posted - 2005.12.28 12:08:00 -
[17]
theoretical max, with a dom disruptor and best gang skills:
83.28km, -90% velocity
rip taranis :\
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Eyeshadow
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Posted - 2005.12.28 13:29:00 -
[18]
Originally by: DigitalCommunist theoretical max, with a dom disruptor and best gang skills:
83.28km, -90% velocity
rip taranis :\
holy crap thats insane. talk about the ultimate fleet support frig killer
My Latest Vid (16/11/05) |

elFarto
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Posted - 2005.12.28 13:34:00 -
[19]
And I know someone who has the BPO \o/
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |

Tachy
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Posted - 2005.12.28 13:46:00 -
[20]
Wich ship would be the prime target i nthe future? Got an idea which ship got no bonus to defenses whatever?
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Liu Kaskakka
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Posted - 2005.12.28 13:51:00 -
[21]
Originally by: elFarto And I know someone who has the BPO \o/
Regards elFarto
Now I know someone who knows someone who has the BPO \o/
King Liu is RIGHT!!
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Woopie
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Posted - 2005.12.28 13:59:00 -
[22]
The high locking range is to protect it against dampers, just like the high sensor strength vs ecm.
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Shadowsword
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Posted - 2005.12.28 14:03:00 -
[23]
Every recon ship has a very high lock range and sensor strenght because, as anti-support support, it's often their job to engage and take out Blackbirds, Celestis, Scorpions... So they need some pretty heavy resilience where EW is concerned.
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Sarmaul
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Posted - 2005.12.28 14:06:00 -
[24]
Originally by: Liu Kaskakka
Originally by: elFarto And I know someone who has the BPO \o/
Regards elFarto
Now I know someone who knows someone who has the BPO \o/
and now I know someone who knows someone who... ------------- Please make Minmatar overpowered, CCP |

Malthros Zenobia
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Posted - 2005.12.28 19:44:00 -
[25]
Originally by: Tuxford
Originally by: Berilac lvl 5 skill*60%=total of 300% increase 3*15=45km i think thats it.
300% increase actually results in 4x multiplier (1+300/100) = 4 so it's 60km range on a 15km webber, 40km range on the standard tech 1.
 Inties getting webbed so far out, talk about instant pwn(except by the time you lock them they will have MWD'd right next to you.
Originally by: Asnar Bush:but most importantly wtf was my carrier doing without support?
Admiral: well sorry mr president, guess you're not that stupid after all..... Bush: /me shoots Admiral
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Harry Voyager
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Posted - 2005.12.28 20:54:00 -
[26]
Oh, it gets better. Notice the 7.5% bonus to painters per level it also gets? Well, it seems target paints don't have a stacking penalty anymore.
You know what this means? How do 125m radius Inties sound to you?
The Huggin and Rapier are going to be *the* premire frigate sweepers in the game, bar none.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |

Gierling
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Posted - 2005.12.29 06:46:00 -
[27]
ITs not that bad, its not like they use Artillery.
*snip* That's not very appropriate. - Teblin |

Thercon Jair
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Posted - 2005.12.29 11:16:00 -
[28]
Make a Huginn/Sabre team and get rid off all the pesky frigs 
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Harry Voyager
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Posted - 2005.12.29 11:32:00 -
[29]
Edited by: Harry Voyager on 29/12/2005 11:32:20
Originally by: Gierling ITs not that bad, its not like they use Artillery.
Actually, the Huginn and Rapier should both be able to fit a full rack of 720 Howi IIs without fitting mods, and have grid for an AB, light shield tank, and their Ewar. I'm thinking 1x 10MN II, 1x Mid SB II, 1x Boost Amp, and 3x Web+Painters, and possible sensor amps or Gyros in the lows.
Nasty, nasty, frig killer. ____________________ I'm not an idiot; I just play one on the forums. |

Tachy
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Posted - 2005.12.29 11:35:00 -
[30]
Target painter effect should have stacking penalties too. At least one of the gods started that they have a penalty. Probably on a #effects on the target ship.
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Quaren
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Posted - 2005.12.29 13:40:00 -
[31]
with a tobias weber on this thing you can web at 160km not counting gang boost :)
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Pehova Mindtriq
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Posted - 2005.12.29 13:53:00 -
[32]
Rapier = faction cruiser?
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GinoShin
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Posted - 2005.12.29 14:28:00 -
[33]
What are you talking about, is the Rapier one of those Interdictors, aah this driving me nuts after reading all the posts?
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zoturi
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Posted - 2005.12.29 14:31:00 -
[34]
Name: Rapier Hull: Bellicose Role: Force Recon Ship
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level
Recon Ships Skill Bonus: 60% bonus to stasis webifier range and -96% to -100% reduction in Cloaking Device CPU use per level
Role Bonus: 200-unit reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.
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LORD STEALTH
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Posted - 2005.12.29 14:36:00 -
[35]
Originally by: Harry Voyager Edited by: Harry Voyager on 29/12/2005 11:32:20
Originally by: Gierling ITs not that bad, its not like they use Artillery.
Actually, the Huginn and Rapier should both be able to fit a full rack of 720 Howi IIs without fitting mods, and have grid for an AB, light shield tank, and their Ewar. I'm thinking 1x 10MN II, 1x Mid SB II, 1x Boost Amp, and 3x Web+Painters, and possible sensor amps or Gyros in the lows.
Nasty, nasty, frig killer.
Well thank goodness something is designed to kill frigates. it seems like theyve been designing everything else to be frig food lately.
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Kegger McManus
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Posted - 2005.12.29 17:19:00 -
[36]
It's going to take me months to train for but i can't wait to get a huginn with arty+long range web+ target painter+ tracking comp +gyros.
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Dash Ripcock
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Posted - 2005.12.29 17:56:00 -
[37]
Does this mean that the 40% bonus to capacitor draining weapons on a Curse is 3*, rather than being 2* (i.e. level V = 5*40% = 200)? You'd be looking at(with five M Nosferatu IIs or M Nosfer Diminishings):
((36 * 3) * 5) / 6 = 90 cap/second
Equivalent of 10.8 Heavy Nosferatus sucking at 100 every 12 seconds
At a range of 12*3 = 36 Kilometres
So basically, get within 36Km of a Curse in something without ECM and your capacitor is going bye bye. Golly, I'm sure glad I trained the skills up!
Note: Even with a 2* multiplier you are looking at 60 cap a second at 24Km - the same as seven heavy nosferatus.
The Firing Range |

Maya Rkell
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Posted - 2005.12.29 20:22:00 -
[38]
Originally by: DigitalCommunist theoretical max, with a dom disruptor and best gang skills:
83.28km, -90% velocity
rip taranis :\
..wait, we're AGREEING.  
Yea, it's a bit much.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Eliadur
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Posted - 2005.12.29 21:06:00 -
[39]
Ya those things are insane. Only two weeks till i can fly one :D.
-Eli
---------- I think therefore I am. |

DigitalCommunist
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Posted - 2005.12.29 21:23:00 -
[40]
Originally by: Maya Rkell
Originally by: DigitalCommunist theoretical max, with a dom disruptor and best gang skills:
83.28km, -90% velocity
rip taranis :\
..wait, we're AGREEING.  
Yea, it's a bit much.
not quite just yet 
rapier and arazu especially will make fleet battles less stupid with all the running away and stuff.. if you commit, you should be fighting to the death!
time for an interceptor rebalance though, like -10% sig radius and +10% ab velocity per level? that would kick a lot of ass.. gistii and snakes, yum.
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Harry Voyager
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Posted - 2005.12.29 23:47:00 -
[41]
Originally by: DigitalCommunist
Originally by: Maya Rkell
Originally by: DigitalCommunist theoretical max, with a dom disruptor and best gang skills:
83.28km, -90% velocity
rip taranis :\
..wait, we're AGREEING.  
Yea, it's a bit much.
not quite just yet 
rapier and arazu especially will make fleet battles less stupid with all the running away and stuff.. if you commit, you should be fighting to the death!
time for an interceptor rebalance though, like -10% sig radius and +10% ab velocity per level? that would kick a lot of ass.. gistii and snakes, yum.
That would make Inties ungodly powerful against anything short of a Huggin. Frankly, doing a major rebalance of Interceptors because one ship in the game can sweep them is poor logic.
Remember, even though the Huggin and Rapier are going to be exceptional frigate killers, everyone knows it as well, or at least, they'll figure it out pretty quickly. This means any force that wants to protect its frigate tacklers is going to know they can do that simply through concentrating fire on the Huggin and Rapier hulls they see, and frankly, they aren't going to last long against concentrated BS fire. The Rapier might, as it can stay cloaked until needed, but it's still an exceptionally risky position to be in.
A large part of the reason dualies were such effective frigate killers was because of their survivability in squad and fleet scale encounters. The new Recon class ships lack that survivability.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |

KilROCK
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Posted - 2005.12.29 23:54:00 -
[42]
Originally by: DigitalCommunist
Originally by: Maya Rkell
Originally by: DigitalCommunist theoretical max, with a dom disruptor and best gang skills:
83.28km, -90% velocity
rip taranis :\
..wait, we're AGREEING.  
Yea, it's a bit much.
not quite just yet 
rapier and arazu especially will make fleet battles less stupid with all the running away and stuff.. if you commit, you should be fighting to the death!
time for an interceptor rebalance though, like -10% sig radius and +10% ab velocity per level? that would kick a lot of ass.. gistii and snakes, yum.
I thought you left EVE   
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Aibee
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Posted - 2005.12.30 00:55:00 -
[43]
Originally by: Quaren with a tobias weber on this thing you can web at 160km not counting gang boost :)
That might be a problem, donŠt those webs take loads of power grid? Gotta get a sig :/ |

Sepakner
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Posted - 2005.12.30 01:00:00 -
[44]
The Huginn with a high-low fitting of 6/6/3 and 3/3 turret/missile configuration makes for a very versatile ship and is deffo my favourite of the Minmatar ones. The description is a little ambiguous maybe, but testing shows the 60% bonus is given per level. The Huginn and Rapier may lack hitpoints but imo the bonuses and versatility offered, especially on the Huginn, make up for any shortcommings. My Corp got the Huginn bpo for christmas, thanks to CCP, and im certainly hoping it will prove very popular
Huginn:
Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level
Recon Ships Skill Bonus: 60% bonus to stasis webifier range and 5% bonus to Heavy Missile Launcher and Assault Missile Launcher rate of fire per level
With a Target Painter added, one of the pilots in our Corp gave the first prototype a test run to look at its potential, and was saying he got consistant hits of approx 199 instead of the usual 30-40 using Heavy Missiles against some random npc's he found. I dont fly Caldari a great deal, but im thinking that against frigates, if Cruise missiles also get such a helping hand from Target Painters + Web I wouldnt be suprised to find either ship paired up with a Raven or other missile boat. Perhaps the BS would have a remote repper of some kind fitted to stop the cruiser going down too fast against heavy opposition?
In PVP the versatility of the ship and the calculated max web ranges already listed in the thread should give players a few suprises, and I'll definitely be keeping an eye on how it performs while I train the required skills.
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pershphanie
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Posted - 2005.12.30 01:52:00 -
[45]
Unfortunatly this ship is bugged and the target painting bonus currently does nothing. |

Maya Rkell
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Posted - 2005.12.30 01:58:00 -
[46]
Edited by: Maya Rkell on 30/12/2005 01:59:15
Originally by: DigitalCommunist
Originally by: Maya Rkell
Originally by: DigitalCommunist theoretical max, with a dom disruptor and best gang skills:
83.28km, -90% velocity
rip taranis :\
..wait, we're AGREEING.  
Yea, it's a bit much.
not quite just yet 
rapier and arazu especially will make fleet battles less stupid with all the running away and stuff.. if you commit, you should be fighting to the death!
time for an interceptor rebalance though, like -10% sig radius and +10% ab velocity per level? that would kick a lot of ass.. gistii and snakes, yum.
So rather than tone down one brokenly powerful bonus (on a ship I will likely fly, note), rebalance 8 ships?
Riight.
I see I need to preach Minimum Necessary Change some more.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Ghoest
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Posted - 2005.12.30 02:46:00 -
[47]
^ Oh shut up(and the people you are disagreeing with too).
No one is out there using this yet - lets stop the 3rd grade style melodramatics.
One its out there ruining the game for everyone - then you can tell us its broken.
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DigitalCommunist
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Posted - 2005.12.30 05:31:00 -
[48]
tsk, all this hostility.. coming from such fragile viewpoints.
somewhere along the way, people got used to inties as solo combat ships, or annoying gnats which you breathe on till they die.
one day, I will bother with seriousness, but if you think im ranting because of the huginn.. lol.
I have no problems with the huginn/rapier, this coming from a blaster *****
Susan Ivanova calls to me, gentlemen. Good day.
ps: kilrock, write a poem about it and evemail it to me.
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Serj Darek
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Posted - 2005.12.31 10:31:00 -
[49]
Originally by: Dash Ripcock Does this mean that the 40% bonus to capacitor draining weapons on a Curse is 3*, rather than being 2* (i.e. level V = 5*40% = 200)? You'd be looking at(with five M Nosferatu IIs or M Nosfer Diminishings):
((36 * 3) * 5) / 6 = 90 cap/second
Equivalent of 10.8 Heavy Nosferatus sucking at 100 every 12 seconds
At a range of 12*3 = 36 Kilometres
So basically, get within 36Km of a Curse in something without ECM and your capacitor is going bye bye. Golly, I'm sure glad I trained the skills up!
Note: Even with a 2* multiplier you are looking at 60 cap a second at 24Km - the same as seven heavy nosferatus.
My corp m8 got one, I tell you, his T2 medium nos drains as much as a Large Heavy Diminishing but at better range (!)
Get your HAC inside his range and watch your cap go zap in about 20 seconds. It's MAD i tell you!
Personally im going for the Huginn, only need to train covert ops to level 4, then im set 
This is what happened to Bunny: http://people.freenet.de/schnubelken/bunnys/ |

Jon Xylur
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Posted - 2005.12.31 11:03:00 -
[50]
All recon ships are pretty uber. Exept Gallente ones, that just suck but devs don't care since they hate Gallente anyways.
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dabster
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Posted - 2005.12.31 12:09:00 -
[51]
I just wanted to say that i have a tremendous hardon right now.
 ___________________________ Chicks dig Brutor's |

Trelennen
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Posted - 2005.12.31 13:57:00 -
[52]
Originally by: Jon Xylur All recon ships are pretty uber. Exept Gallente ones, that just suck but devs don't care since they hate Gallente anyways.
That comment made me laugh, considering how good most gallente ships are, and that the ishkur is the one of the best AFs, and is the only 10 slot AF which is really powerful 
Gallente recon ship is not really useful for now with the "bug" associated with the stacking penatly of sensor boosters / sensor damps, making damps pretty useless atm. When this'll be fixed, gallente recon ships will be much better and as uber as the others...
Anyway, I think the amarr ones are much more uber than the others, having their 2 bonii split on one high slot module and one med slot modules, while the bonii of the others apply to two med slots modules, which means the amarr ones can have bonii for their high+med modules, while the other have bonii only for their med modules, and hence have to choose between the modules they have bonii for. Amarr one can fit a full rack of nos and tracking disruptors. Caldari are quite good in this regard too, as they have double bonii to a single type of module.
The other two will use their bonii with less efficiency.
Originally by: Tuxford I've got better editing powers
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious 
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Mortania
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Posted - 2006.01.01 12:19:00 -
[53]
Originally by: Trelennen
That comment made me laugh, considering how good most gallente ships are, and that the ishkur is the one of the best AFs, and is the only 10 slot AF which is really powerful 
Er, The Jaguar isn't powerful? You've been flying against the wrong Jaguar piltos then.
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dabster
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Posted - 2006.01.01 12:31:00 -
[54]
No, Jaguar is **** and deserves 2-3 balancing touches in order to be particulary good. ___________________________ Chicks dig Brutor's |

Imhotep Khem
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Posted - 2006.01.01 18:36:00 -
[55]
Damps. If its not uber its useless...
The Rapier will be just fine with its webber bonus. Its not uber just because it can long range webb a frigate. Frigates, especially interceptors will just warp off.
Now combine the Rapier with a Medium/Large mobile warp disruptor Yet this is still not overpowered. If you can set the battlefield and some interceptor jumps in ass-naked, he deserves to die. ____ If your not dyin' your not tryin'. |

Maya Rkell
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Posted - 2006.01.01 18:46:00 -
[56]
DigitalCommunist,
So what is an inty? If it's useless solo, and useless arround big ships, then they're..well...useless.
I dislike ships where the sole counter for a frigate is to immediately warp out.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
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